Seventh

November 19, 2009

Roleplaying or not?

Filed under: Concepts — anteolsson @ 21:16
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lately I have had thoughts and discussions around roleplaying in a roleplaying game and I have had the chance to test some of these thoughts in a recent game of Sventh. I have also had some discussions about rules and what role the player should have towards the rules, this as well I have tested in a recent gaming sesseion.

The discussions were about how much any rules actually add to the game experience for the player. Is it fine for the player to look up the character sheet each time he wants to act? Is it fine to just stick to the rules as a player? For some it probably is but I think for most it will probably be more fun to do whatever feels right to do or whatever comes to mind. For example in a combat sistuation, should the player only use special attacks and the like that are listed on his character sheet or should the player be able to do whatever he see fits without it being included in the character sheet or in the rules? If he should, then should he cunsult the game master or any rules if he does not understand fully what a special attack does or how it works?

I think the above questions has been answered for me in the last days and after the last game, and the conclusions are the following:

1. A player should never ask the game master about the rules.
2. The player should never ask the game master if he can or cannot do certain things.
3. The player should avoid deciding actions via looking at the character sheet, the character sheet should only be consulted. An example of that is: The player walks on a straight dungeon hallway but in the end of that hallway there is a big hole in the floor that is deep enough to not go into to. The hole stretches for about two meters where the floor starts again. Here the player should not look at the character sheet to see if his character can jump or has a special ability that makes him able to jump, because of course he can jump. The player should instead face the situation and then creatively deal with it. How can he get over the hole? Is there anything in the vicinity, a wooden plank, a bench? If not, then maybe decide to jump over. So the player states the action of jumping over the hole. The game master then decides what abilities that the player should include in the role and he comes to the conclusion that the player will probably use his Strength and Agility to jump and then he asks the player if he wants to run and then jump or just jump.  The player says he will run and jump if he wants to be safe or he decides to jump from a static position if he wants to show off how well he can jump. When the reasoning has come to a decision the game master notifies the player that he needs to roll 1d10 and then add his Strength, Agility and his Movement Speed to the result.
4. Anything is possible to do as a player, it is up to the game master to decide how the rules should be utilized in any action.
5. The game master is the one who should know the rules.

Discussing all these thoughts about playing a role playing game eventually leads to the actual Role Playing. The line between just playing the game and role playing the game is very blurry. One could argue that the character classes and special abilities of the character that the player is playing must be honored because that is what the character you are playing knows, the character does not know what you as a player knows. Just as this is a valid argument you can stretch it and say that just as I am able to reason about what I can do, so can the character I am playing do as well. A mage might not be very good at doing round house kicks while jumping from a table but none the less he can at least try. And as it is the Game Master who should decides what dice needs to be rolled and what abilities that counts as modifiers he should see that physical abilities as Agility and Strength should be included but also the characters experience of doing flying kicks in the air, and/or the characters expierience of close combat fighting in general. A mage is typically not well versed in any of these things so the risk is big that he will fail with the flying round house kick and maybe even fall prone to the ground while doing so. Nonetheless, if a mage attempts to do this I am sure it will be amemorable moment and lots of fun and that is the most important.

If you have read this far then you will learn what has changed in the rules of the game Seventh.

Rules:
1. Every character starts with the most fundamental things that builds up any character. These fundamental things are divided into Physical Abilities, Mental Abilities, Senses and Adventuring Skills.

Physical Abilities:
Strength
Agility
Endurance
Beauty

Mental Abilities:
Intuition
Intelligence (Reason)
Will
Wisdom

Senses:
Vision
Hearing
Taste
Smell
Physical Feeling
Remote Feeling (Clairvoyance)

Adventuring Skills:
Exploration
Combat
Concentration
Divination
Creation

2. When you create a new character all your fundamental statistics starts at a value of 0(zero). Zero reprecents the average abilities values the human race (or whatever fantasy race you like) has. If you want to customize you character you need to lower one Ability in order to increase another Ability. So for example if you want to have a very intelligent character you need to lower one or many of the other abilities.
This not only puts your character in the shoes of a non-hero but also makes it possible for you to create a character has Character. I mean, if you lower many abilities in order to increase one or two very high, you have automatically created a character that is very specialized and depending on how you interpret what it means to, for example, be really weak (low Strength) but be very determined and driven (high Will) you will have some interesting fights.

