{"@attributes":{"version":"2.0"},"channel":{"title":"scribbles and lies","link":"https:\/\/crisper.livejournal.com\/","description":"scribbles and lies - LiveJournal.com","lastBuildDate":"Mon, 16 Jun 2014 02:45:17 GMT","generator":"LiveJournal \/ LiveJournal.com","image":{"url":"https:\/\/l-userpic.livejournal.com\/9641581\/1725455","title":"scribbles and lies","link":"https:\/\/crisper.livejournal.com\/","width":"64","height":"64"},"item":[{"guid":"https:\/\/crisper.livejournal.com\/332795.html","pubDate":"Mon, 16 Jun 2014 02:45:17 GMT","title":"100 Words: How Can You Still Be Living?","author":"crisper","link":"https:\/\/crisper.livejournal.com\/332795.html","description":"<p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">The assassin drops to the floor and strikes swiftly. Any weapon would be detected coming into the hospital, so he pulls the pillow out from under the target&rsquo;s head and slams it onto his face as he awakens. The old man flails, but after a minute&hellip; uh&hellip;<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica; min-height: 13px;\"><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">&hellip;he keeps flailing.<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica; min-height: 13px;\"><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">And flailing&hellip;?<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica; min-height: 13px;\"><\/p><div><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size: 1.4em;\"><span style=\"letter-spacing: 0px;\">(Alarms.)<\/span><\/span><br \/><br \/><\/p><\/div><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">Die! Why won&rsquo;t you&hellip;<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica; min-height: 13px;\"><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">The door opens. Guards pour in with tasers and the assassin jerks once, twice, falls. How did the target hold his breath so long?<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica; min-height: 13px;\"><\/p><p style=\"margin: 0px; font-size: 11px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0.0px\">The old man leans into view, chuckling: &ldquo;Porous foam core. Breathe right through it. Hey, asshole: Do your research.&rdquo;<br \/><br \/>------<br \/>For consideration: &quot;You must honor and respect the older fellow \/ Even as you suffocate him with a pillow \/ Though you&#39;re strong \/ He. Was. Wise.&quot;<\/span><\/span><\/p>","comments":"https:\/\/crisper.livejournal.com\/332795.html?view=comments#comments","category":["100words","assassination"]},{"guid":"https:\/\/crisper.livejournal.com\/332530.html","pubDate":"Tue, 13 May 2014 14:35:31 GMT","title":"HR Giger Memorial Haiku","author":"crisper","link":"https:\/\/crisper.livejournal.com\/332530.html","description":"Macabre Swiss artist<br \/>Bursts from Earth&#39;s chest and gets loose<br \/>in Heaven&#39;s airshafts.<br \/><br \/>------<br \/>For consideration: now frolicking with dancing syringes among the penis landscape","comments":"https:\/\/crisper.livejournal.com\/332530.html?view=comments#comments","category":"haiku"},{"guid":"https:\/\/crisper.livejournal.com\/332237.html","pubDate":"Sun, 23 Mar 2014 02:00:26 GMT","title":"100 Words: \"We all got a space 2 fill\"","author":"crisper","link":"https:\/\/crisper.livejournal.com\/332237.html","description":"&ldquo;Sorry, babe. She&rsquo;s more what I need. Long-term, I mean.&rdquo;<br \/> <br \/>He knows he sounds like a dick, dumping me for her, but he doesn&rsquo;t care enough to be nice about it.<br \/> <br \/>&ldquo;It&rsquo;s not like I was ever going to introduce you to my family, right?&rdquo;<br \/> <br \/>What he doesn&rsquo;t know is, I set them up together. She stays married just long enough to strip the estate off him in the divorce. I get ten percent afterwards, and don&rsquo;t have to put up with fucking him in the meantime.<br \/> <br \/>And I have seven other new-money douchebags just like him in the pipeline.<br \/><br \/>------<br \/>For consideration: &quot;Did he put your million dollar check \/ In someone else&#39;s box?&quot;","comments":"https:\/\/crisper.livejournal.com\/332237.html?view=comments#comments","category":"100words"},{"guid":"https:\/\/crisper.livejournal.com\/331876.html","pubDate":"Thu, 16 Jan 2014 18:37:04 GMT","title":"Fiasco: \u201cHerr Streichland\u2019s Very Long, Very Bad Morning with the DaVincis\u201d","author":"crisper","link":"https:\/\/crisper.livejournal.com\/331876.html","description":"<p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">This was a three-player game on the evening of Thursday, January 9th 2014 using the &quot;Clockblockers&quot; playset by <a href=\"http:\/\/mazecontroller.blogspot.com\" target=\"_blank\" target=\"_blank\" rel=\"nofollow\">Rob Wieland<\/a>.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><br \/><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; text-align: center;\"><span style=\"font-size:1.4em;\"><u>SETUP<\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><br \/><span style=\"font-size:1.4em;\">During setup, some initial randomness is used to generate the elements that will be used in the game. We needed three Relationships and one each of a Location, an Object, and a Need. We ended up with:<br \/><br \/><i>Relationship: Noble ancestor &amp; scummy descendant<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>- Needs: To get rich replacing historical person<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>Relationship: Work, Old maintenance hand and new recruit<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>- Object: Excalibur<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>Relationship: The one person who remembers you from the original timeline<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>- Location: The end of the world<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Our three characters became:<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><b>Klaus Streichland<\/b>, 8th generation Swiss watchmaker, who works at the Time Travel Museum in their Artifacts department. He bears a KronoTraveler 2000 that was built by his &ldquo;father&rsquo;s son&rsquo;s father&rdquo;. It has a floating tourbillon and a perpetual calendar. Klaus&rsquo; uniform looks like a 19th Century train conductor; his KT2K resembles a vest pocketwatch on a chain. One of his jobs is to travel back to &ldquo;borrow&rdquo; key historical artifacts, bring them to the Museum where they are displayed for some set window of space-time so that TTers can come see it, then return it to its native place-time microseconds after it was taken. If you ask Klaus when he started his time-travel career, he says &ldquo;early this morning&rdquo;.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><b>Leonardo DaVinci<\/b>, literally <i>the<\/i> Renaissance Man. As a young man, he accidentally ended up having a time travel experience involving Klaus (early in Klaus&rsquo; &ldquo;morning&rdquo;) and learned way more about time travel than he was supposed to. This has haunted him for twenty-five years, driving all his art and math and science experimentation as he tries to recreate what he once witnessed. Then, years later, now a man of 50 instead of 25, Klaus reappears to him and extends him an invitation: Partner with him as a new recruit of the Time Museum, under a non-disclosure and confidentiality agreement with appropriate damage and liability waivers etc. etc. Leonardo ignores all the bureaucratic details; all he cares is that he will have another chance to figure out how time travel works. He says YES.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><b>Joey &ldquo;Da Schlong&rdquo; DaVinci<\/b>, twenty-year-old Italian-American denizen of New Jersey and direct but distant descendant of Leonardi. He wears leather wristbands - one with the Lamborghini bull, the other the Ferrari stallion; he calls his biceps &ldquo;The Barnyard&rdquo;. Wears a t-shirt with a picture of himself lifting up his t-shirt to show off his abs. He routinely lifts up this t-shirt to show that his abs are even better now than in the picture. He works at the boardwalk t-shirt shop that made the shirt. But, more importantly, in that t-shirt shop&rsquo;s lost &amp; found, he discovered a misplaced time-tourist&rsquo;s kronotraveler. Whoa, a clock on a gold chain? Hell yeah he&rsquo;s going to put it around his neck with his other chains!