


default search action
34th EVA 2024: London, UK
- Jonathan P. Bowen, Jon Weinel, Ann Borda, Graham Diprose:

Electronic Visualisation and the Arts, EVA 2024, London, UK, July 8-12, 2024. Workshops in Computing, BCS 2024
Symposium: The History and Future of Computer Art
- Jonathan P. Bowen

, Tula Giannini, Ann Borda
, Catherine Mason
:
Computation, AI, and Creativity. 1-8 - Sean Clark

:
The EVA London Conference Archive. 9-10 - Jonathan P. Bowen

, B. Jack Copeland:
Turing, Warhol, and Monroe: Development of The Turing Guide cover. 11-17
AI and Embodiment
- Stefania Boiano, Ann Borda

, Giuliano Gaia, Guido Di Fraia:
Ethical AI and Museums: Challenges and new directions. 18-25 - Susan Hazan:

What Is New in AI - More of the Same or an Artificial General Intelligence Breakthrough? 26-28 - Leslie Deere:

Movement Matters: Embodied expression in VR. 29-30
Digital Ethics, Models and Participation
- Oliver Gingrich, Daniel Hignell-Tully, Claire Grant, Alain Renaud

, Dominik Havsteen-Franklin:
KIMA: Noise Map: Participatory online art exploring the effect of noise on health. 31-38 - Dominik Lengyel, Catherine Toulouse:

The Challenges of a Tactile Model With Scientific Uncertainty. 39-44 - Bahman Fakouri, Megan D. Smith:

Walking in the Cold: AI-Generated depictions of warming permafrost. 45-52
Digital Heritage
- Minliang Bai, Congxiao Sang, Tingting Wei, Yi Ji, Sean Clark

, Xiuhong Li:
Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory. 53-60 - Zheng Wang, Xiaolin Zhang, Ze Gao:

Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books Nüshu. 61-68 - Mengyao Guo

, Yuan Zhuang, Feng Gao, Ze Gao:
The Depth and Complexity of Traditional Painting Versus AI-Generated Art: A comparative analysis using Van Eyck's Arnolfini Portrait. 69-77 - Hin Nam Fong

:
Landscape Seeing: An immersive stylistic visualisation of 3D scans of a Hong Kong urban park. 78-84
Immersive Art and Museums
- Racelar Ho

, Sarah Vollmer, Xiaolong Zheng:
Subverting Syntax: Experimental narratives from the Post-Lingnan School of Painting. 85-93 - Shupeng Chen, Huan Fan, Jonathan P. Bowen

:
Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art Gallery. 94-96 - Xiaoyue Zhang:

The Status and Challenges of Online Exhibitions in Art Museums in China - Based on Interviews With Curators. 97-102
Generative Reality
- Elke E. Reinhuber

, Benjamin Seide:
Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong Kong. 103-108 - Ashley Lee Wong, Andrew Crowe:

LuYang-DOKU, Binary World: A networked live motion capture performance between Hong Kong and Sydney. 109-110 - Mingyong Cheng:

From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media art. 111-118 - Mingyong Cheng, Zetao Yu:

Domy Reverie: A journey through real and AI-generated realities. 119-121
Reflections on the Digital Medium
- Jonathan P. Bowen

:
Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixels. 122-129 - Kenneth Feinstein:

Understanding Our Relationship to the Other in the Car Park Image. 130-136 - Andy Lomas:

Twitchy Cells. 137-138
Cultural Responses to Emerging Technologies
- Mary-Joyce Arekion:

Emerging Trends in Online Learning. 139-140 - Caitríona McAllister:

The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible design. 141-145 - Lindsay W. MacDonald, Elizabeth I. Watkins:

Looking at Wilson's Paintings of the Antarctic. 146-153
Interfaces and Identity
- Carl Hayden Smith, Filip Lundström:

Hyperhumanism in the Age of Generative AI: The impact on human creativity and identity. 154-159 - Daniela de Paulis:

A Sign in Space: Global collaboration as cosmic theatre. 160-164 - Raffaella Folgieri, Annalisa Banzi, Maria E. Vanutelli, Vincenza Ferrara, Claudio Lucchiari

:
Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA project. 165-167 - Gaetan Boisson, Jan Mrázek:

The Gamified Gamelan: A new approach to educational outreach using pose detection. 168-169
Immersive and Responsive Installations
- Marta Pérez-Campos

:
Software on the Spotlight and its Eventual Cloistering. 170-177 - Otniel Altamirano:

Immersive Teaching Material of Architectural Memory in Oaxaca, Mexico. 178-179 - Maureen Kendal, Caitríona McAllister, Jacob Deakin:

Dolls' House Artists' Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October 2023. 180-188 - Karoline Winzer:

Immersive AI-Driven Language Learning: Animating languages through gamified encounters. 189-196 - Elke E. Reinhuber

:
Capturing the Retro-Futuristic Aesthetic of Hong Kong's Street Furniture. 197-202
AI and the Future of Computer Art
- Sean Clark

:
Leicester Computer Art Pioneers. 203-204 - Brian Reffin Smith:

Professional Fouls in Computer Art: From magneto-kinetic anti-aliasing to persuading AI to lie for art. 205-209 - Nick Lambert:

Generative AI: The death of computer art? 210-211
Interactive Exhibitions Beyond the Museum
- Anna Shvets

, Anthony Trzepizur:
Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience. 212-216 - Sofia Ponte:

Net Art and the Missing Percent at Traditional Museums of Art in Portugal.
The Digital Uncanny
- Carinna Parraman, Mike White, Laura Clarke, Tracy Hill, Matt Smith, Alicia Paz:

