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Entertainment Computing, Volume 55
Volume 55, 2025
- Faezeh Shabanali-Fami, Ali Akbar Arjmandnia, Hadi Moradisabzevar:

Design, development, and analysis of validity for a computer-based cognitive rehabilitation (CBCR) program for children with specific learning disorder (SLD) - Dyslexia: A design-based approach. 100955 - Guanyu Chen

, Hiroki Watanabe
, Kohei Matsumura
, Yoshinari Takegawa
:
Canine-centric interactive systems: Wavelet-based IMU motion recognition in edge AI scenarios. 100971 - Cheih-Ying Chen

, Fanfan Chen, Cheng-En Tsai:
Exploring older people's user experiences with VR: A case study of Taiwanese seniors. 100974 - Wen Huang

, Jiayi Gao, Xinyuan Chen:
Predicting post-VR game experiences with wearable physiological sensors. 100977 - Irene C. E. van Blerck, Edirlei Soares de Lima, Margot M. E. Neggers

, Toon Calders:
Unveiling gender bias in LLM-generated hero and heroine narratives. 100972 - Kodai Imaizumi, Ryosuke Yamanishi

, Mitsunori Matsushita
:
Comic-Shelf vectors: Convoluting the co-occurrence among comics on the bookshelf. 100973 - Boning Li

, Lehao Zhou, Junichi Hoshino
:
Collaborative VR environment for supporting food culture learning. 100979 - Caner Balim:

Deep multimodal fusion for video game age rating classification. 100980 - André Alesi

, Kristina Klier, Benedict Herhaus, Klara Brixius, Ingo Froböse, Katja Petrowski, Matthias Wagner:
Is gaming stress or Relaxation? An HRV-Based Investigation of physiological responses in young adults. 100981 - Pablo Gutiérrez-Sánchez

, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
, Marco Antonio Gómez-Martín:
Evaluating usability for an AR-enabled escape room authoring ecosystem. 100982 - Feizhou Quan, Tianya Xu, Luning Zang, Yanlai Li, Dianfeng Zhang:

Research on improving the competitiveness of live music venues based on hybrid probabilistic information and cumulative prospect theory. 100983 - Shota Watanabe, Gaku Kutsuzawa, Yoshiyuki Kobayashi, Kohei Matsumura:

A playful experience sampling method to report emotions using smartwatches and emojis. 100984 - Lauro V. R. Cavadas, Esteban W. G. Clua, Troy C. Kohwalter, Sidney Araujo Melo

:
Enhancing imitation learning training for non-player characters based on provenance data. 100987 - Winston Wenchen Guo

, Wenjuan Chen, Yining Zhang, Caro Menghan Shi, Hailiang Wang:
Portrait of the City: Case Study on Bridging Place Identity and Emotional Engagement via Interactive Art Installations. 100989 - Lu Huang, Wendan Yang:

Deep analysis on the color language in film and television animation works via semantic segmentation technique. 100990 - Weiya Sun

, Mengjin Yao:
Optimization and scheduling of leisure sports events based on fuzzy decision support system. 100991 - José Everton Fontenele, Silmar Teixeira, Daniel Lima Sousa

, Rayele Moreira, Maria Gislene Silva, Samaritana Nascimento, Leynilson Pereira, Ariel Soares Teles
:
Rehabilite Game+: Pose estimation-based serious games for forearm and hand movement rehabilitation. 100992 - Rishu, Vinay Kukreja:

Decoding comics visual narratives: a semi-automatic review using information modelling technique. 100995 - Jukka Vahlo

, Suvi K. Holm
, Johanna K. Kaakinen, Aki Koponen:
Exploring game-based psychological empowerment and its motivational and wellbeing effects. 100970 - Ibrahim Khan

, Thai Van Nguyen
, Ruck Thawonmas
:
Fighting to the beat: Multi-instrumental adaptive background music approach. 100985 - Sho Mitarai