<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">As part of Setup, Klaus showed up at the Jersey boardwalk (with his previous partner) to rescue the stranded tourist and recover their lost KT. But one thing about Klaus, it turns out, is that he can&rsquo;t help but talk in very precise terms about time-travel equipment (he just loves it so much). Thus, in the process of telling Joey what he MUST NOT DO in order to avoid TRAVELING THROUGH TIME, he effectively tells Joey the precise steps that will activate the KT. So, of course, Joey does that and vanishes into time. The moment he does, clearly something got horribly changed, because the Jersey Shore begins to fracture and melt. The stranded tourist and Klaus&rsquo; partner are consumed by entropy; Klaus only barely gets away. But now he&rsquo;s going to need a new partner. Since he already needs to approach Leonardo about getting disclosed for time travel, he decides he&rsquo;s going to recruit him as well, killing two birds with one stone. But, perhaps flustered by his near-miss with Joey and the collapsed Jersey Shore timeline, or perhaps because of slight damage to his KT2K, he arrives late and meets up with 50-year-old Leonardo, not 25-year-old Leo. Still, gotta go with what you got.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">As soon as he becomes a time traveler, Joey remembers all those T&amp;A historical dramas on, like, Showtime and stuff - you know, Tudors and Borgias and Rome and Game of Thrones, right? Joey decides he&rsquo;s going to go back in time and become a sexy famous King or Emperor or maybe even a Pope. How&rsquo;s about them apples, eh, ma?<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; text-align: center;\"><span style=\"font-size:1.4em;\"><u>SCENES<\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><span style=\"font-size:1.4em;\">During the Scenes, players take turns opening scenes for themselves and each other, and in each case, it is eventually decided whether the Scene will go &quot;well&quot; or &quot;badly&quot; for the character. That is, at the end of scene, is the character&#39;s situation better or worse than before? By the end of the game, each character has a total of four scenes in which they are centrally involved, in which the outcome is primarily focused on them.<\/span><br \/><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 1: &ldquo;Now THERE&rsquo;S something you don&rsquo;t see every day!&rdquo; (goes badly for Leonardo)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Klaus is going to take Leonardo on a cakewalk introductory mission. They&rsquo;re going to go retrieve (&ldquo;fish&rdquo;) Excalibur for a scheduled exhibit time at the Museum.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i>(&ldquo;Why Excalibur?&rdquo; &ldquo;Because it&rsquo;s next on the list.&rdquo; &ldquo;What order is the list in?&rdquo; &ldquo;In the order we need to retrieve things.&rdquo; &ldquo;Alphabetical?&rdquo; &ldquo;No.&rdquo; &ldquo;Difficulty?&rdquo; &ldquo;No.&rdquo; &ldquo;Who makes the list?&rdquo; &ldquo;The Museum does.&rdquo; &ldquo;How does it decide what order the list should be in?&rdquo; &ldquo;The list should be in the order that we need to retrieve things.&rdquo; Classic Italian vs Swiss dialogue between Leonardo and Klaus.)<\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">The plan is to borrow Excalibur while it&rsquo;s still stuck in the stone in the church courtyard, but something is off (again) with Klaus&rsquo; KT2K and they arrive ten years too late - Arthur has already drawn the sword and is king and all that. So they tromp over to Arthur&rsquo;s castle (well, wooden fort - this is like the 6th Century AD after all) and hope to filch it from its scabbard. Along the way, one thing we learn is that Klaus&rsquo;s watch has a ten minute refractory period after being used, before it can be used again.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Unfortunately, when they arrive at the fort, Arthur is already running around the place with the sword out, swinging it like crazy, in a terrible rage. It seems a strangely-dressed man appeared out of nowhere and, shortly after, began fornicating with his wife, the Queen Guenivere. Cue the appearance of Joey DaVinci, pulling his pants up as he runs for a window. Arthur narrowly misses cutting him in half; then he wheels around and sees TWO MORE STRANGELY DRESSED MEN OUTTA NOWHERE. More demon seducers! Before they can say a word, Arthur runs Leonardo through the stomach with Excalibur, fully stuck through him. Hey! They have the sword! Klaus, thinking quickly and efficiently, reactivates his KT2K and he, Leonardo, and the impaled sword all vanish.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Unfortunately, the sword has to be put on display almost immediately and they don&rsquo;t dare take it out of Leonardo because otherwise he might bleed all over the museum and perhaps die of blood loss so, you know, the best thing to do is just leave the sword in him while it&rsquo;s on display. That&rsquo;s right, it&rsquo;s a 2-for-1 bonus event at the museum: A famous historical figure <i>and<\/i> a famous historical artifact together in a single exhibit! It proves monumentally successful, as time travelers flock from all over human history to see this famous man run through with this famous sword. Klaus might even get a huge promotion for such a clever and exciting idea! Leo, on the other hand, is already having second thoughts about the wisdom of this new career, and thinking about how he can get the time-travel <i>device<\/i> without needing the time-traveling <i>companion<\/i>.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Once the exhibit ends, the doctors check out Leonardo and confirm he&rsquo;ll survive just fine for quite a while after the sword is withdrawn. Klaus blips them back to where the came from, in front of the angry Arthur, who draws Excalibur back out of the Leonardo without even realizing they&rsquo;d been gone. Then Klaus and Leo engage in slapstick as they flee, just like Joey did, and have to stay ahead of Arthur for ten minutes until the KT2K resets. It&rsquo;s a close call.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 2: &ldquo;Hey baby, you got some Italian in you? Would you like some?&rdquo; (goes badly for Klaus)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">This is the second time Klaus&rsquo; morning has been ruined by Joey. He decides to get pro-active and hunt Joey down, to take the Tourist KT back by force if necessary. Leonardo is armed with a Time-Taser and they use a tracking device to get a lock on Joey&rsquo;s TKT, which is &ldquo;currently&rdquo; in Ancient Troy. (Whatever &ldquo;currently&rdquo; means here.)<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">When they arrive on-target, well, sure enough, wouldn&rsquo;t you know it - Joey&rsquo;s already going at it with Helen. &ldquo;STOP OR WE&rsquo;LL SHOOT!&rdquo; shouts Klaus, and then tells Leonardo to shoot him. But the Time-Taser hits Joey&rsquo;s Tourist Kronotraveler, it goes all fritztastic, and both he and Helen vanish from sight - just as Hector and the Trojan guards burst in to find Helen missing and two strangers instead. Not again! The refractory period being what it is, Klaus and Leonardo flee once more, through the tangled and confusing streets of Troy. The guards are hemming them in on this side, then that side - there&rsquo;s only one avenue left for them to escape. Of course. They rush to the main gates of the city, throw the lever that lifts the bar and the gates swing wide open. Outside, of course, ten thousand well-armed Greeks look up from their campfires with sudden interest. They charge toward the now-open city. The Trojan militia alarm goes up. Both sides close on each other with Klaus and Leo in the middle - BLIP! The refractory period ends and they return to the Museum safely, but just barely.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">There is a message waiting for Klaus from the Museum&rsquo;s management. They&rsquo;ve begun to become aware of the trouble his day has been causing - a random schmuck running around with a stolen KT, a tourist and a museum employee both potentially lost forever, a new divergent timestream where Troy was sacked way too early&hellip; what&rsquo;s going on? Klaus, you&rsquo;d better get this situation under control.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 3: &ldquo;ENGLISH! DO YOU SPEAK IT???&rdquo; (goes well for Joey)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Cut back to Joey right after his original blip-out from the Jersey Shore with the Tourist Kronotraveler, before Guinevere and Helen and all that. After a couple of entirely random misadventures, he starts to get a feel for how to use the device but more importantly, he realizes he has no idea when any of those HBO historical dramas actually happened. Like, what year was the Borgias? No idea. That means Joey needs to find a library and learn up on this stuff. Fortunately, the TKT has a set of bookmarks for quick-reference travel and one of them is the Library of Alexandria. Joey goes there only to find, disappointingly, that it&rsquo;s nothing but papyrus scrolls in long-dead languages staffed by only dudes who also speak only long-dead languages. No luck. It&rsquo;s looking like a total bust but then Joey bumps into a nice older couple from Brooklyn - they have a timeshare in a luxury kronotraveler (whatever &ldquo;timeshare&rdquo; means in this case!) and are taking their around-the-world-history cruise with it. Joey seems like a nice young man (he puts on his talking-to-grandma face) so they show him how to really work the controls on his KT, recommend some good spacetime coordinates for far-future libraries that he will be able to actually use (&ldquo;Wikimedia VI at Canopus B is really quite complete by about 2250.