3. Character classes, or Adventuring Professions as I almost rather call it, will remain, and will be updated, but your character does not start with knowing a Profession. Instead the character needs to learn a specific profession via adventuring. A mage could probably learn the mage profession from studies and at mage universities and whatever comes to mind. There are million ways in getting to know a prefession.

4. A guideline to if you want to role play the character you are playing is to interpret your Ability Scores to start with. These values tells you a lot if you get to know what each Ability stands for. Later on you can also interpret the Classes your character have in order to see what your character would do. The world view your character has can be any world view, but good role playing most probably keeps this world view consistent for the character.

 

That is all for now. Thanks for reading

Andreas

November 4, 2009

What is Seventh

Filed under: Concepts — anteolsson @ 19:53
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For anyone new who reads this and might be interested in games, I thought it might be good to sketch and outline of what Seventh, this game project, is about. So I will try to do my best here:

What type of game is Seventh?
Seventh is a Role Playing Game, often abreviated RPG. It is a role playing game in all senses because you are meant to play the character as that character see the world and not how you in real life see the world. You can see it as you are interpreting the characther you are playing.
The game is set in an imaginary world which sole purpose is to expand and embody the imaginations we all have. It is a fantasy world with magic, swords and bows.

Why can’t I just be myself when playing?
There is nothing that says that you cannot be yourself but you are missing out on some very important things. First, the whole idea of taking the role of someone else, be it a hero, villain, commoner or gay wizard, is aiming at identity freedom. In real life we have an identity that is imposed on us either or both by ourselves or our environment. This can sometimes limit the way we act, think, speak and so on and it can trap you in certain patterns. Role Playing enables you to step outside yourself to act, think, speak however you want and noone will ever tell you that it is wrong or bad. This is a freedom and it can be a lot of fun.

How do I play a game?
All you need is one person who leads the game and at least one person who plays the game. The one who is leading the game is the narrator and the referee of the game. That person makes up stories, events and situations where the playing person tries to react to that. As a game leader you do not have to make up a whole novel to make it playable. It is enough to start with a premise such as: “The sun is on its way down and you are standing in the middle of a forest in which you have never been before. There is a tiny furry animal on the ground in front of you that seems to stare at you with its seemingly worried eyes. What do you do?” After that you make it up as you go along.
The person who takes the playing role needs to make up a character and you can do that by following the Character Creation Guide that is posted somewhere on this blog.
When you have decided who wants to be the game leader and who wants to play you just need a way to communicate everything. I have found that Google docs are the best if you are just two people playing. The game leader writes something and then informs the other that he is done. Then the playing person checks the document and writes what his or hers character want to do and then you continue in that manner until you can’t get any longer.
The good thing with Google docs is that you can share the document so everyone can write in it in real time. There are of course other ways you can play the game in.

What is the difference between Seventh and Dungeons and Dragons?
The main difference is that Dungeon and Dragons is set, almost set in stone, so the world, characters and the fundamental philosophy of the game is hard to change. Seventh is an imaginary world started from scratch which enables anything to happen and take shape. I wish to bring a new view to the fantasy world where Philosophy is the strongest influence. You should be able to dig deep into what it is that makes up a person and his or hers view on life and I think that Philosophy and Science is the best tools for digging deep into things.

But there are many aspects of Dungeons and Dragons that are very Philosofical?
Yes, but that philosophy is mainly already set. Seventh is a fresh start where new perspectives can thrive.

But, what is this really about? I mean it is just another game?
True, this is just another game and the most fundamental reason for playing it is that you get something out of it, be it fun, enlightning, learning, meeting new people or whatever it is that drives you.

Do I need to know any game rules?
Yes you do. The most important rules are how you build a character. Once you know that you are free to interpret it however you want. However, it is in my interest to make Classes or Professions that your character can follow. This can both make it easier and more fun fore you and you can compare it with how other people see a class or profession.
There are also other rules like, How do I fight? How do I intereact with other people in the world (non playing characters)? There are some general guidelines on how this should be dealt with but as long as everyone who is involved are playing by the same rules there is nothing to worry about. But yes, I will update these rules as well in the future.

