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Tangible and Embedded Interaction 2018: Stockholm, Sweden
- Ylva Fernaeus, Donald McMillan, Martin Jonsson, Audrey Girouard, Jakob Tholander:

Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, March 18-21, 2018. ACM 2018
Paper Session 1: Shapechanging & Moving Interfaces
- Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk

:
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp. 1-10 - Sang-won Leigh, Timothy Denton, Kush Parekh, William S. Peebles, Magnus H. Johnson, Pattie Maes:

Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables. 11-18 - Meng Wang

, Kehua Lei, Zhichun Li, Haipeng Mi
, Yingqing Xu:
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design. 19-26 - Rébecca Kleinberger

, Alisha Panjwani:
Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays. 27-34
WIP 1
- Peter Fikar, Florian Güldenpfennig, Roman Ganhör:

The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired. 35-41 - Peter Cottrell, April Grow, Katherine Isbister:

Soft-bodied Fidget Toys: A Materials Exploration. 42-48 - John Mills

, Mark Lochrie, Tom Metcalfe, Peter Bennett:
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design. 49-56 - Clement Zheng

, Ellen Yi-Luen Do
:
Mechamagnets: Tactile Mechanisms with Embedded Magnets. 57-64 - Andrea Bonani, Vincenzo Del Fatto

, Rosella Gennari
:
The Evolving Design of Tangibles for Graph Algorithmic Thinking. 65-72 - Antal Ruhl, Michel van Dartel, Alwin de Rooij:

The Artistic Potential of Tactile Vision Interfaces: A First Look. 73-79 - Sophie Skach

, Anna Xambó, Luca Turchet
, Ariane Stolfi, Rebecca Stewart, Mathieu Barthet
:
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts. 80-87 - Pedro R. Ribeiro

, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla
, Wolfgang Müller:
Designing a Smart Reading Environment with and for Children. 88-93 - Valérie Maquil

, Christian Moll, Lou Schwartz
, Johannes Hermen:
Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children. 94-100 - Clarissa Verish, Amanda Strawhacker, Marina Umaschi Bers, Orit Shaer:

CRISPEE: A Tangible Gene Editing Platform for Early Childhood. 101-107 - Victor Cheung, Audrey Girouard:

Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring. 108-114 - Koshi Ikegawa

, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, Buntarou Shizuki:
Investigation of Touch Interfaces Using Multilayered Urushi Circuit. 115-122 - Frode Guribye, Tor Gjøsæter

:
Tangible Interaction in the Dentist Office. 123-130 - Margaret E. Cook, Jinsil Hwaryoung Seo, Michelle Pine, Annie Sungkajun:

Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education. 131-135 - Lucie F. Hernandez

:
Touch Connection: A Vibrotactile, Textile Prototype. 136-139 - Maxime Daniel

, Guillaume Rivière
, Nadine Couture
:
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart. 140-147
Paper Session 2: Shapechanging Textiles & Interactive Materials
- Christine Dierk, Sarah Sterman

, Molly Jane Pearce Nicholas, Eric Paulos:
HäirIÖ: Human Hair as Interactive Material. 148-157 - Irene Posch, Geraldine Fitzpatrick:

Integrating Textile Materials with Electronic Making: Creating New Tools and Practices. 158-165 - Jiachun Du

, Panos Markopoulos, Qi Wang
, Marina Toeters, Ting Gong:
ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation. 166-176 - Marion Koelle

, Katrin Wolf, Susanne Boll:
Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras. 177-187
Demo Session 1: Textile, Light, and Shape Changing Interfaces
- Paul Strohmeier

, Jarrod Knibbe
, Sebastian Boring
, Kasper Hornbæk
:
zPatch: Hybrid Resistive/Capacitive eTextile Input. 188-198 - Juri Fujii, Takuya Matsunobu, Yasuaki Kakehi:

COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions. 199-204 - Tom van Rooij, Saskia Bakker:

Plux: Exploring Light Settings through Hybrid Control. 205-210 - Stacey Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra Barrett, Jennifer Weiler, Marissa Rohr:

Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials. 211-220 - Zann Anderson, Michael D. Jones

, Kevin D. Seppi:
W.O.U.S.: Widgets of Unusual Size. 221-230 - Florian Güldenpfennig:

Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design. 231-236
WIP 2
- Alwin de Rooij, Hanna Schraffenberger, Mathijs Bontje:

Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness. 237-244 - Mikko Kytö, David K. McGookin, Wilfried Bock, Héctor A. Caltenco, Charlotte Magnusson

:
Designing Bimanual Tangible Interaction for Stroke Survivors. 245-252 - Dorothé Smit