&rdquo;), and lend him their spare copy of Lonely Planet&rsquo;s Space-Time Guide (aka Chronotravel For Dummies) with built-in translator system. Suddenly, Joey is semi-competent to get started as a time-traveler - hence, his ability not long after to start dialing in exact historical times to chase the ladies.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 4: &ldquo;Pulling the Aggro Train&rdquo; (goes well for Joey)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Immediately post-Helen, with her still along, Joey&rsquo;s Tourist Kronotraveler (the TKT) is in trouble, sparking and freaking out from its Time-Taser damage. He and Helen flip through dozens, perhaps hundreds, of times in rapid succession, mere moments each, until finally his TKT goes into some sort of alert lockdown mode countdown and suddenly returns the two of them to the Museum. (In hindsight, I think this TKT must have been issued to the now-lost tourist by the Museum as a rental.) But as soon as he arrives in the Museum, objects and animals from all those numerous times he blipped through also show up - everything from little Egyptian scarab beetles to robots to velociraptors to, man, whatever. A huge chaotic mess erupts in the Museum - coincidentally, during the display of Excalibur-through-Leonardo. The TKT is still blaring an alarm and Museum guards are closing in on its sound amidst all the insanity, but Joey thinks quick - DaVinci&rsquo;s are good with the sleight of hand, you see, so he quickly switches his dying TKT for some fully functional one off some random Museum patron caught up in the disaster. He and Helen then blip out, safely arriving at a Super-Dubai Space Elevator Hotel high above the Future Earth, in a comfortable suite that&rsquo;s snowing flakes of gold and the sun is just breaking over the horizon. That&rsquo;s the way we do it! Joey pulls Helen close - it&rsquo;s you and me, baby, you&rsquo;re the gal for me! (For now.)<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 5: &ldquo;It Takes A Montage&rdquo; (goes well for Leonardo)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Leonardo wants to go back to the origin of these kronotravelers, these portable time devices, and build one from first principles for himself so he no longer needs to hang around with Klaus and work for the Museum and such. So in a moment of distraction for Klaus (there have been many), Leonardo lifts the KT2K off him - we just pointed out that the DaVinci family line is adept at the sleight of hand, did we not? - and blips backward through time until he finds Klaus&rsquo; ancestor who built the first such unit - in fact, it turns out Leonardo learns about time travel while helping that elder Streichland perfect his first device, and so we have something of a paradox as the invention of the first time device is really only possible with the assistance of someone using a later generation of the time device&hellip; And then after having helped crack the problem in the first place with his superior inventor&rsquo;s skills, Leonardo then bounces around time a bit to find the optimal places and times to forge all the components of his own, even better one - the DaVinci 1 Kronotraveler 3000. Better accuracy, smaller, lighter, and best of all - nearly no refractory period. This is truly his masterpiece. As soon as he has his own time piece, Leo blips back to Klaus&rsquo; side, slips the KT2K back into his vest, and throws a disarming smile. Now, whenever he feels like it, he&rsquo;ll be able to blow this pop stand.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 6: &ldquo;You can make me do it, but you can&rsquo;t make me care about it.&rdquo; (goes badly for Klaus)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">The management of the Museum calls Klaus in and gives him a stern talking to. The Museum is a mess of velociraptors and whatnot on the loose and this Joey DaVinci punk is fully amok now, spawning divergent timelines one after another that are turning out to result in the end of the human race. Klaus is given direct orders to get it cleaned up or face&hellip; unpleasant consequences. They&rsquo;ve located Joey&rsquo;s newly stolen KT finally, in an end of the world timeline fork where he&rsquo;s conquered the world, had all the other men on Earth executed, and now rules over nothing but women of various ages from a mountain super-fortress. It doesn&rsquo;t matter &ldquo;when&rdquo; or &ldquo;where&rdquo; or &ldquo;how&rdquo; this happened, just go there, Klaus, and eliminate him.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">But it doesn&rsquo;t go so well. Klaus and Leo are set upon by Joey&rsquo;s Amazonian Guards and dragged before him to be executed. It is decided that the two intruders shall be made to fight each other to death after dinner. They are dragged away to sex-dungeon holding cells for the time being. Joey also makes sure Klaus&rsquo; KronoTraveler 2000 is seized. He doesn&rsquo;t know, of course, that Leo also has one and the moment he&rsquo;s thrown in the cell, Leo blips out - leaving Klaus, who he always intended to ditch as soon as he could.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">As we reach the halfway point of the game, it looks like Joey has won: he has made himself the most powerful and important man on Earth (perhaps several Earths, if the other end-of-world timelines are similar conquering type situations) while his biggest threat is currently hanging from fur-lined cuffs on a leather wall somewhere downstairs.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; text-align: center;\"><span style=\"font-size:1.4em;\"><u>TILT<\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><span style=\"font-size:1.4em;\">During the Tilt, another round of randomness is used to select two factors at the halfway point which now come into play to change the situation and throw whatever is going on out of balance (or even further out of balance). As we&#39;ve been playing Fiasco these past couple of years, we&#39;ve generally felt like the Tilt works better if you get right to them as their own little mini-scenes, which are cooperatively constructed by all the players, rather than trying to make sure they somehow end up in one of the players&#39; own scenes in the second half. Also, our Tilt mini-scenes often involve, center on, or even exclusively are about an NPC that has come along in the first half. It worked beautifully this time - at the mid-point of the game, Joey had effectively <b>won<\/b>, he had sort of fulfilled his Need. He was, by default, the richest, most powerful, most famous man in the world he inhabited, and the only person he really had to worry about as a threat - the Museum official who was the only person who really knew who he was, where he came from, how he got here - was his captive. And then, we rolled for our Tilt elements... and suddenly, there was everything we needed to turn the tables, literally start the flipping-over of the power struggle.<\/span><br \/><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><i>&ldquo;Someone is watching, waiting for their moment.&rdquo;<\/i><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Suddenly, we realize that, in fact, it is <i><b>Helen<\/b><\/i> who suggested that the two intruders be made to fight to the death after dinner, instead of simply being executed on the spot. It is <i><b>Helen<\/b><\/i> who makes sure Klaus&rsquo; KT2K is taken from him - and that it is handed to <i>her<\/i>, not to Joey. She casually slips it into her own pocket as she pours the already-pretty-drunk Joey another glass of wine. He blacks out and in the morning can&rsquo;t even remember that he didn&rsquo;t watch his enemies die. Helen - who has been a virtual hostage of Joey&rsquo;s for countless ages, since he wore the time device and she did not. Helen - who has had to endure Joey&rsquo;s loutishness in a hundred different ways on a hundred different timelines. Helen - who put up with his stupidity and abusiveness and cheating and all the other horrible stuff for as long as she has because she&rsquo;s known, all along, that at some point <i>she&rsquo;d get her hands on one of these time devices herself<\/i>, and then&hellip; well, then she&rsquo;d have a thing or two to take care of. And now&hellip; now is finally that time.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><i><u>&ldquo;A stupid plan, executed to perfection.