{"@attributes":{"version":"2.0"},"channel":{"title":"David Peicho's Blog","link":"https:\/\/davidpeicho.github.io\/","description":"Recent content on David Peicho's Blog","generator":"Hugo","language":"en-us","copyright":"\u00a9 {year}","lastBuildDate":"Wed, 22 Dec 2021 00:00:00 +0000","item":[{"title":"Unity 2021 - SwiftUI Integration, Revisited!","link":"https:\/\/davidpeicho.github.io\/blog\/unity-swiftui-integration-revisited\/","pubDate":"Wed, 22 Dec 2021 00:00:00 +0000","guid":"https:\/\/davidpeicho.github.io\/blog\/unity-swiftui-integration-revisited\/","description":"<p>Earlier this year, I wrote a <a href=\"https:\/\/davidpeicho.github.io\/blog\/unity-integration-swiftui\/\">first blog post<\/a> explaining how to integrate easily <strong>Unity<\/strong> in a <strong>SwiftUI<\/strong> application.<\/p>\n<p>I am now back with a <strong>(much)<\/strong> better <a href=\"https:\/\/github.com\/DavidPeicho\/unity-swiftui-example\/tree\/main\">solution<\/a> than what I introduced earlier.<\/p>"},{"title":"Unity 2020 Integration With SwiftUI","link":"https:\/\/davidpeicho.github.io\/blog\/unity-integration-swiftui\/","pubDate":"Fri, 22 Jan 2021 00:00:00 +0000","guid":"https:\/\/davidpeicho.github.io\/blog\/unity-integration-swiftui\/","description":"<p>At the time of writing, there is currently no available example that demonstrates how\nto integrate Unity as library into an iOS application using SwiftUI. This blog post\nshares <a href=\"https:\/\/github.com\/DavidPeicho\/unity-swiftui-example\/tree\/old\/unity2020\">my solution<\/a> to the problem hoping it can help others.<\/p>"},{"title":"(2\/2) Behind The Scene: Cloud Raymarching Demo","link":"https:\/\/davidpeicho.github.io\/blog\/cloud-raymarching-walkthrough-part2\/","pubDate":"Mon, 19 Oct 2020 00:00:00 +0000","guid":"https:\/\/davidpeicho.github.io\/blog\/cloud-raymarching-walkthrough-part2\/","description":"<p>Second part of <a href=\"https:\/\/davidpeicho.github.io\/blog\/cloud-raymarching-walkthrough-part1\/\">Behind The Scene: Cloud Raymarching Demo<\/a>,\nin which we will go through how to improve the lighting and how to create the burning effect.<\/p>"},{"title":"(1\/2) Behind The Scene: Cloud Raymarching Demo","link":"https:\/\/davidpeicho.github.io\/blog\/cloud-raymarching-walkthrough-part1\/","pubDate":"Thu, 24 Sep 2020 00:00:00 +0000","guid":"https:\/\/davidpeicho.github.io\/blog\/cloud-raymarching-walkthrough-part1\/","description":"<p>This blog post will walk you through how I created the volume rendering visualization\navailable on the <a href=\"https:\/\/davidpeicho.github.io\/\">Home page<\/a>.<\/p>"},{"title":"Welcome!","link":"https:\/\/davidpeicho.github.io\/blog\/welcome\/","pubDate":"Sun, 22 Sep 2019 00:00:00 +0000","guid":"https:\/\/davidpeicho.github.io\/blog\/welcome\/","description":"<p>This is my first blog ever. It&rsquo;s going to be an extra short blog post introducing me, this website, and why I decided to create it.<\/p>\n<p>Let&rsquo;s go!<\/p>"}]}}