Me and jens has started a new sessoin with his colorful character Torulf Weakleg. The adventure takes place in Houndsend and at the moment is dealing with some mysterious man just outside the city.
Please feel free to follow the story here
Me and jens has started a new sessoin with his colorful character Torulf Weakleg. The adventure takes place in Houndsend and at the moment is dealing with some mysterious man just outside the city.
Please feel free to follow the story here
lately I have had thoughts and discussions around roleplaying in a roleplaying game and I have had the chance to test some of these thoughts in a recent game of Sventh. I have also had some discussions about rules and what role the player should have towards the rules, this as well I have tested in a recent gaming sesseion.
The discussions were about how much any rules actually add to the game experience for the player. Is it fine for the player to look up the character sheet each time he wants to act? Is it fine to just stick to the rules as a player? For some it probably is but I think for most it will probably be more fun to do whatever feels right to do or whatever comes to mind. For example in a combat sistuation, should the player only use special attacks and the like that are listed on his character sheet or should the player be able to do whatever he see fits without it being included in the character sheet or in the rules? If he should, then should he cunsult the game master or any rules if he does not understand fully what a special attack does or how it works?
I think the above questions has been answered for me in the last days and after the last game, and the conclusions are the following:
1. A player should never ask the game master about the rules.
2. The player should never ask the game master if he can or cannot do certain things.
3. The player should avoid deciding actions via looking at the character sheet, the character sheet should only be consulted. An example of that is: The player walks on a straight dungeon hallway but in the end of that hallway there is a big hole in the floor that is deep enough to not go into to. The hole stretches for about two meters where the floor starts again. Here the player should not look at the character sheet to see if his character can jump or has a special ability that makes him able to jump, because of course he can jump. The player should instead face the situation and then creatively deal with it. How can he get over the hole? Is there anything in the vicinity, a wooden plank, a bench? If not, then maybe decide to jump over. So the player states the action of jumping over the hole. The game master then decides what abilities that the player should include in the role and he comes to the conclusion that the player will probably use his Strength and Agility to jump and then he asks the player if he wants to run and then jump or just jump. The player says he will run and jump if he wants to be safe or he decides to jump from a static position if he wants to show off how well he can jump. When the reasoning has come to a decision the game master notifies the player that he needs to roll 1d10 and then add his Strength, Agility and his Movement Speed to the result.
4. Anything is possible to do as a player, it is up to the game master to decide how the rules should be utilized in any action.
5. The game master is the one who should know the rules.
Discussing all these thoughts about playing a role playing game eventually leads to the actual Role Playing. The line between just playing the game and role playing the game is very blurry. One could argue that the character classes and special abilities of the character that the player is playing must be honored because that is what the character you are playing knows, the character does not know what you as a player knows. Just as this is a valid argument you can stretch it and say that just as I am able to reason about what I can do, so can the character I am playing do as well. A mage might not be very good at doing round house kicks while jumping from a table but none the less he can at least try. And as it is the Game Master who should decides what dice needs to be rolled and what abilities that counts as modifiers he should see that physical abilities as Agility and Strength should be included but also the characters experience of doing flying kicks in the air, and/or the characters expierience of close combat fighting in general. A mage is typically not well versed in any of these things so the risk is big that he will fail with the flying round house kick and maybe even fall prone to the ground while doing so. Nonetheless, if a mage attempts to do this I am sure it will be amemorable moment and lots of fun and that is the most important.
If you have read this far then you will learn what has changed in the rules of the game Seventh.
Rules:
1. Every character starts with the most fundamental things that builds up any character. These fundamental things are divided into Physical Abilities, Mental Abilities, Senses and Adventuring Skills.
Physical Abilities:
Strength
Agility
Endurance
Beauty
Mental Abilities:
Intuition
Intelligence (Reason)
Will
Wisdom
Senses:
Vision
Hearing
Taste
Smell
Physical Feeling
Remote Feeling (Clairvoyance)
Adventuring Skills:
Exploration
Combat
Concentration
Divination
Creation
2. When you create a new character all your fundamental statistics starts at a value of 0(zero). Zero reprecents the average abilities values the human race (or whatever fantasy race you like) has. If you want to customize you character you need to lower one Ability in order to increase another Ability. So for example if you want to have a very intelligent character you need to lower one or many of the other abilities.