, Thomas Grah, Martin Murer
, Vincent van Rheden
, Manfred Tscheligi
:
MacroScope: First-Person Perspective in Physical Scale Models. 253-259 - Nils Ehrenberg, José Luís Silva

, Pedro F. Campos
:
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat. 260-265 - Ashley Colley

, Aki Leinonen, Meri-Tuulia Forsman, Jonna Häkkilä
:
EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation. 266-270 - Ana Vasconcelos

, Francisco Nunes
, Alberto Carvalho
, Catarina Correia:
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home. 271-278 - Joey Campbell, Trevor Hogan, Mike Fraser

:
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences. 279-285 - Lee Jones

, Paula Gardner
, Nick Puckett:
Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera. 286-291 - Rosa van der Veen, Jeroen Peeters, Ambra Trotto:

Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space. 292-298 - Leonardo Angelini

, Elena Mugellini
, Nadine Couture, Omar Abou Khaled
:
Designing the Interaction with the Internet of Tangible Things: A Card Set. 299-306 - Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, Michal Rinott

:
Sew-Flow: A Craft Interpretation of a Digital Game. 307-312 - Swati Mishra, Francesco Cafaro

:
Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction. 313-319 - Seokbin Kang, Leyla Norooz, Virginia Byrne

, Tamara L. Clegg, Jon E. Froehlich
:
Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation. 320-328 - Pascal Knierim, Thomas Kosch

, Alexander Achberger, Markus Funk:
Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles. 329-336 - Trisha Garcia, Shannon Brown, Siona Dev:

TUIst: A Collaborative and Computationally Enhanced Game Board. 337-342 - Margaret Flemings, Shanzay Kazmi, Rachel Pak, Orit Shaer:

Crimson Wave: Shedding Light on Menstrual Health. 343-348
Paper Session 3: Toys, Talk, & Play
- Svetlana Mironcika

, Antoine de Schipper, Annette Brons, Huub Toussaint, Ben J. A. Kröse, Ben A. M. Schouten:
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development. 349-356 - Pengcheng An

, Saskia Bakker, Sara Ordanovski, Ruurd Taconis, Berry Eggen:
ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom. 357-367 - Rosella Gennari

, Alessandra Melonio
, Mehdi Rizvi
:
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk. 368-375 - Roma Patel, Holger Schnädelbach, Boriana Koleva

:
Come and Play: Interactive Theatre For Early Years. 376-385
Paper Session 4: Sensing in Virtual & Augmented Reality
- Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek

:
Sensory VR: Smelling, Touching, and Eating Virtual Reality. 386-397 - Peter Arnold, Rohit Ashok Khot

, Florian 'Floyd' Mueller
:
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games. 398-408 - Gary Ng, Joon Gi Shin

, Alexander Plopski, Christian Sandor
, Daniel Saakes:
Situated Game Level Editing in Augmented Reality. 409-418 - Yuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, Karthik Ramani:

Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions. 419-428
Demo Session 2: Kids, Arts, Music, Theatre & Augmented Reality
- Martin Kaltenbrunner

, Jens Vetter:
Tquencer: A Tangible Musical Sequencer Using Overlays. 429-434 - Yejin Shin, Jemin Hwang, Jeonghyeok Park, Soonuk Seol:

Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson. 435-442 - Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams:

Loominary: Crafting Tangible Artifacts from Player Narrative. 443-450 - Florian Güldenpfennig, Peter Fikar, Roman Ganhör:

Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction. 451-459 - Ali Momeni, Daniel McNamara:

MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema. 460-469 - Simon Asplund, Martin Jonsson

:
SWAY - Designing for Balance and Posture Awareness. 470-475 - Alexandre Gomes de Siqueira

, Brygg Ullmer
, Mark Delarosa, Chris Branton, Miriam Konkel:
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios. 476-486
Arts Session: TEI Arts
- Steve Gibson:

Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers. 487-492 - Genevieve Smith-Nunes

, Alex Shaw, Camilla Neale:
PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality. 493-497 - Ella Dagan:

The Cloakroom: Documentary Narratives in Embodied Installation. 498-505 - Audrey M. Fox:

Nettle: An Exploration of Communication Interface Design for Older Adults. 506-510 - Asreen Rostami

, Emma Bexell, Stefan Stanisic:
The Shared Individual. 511-516 - Kazuhiro Jo

:
Au Clair de la Lune on Gramophone "For Édouard-Léon Scott and László Moholy-Nagy" (1860 / 1923 / 2015). 517-520 - Marinos Koutsomichalis

:
Objektivisering: Text Physicalization and Self-introspective Post-digital Objecthood. 521-528 - Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai:

DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. 529-536 - Leif Handberg, Ludvig Elblaus, Chris Chafe, Elliot Kermit Canfield-Dafilou:

Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor. 537-541 - Sophia Brueckner, Rachel Freire

:
Embodisuit: A Wearable Platform for Embodied Knowledge. 542-548 - Susan Kozel, Ruth Gibson

, Bruno Martelli:
The Bronze Key: Performing Data Encryption. 549-554 - Piyum Fernando, Jennifer Weiler, Stacey Kuznetsov, Pavan K. Turaga:

Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process. 555-561 - Mithru Vigneshwara:

The Screaming Sun: Choreographing Synesthesia. 562-566 - Honghao Deng, Jiabao Li, Allen Sayegh, Sebastian Birolini, Stefano Andreani:

Twinkle: A Flying Lighting Companion for Urban Safety. 567-573 - Vygandas 'Vegas' Simbelis, Anders Lundström:

Synesthetic Experience in S T R A T I C. 574-580 - Young Suk Lee:

Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs. 581-585 - Anna Weisling, Anna Xambó

:
Beacon: Exploring Physicality in Digital Performance. 586-591 - Jesse Colin Jackson:

Marching Cubes Made Tangible. 592-597 - Bas van den Boogaard, Louise Ørsted Jensen, Stefan Engelbrecht Nielsen, Vibeke Thorhauge Stephensen, Karina Lindegaard Aae Jensen, Markus Löchtefeld

:
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback. 598-604 - Laewoo Kang:

I Want To: Multi-media Installation for Understanding Our Desire. 605-610 - Patricia Jean Flanagan

, Raune Frankjaer:
Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities. 611-616 - Denez Thomas

, Nicolas Harrand, Benoit Baudry, Bruno Bossis:
Code{strata} Sonifying Software Complexity. 617-621 - Léon McCarthy:

'Let's Fake News'. 622-625
Paper Session 5: Evaluating Tangible Interactions
- Christina Pollalis, Elizabeth Joanna Minor, Lauren Westendorf, Whitney Fahnbulleh, Isabella Virgilio, Andrew L. Kun, Orit Shaer:

Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts. 626-637 - Daniel Reinhardt, Jörn Hurtienne:

The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction. 638-646 - Diana Löffler, Robert Tscharn, Jörn Hurtienne:

Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces. 647-655 - Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet

, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire Lavenir:
Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits. 656-666
Paper Session 6: Theory, Communities & Frameworks
- Tom Jenkins:

Cohousing IoT: Design Prototyping for Community Life. 667-673 - Ahmet Börütecene

, Idil Bostan, Ekin Akyürek, Alpay Sabuncuoglu
, Ilker Temuzkusu, Çaglar Genç, Tilbe Göksun
, Oguzhan Özcan:
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings. 674-683 - Markus Lorenz Schilling, Ron Wakkary

, William Odom:
Focus Framework: Tracking Prototypes' Back-Talk. 684-693 - Rosa van der Veen, Viola Hakkerainen, Jeroen Peeters, Ambra Trotto:

Understanding Transformations through Design: Can Resilience Thinking Help? 694-702
GSC
- Sarah Hayes:

Exploring the Potential of Data Physicalization for STEM Learning. 703-705 - Laia Turmo Vidal

:
Designing for Instructed Physical Training. 706-708 - Dario Pittera

:
Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation. 709-711 - Yulia Zhiglova:

The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum Disorder. 712-714 - Alice Rzezonka:

Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts. 715-717 - Michaela Honauer

:
Creating and Staging Interactive Costumes. 718-720 - Clement Zheng

:
Unfolding an Industrial Design Approach to Physical Computing. 721-723
Studios
- Tom Jenkins, Karey Helms

, Vasiliki Tsaknaki
, Ludvig Elblaus, Nicolai Brodersen Hansen
:
Sociomateriality: Infrastructuring and Appropriation of Artifacts. 724-727 - Rachel Freire

, Paul Strohmeier
, Cedric Honnet, Jarrod Knibbe
, Sophia Brueckner:
Designing eTextiles for the Body: Shape, Volume & Motion. 728-731 - Victor Cheung, Alexander Keith Eady, Audrey Girouard:

Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms. 732-735 - Kate Hartman

, Boris Kourtoukov
, Erin Lewis:
Kinetic Body Extensions for Social Interactions. 736-739 - Leonardo Angelini

, Elena Mugellini
, Omar Abou Khaled
, Nadine Couture, Elise van den Hoven
, Saskia Bakker:
Internet of Tangibles: Exploring the Interaction-Attention Continuum. 740-743 - Andreas Heiberg Skouby, Merja Ryöppy

, Robb Mitchell
:
Tracking Well-Being Design Explorations Through Object Theatre. 744-747

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