Category Archives: Rules

Updates and a summary

This is where we are now: 1. Character progression will not be tracked per level. Instead you will be noticed when you learn new things and abilities. Skill levels will not be visible, instead you should get the feeling or … Continue reading

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Motivation – Cognition or Emotion

Cognition and Emotion denotes two separate innate functions of the human body and psyche, both of which are Motivational faculties. Emotions are the feelings that humans feel in any particular situation which fills the body and mind with a sense … Continue reading

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Constitution Powers

Immune system: Deceases Prerequisites: Having been afflicted with one decease Effect: When ever you get afflicted with a decease and manage to cure yourself from it, you gain immunity to this decease forever after. Description: Your body is not only … Continue reading

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Intelligence based magic Part II.

It was discussed in the last post how you create spells and how you cast spells and also what is needed from you in order to do so. In this post I will explain and discuss how you manage and … Continue reading

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Intelligence based Magic – How it works and creating Spells

Intelligence based Magic Magic is the act of by will forcing what you imagine to become real. Magic is Not to manipulate with your mind what already is real. It is for example not Magic to bend a spoon with … Continue reading

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Memory Powers Continued

Without further introduction, here are more Memory Powers. Intuitive Memory Prerequisites: Emotion 1, Cognition 1, Intuition 3 Effect: Intuition Check is increased with your Emotion and Cognition score and maximum roll on 1d10 for the Intuition Check. Description: When you … Continue reading

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Memory Powers

This post is in reference to the Character Sheet, and Patience and Timing. Introduction When you level up in any attribute, you will learn new abilities. These abilites are here under called Powers. In this post I will only make … Continue reading

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Bow and Arrow Damage and Attack Rating

I have sort of finished how Damage and Attack rating is calculated for a Bow and Arrow. I have not yet translated it to text so instead I have at this point published a HTML version and an excel file … Continue reading

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Energies and damage after impact

To calculate the energies that the two objects, Sword and Target, have after the impact we first need to know the properties of the the objects involved in the collision. In the data below I have assumed that the target … Continue reading

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A Moral System

The backbone of role playing – the moral system. Most moral system, be it fictional or real, are usually built on the premise that there Is good and evil . The premise is not necessarily wrong it is just that … Continue reading

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