, Chang Liu
, Goshiro Yamamoto
, Nagisa Munekata:
Emotion dynamics in social deception games: Analysis of professional and nonprofessional players through electrodermal activity in werewolf games. 100986 - Hikaru Ikuta

, Yudai Tsujino, Ryosuke Yamanishi:
A game-theoretic analysis of traditional song selection rules in rhythm game tournaments. 100988 - Kuma Kawakubo, Haruki Takahashi, Kohei Matsumura:

Dynamic notification placement based on gaze concentration in HMD-VR. 100993 - JaeJun Lee

, Jooeun Kang, Soyoun Eom:
Storytelling in mobile games: Cross-cultural analysis of narrative engagement, retention, and monetization. 100994 - Winston Wenchen Guo

, Zhirui Chen
, Caro Menghan Shi, Guoyu Sun, Hailiang Wang:
Can data journalism be sniffed? Exploring the possibilities of olfactory interfaces for the presentation of data journalism information. 100996 - Xiaoxu Li

, Zifan Ye
, Yi Xia
, Ruck Thawonmas
:
Dynamic difficulty adjustment using a large language model: A case study in magic: The Gathering. 100997 - Seina Tajika, Hiroki Watanabe

, Yoshinari Takegawa
, Keiji Hirata
:
Reflection Stamps: A simple and positive method to support self-evaluation in illustration drawing. 100998 - Pulkit Narwal

, Neelam Duhan
, Komal Kumar Bhatia
:
Dynamic and personalized video summarization towards sports entertainment. 100999 - Ting (Tina) Li

, Zhongyuan Zhou, Xianfeng Zhang, Yang Zhou, Si Wen:
AI-powered virtual streamers and viewer behavior: An image-inspiration-behavior framework. 101000 - Klarisse Nicole N. Savino, Ronila Angela B. Mateo, Ardvin Kester Sy Ong

:
Chasing the Rush: How horror games trigger adrenaline and fuel Fear-Inducing elements. 101001 - Yuxuan Liu:

Developing an advanced machine learning model for identifying virtual montages in digital media. 101002 - K. Kausalya, S. Kanaga Suba Raja

, S. Sudha:
An optimized deep learning approach for detection and classification of player actions in football game. 101003 - Jiyoung Moon

, Teemu Henrikki Laine, Sunny Thapa Magar, Hae Jung Suk:
Personalizing empathy training with immersive virtual reality games: Development and user experience study. 101004 - Liping Lu, Lin Yuan, Li Chen:

Deep learning based emotion recognition for analyzing students' psychological states during competitions. 101005 - Murad Aliyev

, Vagif Fatullayev
, Sadagat Aliyeva:
Business simulation games integrated with emerging technologies in business education: A review. 101006 - Ahmad Affandi Supli

, Xu Siqi:
Leveraging deep reinforcement learning for dynamic NPC behavior and enhanced player experience in unity3d. 101007 - Nuttanai Lertpreechapakdee

, Tatri Taiphapoon, Sukree Sinthupinyo:
Visualizing popular Movies' narrative structures using a Machine learning approach. 101008 - M. Anshida

, P. P. Murugan, M. Senthilkumar, M. Chandrakumar, G. Vanitha:
Impact of social media on the psychological well-being of rural Youth- A systematic literature review and bibliometric analysis. 101012 - Helmi Hibatullah

, Tugçe Balli
, Emrullah Fatih Yetkin
:
Verbal harassment detection in online games using machine learning methods. 101009 - Sayed Ali Sharifi Fard, Mark D. Griffiths, Majid Jafari Abesh Ahmad Loo, Afshin Afzali, Golnaz Ali Babaei, Mojtaba Aflaki, Arefeh Bagher Pour:

Prevalence of Instagram addiction among Iranians: A countrywide online survey. 101010 - Minkai Wang

, Jingdong Zhu, Wei Qian, Hanjie Gu
:
Integrating artificial intelligence and gamification in rehabilitation: A scoping review. 101011 - Hesam Sakian Mohamadi

