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VRST 2022: Tsukuba, Japan
- Takafumi Koike, Naoya Koizumi, Gerd Bruder, Daniel Roth, Kazuki Takashima, Takefumi Hiraki, Yuki Ban, Michal Piovarci:

28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Tsukuba, Japan, 29 November 2022- 1 December 2022. ACM 2022, ISBN 978-1-4503-9889-3 - Jacob Belga

, Tiffany D. Do
, Ryan Ghamandi
, Ryan P. McMahan
, Joseph J. LaViola
:
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. 1:1-1:10 - Ryota Shijo

, Sho Sakurai
, Koichi Hirota
, Takuya Nojima
:
Research on the Emotions Expressed by the Posture of Kemo-mimi. 2:1-2:5 - Yerin Shin

, Gerard Jounghyun Kim
:
Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display. 3:1-3:10 - Jiaheng Wang

, Craig Anslow
, Simon James Robertson McCallum
, Brian Robinson
, Daniel Medeiros
, Joaquim Jorge
:
VR Games for Chronic Pain Management. 4:1-4:11
Virtual Humans, Collaboration, and Social Interaction 1
- Bogoan Kim

, Dayoung Jeong
, Mingon Jeong
, Taehyung Noh
, Sung-In Kim
, Taewan Kim
, So-youn Jang
, Hee Jeong Yoo
, Jennifer G. Kim
, Hwajung Hong
, Kyungsik Han
:
VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder. 5:1-5:12 - Nels Numan

, Anthony Steed
:
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality. 6:1-6:11 - Michinari Kono

, Naohiko Morimoto
, Ryoichi Kaku
:
VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. 7:1-7:10 - Mai Otsuki

, Tzu-Yang Wang
, Hideaki Kuzuoka
:
Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. 8:1-8:5
Virtual Humans, Collaboration, and Social Interaction 2
- Aisha Frampton-Clerk

, Oyewole Oyekoya
:
Investigating the Perceived Realism of the Other User's Look-Alike Avatars. 9:1-9:5 - Georg Regal

, Jakob Carl Uhl
, Anna Gerhardus, Stefan Suette, Elisabeth Frankus
, Julia Schmid, Simone Kriglstein
, Manfred Tscheligi
:
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. 10:1-10:11 - Hong Gao

, Lisa Hasenbein
, Efe Bozkir
, Richard Göllner
, Enkelejda Kasneci
:
Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements. 11:1-11:11
Input and Interaction 1
- Anil Ufuk Batmaz

, Moaaz Hudhud Mughrabi
, Mayra Donaji Barrera Machuca
, Wolfgang Stuerzlinger
:
Effect of Stereo Deficiencies on Virtual Distal Pointing. 12:1-12:8 - Ching-Wen Hung

, Ruei-Che Chang
, Hong-Sheng Chen
, Chung-Han Liang
, Liwei Chan
, Bing-Yu Chen
:
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions. 13:1-13:11 - Jack Ratcliffe

, Laurissa Tokarchuk
:
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. 14:1-14:12 - Sunbum Kim

, Youngbo Aram Shim
, Geehyuk Lee
:
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller. 15:1-15:11
Input and Interaction 2
- Dongyun Han

, Donghoon Kim
, Isaac Cho
:
PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual Environments. 16:1-16:11 - Xiaoyan Zhou

, Adam Sinclair Williams
, Francisco R. Ortega
:
Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment. 17:1-17:10 - Aunnoy K. Mutasim

, Anil Ufuk Batmaz
, Moaaz Hudhud Mughrabi
, Wolfgang Stuerzlinger
:
Performance Analysis of Saccades for Primary and Confirmatory Target Selection. 18:1-18:12 - Jen-Shuo Liu

, Barbara Tversky
, Steven Feiner
:
Precueing Sequential Rotation Tasks in Augmented Reality. 19:1-19:11
Visualization and Displays 1
- Matt Gottsacker

