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AHFE 2019: Washington, DC, USA
- Tareq Z. Ahram:

Advances in Human Factors in Wearable Technologies and Game Design - Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Washington, DC, USA, July 24-28, 2019. Advances in Intelligent Systems and Computing 973, Springer 2020, ISBN 978-3-030-20475-4
Human Factors and Wearable Technologies
- Nicholas Caporusso, Angela Walters, Meng Ding, Devon Patchin, Noah Vaughn, Daniel Jachetta, Spencer Romeiser:

Comparative User Experience Analysis of Pervasive Wearable Technology. 3-13 - Donato G. Leo

, Badr M. Abdullah, Daniel C. Perry
, Helen Jones:
A Novel Joint Angle Measurement System to Monitor Hip Movement in Children with Hip Diseases. 14-19 - Chantal Lidynia, Julia Offermann-van Heek, Martina Ziefle:

Nudging vs. Budging - Users' Acceptance of Nudging for More Physical Activity. 20-33 - Chih-Yu Hsiao, Yi-An Liu, Mao-Jiun J. Wang:

Evaluation of Suitable Rest Times for the Use of Optical Head-Mounted Displays. 34-42 - Jangwoon Park, Waranya Khamnasak, Jared Crawford, Justin Bonds, Elsy Hernandez, Mehrübe Mehrübeoglu:

Development of Ergonomic Swimming Goggles Based on Benchmarking and 3D Facial Scan. 43-48 - Troy Kelly Jr., Behzad Mottahed, Ryan Integlia:

Advancement in Orthopedics Through an Accessible Wearable Device. 49-56 - Se Jin Park

, Seunghee Hong, Damee Kim, Iqram Hussain
, Young Seo, Min Kyu Kim:
Physiological Evaluation of a Non-invasive Wearable Vagus Nerve Stimulation (VNS) Device. 57-62 - Seung-Min Mo, Jaejin Hwang

, Jae Ho Kim, Myung-Chul Jung:
The Ergonomic Design of Wearable Robot Based on the Shoulder Kinematic Analysis by Walking Speed. 63-69 - Francesco Pezzuoli, Dario Corona

, Maria Letizia Corradini:
Improvements in a Wearable Device for Sign Language Translation. 70-81 - Setsuo Maeda, Leif Anderson, Jacqui Mclaughlin:

Current Situation and Problems of Hand-Transmitted Vibration Measurement and Monitoring Equipment and Benefits of Wearable Sensors for Everyday Monitoring. 82-92 - Hongkyu Park, Seunghee Hong, Iqram Hussain

, Damee Kim, Young Seo, Se Jin Park
:
Gait Monitoring System for Stroke Prediction of Aging Adults. 93-97 - Zeeshan Shaukat

, Chuangbai Xiao, Muhammad Saqlain Aslam
, Qurat ul Ain Farooq, Sara Aiman
:
Facial Recognition on Cloud for Android Based Wearable Devices. 98-110 - Noemi Gabriela Gómez-Ochoa

, Patricia Ortega-Chasi
, Omar Alvarado-Cando
, Martha Cobos-Cali, Sonia Artega-Sarmiento:
Eye Tracking in the Diagnosis of Aggressive Behaviors and Emotions: A Systematic Review of the Literature. 111-121 - Huaxiang Yuan, Lu Han, Hongzhi Pan:

Research on Smart Wearable Device Design Based on Semiotic Approach to Product Architecture Design. 122-129 - Ping Shan, Shijian Luo, Chengyi Shen, Zhitong Cui, Ze Bian, Huan Lin, Wenyin Zou, Yufei Zhang:

Wearable Smart Emotion-Aware Gloves: Develops a New Way People Interact with Others. 130-144 - Zhelin Li, Xiaohui Mo, Chengchuan Shi, Shanxiao Jiang, Lijun Jiang:

The Research of Visual Characteristics for the Deaf Wearing AR Glasses. 145-153 - Xiangyu Ge, Qian-Xiang Zhou, Zhongqi Liu:

Ergonomic Evaluation of Pilot Helmet and Neck Injury. 154-166
Human Factors in Game Design
- Johan de Heer, Thomas de Groot, Rafal Hrynkiewicz, Tije Oortwijn, Paul Porskamp:

Devilish Dilemma Games: Narrative Game Engine and Accompanying Authoring Tool. 169-178 - Evangelos Markopoulos

, Panagiotis Markopoulos
, Mika Liumila, Younus Almufti, Chiara Romano, Paulina Vanessa Benitez:
A Gamified Approach Towards Identifying Key Opportunities and Potential Sponsors for the Future of F1 Racing in a Declining Car Ownership Environment. 179-191 - Stanislava Rangelova

, Daniel Motus, Elisabeth André:
Cybersickness Among Gamers: An Online Survey. 192-201 - Evangelos Markopoulos

, Ho Fung Kisum Chan, Lincoln Lee Ming:
Gamifying the Rice Industry: The 'Riceville' Paradigm. 202-214 - Hélio Parente de Vasconcelos Neto

, Maria Aurileide Ferreira Alves
:
Cultural Playing: A Videogame Case Study of Never Alone and the Teaching of Culture. 215-223 - Gantian Bian, Baosheng Wang:

The Design of a WebGL-Based 3D Virtual Roaming System for the "Batu Hitam" Shipwreck. 224-232 - Carlos Arce-Lopera, Alan Perea:

Logic Evaluation Through Game-Based Assessment. 243-250 - Jingjing He, Chaoxiang Yang

, Michael Straeubig:
Design of Virtual Public Resilience Spaces of Traditional Cultures. 251-260 - Long Ren, Hongzhi Pan, Jiali Zhang, Chenyue Sun:

The Design of Card Game for Leukemia Children Based on Narrative Design. 261-267
Human Factors in Virtual Environments
- Peter Wozniak, Antonio Capobianco, Nicolas Javahiraly, Dan Curticapean:

Depth Sensor Based Detection of Obstacles and Notification for Virtual Reality Systems. 271-282 - Evangelos Markopoulos

, Panagiotis Markopoulos
, Mika Liumila, Younus Almufti, Chiara Romano:
Digital Cultural Strategies Within the Context of Digital Humanities Economics. 283-295 - Brian Sanders, Yuzhong Shen, Dennis A. Vincenzi:

Understanding User Interface Preferences for XR Environments When Exploring Physics and Engineering Principles. 296-304 - Stijn Verwulgen, Sander Van Goethem, Gustaaf Cornelis, Jouke Verlinden, Tom Coppens

:
Appreciation of Proportion in Architecture: A Comparison Between Facades Primed in Virtual Reality and on Paper. 305-314 - Nicholas Caporusso, Gordon Carlson, Meng Ding, Peng Zhang:

Immersive Virtual Reality Beyond Available Physical Space. 315-324 - Asami Tanabe, Yohsuke Yoshioka:

Gazing Pattern While Using AR Route-Navigation on Smartphone. 325-331 - Florentin Popescu, Robert Warmenhoven:

Global Virtual Teams Course at Arnhem Business School. 332-342 - Jian Xu, Ze-Rui Xiang

, Jin-Yi Zhi, Xiao-fei Xu, Si-jun He, Jin Wang, Yang Du, Gang Xu:
Research on Virtual Simulation Evaluation System for Passenger Compartments Lighting of Subway Trains in China. 343-353 - Crystal S. Maraj, Jonathan Hurter:

A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems. 354-363 - Evangelos Markopoulos

, Panagiotis Markopoulos
, Mika Liumila, Ya Chi Chang, Vasu Aggarwal, Jumoke Ademola:
Virtual and Augmented Reality Gamification Technology on Reinventing the F1 Sponsorship Model not Purely Focused on the Team's and Car's Performance. 364-376 - Ahmed Farooq, Grigori E. Evreinov, Roope Raisamo

:
Enhancing Multimodal Interaction for Virtual Reality Using Haptic Mediation Technology. 377-388 - Evangelos Markopoulos

, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Vasu Aggarwal:
Mapping the Monetization Challenge of Gaming in Various Domains. 389-400 - Guilei Sun:

Research on Location of Emergency Sign Based on Virtual Reality and Eye Tracking Technology. 401-408 - Yu Qiao, Siyi Yang:

Healthcare Design Based on Virtual Reality Technology: Enhance the User's Engagement in the Rehabilitation Process. 409-415 - Mutian Niu, Cheng-Hung Lo

:
An Investigation of Material Perception in Virtual Environments. 416-426

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