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OZCHI 2011: Canberra, ACT, Australia
- Duncan Stevenson:

The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28 - December 02, 2011. ACM 2011, ISBN 978-1-4503-1090-1 - Jehan Alallah, Annika Hinze

:
Feeding the digital parrot: capturing situational context in an augmented memory system. 1-10 - Max Allen, Holger Regenbrecht, M. Abbott:

Smart-phone augmented reality for public participation in urban planning. 11-20 - Ahmed Sabbir Arif

, Benedikt Iltisberger, Wolfgang Stuerzlinger
:
Extending mobile user ambient awareness for nomadic text entry. 21-30 - Kayne Barclay, Danny Wei, Christof Lutteroth

, Robert J. Sheehan
:
A quantitative quality model for gesture based user interfaces. 31-39 - Debjanee Barua, Judy Kay, Bob Kummerfeld, Cécile Paris:

Theoretical foundations for user-controlled forgetting in scrutable long term user models. 40-49 - Andrea Bianchi

, Ian Oakley
, Dong-Soo Kwon:
Using mobile device screens for authentication. 50-53 - Marie Boden

, Andrew Dekker, Stephen Viller
:
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. 54-57 - Bert Bongers, Alejandra Mery:

Interactive kaleidoscope: audience participation study. 58-61 - Carlo Bueno, Sarah Crossland, Christof Lutteroth

, Gerald Weber:
Rewriting history: more power to creative people. 62-71 - Gang Chen, Nilufar Baghaei

, Abdolhossein Sarrafzadeh, Chris Manford, Steve Marshall, Gudrun Court:
Designing games to educate diabetic children. 72-75 - Siyuan Chen, Julien Epps

, Fang Chen
:
A comparison of four methods for cognitive load measurement. 76-79 - Caslon Chua, Clinton Woodward:

Presenting search results of meeting documents. 80-87 - Adrian J. Clark

, Andreas Dünser
, Mark Billinghurst
, Thammathip Piumsomboon
, David Altimira:
Seamless interaction in space. 88-97 - Kirsten Ellis

, Neil Ray
, Cheryl Howard:
Learning a physical skill via a computer: a case study exploring Australian Sign Language. 98-103 - Graham Farrell, Vivienne Farrell:

Online assessment: splitting the screen to be seen. 104-107 - Vivienne Farrell, Graham Farrell, Karola von Baggo, Kon Mouzakis:

Courtroom evidence presentation technology: overcoming traditional barriers. 108-111 - Gerhard Fischer:

Beyond interaction: meta-design and cultures of participation. 112-121 - Zachary Fitz-Walter

, Dian Tjondronegoro
, Peta Wyeth
:
Orientation Passport: using gamification to engage university students. 122-125 - Marcus Foth

, Ronald Schroeter
, Irina Anastasiu:
Fixing the city one photo at a time: mobile logging of maintenance requests. 126-129 - Voula Gkatzidou, Elaine Pearson, Steve Green, Franck Olivier Perrin:

Widgets to support disabled learners: a challenge to participatory inclusive design. 130-139 - Chris Gunn, Matt Adcock:

Using sticky light technology for projected guidance. 140-143 - Susan Hansen

, Toni Robertson, Laurie Wilson, Hannah Thinyane
, Sibukele Gumbo:
Identifying stakeholder perspectives in a large collaborative project: an ICT4D case study. 144-147 - Luke Hespanhol, Maria Carmela Sogono, Ge Wu, Rob Saunders, Martin Tomitsch

:
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space. 148-151 - Zaana Howard

, Gavin Melles
:
Beyond designing: roles of the designer in complex design projects. 152-155 - Anushia Inthiran, Saadat M. Alhashmi

, Pervaiz K. Ahmed:
Investigating interactive search behaviour of medical students: an exploratory survey. 156-165 - Rebecka Janols, Bengt Göransson:

Same system - different experiences: physicians' and nurses' experiences in using IT systems. 166-172 - Anne Kaikkonen:

Mobile internet, internet on mobiles or just internet you access with variety of devices? 173-176 - Raymes Khoury, Tim Dawborn

, Weidong Huang
:
Visualising web browsing data for user behaviour analysis. 177-180 - Lian Loke

, Toni Robertson:
The lived body in design: mapping the terrain. 181-184 - Derrick Martin

, Kirsten Ellis
:
Playing the game: effective gender role analysis techniques for computer games. 185-193 - Aengus Martin, Craig T. Jin

, Oliver Bown:
A toolkit for designing interactive musical agents. 194-197 - Kevin McGee, Tim Robert Merritt

, Christopher Ong:
What we have here is a failure of companionship: communication in goal-oriented team-mate games. 198-201 - Dana McKay

:
A jump to the left (and then a step to the right): reading practices within academic ebooks. 202-210 - Shailey Minocha

, Christopher Leslie Hardy:
Designing navigation and wayfinding in 3D virtual learning spaces. 211-220 - Seyed Hadi Mirisaee, Margot Brereton

, Paul Roe:
Bridging the representation and interaction challenges of mobile context-aware computing: designing agile ridesharing. 221-224 - Christian Müller-Tomfelde, Kelvin Cheng, Jane Li:

Pseudo-direct touch: interaction for collaboration in large and high-resolution displays environments. 225-228 - Steven Neale, Winyu Chinthammit

, Christopher Lueg
, Paddy Nixon:
Natural interactions between augmented virtual objects. 229-232 - Erik G. Nilsson, Ketil Stølen:

Generic functionality in user interfaces for emergency response. 233-242 - Rahuvaran Pathmanathan, Jon M. Pearce, Jesper Kjeldskov, Wally Smith

:
Using mobile phones for promoting water conservation. 243-252 - Jon M. Pearce, Shanton Chang

, Basil Alzougool, Gregor E. Kennedy, Mary D. Ainley
, Susan Rodrigues
:
Search or explore: do you know what you're looking for? 253-256 - Leigh Ellen Potter

, Jessica Korte
, Sue H. Nielsen:
Seek and Sign: an early experience of the joys and challenges of software design with young deaf children. 257-260 - Rajinesh Ravendran, Ian MacColl, Michael J. Docherty:

Mobile banking customization via user-defined tags. 261-264 - Wei Song, Dian Tjondronegoro

, Michael J. Docherty:
Quality delivery of mobile video: in-depth understanding of user requirements. 265-268 - Simon Stannus, Daniel Rolf, Arko Lucieer

, Winyu Chinthammit
:
Gestural navigation in Google Earth. 269-272 - Cameron Teoh, Holger Regenbrecht, David O'Hare:

The transmission of self: body language availability and gender in videoconferencing. 273-280 - Sheng Tian, Gerald Weber, Christof Lutteroth

:
A tuplespace event model for mashups. 281-290 - René Vutborg, Jesper Kjeldskov, Jeni Paay

, Sonja Pedell, Frank Vetere
:
Supporting young children's communication with adult relatives across time zones. 291-300 - Tanja Walsh, Piia Nurkka, Tiina Koponen, Jari Varsaluoma

, Sari Kujala
, Sara Belt:
Collecting cross-cultural user data with internationalized storyboard survey. 301-310 - Peta Wyeth

, Mitchell W. McEwan
, Paul Roe, Ian MacColl:
Expressive interactions: tablet usability for young mobile learners. 311-314 - Lonce Wyse, Suranga Nanayakkara, Norikazu Mitani:

Biases and interaction effects in gestural acquisition of auditory targets using a hand-held device. 315-318 - Moonyati Yatid, Masahiro Takatsuka:

Awareness to improve interaction: design of distance learning environment. 319-328 - Stanislaw Zabramski

:
Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task. 329-332

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