Wednesday, August 17, 2022
Monday, August 23, 2021
FEAR the DARK - HeroQuest fanzine issue number 6 (bestiary)
With issue 6, this fanzine has completed a first round of my experimental journey into HeroQuest. In the first three issues I tried to outline a campaign with the same style as the original one, and added a few little rules here and there...
With the second three, though, I've rewritten a lot of rules and procedures, while keeping the core game the same. Issue 4 contains procedures for the GM to generate new, endless, dungeons to explore in your adventures, and issue 5 has new character sheets with enough abilities (tied to an XP/Level system) to keep the players entertained for a while. Of course, if you plan to play hundreds of games, you'll probably have to come up with new heroes yourself, but issue 5 might be a valid source of inspiration.
Issue 6 tackles the last piece of the game: the monsters. It's a simple but exhaustive bestiary, with some variants for the original monsters, and some new monsters (with old miniatures which should be fairly common, even if out of production).
I added a few special rules/abilities for some monsters, to present new challenges to the players, and to keep the GM a little more involved in the game.
Also, while monsters do not have an explicit "difficulty rating", it's quite easy to understand which are more powerful and less common, and which ones should be used as meat-shields by the evil boss of the dungeon. This way, if you want to use the monsters in your dungeons, you can quickly judge, at a glance, if they are minions, a "room boss" or a "final boss".
As all the previous issues, this is free (Pay What You Want on Drivethrurpg... of course if you want to throw me a dollar, your support will be appreciated!):
- https://www.drivethrurpg.com/product/329570/FEAR-the-DARK--HeroQuest-fanzine--issue-1
- https://www.drivethrurpg.com/product/334395/FEAR-the-DARK--HeroQuest-fanzine--issue-2
- https://www.drivethrurpg.com/product/344012/FEAR-the-DARK--HeroQuest-fanzine--issue-3
- https://www.drivethrurpg.com/product/353187/FEAR-the-DARK--HeroQuest-fanzine--issue-4
- https://www.drivethrurpg.com/product/360277/FEAR-the-DARK--HeroQuest-fanzine--issue-5
- https://www.drivethrurpg.com/product/360280/FEAR-the-DARK--HeroQuest-fanzine--issue-6
Thursday, June 10, 2021
FEAR the DARK - HeroQuest fanzine issue number 5
With issue 5, this fanzine continues to present a set of additional rules which aim to make the game last longer, funnirer and slightly crunchier (without drifting too far from its original simplicity). In this issue you’ll find four new characters sheets which allow your players to pick up the old heroes miniatures giving them a new life. These characters, though, are not born “heroes” but “adventurers”.
The first thing that comes to mind, when thinking of adventurers and dungeon crawling, is that characters venture in dark and dangerous dungeons to find treasures, and with treasures come experience and improvements. These improvements are something to look forward to; characters start weak and may have to retreat from missions which are too dangerous. They cannot face any kind of threat from the start - but players know that their characters can become stronger in time, and this makes up for their early struggles.
In a few words, then, issue 5 just gives you your four original adventurers with some cool abilities to unlock adventure after adventure. It features a simple system for gaining XP and therefore unlocking these abilities, and a simple encumbrance system with movement penalty.
As all the previous issues, this is free (Pay What You Want on Drivethrurpg... of course if you want to throw me a dollar, your support will be appreciated!):
If you missed them, here are the previous issues:
Monday, June 7, 2021
Rebuilding HeroQuest with AoS miniatures
Although I'm a fan of the old school design of the original HeroQuest, I have to say that some new miniatures have their charme.
If you've read the blog before, you'll know already that I started painting less than one year ago, and soon started to work on a 2nd hand HeroQuest set, until I completed all of its miniatures and furniture. Moreover, I started slowly adding to it some old miniatures for additional monsters etc...
But there is only so much you can do with old school design, and I hate to mix old and new minis, because of their different sizes and their diffent styles.
So I started exploring AoS miniatures, and in particular I thought Underworlds (a game I don't play...) had some very cool sets. The good thing about Underworlds is that it provides monsters in small warbands, usually 4 to 6 or 7 miniatures in a cheap(ish) box. (Cheap at least if compared to other GW products)
It looked like I could build a "new-looking" HeroQuest set almost only with Underworlds warbands... they had goblins and orks, released recently some saurian (seraphon) which could replace fimirs, they had skeletons, and ghouls which could replace the zombies... no mummies but plenty of spectres (like nighthaunts or banshees) and various boxes of barbarians/chaos champions etc.