, Faraz Bakhshi, Yoones A. Sekhavat, Mallesham Dasari, Kazem Gobadi Ansaroudi, Mahdi Ahmadzadeh Haji Alilou:
Paykan: Virtual reality gaming as a therapeutic tool for target panic disorder. 101013 - Seung Woo Chae

, Mark Alberta, Sung Hyun Lee:
Twitch vs YouTube: Exploring how synchronicity is associated with social interaction and positive emotion among gaming video viewers. 101014 - Fengtian Shao:

The expression method of Chinese creative elements in animation films based on artificial intelligence technology. 101015 - Jing Li, Xinyi Min, Tian-jian Luo, Haoyang Peng, Huosheng Hu, Shenrui Wu, Xinjie Lu, Hua Peng:

Brain-computer interface controlled robotic choreography based on motor imagery EEG. 101016 - Guiquan Huo, Xiao Liu, Tingting Chen:

Prediction of physical fitness and performance of Wushus athletes based on machine learning and fuzzy TOPSIS method. 101017 - Alf Inge Wang, Emil Petter Schrøder, Øystein Hammersland, Christian Magnus Rand, Sander Kaalaas Østvik, Aschmirthan Sivaranjan, Sondre Strand Haltbakk, Sigrid Greiff Elnan, Vilde Voss Stabell:

Lessons learned from experiments with four pedal-based exergames. 101018 - Imandi Tejaswini

, Venkata Gayathri Ganivada, Appala Srinuvasu Muttipati
:
Hateful tweet detection using a BiLSTM-BiGRU: An ensemble perspective. 101019 - Patrícia Alves

, João Trindade, Gonçalo Monteiro, Pedro Campos
, Pedro M. Saraiva, Goreti Marreiros, Paulo Novais:
"You Want to Play a Game?" Detecting Two Personality Traits with Short-Duration Mobile Games. 101020 - Flávio R. S. Coutinho

, Lucas G. S. Chaves, Luiz Chaimowicz:
Imputation of missing pixel art character poses with differentiable palette quantization. 101021 - Louise H. Trudgett-Klose

, Sarven S. McLinton
, Susannah Emery
, David H. Gleaves
:
Play, watch, create: Unpacking community views on esports, game-related content creation, & gameplay careers. 101022 - Christopher J. Ferguson, Cassandra Bradley, Breanna Karon, Ashleigh Korn, Jenna Kotschessa, Deandra Lazos, Shardae Madison, Jessie Quince, Cassie Rice, Noureen Saeed, Chloe Washington:

The only good orc is a dead orc: does playing good or evil monster races influence ethnocentrism in real life? A brief report. 101023 - Li Li, Zhimin Niu, Xi Gong, Zhiyu Pi, Songli Mei, Mark D. Griffiths:

Gaming disorder and its association with depression, social anxiety, and risk perception during the COVID-19 pandemic: A study using a Gaussian graphical model and moderated network models. 101024 - Muhammad Ashraf Fauzi:

Smartphone addiction among children, adolescents and teenagers: mapping emerging and future direction. 101025 - Zhien Piao, Saerom Lee, Hyunmi Baek:

Revealing consumer hearts - the impact of emotional appeals in movie marketing: evidence from marketer-generated content on Weibo. 101026 - Silvia García-Méndez, Francisco de Arriba-Pérez:

Explainable e-sports win prediction through Machine Learning classification in streaming. 101027 - Anne Marthe Möller

, Joanna Strycharz
:
Searching for traces of Kama Muta: Examining viewers' responses to online videos. 101028 - Yanze Liu

, Tian-Hui You, Junrong Zou, Yuan Yuan, Bing-Bing Cao:
Personalized ranking for video games based on online reviews: An S-Kano-TOPSIS method integrating requirement categories and public opinion. 101029 - Hua Pang