, Nahal Norouzi
, Ryan Schubert
, Frank Guido-Sanz
, Gerd Bruder
, Gregory F. Welch
:
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation. 20:1-20:10 - Gwendal Fouché

, Ferran Argelaguet-Sanz
, Emmanuel Faure
, Charles Kervrann
:
Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. 21:1-21:11 - Timo Menzel

, Mario Botsch
, Marc Erich Latoschik
:
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones. 22:1-22:9 - Yuichi Hiroi

, Yuta Itoh
, Jun Rekimoto
:
NeARportation: A Remote Real-time Neural Rendering Framework. 23:1-23:5
Visualization and Displays 2
- Joohwan Chae

, Donghan Kim
, Woo Seok Jeong
, Eunchan Jo
, Won-Ki Jeong
, Junyoung Choi
, Seung-wook Kim
, MyoungGon Kim
, Jae-Won Lee
, Hyechan Lee
, JungHyun Han
:
Virtual Air Conditioner's Airflow Simulation and Visualization in AR. 24:1-24:11 - Charles Javerliat

, Pierre-Philippe Elst
, Anne-Lise Saive
, Guillaume Lavoué
, Patrick Baert
:
Nebula: An Affordable Open-Source and Autonomous Olfactory Display for VR Headsets. 25:1-25:8 - Ziyi Chang

, George Alex Koulieris
, Hubert P. H. Shum
:
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models. 26:1-26:10
Vision Perception
- Alex Rasla

, Michael Beyeler
:
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality. 27:1-27:11 - Fei Wu

, Evan Suma Rosenberg
:
Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality. 28:1-28:11 - Martin Kocur

, Johanna Bogon
, Manuel Mayer
, Miriam Witte
, Amelie Karber
, Niels Henze
, Valentin Schwind
:
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. 29:1-29:12
Body Perception
- M. Rasel Mahmud

, Michael Stewart
, Alberto Cordova
, John Quarles
:
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. 30:1-30:11 - Martin Kocur

, Alexander Kalus
, Johanna Bogon
, Niels Henze
, Christian Wolff
, Valentin Schwind
:
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. 31:1-31:12 - Dennis Dietz

, Carl Oechsner
, Changkun Ou
, Francesco Chiossi
, Fabio Sarto
, Sven Mayer
, Andreas Butz
:
Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR. 32:1-32:12
Interaction Design
- Julien Cauquis

, Victor Rodrigo Mercado, Géry Casiez
, Jean-Marie Normand
, Anatole Lécuyer
:
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. 33:1-33:11 - Hesham Elsayed

, Kenneth Kartono
, Dominik Schön
, Martin Schmitz
, Max Mühlhäuser
, Martin Weigel
:
Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments. 34:1-34:10 - Sebastian Vizcay

, Panagiotis Kourtesis
, Ferran Argelaguet
, Claudio Pacchierotti
, Maud Marchal
:
Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. 35:1-35:11
Poster and Demo Abstracts
- Shigeharu Ono

, Hideaki Kanai
, Erwin Wu
, Hideki Koike
:
A Distance Learning System With Shareable Physical Information For Ski Training. 36:1-36:2 - Sungjin Hong

, Heesook Shin
, ChoRong Yu
, Seongmin Baek
, Youn-Hee Gil
:
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR. 37:1-37:2 - Minsoo Choi

, Yeling Jiang
, Farid El Breidi
, Christos Mousas
, Mesut Akdere
:
A Mixed Reality Platform for Collaborative Technical Assembly Training. 38:1-38:2 - Madoka Ito

, Ryota Sakuma
, Hiroki Ishizuka
, Takefumi Hiraki
:
AirHaptics: Vibrotactile Presentation Method using an Airflow from Audio Speakers of Smart Devices. 39:1-39:2 - Jun Wei Lim, Jin Qi Yeo, Xinxing Xia, Frank Yunqing Guan

:
An AI-empowered Cloud Solution towards End-to-End 2D-to-3D Image Conversion for Autostereoscopic 3D Display. 40:1-40:2 - Yutaka Nakanishi

