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43rd SIGGRAPH 2016: Anaheim, CA, USA - Posters Proceedings
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Posters Proceedings. ACM 2016, ISBN 978-1-4503-4371-8

Augmented and virtual realities
- Fuko Takano, Takafumi Koike:

PlenoGap: panorama light field viewing for HMD with focusing on gazing point. 1:1-1:2
Production
- Gustavo Eggert Boehs, Milton Luiz Horn Vieira

:
Non-humanoid creature performance from human acting. 2:1
Augmented and virtual realities
- Alexandre Cardoso

, Edgard Afonso Lamounier Jr.
, Gerson Flavio Mendes de Lima
, Paulo Roberto Moreira do Prado, Jose Newton Ferreira:
VRCEMIG: a novel approach to power substation control. 3:1-3:2
Art & design
- Yuki Igarashi

, Tsubasa Hiyama, Kaoru Arakawa:
An interactive system for original necklace design. 4:1-4:2
Augmented and virtual realities
- Naoki Hashimoto, Daisuke Kobayashi:

Dynamic spatial augmented reality with a single IR camera. 5:1 - Pei-Hsuan Tsai, Yu-Hsuan Huang, Yu-Ju Tsai

, Hao-Yu Chang, Masatoshi Chang-Ogimoto, Ming Ouhyoung
:
A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented reality. 6:1-6:2
Research
- Henrik Lieng:

Ray-traced diffusion points. 7:1-7:2
Art & design
- Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata:

Escaping chair: furniture-shaped device art. 8:1-8:2
Augmented and virtual realities
- Akira Ishii, Ippei Suzuki

, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai:
Graphical manipulation of human's walking direction with visual illusion. 9:1-9:2
Research
- Tuur Stuyck, Philip Dutré

:
Model predictive control for robust art-directable fluids. 10:1-10:2 - Tuur Stuyck, Philip Dutré

:
Sculpting fluids: a new and intuitive approach to art-directable fluids. 11:1-11:2
Art & design
- Ryan Lustig, Balu Adsumilli, David Newman:

Motion compensated automatic image compositing for GoPro videos. 12:1-12:2
Augmented and virtual realities
- Ari Rapkin Blenkhorn

, Yu Wang, Marc Olano:
RatCAVE: calibration of a projection virtual reality system. 13:1-13:2
Mobile
- Shintaro Murakami, Tomoyuki Mukasa, Tony Tung:

Mobile virtual interior stylization from scale estimation. 14:1-14:2
Art & design
- Caio Brito, Gutenberg Barros, Walter Correia

, Veronica Teichrieb
, João Marcelo X. N. Teixeira:
Multimodal augmentation of surfaces using conductive 3D printing. 15:1-15:2
Research
- Masato Ishimuroya, Takashi Kanai

:
Adding visual details based on low-resolution energy cascade ratios for smoke simulation. 16:1-16:2 - Shuhei Kodama, Tokiichiro Takahashi:

Suggestive painterly style image generation system to satisfy user preferences. 17:1-17:2 - Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai:

Coded skeleton: programmable bodies for shape changing user interfaces. 18:1-18:2 - Shoichi Furukawa, Takuya Kato, Pavel A. Savkin, Shigeo Morishima

:
Video reshuffling: automatic video dubbing without prior knowledge. 19:1-19:2
Augmented and virtual realities
- M. H. D. Yamen Saraiji, Shota Sugimoto, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi:

Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending. 20:1-20:2
Art & design
- Suzi Kim, Sunghee Choi:

Automatic generation of 3D typography. 21:1-21:2
Augmented and virtual realities
- Yu-Xiang Wang, Yu-Ju Tsai, Yu-Hsuan Huang, Wan-Ling Yang, Tzu-Chieh Yu, Yu-Kai Chiu, Ming Ouhyoung

:
ThirdEye: a coaxial feature tracking system for stereoscopic video see-through augmented reality. 22:1-22:2
Production
- Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum

, Shigeo Morishima
:
Automatic dance generation system considering sign language information. 23:1-23:2
Research
- Tsukasa Nozawa, Takuya Kato, Pavel A. Savkin, Naoki Nozawa, Shigeo Morishima

:
3D facial geometry reconstruction using patch database. 24:1-24:2
Art & design
- Adam Schuster, Anas Salah Eddin:

Vintage VR: a method of processing 19th century stereoviews for display on 21st century VR systems. 25:1-25:2 - Yoomi Choi:

A study on 3D digital image applying oriental painting techniques. 26:1-26:2 - Yaozhun Huang, Sze-Chun Tsang, Miu-Ling Lam

:
Computational swept volume light painting via robotic non-linear motion. 27:1-27:2
Research
- Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura:

Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. 28:1
Art & design
- Asako Soga, Yuho Yazaki, Bin Umino, Motoko Hirayama:

Body-part motion synthesis system for contemporary dance creation. 29:1-29:2
Research
- Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai:

Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. 30:1-30:2 - Murat Kurt, Greg Ward, Nicolas Bonneel:

A data-driven BSDF framework. 31:1-31:2
Art & design
- Yuxiao Du, Ergun Akleman

:
Charcoal rendering and shading with reflections. 32:1-32:2
Augmented and virtual realities
- Naoki Kawai, Cédric Audras, Sou Tabata, Takahiro Matsubara:

Panorama image interpolation for real-time walkthrough. 33:1-33:2
Research
- Kurt Leimer, Michael Wimmer, Przemyslaw Musialski

:
Relation-based parametrization and exploration of shape collections. 34:1
Mobile
- Roberto Lopez Mendez

, Sylwester Bala:
Optimized mobile rendering techniques based on local cubemaps. 35:1-35:2
Production
- Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, Jian J. Zhang

:
Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts. 36:1-36:2 - Deschanel Li:

Towards real-time insect motion capture. 37:1-37:2
Art & design
- Shinichi Higashino, Sakiko Nishi, Ryuuki Sakamoto:

ARTTag: aesthetic fiducial markers based on circle pairs. 38:1-38:2
Research
- Qian Chen, Haiyuan Wu, Shinichi Higashino, Ryuuki Sakamoto:

Camera calibration by recovering projected centers of circle pairs. 39:1-39:2
Augmented and virtual realities
- Mie Sato, Sota Suzuki, Daiki Ebihara, Sho Kato, Sato Ishigaki:

Pseudo-softness evaluation in grasping a virtual object with a bare hand. 40:1
Production
- Shota Ekuni, Koichi Murata, Yasunari Asakura, Akira Uehara:

Bionic scope: wearable system for visual extension triggered by bioelectrical signal. 41:1
Mobile
- Amir Semmo

, Matthias Trapp, Tobias Dürschmid
, Jürgen Döllner, Sebastian Pasewaldt:
Interactive multi-scale oil paint filtering on mobile devices. 42:1-42:2
Art & design
- Hiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno:

Interaction with virtual shadow through real shadow using two projectors. 43:1-43:2
Production
- Victoria McGowen, Joe Geigel

:
Automatic blend shape creation for facial motion capture. 44:1-44:2
Research
- Kwamina Edum-Fotwe, Paul Shepherd

, Matthew Brown, Dan Harper, Richard Dinnis:
Fast, accurate and sparse, automatic facade reconstruction from unstructured ground laser-scans. 45:1-45:2
Games
- Henry Fernández, Koji Mikami

, Kunio Kondo:
Adaptable game experience through procedural content generation and brain computer interface. 46:1-46:2
Research
- Jianquan Liu, Shoji Nishimura, Takuya Araki:

VisLoiter: a system to visualize loiterers discovered from surveillance videos. 47:1-47:2 - Kuo-Wei Chen, Chih-Yuan Yao, You-En Lin, Yu-Chi Lai:

Parallel 3D printing based on skeletal remeshing. 48:1-48:2
Art & design
- Felipe Caputo, Victoria McGowen, Joe Geigel

, Steven Cerqueira, Quincey Williams, Marla Schweppe, Zhongyuan Fa, Anastasia Pembrook, Heather Roffe:
Farewell to dawn: a mixed reality dance performance in a virtual space. 49:1-49:2
Research
- Martin Sik

, Jaroslav Krivánek
:
Improving global exploration of MCMC light transport simulation. 50:1-50:2
Mobile
- Jae-Ho Nah

, Sunho Ki, Yeongkyu Lim, Jinhong Park
, Chulho Shin:
AXAA: adaptive approximate anti-aliasing. 51:1-51:2
Art & design
- Even Entem, Loïc Barthe, Marie-Paule Cani, Michiel van de Panne:

From drawing to animation-ready vector graphics. 52:1-52:2
Research
- Serguei A. Mokhov

, Miao Song, Jonathan Llewellyn, Jie Zhang, Alexander Charette, Ruofan Wu, Shuiying Ge:
Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application. 53:1-53:2 - Terence Broad, Mick Grierson

:
Light field completion using focal stack propagation. 54:1-54:2 - Lode Jorissen

, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Nonuniform depth distribution selection with discrete Fourier transform. 55:1-55:2
Production
- Simone Barbieri

, Nicola Garau
, Wenyu Hu
, Zhidong Xiao
, Xiaosong Yang
:
Enhancing character posing by a sketch-based interaction. 56:1-56:2
Augmented and virtual realities
- Chun-Jui Lai, Ping-Hsuan Han

, Yi-Ping Hung:
View interpolation for video see-through head-mounted display. 57:1-57:2
Production
- Cyril Corvazier, Benjamin Legros, Rachid Chikh:

OpenEXR/Id isolate any object with a perfect antialiasing. 58:1-58:2
Research
- William J. Joel:

The need for interdisciplinary undergraduate research. 59:1-59:2 - Kai-Mo Hu, Dong-Ming Yan, Bedrich Benes

:
Error-bounded surface remeshing with minimal angle elimination. 60:1-60:2
Augmented and virtual realities
- Ayaka Nishi, Keisuke Hoshino, Hiroyuki Kajimoto:

Straightening walking path using redirected walking technique. 61:1-61:2
Research
- Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:

Combining multiple flow fields for editing existing fluid animations. 62:1-62:2 - Ana Serrano, Diego Gutierrez, Karol Myszkowski

, Hans-Peter Seidel, Belén Masiá:
Intuitive editing of material appearance. 63:1-63:2
Art & design
- Junho Choi, Jong Hun Lee, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, Moon Gu Son, Min Ho Joo, Kwan H. Lee:

Realistic 3D projection mapping using polynomial texture maps. 64:1-64:2
Research
- Tomokazu Ishikawa

, Kousaku Kamata, Yuriko Takeshima, Masanori Kakimoto:
Rusting and corroding simulation taking into account chemical reaction processes. 65:1 - Carlos Aliaga

, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy
, Jorge Lopez-Moreno
, Adrián Jarabo
:
A fiber-level model for predictive cloth rendering. 66:1-66:2 - Patrik Huber

, William J. Christmas, Adrian Hilton, Josef Kittler, Matthias Rätsch:
Real-time 3D face super-resolution from monocular in-the-wild videos. 67:1-67:2 - Seungbae Bang, Meekyoung Kim, Deok-Kyeong Jang, Sung-Hee Lee

:
Estimating skeleton from skin data for designing subject-specific knee braces. 68:1-68:2 - Junho Jeon, Yeongyu Jung, Haejoon Kim, Seungyong Lee:

Texture map generation for large-scale 3D reconstructed scenes. 69:1-69:2
Augmented and virtual realities
- Rodrigo Marques Almeida da Silva, Bruno Feijó

, Pablo B. Gomes, Thiago Frensh, Daniel Monteiro:
Real time 360° video stitching and streaming. 70:1-70:2 - Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi:

Synesthesia suit: the full body immersive experience. 71:1
Research
- Chloe LeGendre, Xueming Yu, Paul E. Debevec:

Optimal LED selection for multispectral lighting reproduction. 72:1-72:2 - Sara C. Schvartzman, Marco Romeo:

Example-based data optimization for facial simulation. 73:1-73:2
Augmented and virtual realities
- Shinji Mizuno:

A tabletop stereoscopic 3DCG system with motion parallax for two users. 74:1-74:2 - Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze:

GazeSim: simulating foveated rendering using depth in eye gaze for VR. 75:1-75:2
Research
- Bilal Ahmed, Jong Hun Lee, Yong Yi Lee, Junho Choi, Yong Hwi Kim, Moon Gu Son, Min Ho Joo, Kwan H. Lee:

A method for realistic 3D projection mapping using multiple projectors. 76:1-76:2
Production
- Chun-Kai Huang, Tsung-Hung Wu, Yi-Ling Chen, Bing-Yu Chen

:
Large-scale rapid-prototyping with zometool. 77:1
Games
- Jhe-Wei Lin, Po-Wen Cheng, Chien-Hung Lin, I-Chen Lin

:
Intuitive 3D flight gaming with tangible objects. 78:1
Research
- Daniel Limberger

, Jürgen Döllner:
Real-time rendering of high-quality effects using multi-frame sampling. 79:1
Production
- Fabio Turchet, Marco Romeo, Oleg Fryazinov:

Physics-aided editing of simulation-ready muscles for visual effects. 80:1-80:2 - Kai-Lin Chuang:

Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequence. 81:1
Augmented and virtual realities
- Valentina Feldman:

Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual reality. 82:1-82:2
Research
- Karan Sharma, Arun C. S. Kumar, Suchendra M. Bhandarkar:

Guessing objects in context. 83:1-83:2 - Chih-Fan Chen, Mark T. Bolas, Evan A. Suma:

Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping. 84:1-84:2 - Kwamina Edum-Fotwe, Paul Shepherd

, Matthew Brown, Dan Harper, Richard Dinnis:
Quick, unconstrained, approximate l-shape method. 85:1-85:2
Augmented and virtual realities
- Andrew Jacobson, Jinsil Hwaryoung Seo:

PulmonaReality: transforming pediatric pulmonary function experience using virtual reality. 86:1-86:2
Art & design
- Laura Ferrarello, Kevin Walker

:
The form of sound through hybrid materials. 87:1-87:2
Research
- Masashi Baba, Kesuke Haruta, Shinsaku Hiura:

Estimating lighting environments based on shadow area in an omni-directional image. 88:1-88:2 - Tatsuya Matsumoto, Kensuke Tobitani, Yusuke Tani, Hiroki Fujii, Noriko Nagata

:
An evaluation of the relationship between impression and the physical properties of human skin. 89:1-89:2
Augmented and virtual realities
- Mike Lambeta, Matt Dridger, Paul J. White, Jesslyn Janssen, Ahmad Byagowi:

Haptic wheelchair. 90:1-90:2
Games
- Pedro Rossa, Nicolas Hoffman, João Ricardo Bittencourt

, Fernando Marson, Vinícius J. Cassol:
Living the past: the use of VR to provide a historical experience. 91:1-91:2

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