University of Maryland’s Iribe is a new, state-of-the-art building for the Computer Science department. As such, the building has been imbued with countless sensors and systems that are accessible to its maintenance workers. While workers can access information about the status of these sensors and system, quick mobile access on-the-go is not currently achievable except through standard interfaces. However, mapping from a 2D surface, such as a desktop, to a classroom’s environment can be difficult to visualize. As such, we propose an augmented reality application which provides a maintenance overlay of the building. This allows workers to simply look at building systems in person and discover their statuses that overlay their physical counterparts.
Front of Iribe Building
Project Information
Challenges
Mapping a preexisting 3D, CAD-like model of the building into a game engine
Tracking of a user’s physical location within a multi-storied building
Tying game engine user interface into a preexisting database and API
Displaying meaningful, interactive graphs and inputs to building systems through a game engine
Keeping the interface clean and organized when dealing with countless systems
Alternative Ideas
Link up with the Iribe room schedule AR team to better inform maintenance workers about classes
While we plan on using Unity game engine, we may evaluate Unreal game engine since only dynamic data is that of sensor readings
We plan on working with iPhone and iPad devices, but a Microsoft Hololens or other AR glasses device would be interesting to evaluate
PROJECT GOALS
The main goal of this project is to determine the feasibility of an augmented reality application for building maintenance.