I was just in trouble for the heroes... what to do? Then I realized that the modern-looking heroes I bought on ebay (which represent the original heroes in the poses they had on the box cover) were perfect. They were of the proper size (Underworlds and in general modern miniatures are more on the 32mm scale than 28mm), and were dynamic enough.
They just had squared bases.
So I bought DAS and bluestuff (my first experiment with bluestuff, really), and "cloned" a few round bases from other Underworlds miniatures. I wanted Underworlds bases, not just round bases. Underworlds provides each mini with a scenic base which is also a little bit taller than the simple flat discs we typically use. And I wanted the same base for heroes and monsters.
Below is the result: a barbarian and a few monsters for scale, then the whole party of the 4 heroes. Not bad; I actually prefer this look to the one of the new HeroQuest remake that Hasbro will put out (and which is unclear if it will be available for sale after their crowd-funding campaign).
Thursday, April 8, 2021
FEAR the DARK - HeroQuest fanzine issue number 4
With issue number 4, FEAR the DARK, my new HeroQuest fanzine, enters a new stage.
As all the previous issues, this is free (Pay What You Want on Drivethrurpg... of course if you want to throw me a dollar, your support will be appreciated!).
This time, instead of new adventures for our heroes, I've put together several random tables to be able to generate a dungeon directly while playing.
I was trying to keep things simple but to include everything needed by the GM: there is a theme for the mission (so the heroes know what they have to do), a system to generate a map which puts the "final room" somewhere down the road (not too early) but leaves space for additional rooms to explore, etc.
Every room has its own monsters, but there are a few tricks to try to maintain some consistency between the mission and the monsters, and between the content of the room (i.e. furniture) and what happens in it, and so on.
I know this would work much better as a computer program, it would be much faster, and would allow a GM to generate a dungeon with a simple click, have a look at the map, and discard it if it made no sense or was not suitable for the game they're playing... but I wanted something which could rely simply on paper and dice, as it was in the '80 in the last century!
Also, this will still work in case of an apocalypse.
If you missed them, here are the previous issues:
Wednesday, January 20, 2021
FEAR the DARK - HeroQuest fanzine issue number 3
And this is the third and final issue of the first series of quests for FEAR the DARK, my new HeroQuest fanzine. As the previous issues, this is free (Pay What You Want on Drivethrurpg... of course if you want to throw me a dollar, your support will be appreciated!).
This issue concludes the series of adventures which started in issue number one and continued in number two, bringing to an end the story of the Mad King and his alliance with chaos warriors and sorcerers. It surely was a tough journey for our heroes!
I hope you enjoyed these quests, and I would love to hear your feedback and comments, and especially your stories if you played these quests at home.
Issue number 4 is in the making... if you follow my blog you've probably already seen the draft I released asking for comments.
Wednesday, December 23, 2020
HeroQuest maps forever
I wanted to try my hand at something, and here is my current draft, just before the holydays... So that perhaps you might give it a try and send me some feedback, if you happen to play HeroQuest in these days of festivities.
What is it? It's a series of instructions and tables to generate a random map in HeroQuest.
It uses only the original board and the original materials (no additional monsters, no special furnitures, just normal dice, etc.). It also provides you with a mission or theme for your dungeon, so that heroes know why they're going in there (except for killing monsters and taking treasures) and who or what they're looking for.
It has some variety: so it can generate a dungeon only of green monsters, or just undead, or a standard mix, it can give life to multiple-levels dungeons, and has guidelines for basically everything, including hidden traps, secret doors, wandering monsters. There are also some simple rules for a few special rooms, to spice up things a little bit.
Of course it would run better as a program on your phone or on a website, but this is if you want to play totally off the grid - just print it up, and play forever!
(Feedback totally welcome! I tested it a few times but without playing, but I wanted to put a draft out for christmas when maybe you all have more time to play and give it a try!)
Tuesday, December 15, 2020
A box for HeroQuest
Well, I didn't stop at mini-painting, but also found a great, large box for HeroQuest which is large enough for all the original materials, plus a lot of new miniatures. The original plan was to build one myself, but after checking the wood boards for sale in the local DIY store, I changed my mind (the wood looked either too thin or too heavy).
So I started checking ebay and amazon etc. and finally found a box that was large enough to fit the HeroQuest board (I would have liked more a smaller but taller box, but to fit the original board inside, I had to go for large and flat... Perhaps in the future I'll build my own board, to fold in 4 or 6 instead of 2...). Anyway: here is the box (closed... not much to see).
As you can see from the link, the key was to look for a wine crate, large enough to hold 6 bottles in a single row. All the other wooden boxes (for jewels or decoupage) were too small for the HeroQuest board. Wine crates, though: large enough. Before you ask - this came empty (no wine inside) but I guess you could also find one which combines 6 nice bottles you'd enjoy, and keep the box for HeroQuest!
