Dawn, a WebGPU implementation

Clone this repo:
  1. 266304a Roll Chromium from bfdaa543b755 to daa40f9aa676 (746 revisions) by dawn-autoroll · 25 minutes ago main
  2. 557518e5 Roll ANGLE from a98af0b8d0fe to f1f9ae9d07a4 (11 revisions) by Dawn Autoroller · 28 minutes ago
  3. 3013343 Roll DirectX Shader Compiler from 1866977946e6 to e7346acd9d40 (1 revision) by Dawn Autoroller · 29 minutes ago
  4. 3b3f70c Capture: Fix Occlusion Query Tests with capture by Gregg Tavares · 6 hours ago
  5. 231b6a2 [Vulkan] Implement `chromium_experimental_subgroup_size_control` by Jiawei Shao · 6 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.