


default search action
Advanced Intelligent Paradigms in Computer Games 2007
- Norio Baba, Lakhmi C. Jain, Hisashi Handa:

Advanced Intelligent Paradigms in Computer Games. Studies in Computational Intelligence 71, Springer 2007, ISBN 978-3-540-72704-0 - Norio Baba, Hisashi Handa

:
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms. 1-16 - Heather Barber, Daniel Kudenko:

Adaptive Generation of Dilemma-based Interactive Narratives. 19-37 - Julian Togelius

, Simon M. Lucas
, Renzo De Nardi:
Computational Intelligence in Racing Games. 39-69 - Kyung-Joong Kim

, Sung-Bae Cho:
Evolutionary Algorithms for Board Game Players with Domain Knowledge. 71-89 - Colin Frayn, Carlos Justiniano:

The ChessBrain Project - Massively Distributed Chess Tree Search. 91-115 - Maria Fasli, Michael Michalakopoulos:

Designing and Developing Electronic Market Games. 117-151 - Kevin Burns:

EVE's Entropy: A Formal Gauge of Fun in Games. 153-173 - Georgios N. Yannakakis

, John Hallam:
Capturing Player Enjoyment in Computer Games. 175-201

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