This not only puts your character in the shoes of a non-hero but also makes it possible for you to create a character has Character. I mean, if you lower many abilities in order to increase one or two very high, you have automatically created a character that is very specialized and depending on how you interpret what it means to, for example, be really weak (low Strength) but be very determined and driven (high Will) you will have some interesting fights.
3. Character classes, or Adventuring Professions as I almost rather call it, will remain, and will be updated, but your character does not start with knowing a Profession. Instead the character needs to learn a specific profession via adventuring. A mage could probably learn the mage profession from studies and at mage universities and whatever comes to mind. There are million ways in getting to know a prefession.
4. A guideline to if you want to role play the character you are playing is to interpret your Ability Scores to start with. These values tells you a lot if you get to know what each Ability stands for. Later on you can also interpret the Classes your character have in order to see what your character would do. The world view your character has can be any world view, but good role playing most probably keeps this world view consistent for the character.
That is all for now. Thanks for reading
Andreas
I am going to start a community project out of a game I want to make. I have already started and come a long way so far but I need help and inspiration from others to go further. The game is for the moment called Seventh and is a pen and paper roll playing game but where it ends up is not determined and does not really matter. So far I have played different versions of the game with my little twin brothers and with friends. But I believe that the current version of the game goes in the direction I want to go.
So what do I intend to get you involved? Well, I am basically a none working person when I work on my own and that is not out of lasiness but out of a more fundamental cause. So far this game has only been developed while playing it. I have never worked on it while not playing. And this is the fundamental cause of it all. Play or Playing is the key to productivity for me and that might be ironic as I want to make games but I assure everyone that it is fully possible to develop the game while playing it. So I would most of all that more than me are playing this game. Play with your friend or friends and if you think that you have a good idea for a change or a new feature then add it! I want to be the executive producer of the game but as long you can motivate what you change I consider the change to be in effect.
So what are the basics of the game? The basics are the same as any other RPG. Roll playing games are mainly about to see through the eyes of the character you play so that the decisions are not necessarrily from your personal point of view but from the character you play. You do not brake any rules of course if the decisions are plainly from your point of view but sometimes it gets unexpectedly fun and the story can take unexpected turns when you really play through the eyes of the character you play. What more, elements like fighting, magic, thieving and conversation are in the game as well as the famous Dice. Anyone who is familiar with D&D will think it is very similar. That is because it is very similar and I personally think that D&D are the best rules for roll playing games known to me. The reason I do not want to start playing D&D is because I want to create a game and there are some many things I want to do different. To play and create are the most important and maybe the only things that I see as important with this. Mainly because it is so extremely fun and it is in no way forcing. And I encourage both social and antisocial behaviour because the absolutely most important thing with this project for me is that it is fun for me and likewise should the most important thing for you be that is fun for you. If you think that being social is fun for you then so be it.
Further more, I would like to tell you now that the game is very free. The most extensive session I have played was with my friend Anders and we played one adventure for about a month during working hours. A link to this story and adventyre will come in the end of this post. I first of all made up a title of the story which in this case was: The Ghoul. I then placed the player, Anders, in a village or more precisely he woke up in a village with an unknown name. At this point neither he nor me new about the world where the story took place. It was then up to Anders to tell me what he wanted to do and so things was created. He landed in the market district in the village and just like that a market district and a sausage vendor was invented. Because I was the Game Master I would have to try to talk as the sausage vendor should talk. In this case the sausage vendor described to Anders what the Quest was about: A Ghoul had kidnapped two young girls and ran into a cave in the hills near the village. The Ghoul had run past the Rounded Tavern and so a Tavern was invented and as soon Anders walked in to that tavern new paople was invented and new conversations took place. And so it continued through the entire adventure. Anders was basically free to say and do whatever he wanted and by giving him that freedom I also got tons of new ideas for developing the game and did so while playing.
Ok, that will be it for now. I will now take the courage to send out an email about this blog to my gaming friends and give you the links to the game.
Link to the actual adventure: http://docs.google.com/View?id=dgcmcwht_85gb8srfgz
Bestiary: http://docs.google.com/View?id=dgcmcwht_89hf7bv9ct
Rules, Classes, Skills etc: http://docs.google.com/View?id=dgcmcwht_39hbwkn6
Spell Book: http://docs.google.com/View?id=dgcmcwht_8828wjscgd
Best regards,
Andreas