&rdquo;<\/u><\/i><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Some of Joey&rsquo;s Amazonians decide to ferret Klaus away to a secret village where - being the only man on the Earth other than Joey Da Vinci - they want to use him to provide, uh, well, baby-making material. But Klaus takes no pleasure in it; he is solely, ruthlessly focused on building a new KronoTraveler and hunting down Joey and eradicating him at the earliest timeline point possible. His time with the Amazonians affords him the opportunity to eventually, over months, build a very crude preliminary system. He might also have saved the human race in this timeline, if there are enough viable male fetuses, but that&rsquo;s entirely inconsequential to him. He finally has enough of a device to get him started - he uses it to escape, to jump to a few other basic spacetime locales where he can have a montage much like Leonardo&rsquo;s, iterating on his design, working through improvements, replacing one prototype with another, each one better than the last, moving back and forth through time (and through his own family history!) until we see at last that it is, in fact, <i>Klaus himself who finishes that very first KronoTraveler acting as his own first-generation distant ancestor<\/i> - and working unrecognized by Leonardo in the previous montage!<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 7: &ldquo;Me and My Best Friends. Who Are Also Me.&rdquo; (goes badly for Leonardo)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">DaVinci the Elder, having freed himself from both Klaus and the limits of space-time, goes on a tear through the years collecting more copies of himself from all phases of his own life, in order to build a research team that can push the boundaries of what is possible in time travel. They build a lab, do math, assemble experiments, and are working toward some truly magnificent breakthroughs - but suddenly, one day, one of the Leonardos vanishes. Just&hellip;. POOF! Then, not long after, a second one. And a third. The remaining Leonardos are trying to figure out what&rsquo;s happened, what&rsquo;s going on - and quickly they come to the terrible conclusion that their own experimentation is damaging the fabric of space time! They need to, I dunno, fix it. Come up with a patch. Develop some workarounds. They redouble their research efforts, but now they are focused on understanding how they can continue to push the limits of time travel without the rest of space-time unraveling. Will it work? It looks like they might have a solution! &hellip; But as soon as they come to this conclusion, a huge portal opens in their lab and a bunch of power-armored goons with energy weapons step through and just completely vaporize, or disintegrate, or de-rezz, or chrono-revert, every Leonardo except for one. &ldquo;<b>No<\/b>,&rdquo; they tell him. Then they stun his brain, take his DV1-KT3K, destroy his lab, and return him to his original life in 1502 with nothing, not even his memory of what he had seen and done. Or did they&hellip;? As all his other time-travel knowledge fades away, stunned out of his mind, he sees a strange emblem on these strange people&rsquo;s power armor, and he focuses on it, commits it more fully to memory than anything else. And as he wakes back up in Renaissance, everything feels like a fading dream&hellip; but that symbol is crystal clear.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 8: &ldquo;The volcano&rsquo;s still months away. What could go wrong?&rdquo; (goes badly for Joey)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Somewhere in the tangled mess of criss-crossing timelines that Joey has left in his wake, a pre-Helen post-Library Joey is drunk in Pompeii. He&rsquo;s done his reading up and knows he has plenty of time before the volcano erupts; he&rsquo;s just here to carouse and debauch in one of history&rsquo;s legendary resorts. He&rsquo;s staggering around, completely ruined on whatever passes for wine in 70AD, his famous fitness visibly going to hell - his six-pack abs are more like a cardboard case of juice boxes, he&rsquo;s slow and paunchy and just completely blitzed, staggering around a back alley vomiting periodically.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Suddenly, another Joey appears out of nowhere - BLIP. This second Joey is slightly but visibly older, back into some kind of better physical condition, but haggard, with some visible scars, frantic, unshaven, afraid. He grabs fat-drunk Joey, pulls him off to the side, tries to slap him into coherence. &ldquo;Joey! Listen! You have to stay away from Helen, do you hear me? It&rsquo;s Helen, that&rsquo;s the mistake you have not NOT MAKE, do you understand? Don&rsquo;t go after Helen! Dammit, you stupid asshole, can you even hear me?&rdquo;<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Then another time portal opens nearby and Haggard Joey freaks out and flees back into his own Kronotraveler, because that new time portal means Helen has arrived. Helen steps out to find the drunken Joey, a Joey who has not yet even met her. &ldquo;Whoa,&rdquo; drunk Joey says, falling back onto the only pickup line he knows: &ldquo;Do you have some Italian in you? Would you like some?&rdquo; Helen puts her arm around him, soothingly guides (leads, escorts, captures) him back to her own time portal while lifting his own KT off him, leaving him as time-stranded-dependent on her as he made her on him all those years. She gives him something to drink, he finishes passing all the way out&hellip; and when he awakens, he is in some kind of open pastoral landscape. He starts to look around when he hears a hunting horn. A squad of Amazonian-style huntresses - all of them women he has been bad to on one alternate timeline or another - bear down on him on horseback, wound him mildly with arrows and sticks, but leave him alive to flee. He runs, tumbles down a hillside into a river, looks up&hellip; and sees <i>another Joey<\/i>, another him plucked from some other space-time, running across a field being pursued by more women on horses.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Helen has built an army of warrior-women somehow, and they are systematically collecting as many Joeys as they can from across all of space-time, capturing them and bringing them to this place to be cruelly toyed with for sport.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 9:&nbsp; &ldquo;I&rsquo;ll go, but you still can&rsquo;t make me care.&rdquo; (goes well for Klaus)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Klaus has effectively been disassociated from the Museum. They can track his &ldquo;original&rdquo; Kronotraveler 2000 - which Helen is &ldquo;now&rdquo; using, having pocketed it - but not his &ldquo;new&rdquo; one that he built as his own ancestor with Leonardo&rsquo;s assistance, even though technically the &ldquo;new&rdquo; one is eventually going to be handed down through the generations to become the &ldquo;original&rdquo; one. (This is all still making sense, right? It was crystal clear during the game itself.) So anyway, Klaus spends a while just sort of staying out of sight, laying low in innocuous times and places in history, trying to decide what he&rsquo;s going to do next. One day, while he&rsquo;s hiding out in the Soviet Union of 1981, walking across Red Square, he is approached by two Red Army soldiers. When they draw close, they address him in flawless Swiss German and he realizes they are women. They are, in fact, members of Helen&rsquo;s Neo-Amazonian force. Helen has gotten quite good at this whole time travel thing and successfully located Klaus to make him an offer: Return to the Museum, which Helen has now somehow managed to take control of. Be her direct-report lieutenant specifically charged with hunting down the last few, wiliest, most evasive Joeys that are still running around space-time. To aid in this, he&rsquo;ll be equipped with the best, greatest, most insane equipment he wants and given carte-blanche license to do whatever he must in the space-time continuum to get <i>all<\/i> of Joey.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 10: &ldquo;We need your special math. Your&hellip; dare I say?&hellip; DaVinci Code.&rdquo; (goes well for Leonardo)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Leonardo, his memory in tatters, tries to reassert himself in the life he led before all of this time travel madness but it won&rsquo;t let go. The faint, dreamlike memories and the crystal clear recollection of that one mysterious symbol haunt him&hellip; until one day, he stumbles across a packet of documentation. Diagrams, journal entries, sketches - a bundle of information about time travel that he must have just set aside at one point during his montage sequence, not a lot to go on but enough to make him realize that his dreams were real, it really happened. He begins plans for rebuilding a new chronotraveler but there&rsquo;s still technical know-how he lacks. He remembers that there is a man in Venice, a maker of automata and contraptions, who might be able to help him execute his designs.