, Jingyuan Zhao:
Can entertainment and information gratifications influence compulsive short video app use? The pivotal function of immersive experience and emotional attachment. 101030 - Adil Khan

, Aamir Aqeel:
Benchmarking reinforcement learning algorithms in first-person shooter games using VizDoom. 101031 - A. Balamurugan, Sudeep Varshney, K. Raghuveer, M. Kishore Kumar

, Siddharth Misra, M. Ramkumar Prabhu:
The playful chronicles: investigating adolescents' video game engagement with an entertainment flair. 101032 - Alejandro Fernandez Sanchez, Pedro J. Navarro, Fernando Terroso-Saenz

:
MUSYNERGY: A framework for music collaboration discovery based on neural networks and graph analysis. 101033 - Yi-Chun Li

, Wen-Huei Chou, Yen-Liang Wu:
Exploring the technological experience and impact assessment of Augmented Reality in outdoor cultural heritage guided tours: A case study of the Chiayi Sawmill. 101034 - Zhixing Guo

, Xiangshi Ren, Xinxin Ma:
Measuring perceived difficulty in video games: Development of the subjective game difficulty scale. 101035 - Karl Cini

, John Abela:
Forecasting film audience ratings: A natural language processing approach to script and production data. 101043 - Artur F. Tomeczek

:
Innovative activities of Activision Blizzard: A patent network analysis. 101037 - Rajshree Misara

, Divyanshu Verma, Saurabh Mishra:
Gamification and personality: Exploring the impact on consumer engagement and purchase intention. 101038 - Ko-Chun Hung, Ammar Amjad, Yi-Ping Chao

, Hsien-Tsung Chang
:
Emotion recognition using deep learning models in Chinese speech. 101039 - Chaeyeon Sagong

, Ji Young Woo
, Huy Kang Kim
:
Are you a Hunter or Camper? A phase-based framework for real-time survival prediction in battle royale using FightScore and ActiveScore. 101040 - Carlos Henrique Rorato Souza

, Daniela Fernandes Do Nascimento
, Luciana de Oliveira Berretta, Sérgio T. Carvalho
:
Solutions for Dynamic Difficulty Adjustment in digital games: A Systematic Literature Review. 101041 - Alp Kaan Kilci

, Zekeriya Göktas
:
The predictive role of cognitive flexibility in 21st century skills among esports players. 101042 - Chang Ma, Jingbo Shao, Pengyu Li:

Monetization mechanisms in gacha games: The behavioral triad of pricing strategies, pity systems, and belief of luck. 101044 - Danielle Kathryn Langlois

, Simone Kriglstein:
"In esports teamwork ranks way higher than anything else" : An exploration of esports training perceptions. 101045 - Xinge Tong

, Ian Willcock, Yi Sun:
What is a game review: A case study approach to defining player reviews. 101046 - Samyoung Yu, Jihye Ahn, Moonsung Choi

:
Embodied functions and symbolic meaning of eyewear items in varied game environments. 101047 - Tibor Guzsvinecz

:
Reactions to video games that evoke a feeling of liminality. 101048 - Manjarini Mallik, Tushti Thakur, Chandreyee Chowdhury:

Lock the look: Recommending trendy looks for fashion products using natural language processing. 101049 - Lijuan Cui, Yaming Wei:

Schumann's Papillons reimagined through emotion-driven LSTM composition: A pilot study. 101050 - Firat Ismailoglu:

Can LLMs predict the success of Turkish TV series from their first episodes? 101052 - Jifeng Zhong:

Optimization of personalized hand-drawn illustration generation strategy supported by reinforcement learning. 101053 - Saif Alatrash

, Sylvester Arnab
, Kaja Antlej:
Gamifying Museum Exploration: A Virtual Reality Approach to Enhancing Visitor Engagement. 101055 - Shalini Agrahari, Arvind Kumar Tiwari:

Enhancing cyberbullying identification with ELECTRA-BiLSTM: A hybrid approach for improved contextual and sequential understanding. 101056

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