Landshut Rules: Alternative combat rules, explained as Troika! combat

The 4th edition of my Landshut Rules have been available for free download for a couple of days now. One of the biggest changes were the "alternative combat rules": This is free kriegsspiel in its purest form. Let's take a closer look:"Use common sense and do not roll dice to attack."For many roleplayers, this is heresy. … Continue reading Landshut Rules: Alternative combat rules, explained as Troika! combat

Minipirates, MoldHammer version

So, minipirates. But for MoldHammer.  ♥ Skills: Seamanship, Bragging, Intuitive Astrology (base 1 in 6 chance, +1 each for helpful attribute, relevant knowledge, GM feeling generous, using an appropriate tool, using the area to your advantage) To-hit: 10 Armor: 10 (damn hard to hit) Damage:  ♥ against very small opponents, 0 against opponents bigger than a hummingbird … Continue reading Minipirates, MoldHammer version

On genre assumptions and the vagaries of fate, or: Hit points, shit points

I have a strange relationship with hit points. For "science fiction" games, I'm perfectly fine with "hits" and fixed damage: 1 hit does X amount of damage (usually 1, but this can go up to 4 for really terrifyingly potent weapons). For fantasy games, though, I'd like to have hit points and variable damage (= … Continue reading On genre assumptions and the vagaries of fate, or: Hit points, shit points