SUPERCONDENSATOR: freeform Traveller rules (PDF!)

I've finished the layout for my Supercondensator variant rules. Hey, there's even a variant cover version!  Regular black cover: https://drive.google.com/file/d/1UD1Sg8LmcB3ISUtyl2hry_kQL7kE-P77/view?usp=sharingVariant cover: https://drive.google.com/file/d/10TxSmo9UsNwTe5bm_YOsc-Xu8yH8-shd/view?usp=sharing

SUPERCONDENSATOR: Classic Traveller: Playing it fast and loose, part 1: Armor

A few days, ago, I posted about Marc Miller and how he plays Traveller. According to him, all he really uses at the table are stats, numberless skills, the world creation rules, the daily random rolls and a healthy dose of improvisation. I like that. I like that because it is exactly the way I … Continue reading SUPERCONDENSATOR: Classic Traveller: Playing it fast and loose, part 1: Armor

Way of the Exploding Sword – action-gaming with the Index Card RPG

Art © Jörg DrühlHere we go!I’m presenting the latest incarnation of my tag-heavy, freeform ICRPG.Character Creationno statswrite down 6 tags – they can be as short or long as you want, single words or whole sentencesmechanically, each tag counts as +1 to your rollweapons and armor are tagsExample:E. Honda,Class: SumotoriBioform: Humanextremely heavy, strong as an … Continue reading Way of the Exploding Sword – action-gaming with the Index Card RPG

Index Card RPG – and why it didn’t work for us

Hahaha, interesting experience... just came back from refereeing a dungeon crawl with Index Card RPG....two things on my mind:Even that game is too complex for me, too many moving parts.Dungeon is definitely NOT my preferred setting.Oh, and a third: Going back to freeform is paramount. I have analyzed the experience, and these are the reasons why … Continue reading Index Card RPG – and why it didn’t work for us