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">When he gets to Venice, he finds the man&rsquo;s workshop&hellip; and sees, perhaps not with much surprise, the mysterious emblem on the sign hanging outside. But he feels compelled to go forward with his plans. He hands over all that he has reconstructed so far to the contraptions man, who looks it over and nods. &ldquo;Indeed, this is just what we needed,&rdquo; he says. Suddenly, Leonardo realizes it is not a new time travel system he has been designing, it is something much more powerful - when the strange armored men zapped his mind, they implanted within him a psychological program to solve a very difficult space-time problem for them, one they could not solve themselves. The bundle of documentation, all of it, was simply material planted to help him execute the program they had loaded into him. Now he has completed that work and they are ready to enact it: a complete reboot of time, unlocked and seeded with DaVinci&rsquo;s own mathematical breakthroughs. The workshop folds away, portal-like, to reveal a magnificent Time Command Center. More of the armored men approach, but this time they escort Leonardo as an honored guest rather than drag him as a prisoner. Together, they will all remake the universe in DaVinci&rsquo;s artistic vision. They will undo all these other terrible spacetime errors that have been made.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">All they need to do is put DaVinci&rsquo;s completed vision into actual motion.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 11: &ldquo;Nobody escapes the Garden.&rdquo; (goes badly for Joey)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Haggard Joey is fleeing further and further back in time. If he tries to go forward in time, Helen&rsquo;s Neo-Amazonians are all over him like glue. But if he goes back, they go easier on him. There aren&rsquo;t any other Joeys that he knows of that he can find to try and warn. He&rsquo;s checked them all. All he can do now is go back in time, and then when Helen&rsquo;s forces show up, escape them by going even further back. He has gone back to the earliest ancient times&hellip; the Bronze Age&hellip; then further, through the Neolithic, earlier than civilization, earlier than written language, earlier than spoken language, earlier than true human beings&hellip; A hundred thousand years? A million? He&rsquo;s lost track. He just keeps going further back each time Helen shows up. Until, one time, he lands in a place and time that is just beautiful wilderness&hellip; and time passes, and no Helen shows up. Did he finally lose her? He wanders this pristine land, unwilling to let himself believe that maybe he&rsquo;s really escaped to somewhere&hellip; some WHEN&hellip; that is safe.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">And then he finds the remnants of a lean-to time made from native plant materials. And he finds evidence of a campfire. And he sees some shoe prints. And, eventually, he finds a dead Joey. And, not long after, another one. And some other camps. And some arrows stuck in trees. Hoof prints. Yes, Joey has finally been fully corralled - the &ldquo;happy hunting grounds&rdquo; of Helen&rsquo;s Neo-Amazonians is the prehistoric past, a Garden of Eden. He wanders, bewildered, scared, until he encounters a wall. And eventually along that wall he finds a gate. And standing in that gate is a twelve-foot-tall woman with wings and a giant sword who tells him he cannot leave.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Joey decides to simply rush forward to death, but when he charges the angel angrily with his fists up, she simply, easily, casually flips him back on to his back with one hand. He attacks her again and again and each time she rebuffs him without apparent effort. Completely emasculating. She won&rsquo;t even hurt him. Just forcefully but gently tosses him back into the soft grass of the Garden.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">He feels the kronotraveler in his pocket. What would happen if he activates it to go even further back? The angel says no one can escape the Garden, and he believes it. They wouldn&rsquo;t let him keep the timepiece if it wasn&rsquo;t factored into their plans for him. If he tries to blip away, it will only lead to something worse.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">There is nothing Joey can do but return to one of the lean-tos and hunker down, survive the night, see what the next day brings.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\"><u><b>Scene 12: &ldquo;We can go back and straighten this out at our leisure. We&rsquo;re time travelers. That&#39;s sort of the point.&rdquo; (goes well for Klaus)<\/b><\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">Klaus has been helping devise and execute the hunting and trapping of all the loose Joeys. Now that the last one is corralled in the Garden, Helen has one last task for him: there is one last Joey, working with his ancestor Leonardo and &ldquo;some new enemies&rdquo; in an attempt to reboot all of time, to beat Helen and her plan by unmaking everything that ever led to it. Helen will be able to open a portal to their Time Command Center; Klaus is to go in and stop them from rebooting. In the Command Center, DaVinci&rsquo;s reboot code is being started, but when it comes time to turn the key&hellip; surprise! Klaus is there disguised as one of the armored guys. He turns the key - but not on DaVinci&rsquo;s reboot routine, but rather on some code of his own. The Time Command Center is cut free of the rest of all history, encapsulated in its own bubble, and Klaus rewrites his own &ldquo;bad morning&rdquo; pretty much from scratch&hellip; or so he thinks.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; text-align: center;\"><span style=\"font-size:1.4em;\"><u>AFTERMATH<\/u><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><br \/><span style=\"font-size:1.4em;\">In the Aftermath, there is one final roll by each player, with dice based on how well or badly their previous scenes have gone. The bell curve being what it is, though, really no matter how well or how badly the game has gone for you up to this point, the Aftermath roll can give you an ultimate fate ranging from getting away scot-free and better than ever, all the way to &quot;worse than death&quot;. The players take turns, round-robin, walking their own character towards his or here ultimate ending as determined by the dice. Joey and Klaus got humiliating, horrific, degrading, miserable but ultimately survivable fates. Leonardo... got much worse.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><br \/><br \/><span style=\"font-size:1.4em;\">1. In the Time Command bubble, Klaus gets away in the chaos as the reboot plan falls apart. He goes to activate his KT to return to the Museum but it doesn&rsquo;t work! Helen replaced it, or sabotaged it, or something. It was never her intent to let him come back - all her loose ends are tying up here.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">2. We flash back to Joey being Joey during all his &ldquo;years&rdquo; of time traveling, stealing stuff, banging every girl he can that the &ldquo;do you have any Italian in you&rdquo; line works on. (&quot;Hey, she&#39;s from 200 BC, nobody&#39;s ever used that one on her yet!&quot;) Often, Helen is with him, forced to listen or watch or even participate because, lacking a chronotraveler, she is basically his hostage.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">3. Leonardo, in the Time Command bubble, sees everything coming undone. He grabs a chronotraveler from one of the armored dudes (those DaVincis and their quick fingers!) and blips out before the bubble fully separates from the rest of reality.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">4. Klaus fixes his nonfunctional KT2K with stuff he pulls out of the hardware running there in the Time Command bubble. It will sufficiently bridge the gap between the bubble and the rest of reality. He blips back to the Museum&hellip; where Helen and her guards are none too pleased to see him return.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">5. Another flashback as we see, one by one, every lady that Joey ever mistreated or wronged or abused or just plain took advantage of - throughout all of history - is found and recruited by Helen. Methodically, systematically, over years of her own life and across millennia of human existence. Some need more convincing; others, much less. But Helen recruits them <i>all<\/i>. That is where her Neo-Amazonian army of huntresses has come from.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">6. Leonardo travels back to 1475, to a time in his own life just before his original time-travel misadventure, before he ever met Klaus, &ldquo;before&rdquo; any of this stuff &ldquo;happened&rdquo; to him, where he meets up with his much younger self to have a conversation about what has happened and what they will do about it.