This is part 5 of the Abstract Dungeons series.Part 1: Perilous WildsPart 2: Perilous Wilds, an examplePart 3: Freebooters on the Frontier 2ePart 4: Trophy Gold This is another favorite of mine. Imagine you have a vast map of a dungeon. Or a city. But somehow, neither you nor the players are in the mood for literal dungeon … Continue reading Abstract dungeons, part 5: the Labyrinth Move
Tag: dungeon world
Abstract dungeons, part 3: Freebooters on the Frontier 2
This is part 3 of the Abstract Dungeons series.Part 1: Perilous WildsPart 2: Perilous Wilds, an example Freebooters on the Frontier 2e is an interesting game. It takes Dungeon World as foundation, which itself is the not-very elegant attempt to turn the Powered by the Apocalypse framework into an old school game. But FotF tries … Continue reading Abstract dungeons, part 3: Freebooters on the Frontier 2
Abstract dungeons, part 2: Perilous Wilds, an example
This is part 2 of the Abstract Dungeons series.Part 1: Perilous Wilds Perilous Deeps is a book filled with dungeons. It is published by the same company that gave us Perilous Wilds. The dungeons in Perilous Deeps show how different creators interpret the dungeon creation guidelines. I'm taking a closer look at "The Citadel of … Continue reading Abstract dungeons, part 2: Perilous Wilds, an example
Abstract dungeons, part 1: Perilous Wilds
https://www.deviantart.com/friedcanine/art/Creepy-Basement-Part-3-87702456 .Abstract dungeons are huge fun, and very little work for the GM. I've tried a few methods over the years, and the next couple of posts will explain how to use them. First, there's a Dungeon World supplement that's worth buying: The Perilous Wilds. It offers a bunch of tools for the GM to … Continue reading Abstract dungeons, part 1: Perilous Wilds
Quick orientation post
I know I haven't posted anything substantial for quite a while. The reason is we're preparing our move (we're emigrating), and that means a shitload of things to organize and get rid of... If you happen to stumble across my blog because you're looking for alternative ways to play your favorite game, maybe you'll find … Continue reading Quick orientation post
Out now: Bound for Glory
48 pages. A complete adventure game. This game is based on the fantastic Dungeon World rpg, but instead of complicating the rules, it gets rid of them… and arrives at something we call ‘free kriegsspiel’. FKR games allow you to play almost instantly. No complex rules, no rulebooks. Yes, this type of roleplaying game requires … Continue reading Out now: Bound for Glory
