Papers by Doros Polydorou
In this paper we present the first version of AugDesk, an affordable augmented reality prototype ... more In this paper we present the first version of AugDesk, an affordable augmented reality prototype desk for sorting documents based on their relevance to an information need. The set-up is based on the findings from previous work in conjunction with a user-centred iterative design process to improve both the software and hardware configuration. In this initial version of the prototype the documents automatically appear on a table from an overhead projector and the user can control the movement and selection of these documents by using gestures, identified from a Microsoft Kinect Sensor. The first part of our work included recording users' actions to identify the most popular interactions with virtual documents on a table and integrating these into AugDesk.
To improve the learning factor of serious games, we introduce an affection layer which improves t... more To improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.
Lecture Notes in Computer Science, 2013
In this paper we present the first version of AugDesk, an affordable augmented reality prototype ... more In this paper we present the first version of AugDesk, an affordable augmented reality prototype desk for sorting documents based on their relevance to an information need. The set-up is based on the findings from previous work in conjunction with a user-centred iterative design process to improve both the software and hardware configuration. In this initial version of the prototype the documents automatically appear on a table from an overhead projector and the user can control the movement and selection of these documents by using gestures, identified from a Microsoft Kinect Sensor. The first part of our work included recording users' actions to identify the most popular interactions with virtual documents on a table and integrating these into AugDesk.
Intelligent Information and …, Jan 1, 2012
Communication Design Quarterly Review, 2013
Abstract In this paper we analyze the works of the Keio-NUS CUTE Center at the National Universit... more Abstract In this paper we analyze the works of the Keio-NUS CUTE Center at the National University of Singapore in order to uncover the dispositions of" analogness" and" digitalness" in regards to the relationship between users and interfaces. By comparing concepts of embodiment from a philosophical perspective, paired with the computer science treatment of analog and digital data, we derive a contingent definition for analog-like and digital-like interaction. With case studies as reference, we outline a continuum to describe ...
In this paper, we have investigated the concept of "Cultural Robotics" with regard to the evoluti... more In this paper, we have investigated the concept of "Cultural Robotics" with regard to the evolution of social into cultural robots in the 21st Century. By defining the concept of culture, the potential development of a culture between humans and robots is explored. Based on the cultural values of the robotics developers, and the learning ability of current robots, cultural attributes in this regard are in the process of being formed, which would define the new concept of cultural robotics. According to the importance of the embodiment of robots in the sense of presence, the influence of robots in communication culture is anticipated. The sustainability of robotics culture based on diversity for cultural communities for various acceptance modalities is explored in order to anticipate the creation of different attributes of culture between robots and humans in the future.
To improve the learning factor of serious games, we introduce an affection layer which improves t... more To improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.
Abstract In this paper we analyze the works of the Keio-NUS CUTE Center at the National Universit... more Abstract In this paper we analyze the works of the Keio-NUS CUTE Center at the National University of Singapore in order to uncover the dispositions of" analogness" and" digitalness" in regards to the relationship between users and interfaces. By comparing concepts of embodiment from a philosophical perspective, paired with the computer science treatment of analog and digital data, we derive a contingent definition for analog-like and digital-like interaction. With case studies as reference, we outline a continuum to describe ...
Conference Papers by Doros Polydorou
International Conference on Culture and Computing, 2013
In this study we have explored the concept of “Cultural Robotics” for the evolution of social to ... more In this study we have explored the concept of “Cultural Robotics” for the evolution of social to cultural Robots for contemporary society. By defining the concept of culture in computing, the potential creation of a culture between humans and robots is explored. Based on the cultural values of the robots creators and learning ability of the robots, cultural attributes in this regard are in the process of being formed which would define the new concept of cultural robotics. Considering the embodiment of the robots, influence of robots in communication culture is expected. Our investigation anticipates creation of different attributes of the culture between robots and humans in the near future.
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Papers by Doros Polydorou
Conference Papers by Doros Polydorou