And there is plenty of space for the board, the terrible, large (too large) board.
The other two foam trays in the picture contain all the original miniatures (on the left) and many added miniatures (on the right) like alternative heroes.
And with the foam trays inside, here it is! I promised myself this summer that I would have had a painted HeroQuest set in a nice, organized box in time for christmas... and I made it, plus additional miniatures, and with the lockdown, all chrismas gaming is cancelled :-) I guess we'll play next year...
There is still room for improvements: I am thinking of the armory summary on the inside of the lid, plus maybe a rules summary or maybe something that would hold the Quest Book open at the proper page with the map... and of course, fill the last foam tray with another ten miniatures.
And because someone asked, here is the link for the foam trays: https://www.ebay.it/itm/KR-Multicase-New-N4-Trays-GW-Size-Pack-of-4/351211096900
Tuesday, December 1, 2020
Finally finished painting the whole HeroQuest set
At the end of this summer, I started playing HeroQuest again with some family members, and I started painting the 2nd-hand set that I bought on eBay. I started with the monsters, and while also trying my hand at different miniatures (like modern GamesWorshop skeletons, some Reaper Mini heroes, etc.) I slowly built enough skills and confidence to paint also the Gargoyle and the original 4 heroes.
With the Gargoyle I also tried for the first time a little bit of wet-blending on the whip and the sword, and while it's far from perfect, I am happy with what I achieved so far.
Once those were done, I had the full painted set. If you are the proud owner of an unpainted HeroQuest set, I encourage you to pick up brushes and paint and try paiting. Having a full painted set makes a huge difference, and even if you're new to the hobby of mini painting like me, it just takes a little bit of practice to be able to achieve a more than decent result.
(If you're totally new to the hobby like I was, get your hands on some cheap miniatures, maybe on eBay, and do a little practice before you start with the HeroQuest precious, out-of-print, minis... but it really takes just a few test minis to improve... Maybe use Contrast paint, like I did, for skin and clothes, practice a little of dry-brushing and edge-highlighting for details, and you're good to go!)
I didn't stop with the regular HeroQuest miniatures, and I started expanding my set. I did it by searching on eBay for relatively old models, to maintain a consistent feel across the original and added miniatures... I bought some skinks, some goblin and orc archers, and heroes variants, plus added a new chaos warrior.
I am planning to add more in the coming months (I want to kitbash a goblin shaman and some orc variant, plus a few additional fimirs and maybe more undead and chaos warriors, and I need to see which arch-enemies I can come up with, besides the chaos sorcerer). Anyway, last pictures, below, is the full collection so far.
Tuesday, November 10, 2020
How it was to paint HeroQuest
When I played HeroQuest again, after 25 or 30 years or so, what I had on the table was a second hand, very good set. All pieces were there, including candlesticks (I broke one while unpacking) and a perfect gargoyle (my sister tried to understand if the head was removable... it was, not just in the way she removed it...).
Anyway, accidents aside, the set was in perfect conditions, and unpainted. We played and it was like when we were kids. The monsters were green, sometimes white, the heroes red and in retrospective, they should be since they enter the lairs of the monsters and kill them one by one, so I guess it makes sense for the heroes miniatures to be blood red.
The furnitures made my players go wow almost as much as the miniatures. I'm saying it was almost like when we were kids because I was lucky enough to play with my daugther, my girlfriend, and my little sister and her husband - and none of them has ever played HeroQuest nor anything remotely similar. There were no discussions about the mechanics or their "simplicity if compared to ..." actually, in the first one or two quests they complained about "too many rules!" :-)
So the sense of wonder and discovery was all there, and then I started painting!
It's something I failed to do as a teenager (I didn't even try); the few miniature games I had (or friends' games I played at their house) were all bare plastic. Even when my friends moved to Warhammer Fantasy Battles, for a long time they played gray (bare plastic, bare metal). In the end I moved to other games, and in general to other stuff in life.
Sometimes some of my old friends would show me a miniature they've painted (they were really good at it). I tried once to take a brush, painted a Bretonnian horse with a friend, gave up.
Well, not this time (I think it's called midlife crisis!).
And if you're like me, know that with under 100 coins worth of paints and brushes and primer, you can paint HeroQuest too! You just need to go slowly, and be patient. What you can see below, is the result of just a few months of work.
I assure you, it's not going to be perfect, but it's GREAT if compared to bare plastic!