, Akihiro Matsuura
:
An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. 41:1-41:2 - Shih-Chieh Lin

, Chien-Hsing Chou
, Ming-Feng Ke
, Shu-Han Liao
, Yen-Hung Lin
, Chiu-Pin Kuo
:
Appling Artificial Intelligence Techniques on Singing Teaching of Taiwanese Opera. 42:1-42:2 - Isabela Figueira

, Muhammad Twaha Ibrahim
, Aditi Majumder
, M. Gopi
:
Augmented Reality Patient-Specific Registration for Medical Visualization. 43:1-43:2 - Hiiro Okano

, Keisuke Mizuno
, Haruna Miyakawa
, Keiichi Zempo
:
Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception. 44:1-44:2 - Sooyeon Lee

, Myungho Lee
:
Can Haptic Feedback on One Virtual Object Increase the Presence of Another Virtual Object? 45:1-45:2 - Eva Décorps

, Christian Frisson
, Emmanuel Durand
:
Colorimetry Evaluation for Video Mapping Rendering. 46:1-46:2 - Takuya Oka

, Kosuke Morimoto
, Yohei Yanase
, Keita Watanabe
:
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. 47:1-47:2 - Connor Wilding Leonie

, Robin Lynn Angotti
, Kelvin Sung
:
CourseExpo: An Immersive Collaborative Learning Ecosystem. 48:1-48:2 - Ines Said, Austin Jerald Stanbury, Erica Delhagen, Amelia Winger-Bearskin:

Covid Reflections: AR in Public Health Communications. 49:1-49:2 - Ayush Bhardwaj

, Sungjoo Kang
, Jin Ryong Kim
:
Data Abstraction for Visual and Haptic Representations in Flow Visualization. 50:1-50:2 - Krzysztof Pietroszek

, Manuel Rebol
, Becky Lake
:
Dill Pickle: Interactive Theatre Play in Virtual Reality. 51:1-51:2 - Hung-Jui Guo

, Jonathan Z. Bakdash
, Laura Marusich
, Balakrishnan Prabhakaran
:
Dynamic X-Ray Vision in Mixed Reality. 52:1-52:2 - Yoshihito Tanaka

, Akira Kubota
:
Evaluation of Pseudo-Haptics system feedbacking muscle activity. 53:1-53:2 - Marios Ioannidis, Vlasios Kasapakis

:
Experience Variations Between Immersive and Non-Immersive RPGs. 54:1-54:2 - Anurag Kumar Singh

, Jayesh S. Pillai
:
Exploration of inter-marker interactions in Tangible AR. 55:1-55:2 - Sang Ho Yoon

, Youjin Sung
, Yitian Shao
, Rachel Kim
:
Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR. 56:1-56:2 - Sang-Woo Seo

, SeungJoon Kwon
:
Finger Kinesthetic Haptic Feedback Device Using Shape Memory Alloy-based High-Speed Actuation Technique. 57:1-57:2 - Jingbo Zhao

, Zhetao Wang
, Yiqin Peng
, Yaojun Wang
:
Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor. 58:1-58:2 - Zofia Marciniak

, Seoyoung Oh
, Sang Ho Yoon
:
Guide Ring: Bidirectional Finger-worn Haptic Actuator for Rich Haptic Feedback. 59:1-59:2 - Homei Miyashita, Hidenori Aoki

:
Ha and Fu: Interface to Breathe on a Smartphone. 60:1-60:2 - Yong Hae Heo

, Seongho Kim
, Juwon Um
, Gyubin An
, Sang-Youn Kim
:
Haptic Interaction Module for VR Fishing Leisure Activity. 61:1-61:2 - Simon Kloiber

, Katharina Krösl
, Tobias Schreck
:
Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges. 62:1-62:2 - Madoka Inoue

, Kensuke Koda
, Kelvin Cheng
, Toshimasa Yamanaka
, Soh Masuko
:
Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. 63:1-63:2 - Thanh Long Vu