Any other questions?

October 17, 2009

Diego the tiny adventurer

Filed under: Stories — anteolsson @ 19:25
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On my desk, which where my computer monitor resides, lives a imaginary adventurer. It is his home even though he does not know how he came to be there in the first place. His name is Diego and he is mainly a Rouge but has some other skills as well. Every day he has to face to harsh reality of the Over Lord Andreas’s (me)  imagination.

The following is Diegos first Adventure which takes place on the very desk I sit at now:

Diego is terrified after last night when he was attacked from behind by the Empty Beer Bottle. He did not know, up until last night, that beer bottles come to life when they have stood in the same place for a long time. It nearly killed him and he had to take an extended rest after the battle had settled. The clock had just strucken 10.00 PM and he was ready to fold himslef up in a sheet taken from the nearby toilet paper roll when he heard someone muttering in an unknown language. As he turned around he saw this giant green beer bottle attacking him. He did what he had to do: Make a Reflex Save against Old Beer Bottle. Diego has some class levels in Rouge so his Reflex saving throws are quite high. He Rolled a 17 and the DC was only 12. Diego was also happy that he got the Improved Evasion feat because now he could avoided all the damage instead of taking half damage.

So, he rolled away from the any harm and as soon as he was on his both legs he pulled out his two Katana’s, both magically enchanted which he once found under an external hard drive. It was now Diegos turn and he made a move towards the Beer Bottle and then swung his main hand Katana which unfortunately missed. He then swung his off-hand Katana which hit and dealt 10 physical damage. This nearly broke the bottle but due to the Toughness feat the Beer bottle lived. The Beer Bottle fealt that it was time to use his special attack which can only be used one time per day. Shoot Bottle Cap, as it is called, triggered the bottle cap to shoot forth at an enormous speed and it forced Diego to make a new Reflex save. Diego successfully saved against the Bottle Cap as well and when it was his turn to act he rolled his attack roll and added his Dexterity modifier instead of his Strength modifier to the roll. This time his main-hand Katana made a critical hit which resultet in 16 physical damage. The Giant Beer Bottle shattered in thousand pieces filling the table with glass dust. Diego fealt curageous, of course, but that feeling changed when he thought of how the Over Lord Andreas would react when he saw that all this glass pieces were all over his desk.

Happy but nervous, Diego rolled himself up in a sheet of toilet paper and fell asleep only to wake up the next day and face new adventures.

July 20, 2009

Join me!

Filed under: Uncategorized — anteolsson @ 16:11
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I am going to start a community project out of a game I want to make. I have already started and come a long way so far but I need help and inspiration from others to go further. The game is for the moment called Seventh and is a pen and paper roll playing game but where it ends up is not determined and does not really matter. So far I have played different versions of the game with my little twin brothers and with friends. But I believe that the current version of the game goes in the direction I want to go.

So what do I intend to get you involved? Well, I am basically a none working person when I work on my own and that is not out of lasiness but out of a more fundamental cause. So far this game has only been developed while playing it. I have never worked on it while not playing. And this is the fundamental cause of it all. Play or Playing is the key to productivity for me and that might be ironic as I want to make games but I assure everyone that it is fully possible to develop the game while playing it. So I would most of all that more than me are playing this game. Play with your friend or friends and if you think that you have a good idea for a change or a new feature then add it! I want to be the executive producer of the game but as long you can motivate what you change I consider the change to be in effect.

So what are the basics of the game? The basics are the same as any other RPG. Roll playing games are mainly about to see through the eyes of the character you play so that the decisions are not necessarrily from your personal point of view but from the character you play. You do not brake any rules of course if the decisions are plainly from your point of view but sometimes it gets unexpectedly fun and the story can take unexpected turns when you really play through the eyes of the character you play. What more, elements like fighting, magic, thieving and conversation are in the game as well as the famous Dice. Anyone who is familiar with D&D will think it is very similar. That is because it is very similar and I personally think that D&D are the best rules for roll playing games known to me. The reason I do not want to start playing D&D is because I want to create a game and there are some many things I want to do different. To play and create are the most important and maybe the only things that I see as important with this. Mainly because it is so extremely fun and it is in no way forcing. And I encourage both social and antisocial behaviour because the absolutely most important thing with this project for me is that it is fun for me and likewise should the most important thing for you be that is fun for you. If you think that being social is fun for you then so be it.

