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CA 1999: Geneva, Switzerland
- Computer Animation 1999, CA 1999, Geneva, Switzerland, May 26-28, 1999. IEEE Computer Society 1999, ISBN 0-7695-0167-2

- Preface.

- Conference Committee.

- Program Committee.

Welcome Address
- Shih-kai Chung, James K. Hahn:

Animation of Human Walking in Virtual Environments. 4-15 - Franck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi:

A Software System to Carry-out Virtual Experiments on Human Motion. 16-23 - Thierry Lebourque, Sylvie Gibet:

High Level Specification and Control of Communication Gestures: The GESSYCA System. 24-
Facial Animation and Modeling
- Domingo Martín, Juan Carlos Torres:

Alhambra: A System for Producing 2D Animation. 38-47 - Magy Seif El-Nasr, Thomas R. Ioerger, John Yen, Donald H. House, Frederic I. Parke:

Emotionally Expressive Agents. 48-57 - Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann:

Skin Aging Estimation by Facial Simulation. 210- - Waiming Kong, Masayuki Nakajima:

Visible Volume Buffer for Efficient Hair Expression and Shadow Generation. 58-
Virtual Surgery
- Hervé Delingette, Stephane Cotin, Nicholas Ayache:

A Hybrid Elastic Model Allowing Real-Time Cutting, Deformations and Force-Feedback for Surgery Training and Simulation. 70-81 - Jean-Christophe Lombardo

, Marie-Paule Cani, Fabrice Neyret:
Real-Time Collision Detection for Virtual Surgery. 82-
Collaborative Virtual World
- Michael Hoch, Daniel Schwabe:

Group Interaction in a Surround Screen Environment. 92-98 - Tsai-Yen Li, Jyh-Ming Lien, Shih-Yen Chiu, Tzong-Hann Yu:

Automatically Generating Virtual Guided Tours. 99-106 - François Faure, Chris Faisstnauer, Gerd Hesina, Amaury Aubel, Marc Escher, Frédéric Labrosse, Jean-Christophe Nebel, Jean-Dominique Gascuel:

Collaborative Animation over the Network. 107-
Learning for Virtual Humans
- James J. Kuffner Jr., Jean-Claude Latombe:

Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans. 118-127 - Norman I. Badler, Diane M. Chi, Sonu Chopra-Khullar:

Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. 128-137 - Marcelo Kallmann, Daniel Thalmann:

A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. 138-
Motion Coordination and Planning for Virtual Humans
- Franck Multon, Bruno Arnaldi:

Human Motion Coordination: Example of a Juggler. 148-159 - Yahya Aydin, Masayuki Nakajima:

Realistic Articulated Character Positioning and Balance Control in Interactive Environments. 160- - Janzen Lo, Dimitris N. Metaxas:

Recursive Dynamics and Optimal Control Techniques for Human Motion Planning. 220-
Data Capture in Virtual World
- Adrian Hilton, Daniel J. Beresford, Thomas Gentils, Raymond S. Smith

, Wei Sun:
Virtual People: Capturing Human Models to Populate Virtual Worlds. 174-185 - Won-Sook Lee, Marc Escher, Gaël Sannier, Nadia Magnenat-Thalmann:

MPEG-4 Compatible Faces from Orthogonal Photos. 186-194 - Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzit:

Virtual Reality Simulation Modeling for a Haptic Glove. 195-200 - Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann:

Virtual Input Devices based on Motion Capture and Collision Detection. 201-

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