, Dac Dang Khoa Nguyen
, Sheila Sutjipto
, Dinh Tung Le
, Gavin Paul
:
Investigation of User Performance in Virtual Reality-based Annotation-assisted Remote Robot Control. 64:1-64:2 - Dayoung Jeong

, Kyungsik Han
:
Leveraging multimodal sensory information in cybersickness prediction. 65:1-65:2 - Christian Frisson

, Gabriel N. Downs
, Marie-Ève Dumas
, Farzaneh Askari
, Emmanuel Durand
:
LivePose: Democratizing Pose Detection for Multimedia Arts and Telepresence Applications on Open Edge Devices. 66:1-66:2 - Akshith Ullal, Nilanjan Sarkar:

Mapping of Locomotion Paths between Remote Environments in Mixed Reality using Mesh Deformation. 67:1-67:2 - Henry Kim

, Ayush Bhardwaj
, Brandon Coffey
, Dongbeom Ko
, Sungjoo Kang
, Jin Ryong Kim
:
MetaTwin: Synchronizing Physical and Virtual Spaces for Seamless World. 68:1-68:2 - Ryo Ishibashi

, Ikkaku Kawaguchi
:
Object Manipulation Method Using Eye Gaze and Hand-held Controller in AR Space. 69:1-69:2 - Mohammad Ahmadi

, Huidong Bai
, Alex Chatburn
, Burkhard Wuensche
, Mark Billinghurst
:
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game. 70:1-70:2 - Inoussa Ouedraogo

, Huyen Nguyen
, Patrick Bourdot
:
Selection of Expanded Data Points in Immersive Analytics. 71:1-71:2 - Elena Dzardanova, Vlasios Kasapakis

, Spyros Vosinakis, Konstantina Psarrou:
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype. 72:1-72:2 - Junyi Shen

, Itaru Kitahara
, Shinichi Koyama
, Qiaoge Li
:
Size Does Matter: An Experimental Study of Anxiety in Virtual Reality. 73:1-73:2 - Ryoto Uchihashi

, Takumi Otsuka
, Yuya Murakami
, Ayaka Yoshizawa
, Takuya Kawashima
, Kaito Yamaguchi
, Genta Ono
, Tsukina Matsuhashi
, Saki Yamada
, Manoka Waguri
, Youichi Kamiyama
, Keita Watanabe
:
TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick. 74:1-74:2 - Amelia Roth

, Daniel Lichtman
:
The Community Game Development Toolkit. 75:1-75:2 - Mohammadamin Sanaei

, Marielle Machacek
, Jessie Colette Eubanks
, Peggy Wu
, James Oliver
, Stephen B. Gilbert
:
The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and Trust: Explaining how training communication medium affects the social constructs co-presence, engagement, rapport, and trust. 76:1-76:3 - Junyeong Kum

, Myungho Lee
:
The Effects of Gestural Filler in Reducing Perceived Latency in Conversation with a Digital Human. 77:1-77:2 - Homei Miyashita:

TTTV2 (Transform the Taste and Visual Appearance): Tele-eat virtually with a seasoning home appliance that changes the taste and appearance of food or beverages. 78:1-78:2 - Homei Miyashita:

TTTV2 makes it possible for people with shellfish allergies to still enjoy the taste of crab virtually. 79:1-79:2 - Talia Attar

, Oyewole Oyekoya
, Margrethe Horlyck-Romanovsky
:
Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment. 80:1-80:2 - Homei Miyashita:

Virtual eating experience of poisonous mushrooms using TTTV2. 81:1-81:2 - Dario Lanfranconi

, Richard Wetzel
, Tobias Matter
, Christian Schnellmann
:
Visual Considerations for Augmented Reality in Urban Planning. 82:1-82:2 - Diego Rivera

:
Visualizing Machine Learning in 3D. 83:1-83:2 - Sebastian Misztal

, Anna Tarrach
, Madeline Ebeling
, Artur Ritter
, Jonas Schild
:
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. 84:1-84:2

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