Abstract dungeons, part 5: the Labyrinth Move

This is part 5 of the Abstract Dungeons series.Part 1: Perilous WildsPart 2: Perilous Wilds, an examplePart 3: Freebooters on the Frontier 2ePart 4: Trophy Gold This is another favorite of mine. Imagine you have a vast map of a dungeon. Or a city. But somehow, neither you nor the players are in the mood for literal dungeon … Continue reading Abstract dungeons, part 5: the Labyrinth Move

Abstract dungeons, part 3: Freebooters on the Frontier 2

This is part 3 of the Abstract Dungeons series.Part 1: Perilous WildsPart 2: Perilous Wilds, an example Freebooters on the Frontier 2e is an interesting game. It takes Dungeon World as foundation, which itself is the not-very elegant attempt to turn the Powered by the Apocalypse framework into an old school game. But FotF tries … Continue reading Abstract dungeons, part 3: Freebooters on the Frontier 2

Abstract dungeons, part 2: Perilous Wilds, an example

This is part 2 of the Abstract Dungeons series.Part 1: Perilous Wilds Perilous Deeps is a book filled with dungeons. It is published by the same company that gave us Perilous Wilds. The dungeons in Perilous Deeps show how different creators interpret the dungeon creation guidelines. I'm taking a closer look at "The Citadel of … Continue reading Abstract dungeons, part 2: Perilous Wilds, an example

Abstract dungeons, part 1: Perilous Wilds

https://www.deviantart.com/friedcanine/art/Creepy-Basement-Part-3-87702456 .Abstract dungeons are huge fun, and very little work for the GM. I've tried a few methods over the years, and the next couple of posts will explain how to use them. First, there's a Dungeon World supplement that's worth buying: The Perilous Wilds. It offers a bunch of tools for the GM to … Continue reading Abstract dungeons, part 1: Perilous Wilds