Play worlds, not rules: understand literature and fuck the rules

On this blog here, I have been singing the song of freedom-over-rules often enough... and yet, I'm catching myself writing more about rules instead of ideas. This shall change. FKR is about playing worlds, not rules. It's about literature literacy and genre competence way more than any rules. The rules, in FKR, are not important. … Continue reading Play worlds, not rules: understand literature and fuck the rules

Tech the way the cyberpunk godfathers intended it

Right at the outset, cyberpunk adventure games lost track. They lost track of what really counted in the literature that spawned them: the story, the characters, the drama. Instead, we got pages upon pages of gear lists, "cyberware" lists, cyberdeck lists. Instead of drama, action and character (which are, at least, sometimes, interchangeable in the … Continue reading Tech the way the cyberpunk godfathers intended it