Translation in Transition: The Cabinet of Curiosities. 224-231 - Lila Moore

:
Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and AR. 232-239 - Pieter Steyaert, Marrick Braam

, Thorsten Balduin, Oriel Marshall, Diego S. Maranan, Jesper Bruun:
ARTIFEX: Exoplanet atmosphere visualisation. 240-242 - Marilene Oliver, Scott Smallwood:

Your Data Body. 243-249
Algorithms and Art
- Gretchen Andrew, María Peguero, Amelie Schlaeffer:

The Artistic Tension: Facetuning, algorithms and the wild era of self-perception. 250-253 - Kate Hennessy, Hannah Turner

, Jaad Kuujus, Doenja Oogjes, Reese Muntean:
Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O'Brien). 254-261 - Ilze Briede:

Reimagining Living Ontologies: An immersive cross-disciplinary collaborative performance that combines biophysical data, generative patterns and improvisation. 262-267
Ethics, Wellbeing and Performance in the Metaverse
- Oliver Gingrich, Julie Watkins, Ryan Flynn, Sara D. Papp, Dev Saxena, Thomas E. Lum:

Shape Theory in Animation, Pedagogy, and Practice. 268-273 - Gavin T. Lawson:

A Technological Approach to Well-Being in the Music Industry. 274-280 - Ella Raidel

, Benjamin Seide, Ross A. Williams:
Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative acts. 281-288 - Carla Capeto:

Theatre and AI: A brief study of ethics in narratives and performance. 289-291 - Marianne Markowski, Jonathan Weinel

, Marcantonio Gagliardi:
A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education. 292-295 - Mona Hedayati

:
Curves and Reverbs: A Wearable to Sound Participatory Performance. 296-297
The Digital Imaginary
- Xavier Aure Calvet, Chatrapathi Akula, Kyle Hirani:

Revisiting Paintings: Automated 2.5D capture for large planar artworks. 298-305 - Jon Malis:

The Grotesque Hand and Other Stories: Using AI as a creative collaborator. 306-307 - Stuart Smith:

The Role of "Accidents" in My Digital Art. 308-309 - Margherita Bergamo Meneghini

, John Desnoyers-Stewart, Daniel González-Franco, Veronica Boniotti:
Eve 3.0: Stories of our extreme selves. 310-317 - Cristina Portugal, Márcio Guimaraes

, Brendel Norato, Dandara Dourado, Felipe Alram:
Bilingual Visual Narratives Design: Exploring the creative process. 318-325 - Richard A. Carter:

Aeolian AI: Generative art and environmental computing. 327-329 - Grace Grothaus, Regina V. Lee, Joel Ong, Kieran Maraj:

Celestial Objects and Aeriform Masses: Visualisation of RSOnar data. 330-333 - Batuhan Bintas:

Imaginatrix: School of Cyber Wizardry. 334-336
Research Workshop
- Sarah T. Selby, Rod Dickinson:

Challenging Public Perception of Artificial Intelligence Through Crowdsourced Chess. 337-338 - Sean Carroll:

Advancing Curatorial Practice With Archives Using AI. 339-340 - Ana Sofia Calixto

:
Texture of Longing: Memories in palpable form. 341-342 - Kourosh Simpkins:

Gotham's Shadow: The unseen watchers. 343-344 - Andrei Copaceanu

, Jonathan Weinel
, Stuart Cunningham:
Using Voice Input to Control and Interact With a Narrative Video Game. 345-347 - Zidian Pan:

Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioning. 348-349 - Christopher Folorunso, Jonathan Weinel

, Nuno Otero:
Horror in Modern and Retro 3D Games. 350-352 - Aila Araghi:

Exploration of the Reliability of Criminal Sentencing: Assessing the impact of current sentencing systems in the USA on marginalised communities. 353-355 - Jagunmolu Bamidele Oke, Jonathan Weinel

, Nuno Otero:
Enhanced Squad Behaviour in Tactical Action Games. 356-358 - Caz Coronel:

An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic Application. 359-361 - Margarita Galandina:

Capturing and Preserving Memories of Buryat-Mongol Folklore in Siberia. 362-364 - Christopher Gainz:

AI-based Nerfs Scanning for Virtual Production. 365-366 - Shozab Humayun:

Vitiligo Marginalization and Raising Awareness Through Animation. 367-368 - Simon Håkansson:

The EDGE of Chaos: A biomimetic toolkit for developing lifelike digital organisms. 369-370 - Michelle So:

Consciousness and Immersive Installation. - Xinge Tong

:
What Developers Want: Visualising game reviews analysis. 374-375 - Eulalia Civit:

Visual Representation of Noise in Augmented Reality Environments. 376-377 - Jun Chen Zhou:

In the Collapsing Language: AI sees through the ephemeral emergence of absence. 378-379
Workshops
- Carl Hayden Smith, Filip Lundström:

Hyperhuman Technology Anonymous. 380-381 - Raven Connolly, Owen Cox, Filip Lundström, David K. Hogberg:

The World. The Flesh. The Internet: Rapid prototyping in the virtual + the physical. 382-983
Keynotes
- Nick Lambert, Carl H. Smith, David Hanson, Tom Middleton, Erinma Ochu, Katherine Green:

EVA 2024 Keynotes. 384-386 - Roderick Kennedy, Joel A. Dietz, Kim Nevelsteen:

An Interdimensional Mapping Protocol to Connect Rendering Engines and Game Worlds. 387-389 - Carlos Zapata-Carratalá, Joel A. Dietz:

HyperMuse: Hypergraph rewriting for real-time musical visualisation (HRRTMV). 390-391 - Carl Hayden Smith:

Holotechnica: Exploring the nexus of altered states and altered traits. 392-399

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