Tuesday, November 3, 2020
FEAR the DARK - HeroQuest fanzine issue number 2
As a follow up on issue number one, here is number two with four new quests. These are all about the undead (as you can guess from the cover).
It also introduces the usage of double doors (two doors placed side by side, that open together... making the "barbarian stands on the door and kills monsters one by one" strategy a little less useful).
I am working on the adventures for issue three, and thinking about some changes starting from issue four... we'll see.
Issue 1 here https://www.drivethrurpg.com/product/329570/FEAR-the-DARK--HeroQuest-fanzine--issue-1 if you missed it.
Tuesday, October 20, 2020
Killing Ulag
So, last Sunday we played a little more... We were all worried for a possible new lockdown and in general for the whole Covid situation, so it was not a "regular" game. We all wore masks and I guess nobody was really focused on the game.
The best part for everyone was probably buying equipment at the start of the game. It was the first time they had enough gold coins to spend; the barbarian got an helm, the elf a shield, the wizard a staff. The dwarf had just 50 coins so had nothing to buy.
During the game the excitement for the new items they bought (giving a little defense boost to the barbarian and the elf, and a diagonal attack for the wizard) was fading quite quickly. I wonder if a slow progression of attack and defense dice will be enough to maintain a certain affection for the characters. The HQ rules are marvelously simple, but this means also that the characters are a little "flat".
Anyway, the game was quite easy; they learned their lesson and kept together without splitting the party, and relatively easily killed the monsters until they reached Ulag and the Chaos warrior in the final room. This is a simple quest, and was made easier by the fact that we're playing the Italian version which is one of those EU versions with monsters with 1 Body point only.
I gave the Chaos warrior and Ulag the American Body points (3 and 3 if I recall correctly) and this made the fight last a little longer, but a Ball of Flame by the wizard was putting an easy end to it.
I am not sure if it was the "right" call: we played with a certain set of rules and then I switched to more Body points for the final boss (which makes sense, yes, but it is still "cheating"). Yes, it was cheating for the purpose of adding a little tension and make the final combat last a little longer, and I didn't really have the chance to kill any of the heroes... but it still leaves me a bit uncomfortable. I tend to try to force myself to follow rules and obey the dice results - even when I don't like the outcome that much. The point is to make the best with what luck is serving on our plate... and the EU version of HQ is putting on my plate (and the one of my players) very simple quests...
What do you think?
Also, I want to think a little more about the equipment cards and possibly some "skills" cards... I don't want to make the game too complex or have players constantly looking at cards for special skills etc. but I also fear that a slow grind of one more attack die or one more defence die will be not enough to really get them attached to the characters.
Last thing: I received the resin remakes of the HQ heroes. They are really, really nice. I am still pondering if to paint or not the original miniatures (given their "value"), but in the meanwhile, I started with the remakes.
What do you think of the barbarian? (picture with and without flash)
Wednesday, September 23, 2020
FEAR the DARK - HeroQuest fanzine
While the rest of the world talks about the new re-print (I'll call it re-print, with a new look, but just a re-print), here is my first little experiment after bringing back the game at the table after 30 years or so...
It's a short series of three adventures, and it is made to be played from zero, with new heroes. So it should fit any new group (new players, or veterans willing to start a new campaign without re-playing the original questbook).
It also introduces monsters little by little, and there is a nasty twist with the undead. I hope you'll like it...
I already have a draft for the next adventures, so the goal is to have a full campaign in a total of 3 issues of this fanzine... well, we'll see how it goes. Have fun!
Monday, September 21, 2020
A second HeroQuest session with the family
A few weeks ago I managed to get my daughter, my partner, my sister and her husband at the table to play HeroQuest - and last week we've met again for a second round. This time we played The Trial; as many others I used The Rescue of Sir Ragnar as the first introductory adventure.
I warned my players that The Trial is a harder adventure, and that they should try to remember the lessons that they've learned the last time. But as always, they wanted to explore and find treasures fast, which of course led to some troubles.
My sister (the elf) and her husband (the barbarian) ventured in the rooms at the bottom of the map, and the barbarian really managed to escalate things quickly. He went ahead opening doors even before getting rid of all the enemies left behind (counting on the elf to take care of orcs and goblins while he dealt with the fimir and chaos warriors). Unfortunately for them, they brought their 6 years old kid with them, and he was tasked with rolling dice for monsters. I don't recall how many times he rolled monsters' attacks that were all-skulls or nearly all-skulls, but definitely more than what statistics should allow him too :-)
(he was playing with the Gargoyle all the evening, waiting for the heroes to go to the central room and suggesting several times to his parents that they should look for the entrance to that room... he was saying to them several times that the big monster was going to kill them all)
While the barbarian and the elf were facing death like from the very start of the game, my daughter (the wizard) and my partner (the dwarf) moved towards the top half of the map, where the undead are. Skeletons, zombies and mummies were just recently painted and I was glad to bring them to the table. The dwarf and the wizard really took the game into hardcore treasure searching; they looked for gold in every room, while often the barbarian just went after more blood, and the elf tried to keep up and not be killed by the enemies left behind. The best part was a goblin which refused to die for like two or three consecutive turns, because of several lucky defense rolls, and was named "the acrobat" for how skillful he was in avoiding all attacks.