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">7. Klaus, back in the Museum, surrounded by Neo-Amazonians, is getting dressed down by Helen, who really would have preferred that Klaus disappear along with all the rest of it when the Time Command was severed from reality. &ldquo;This was all your fault. All of it. You let all of this happen, thinking you&rsquo;d have all the time in the world to go back and fix it if you needed to. So you let it get out of control, wrecking all of these lives, including - especially! - mine and then when you realized it was out of control because of you, you ran and hid like a whipped dog. I came after you not to redeem you by having you tie up all the loose ends. I came after you so I could tie <i>you<\/i> up. <i>You&rsquo;re<\/i> the loose end.&rdquo;<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">8. Haggard Joey, in the Garden, is allowed to live, but never well, never comfortably. He subsists as a hunter-gatherer, but the vegetation is never allowed to have so much fruit, so many vegetables that he ever has an easy time staying well-fed for days. He catches animals once in a while, but any time he makes better more effective traps, those are taken from him. If his shelters get too sturdy and effective, they are knocked down in the night. This goes on for months until one morning, a single Neo-Amazonian warrior comes down the hill to him with a bundle in her arms. It&rsquo;s a baby, which she hands over to him. &ldquo;You will raise this boy,&rdquo; she says, &ldquo;until he is old enough to be hunted.&rdquo; Without another word, she departs.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">9. The two DaVincis - one in his early twenties, the other in his mid-fifties - rethink their entire approach to time travel and develop what they believe is a new, safe approach - one that won&rsquo;t create dangerous instabilities, one that won&rsquo;t have refractory periods or create problematic paradoxes, one that will be consistent and reliable and quick and cheap. By 1476 they are ready to fire up their prototype.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">10. Klaus is allowed to live and even stay at the Museum, but only as a menial janitor, mopping floors and cleaning the glass on display cabinets after the amazing artifacts have been removed from them and returned to their native times. He is not allowed to see recovered artifacts on display; he is too busy punching tickets for actual time-traveling tourists who are paying to see. He is never allowed to touch a KronoTraveler of any sort again. Helen&rsquo;s forces watch him continually; if he even thinks about attempting time travel again, they will kill him... or worse, they&#39;ll <i>erase<\/i> him. Even if he were able to get his hands on a device, Helen has already shown that she can find him anywhere, anywhen. Perhaps someday Klaus will figure out a way to slip away, to escape, for real and forever. But for now, all he has to look forward to is the rest of his long, terrible, empty morning.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">11. More boys are brought to Joey over the years. All of them are his own sons, of course. There will be dozens, scores of them; Joey knocked up a lot of ladies across history. All of them will be brought to him, given to him to be raised and then, someday, hunted. The difficulty of life in the Garden is carefully tuned to make sure it is possible, but never easy. As for Joey&#39;s daughters - well, they are of course also taken by Helen, to be cared for, nurtured, educated, and trained&hellip; to hunt. When they are old enough, they will stalk their own half-brothers in the Garden for sport. Perhaps someday Joey will figure out a way he and his sons can escape the Garden, for real and forever (however big it may actually sprawl across space and time - Klaus built a magnificent trap, after all). He still has his chronotraveler and it might even still work. But for now, all he has to look forward to is one day after another, all exactly the same, in this terrible Garden of Eden.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;\"><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica;\"><span style=\"font-size:1.4em;\">12. The DaVincis fire up their new Time System prototype but as soon as it starts, Leonardo remembers a terrible secret that had been buried subconsciously: All of this new time-travel ideology was nothing more than another, even more deeply planted program from the Time Rebooters. They knew Helen would get wise to their original plan so they let her get away with stopping that one. But this time, it&rsquo;s going to activate before she even gets wind of it. It&rsquo;s already activated, in fact. In an instance, the Leonardos are unmade, along with everyone and everything else in 1476. The entire rest of human existence after that moment, on every subsequent timeline, is whisked away and rebooted, unmade, never happened, never *will* happen. What becomes of the Earth from that moment on is all new, the quantum possibility dice being re-thrown from scratch. Perhaps someday someone will arise again in this new course of human history who builds a chronotraveler, a time-travel industry, a Museum of Artifacts and all of these terrible things will inexorably and inevitably happen yet again. In fact, perhaps this is not the end of all things yet to come, but in fact, the inciting incident that created the universe in which the Streichlands were possible. Perhaps this is actually not our point of termination. Perhaps it&rsquo;s our point of origin&hellip;<\/span><\/p>","comments":"https:\/\/crisper.livejournal.com\/331876.html?view=comments#comments","category":["time travel","fiasco"]},{"guid":"https:\/\/crisper.livejournal.com\/331722.html","pubDate":"Tue, 29 Jan 2013 04:38:45 GMT","author":"crisper","link":"https:\/\/crisper.livejournal.com\/331722.html","description":"<span style=\"font-size:1.0em;\">For those wondering whether the aforementioned &quot;<a href=\"http:\/\/crisper.livejournal.com\/330998.html\" target=\"_blank\" target=\"_blank\">tipping&quot; of the &quot;doodlebug<\/a>&quot; was a real practice in the 1944 air war, the answer is yes and from the ground it looked something like this:<\/span><br \/><br \/><img alt=\"\" border=\"0\" src=\"https:\/\/imgprx.livejournal.net\/658d2aa4b77d07eae15995c8483aaa41aba70ba5dc01eae33375408b80695f54\/P2WlxyVijxKgh2ts88xSUEMdsf-ah7h0jgCAV_xRg9_U4AjbgY-mB0dpTRV_GXtilX1clwnrLDd_CnoKnz819GMmxFbuGcigzHtxg0J2ZSXBOLS6gs1_o1d18QEkNTtWx0eu-mcOG8liQ2UFMV6Rr1dtzQ:I-F-1kFYsFU8VMLkLNwtpA\" title=\"\" fetchpriority=\"high\" \/><br \/><br \/>Spitfire on the left, V1 on the right.<br \/><br \/>------<br \/>For consideration: Another chapter coming soon, I think.","comments":"https:\/\/crisper.livejournal.com\/331722.html?view=comments#comments","category":["war","doodlebugs"]},{"guid":"https:\/\/crisper.livejournal.com\/331503.html","pubDate":"Mon, 28 Jan 2013 00:36:44 GMT","title":"D+37","author":"crisper","link":"https:\/\/crisper.livejournal.com\/331503.html","description":"When the first jaguars began to rain from the sky, it seemed impossible. Most of them did not survive, of course, but the ones that did were insanely tough and really pissed off. Furry Terminators, every one. And the rain of big cats kept going. Still going. Cities buried. Canyons filled. Rivers and lakes clogged and overflowing. Bulldozers, heavy lifting helicopters, incinerators - we can barely keep up with the incoming rate. Jaguar landfills. The oceans rising from dead jaguar displacement and being held back by dikes made of fallen jaguars.&nbsp;Don&#39;t dare go outside. You&#39;ll never hear the one that gets you. But really, even the fear and the horror have worn off at this point. It&#39;s just inevitability now. It&#39;ll never end. We can&#39;t even tell where they form; somewhere in space, coming in like slow meteors. Already cleared all the satellites out, and the space station. This is the new way of things. Oh, did you hear that? That was one just now, out in the street. Giant wet smacking sound. Hope it&#39;s not still alive. Guess I&#39;d better get my flamethrower. Stupid Mayans.","comments":"https:\/\/crisper.livejournal.com\/331503.html?view=comments#comments","category":"rabbit hole day"},{"guid":"https:\/\/crisper.livejournal.com\/331101.html","pubDate":"Sat, 26 Jan 2013 23:17:27 GMT","title":"January 27th is Rabbit Hole Day ","author":"crisper","link":"https:\/\/crisper.livejournal.com\/331101.html","description":"<p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">Let&#39;s face it. You&#39;re in a social media rut.<br \/><br \/>Most of the time, you post more or less the same sorts of stuff that you usually post. Day-to-day pictures. Topical thoughts. Joke tweets. Shared links. LOLCAT porn. (Hopefully not LOLCAT porn.) On Twitter, Tumblr, Facebook, Instagram, Google+, Pinterest&hellip; It&#39;s what your comfortable with, I know...<\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">&hellip;but why not try something different for a day?