Modify to taste. Introduce hit points, if you want. Play it RAW. But, in a nutshell: This is all you need to play like the founding fathers of our hobby did.To quote Chirine ba Kal: "Doing it by the book" was impossible; the book - and the game rules - hadn't been written yet. The GMs … Continue reading (repost) Professor MAR Barker’s rpg rules, in full: Perfected
Tag: perfected
It all boils down to… that thing the good professor invented
…Prof. MAR Barker, I mean. More than 40 years ago, the creator of Tekumel created this system: This is the essence of my understanding of FKR gaming. The details, everything else, will establish itself at the table. This includes character creation. So... grab whatever dice you have available or like best, pick a (comic) book … Continue reading It all boils down to… that thing the good professor invented
Oh wow…
…Perfected, my one-page design of Professor MAR Barker's much, much older (40+ years) FKR game, is in its tenth year… TEN YEARS!Funny how time flies when you're having fun…
Back to really simple roleplaying
Professor MAR Barker started it. He started creating his world Tekumel in the 1940s and kept adding things and adventures to it till he died in 2012. That's A LOT. Probably there's no other work of imagination as developed as Mr. Barker's world. When original D&D was published, Mr. Barker tried to adapt the game to … Continue reading Back to really simple roleplaying
Free Kriegsspiel: Bloodstone Redux
A while ago, I posted my "Bloodstone" rules. Today, I'm presenting the Bloodstone Redux rules. What are these? They are what's left of the Bloodstone rules when we're playing them. Bloodstone Redux is, in a way, the best practices of Bloodstone. Let's start. Comments are in orange. Character Creation, how we actually, really play it … Continue reading Free Kriegsspiel: Bloodstone Redux
Play worlds, not rules, part 5: How we roll
In part 1, I took a look into how people played roleplaying games before any "official rules set" was published. In part 2, I shared how we handle experience at our table. In part 3, I wrote about the dice rulings I use at the table. In part 4, we looked at a short example … Continue reading Play worlds, not rules, part 5: How we roll