The dwarf and the wizard in the end took care of the goblins and the skeletons in the first rooms, but then faced a mummy with the zombies and had to retreat carefully while the barbarian and the elf rushed to help them. Together, they faced the undead in the tomb room. By then, they worked out some strategy, and I decided to add a little bit of extra-terror to the game. They wanted to lure the undead out of the tomb room, but the monsters did not exit and instead tried to lift the lid of coffin.
I didn't say what was inside, but just the threat was enough. They charged into the room, and then defeated the undead, and found the treasure. I should remember that HeroQuest is not just a boardgame and that every little piece on the table, with some narrative or descriptive bits, can change the perception from pure strategy to adventure, mistery, theat, fear.
They were out of healing spells, and they decided to avoid the Gargoyle in the central room. I guess the undead (and the barbarian) were a lesson they've learned (but I tought so too in the first adventure, and also this second time it took a little bit for them to favour caution over rushing).
When it was time for them to return, the wizard used Pass Through Rock to enter a room were they didn't search for treasures before, beating the others to it. We never discussed if they would share treasures equally or keep each what they've found... but I guess we're going for the selfish-mode approach :-) Well, the wizard found a wandering monster instead of a treasure; my daughter survived the encounter but had yet another good reason to push for a retreat instead of a final battle.
The Gargoyle, this time, was undefeated. I might bring it up another time, to remind them of their failure!
Anyway, they all managed to find some treasure in other rooms, and we'll see next time if they have enough gold to buy something.
If you've read my previous play report, you might remember that my sister broke the head of the Gargoyle... well, that one is fixed. This time, instead, the casualties were an orc soaked in beer by accident (well, that just adds flavour to it), and the nasty goblin ("the acrobat") which kept rolling black shields and not dying which was thrown into the dead pile with a flick of rage when he finally succumbed (so much for honoring worthy opponents). This time, though, the miniatures were painted; I still have to assess the possible damage, but I need to teach the four adventurers to be a little bit more careful when they handle these little plastic pieces of history.
We should play again in a few weeks, and I hope to have the heroes painted by then... and we'll see how they deal with Ulag, the Orc Warlord!
Friday, September 18, 2020
More HeroQuest painting done
So here are a few more pictures of my progress painting the HeroQuest miniatures. They're far from prefect and I will probably fix many little details in the future, but for now I'm going to call them done and ready for the table.
I'm the next few weeks I'll work on the remaining monsters and I bought some remastered heroes on ebay... I'm planning to do the heroes last, since I can see my skills slowly improving mini after mini and I'd like the heroes do be decently done.
Wednesday, September 9, 2020
Painting HeroQuest
Not only I found a 2nd hand HeroQuest box in very good shape, but I bought colors, brushes, etc. and I am trying my hand at miniature painting. The goal is to have a fully painted set before the end of the year.
It's been like 25 years since I last touched a brush, and back when I was a teenager I was not very good at painting. I found out that even though my eyes are not the same anymore, I am much more patient now, and that helps a lot. And I use a magnifying glass, too :-)
So with the help of patience and video tutorials (which are really a big help! and those were also not available when I was young) and Contrast Colors, I am working first on the green monsters. It's not easy but if I manage to get in the right mood, miniature painting is very relaxing. And it feels good to have a visible, tangible project.
Here you can see a few pictures of goblins and fimirs. I used mostly Contrast for goblins, while with the fimirs I took more time to prepare them with a black wash. I struggle mostly with metals, but I am improving with those as well. I don't have pictures of orcs yet, but I will post those soon. Then it will be time to start with the undead.
Next week I will host the 2nd game session for my family (partner, daughter, sister and her husband) and once the set is fully painted, I'll start a second group with my friends. I am writing several new quests with also a few house-rules to use with my friends, to get back to the sense of novelty and discovery that HeroQuest gave us back then...














