Further more, I would like to tell you now that the game is very free. The most extensive session I have played was with my friend Anders and we played one adventure for about a month during working hours. A link to this story and adventyre will come in the end of this post. I first of all made up a title of the story which in this case was: The Ghoul. I then placed the player, Anders, in a village or more precisely he woke up in a village with an unknown name. At this point neither he nor me new about the world where the story took place. It was then up to Anders to tell me what he wanted to do and so things was created. He landed in the market district in the village and just like that a market district and a sausage vendor was invented. Because I was the Game Master I would have to try to talk as the sausage vendor should talk. In this case the sausage vendor described to Anders what the Quest was about: A Ghoul had kidnapped two young girls and ran into a cave in the hills near the village. The Ghoul had run past the Rounded Tavern and so a Tavern was invented and as soon Anders walked in to that tavern new paople was invented and new conversations took place. And so it continued through the entire adventure. Anders was basically free to say and do whatever he wanted and by giving him that freedom I also got tons of new ideas for developing the game and did so while playing.

Ok, that will be it for now. I will now take the courage to send out an email about this blog to my gaming friends and give you the links to the game.

Link to the actual adventure: http://docs.google.com/View?id=dgcmcwht_85gb8srfgz
Bestiary: http://docs.google.com/View?id=dgcmcwht_89hf7bv9ct
Rules, Classes, Skills etc: http://docs.google.com/View?id=dgcmcwht_39hbwkn6
Spell Book: http://docs.google.com/View?id=dgcmcwht_8828wjscgd

 

Best regards,
Andreas

July 7, 2009

First things first

Filed under: Uncategorized — anteolsson @ 19:32
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In short: I am unemployed.

What the above statement might mean or consequise (I just made up that word I think but let’m ( = let me) check it out…nope, there is no such word as consequise!) i will let the reader decide.

First thought so far is: if we would not be intrested in design, google docs would be eminent to use for blogging. Just log in to docs.google.com and write what you want without having anything else disturbing your vision while writing. When you are done you just publish it.

But now we are interested in design, or at least we think we are, so we will have to do with something less functional, ie typing in a box smaller then necessary.

Second thing could be: I have not used wordpress.com before so I hope that this window that you write in…oh now I see, it is a QuickPress window. So, this should mean that there should be a link somewhere to a more functional window!.? I will have to investigate that once I am done with this.

Third: I was thinking before I started to write this new blog. Sometimes that is a good thing.

Fourth: The easiest way to write is the most difficult stage to attain. I am talking about writing what you think. It is difficult to attain the stage of just writing what you think because you are both criticising and sensoring yourself constantly. That is not really why it is difficult, i more or less listed what happened when you write. No, the difficult thing is to overcome the criticising and the sensoring. But! Whenever you have come past the critical point bewtween criticising and sensoring yourself, you no longer do it and it becomes frictionless to write what you think.
The reason for why this phenomena exist is probably because we always have an audience, or more correct: a thought audience. In reality the audience can be close to zero but the self indulged criticising and sensoring is still there.

Fifth: I also thought if there has to be a theme in a blog? Of course there does not has to be a theme!

Sixth: I am unemployed so I might write what I do and think. If I was you I would read this blog all the time. If you think of it it makes a lot of sense. I am quite unique, or at least belonging to a minority. Most people work and have predestined paths/tasks to follow during their days but I don’t. I need to find my own paths/tasks. Because if you for one second thought that I fill my days with applying for jobs I beg you to think again. No, I am not getting any money from any government and I certainly am not rich. How I make money? That is a secret.

I wish I just for once could travel to Balmora.

d6+4 = 10 (result sponsored by http://www.pushingcows.se/dice)

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