<\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">Lewis Carroll, author of ALICE&#39;S ADVENTURES IN WONDERLAND and THROUGH THE LOOKING GLASS, would be 181 years old tomorrow. When Alice chased that White Rabbit down a hole, she found herself having a day entirely unlike the ones that came before or after. It was a day when anything could happen, and nothing normal did.<\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">Alice got well and truly out of her regular life and to celebrate Lewis Carroll&#39;s birthday, we should do the same.<\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">Wherever you live your online life, tomorrow - January 27th - try living it down the rabbit hole. Instead of the usual work and school and politics and friends and church and relationships and stuff that you have every regular day, go down the rabbit hole and experience the work, school, politics, friends, church, relationships, and stuff that you find there instead. Travel through time. Turn into an animal. Flee from assassins. Talk to your goldfish. Conquer Greenland. Sprout some extra limbs. Learn how to walk on water. Marry an insect.<\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><br \/><span style=\"font-size:1.4em;\">In your Twitter feed. On your Tumblr. On Facebook. With Instagram. In your Google+ circles. On DeviantArt or LiveJournal or MySpace. In your own personal blog. Anywhere and everywhere, take a break from the Every Day and find your Rabbit Hole Day instead.<\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\">Your normal life will be waiting for you when you get back.<br \/><br \/>If you decide to come back.<\/span><\/p>","comments":"https:\/\/crisper.livejournal.com\/331101.html?view=comments#comments","category":"rabbit hole day"},{"guid":"https:\/\/crisper.livejournal.com\/330998.html","pubDate":"Sun, 20 Jan 2013 08:01:21 GMT","title":"Doodlebugs (1)","author":"crisper","link":"https:\/\/crisper.livejournal.com\/330998.html","description":"<p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">It&rsquo;s not much to look at; a stubby collection of sheet steel and plywood. A resonant tube on its ass pushes it along at nearly four hundred miles an hour. In its nose, a spinning propellor winds a counter down. Between them sits two thousand pounds of explosives. When the counter reaches zero, the ungainly bird will dive sharply down, engine silenced, and then the explosives will do the rest.<\/span><\/span><\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">Der F&uuml;hrer wants it to be called the &ldquo;may beetle&rdquo;, even though they didn&rsquo;t deploy until June. The scientists who built it called them &ldquo;cherry stones&rdquo;. The launch teams lovingly refer to it as their &ldquo;crow&rdquo;. The English civilians who are its intended victims, hearing the distinctive fifty-Hertz tone of its pulse jet engine, know it as the &ldquo;buzz bomb&rdquo;. But to the R.A.F., the V-1 has become the &ldquo;doodlebug&rdquo;.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">This particular doodlebug is one of nearly a hundred that the Germans will send towards the south of England today. It comes in over the Channel at about two thousand feet, on the low side. If nothing stops it, it will probably drop short of London - in Greenwich or Croydon or Dartford. It might land in a field, or a street, or a block of flats. It might kill dozens or harm not a single soul in the least. If nothing stops it.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">Someone&rsquo;s sure as hell gonna try, though. They come up as a pack of six: Spitfire XIVs of No. 91 Squad out of West Malling, set right in the bugger&rsquo;s path and forewarned by spotters on the coast. They float a thousand feet higher while the buzz bomb, and a pair of companions, pass below. Then, three and three, they pinwheel to drop from above, picking up speed their propellors wouldn&rsquo;t normally reach to match the doodlebug&rsquo;s.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">You can&rsquo;t shoot the bomb from behind. It&rsquo;s a pretty easy target but you&rsquo;ll be too close; that blast debris will take the front end right off your plane just as sure as if you&rsquo;d been hit by anti-aircraft fire. Some crews - the Tempest Vs out of Newchurch, for example - try to time a shot from the side, so the blast is already moving away from you when it happens. Safer, but tricky timing; you only get a split-second to make it or fail.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">These West Malling Spitfires, though, they prefer a different tactic. The first trio catches up with the three ugly bombs, coming down right above them. Then, shift over one side or the other and before you lose too much airspeed and start falling behind, bring your own wing down right on top of the bomb&rsquo;s. Just a few seconds is all it takes to disrupt the airflow; the bomb&rsquo;s wing tilts away and then the whole thing flips and goes down.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">&ldquo;Tipping the doodlebug,&rdquo; that&rsquo;s what they call it. It&rsquo;s not foolproof, of course. Numbers one and two each drop in gracefully enough and dispatch their bugs, but number three&rsquo;s dive was too steep and he falls in behind the V-1 too low, too slow; the thick trail from its pulse engine washes over his cockpit window.&nbsp; Ahead, Maidstone suddenly becomes visible through the summer haze, right in the remaining bomb&rsquo;s path.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">If its counter drops in the next few minutes, it could splash right in the town center. Right now they&rsquo;re over wide open fields; a minute from now they don&rsquo;t dare knock it down. It has to go now. Number three has a fine cannon shot, if he wants to take it. Should he take it? There is chaotic back and forth on the radio for a moment before a voice, higher but clearer than the rest, chimes in: &ldquo;Don&rsquo;t worry, I&rsquo;ve got it.&rdquo;<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">It&rsquo;s number Six. The second trio of Spitfires made their dive one minute behind the first set, as backups. Six is coming down right on mark, right alongside the bomb&rsquo;s right side, but there&rsquo;s no time for the delicate line-up and gentle air-foil trick. With a sharp wiggle of the stick, Six smacks its own left wing directly onto the bomb&rsquo;s right: a distinct swat, a slap of the metal glove that sends the doodlebug reeling hard.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">Too hard: the bomb flips over on its right and its left wing catches the Spitfire&rsquo;s striking wing as it goes over. There&rsquo;s a puff of torn metal as both aircraft lose bits of alloyed aluminum and steel. Then the buzz bomb is down and out; seconds later it is a spectacular but harmless fireball on the English countryside. Six&rsquo;s Spitfire has lost aileron control on the one side, however. Its stick has gone syrupy.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">The squad wheels around for their return to West Malling. Six refuses to mayday, adamant that it&rsquo;s nowhere that grim, but it&rsquo;s a struggle to line up on the runway. The Spitfire is rudder-twitchy on its best days; the bent aileron wants the plane to roll left and the nose keeps pushing off. The tail sways this way and that as the plane comes down on the runway too fast and too hard.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">The screech of wheels down, then the plane makes one last hard push to the left. It&rsquo;s too much hold back; off the flightline and into the grass the Spitfire careens. But it&rsquo;s down and now it needs a bounce and jounce to come to a halt. Not even a fire - but you wouldn&rsquo;t know it from the number of emergency crew that rush to the plane&rsquo;s side. The first responders to arrive are in a near panic for the pilot&rsquo;s well-being.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">The cockpit glass pushes back. Worried field personnel clamber onto the wings. &ldquo;I&rsquo;m fine, fellas,&rdquo; the pilot reassures them. Then, a head shake - maybe to clear thoughts, or just to get her hair out of her eyes. She waves away all the helpful hands trying to reach for her. &ldquo;It&rsquo;s okay. I can get out of my own plane, you know.&rdquo; She does accept a helpful hand as she slides over the wing down to the ground, out of politeness not need.<\/span><\/span><\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><span style=\"font-size:1.4em;\"><span style=\"letter-spacing: 0px; \">Charlie Banks, chief of airfield operations, is there looking worried. &ldquo;The plane is fine, Charlie,&rdquo; she reassures him. &ldquo;And so am I.&rdquo; Charlie wrings his hands: &ldquo;It&rsquo;s not about the Spit, or about your Royal Highness&rsquo; self, though I&rsquo;m glad for both.&rdquo; He pauses, and suddenly Elizabeth Windsor, heiress presumptive of the United Kingdom, knows what&rsquo;s wrong: &ldquo;I&rsquo;m pinched, aren&rsquo;t I? Somehow Father found out...?&rdquo; She sighs. &ldquo;Bugger.&rdquo;<br \/><br \/>------<br \/><i><b>For consideration:<\/b> an idea that&#39;s been kicking around for a while in my head, shaken loose by HWRNMNBSOL&#39;s return to daily writing<\/i><\/span><\/span><\/p>","comments":"https:\/\/crisper.livejournal.com\/330998.html?view=comments#comments","category":"doodlebugs"},{"guid":"https:\/\/crisper.livejournal.com\/330719.html","pubDate":"Sat, 05 Jan 2013 07:27:13 GMT","title":"Apologies to Peter Gabriel","author":"crisper","link":"https:\/\/crisper.livejournal.com\/330719.html","description":"<p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">while it runs<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">through the night<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Gotta keep it nice and neat<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">When you&#39;re in its heat<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Darling please<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><br \/>Hottub, hottub, hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Don&#39;t you know you gotta<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Shock the hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/><br \/>Raise pH<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Test the strip<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">You can brominate<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Watch the drip<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">There&#39;s one more test you must get &#39;round:<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Bring the hardness down<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">What&#39;s the hubbub with the hottub?<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \"><br \/>Hottub, hottub, hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Don&#39;t you know you gotta<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Shock the hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/><br \/>Hottub - Chemical&#39;s doubling<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Hottub - Something&#39;s bubbling<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Hottub - Sure do like it even though it&#39;s troubling<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/>Shock! Watch the hottub get clean, hottub!<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/><br \/>Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">While you sleep<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">So it keeps its heat<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Throw your spoonfuls in the swirl<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Then invite your girl!<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Cover it<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Darling please<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Hottub, hottub, hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Don&#39;t you know you gotta<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Shock the hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \"><br \/><br \/>Hottub - Submerge your backs<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Hottub - Jets behind relax<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Hottub - Feel the heat it packs!<\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \">Shock! Watch the hottub get clean, hottub!<\/p><br \/><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px; \">Shock the hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Shock the hottub<\/p><p style=\"margin: 0px; font-size: 12px; line-height: normal; font-family: Helvetica; \">Shock the hottub tonight<\/p><div><br \/>------<br \/>For consideration: at least it&#39;s not a whole swimming pool to take care of<\/div>","comments":"https:\/\/crisper.livejournal.com\/330719.html?view=comments#comments","category":"parody"},{"guid":"https:\/\/crisper.livejournal.com\/330473.html","pubDate":"Fri, 21 Dec 2012 05:11:07 GMT","title":"Apologies to Christmas","author":"crisper","link":"https:\/\/crisper.livejournal.com\/330473.html","description":"<div>Well the pressure outside is zero<\/div><div>But our pilot, he&#39;s a hero!<\/div><div>So as long as our nations race,<\/div><div>get to space, get to space, get to space!<\/div><div>The Cold War won&#39;t last forever<\/div><div>&#39;Cause our science is so clever.<\/div><div>For atomic war, we must brace:<\/div><div>get to space, get to space, get to space!<\/div><div>When we finally drop the Bomb,<\/div><div>How we&#39;ll hate what we&#39;ve done to the Earth<\/div><div>But when I&#39;m floating way up there<\/div><div>I can see how much it&#39;s worth...<\/div><div>Diplomacy starts to fail<\/div><div>And the sirens start to wail.<\/div><div>There&#39;s one final rocket in place:<\/div><div>Get to space, get to space, get to space!<br \/><br \/>------<br \/>For you consideration: &quot;Jingle Bells, Laika smells, Khrushchev cut a fart...&quot;<\/div>","comments":"https:\/\/crisper.livejournal.com\/330473.html?view=comments#comments","category":["parody","holiday"]},{"guid":"https:\/\/crisper.livejournal.com\/330173.html","pubDate":"Tue, 13 Nov 2012 06:57:01 GMT","title":"Fair & Balanced NetFlix Reviews #25","author":"crisper","link":"https:\/\/crisper.livejournal.com\/330173.html","description":"<div>From late spring and early summer.<\/div><br \/><br \/><div>LEXX S1:E2: SUPER NOVA: * *<\/div><div>I started watching Lexx with season 3 and really dug it, but I have to say, the original movies are really uneven - I mean, even moreso than the later season, which is really saying something. I really had to work at paying attention to what the hell was going on in this one. Least compelling Tim Curry role ever, also.<\/div><a name='cutid1-end'><\/a><br \/><br \/><br \/><div>PETE&#39;S DRAGON: * * *<\/div><div>Liana wasn&#39;t as into this as I thought she&#39;d be. Doc Terminus is a great character archetype, though; I&#39;d forgotten about him. I totally want to use that template for a bard character or something in the next D&amp;D game I play in. Also, what was it with Disney and orphans in the 70s, anyway? (We&#39;re going to watch The Rescuers at some point pretty soon, I think.)<\/div><a name='cutid2-end'><\/a><br \/><br \/><br \/><div>CONAN THE BARBARIAN: * * * * *<\/div><div>Every few years you need a booster shot to continue to immunize yourself against being brought down by less-awesome films. Also, every time I watch this film I think, oh yeah, there&#39;s a bit where it looks like Arnold punches a camel in the face. And then, oh yeah, he *really just totally punches that camel in the face*. Just writing this makes we want to watch that scene again. Oh, hello, YouTube!<\/div><br \/><a name='cutid3-end'><\/a><br \/><br \/><br \/><div>HORRIBLE BOSSES: * * *<\/div><div>One of those films that looked like it would be brilliant in the trailer but actually has a really muddled and disjointed execution. Especially disappointing because it creates a setup that feels like it should resolve in some kind of perfect round-robin fashion (albeit totally not the one the protagonists expect, surely) but instead it spends too much time on one part, then hastily resolves a second, and practically handles the third off-camera. Also, sorry, but there is no way you&#39;re going to convince me that Jennifer Aniston is the least bit aroused by Charlie Day.<\/div><br \/><a name='cutid4-end'><\/a><br \/><br \/><br \/><div>A DANGEROUS METHOD: * * *<\/div><div>After watching PROMETHEUS (* * *) in the theater, I decided to take in some more Michael Fassbender. He&#39;s pretty good here as Jung. Keira Knightley is a poor casting decision for a Russian Jew, but she goes well out on a limb with a difficult role here. Unfortunately, Viggo Mortensen even more badly mis-cast as Freud, and he&#39;s hardly even trying, sadly. Beautiful attention to setting detail.<\/div><br \/><a name='cutid5-end'><\/a><br \/><br \/><br \/><div>HAYWIRE: * * * *<\/div><div>Another Fassbender film, albeit in a small but intense role. This film lined up a whole bunch of asses and kicked them all in rapid succession. Having Gina Carano as your protagonist means you can do some crazy-good stunt work close-in, &#39;cause it&#39;s really her jumping over moving cars and smashing through furniture.<\/div><br \/><a name='cutid6-end'><\/a><br \/><br \/><br \/><div>CORIOLANUS: * * *<\/div><div>I was unfamiliar with the Shakespeare play though I knew the original Roman (probably apocryphal) historical story, more or less. I&#39;m a sucker for modern-setting variants on the Bard, I guess, so I thought this would be a shoe-in the way Ian McKellan&#39;s RICHARD III (* * * *) was, but it was somehow lacking. (The play itself is also not that great to start with.)<\/div><br \/><a name='cutid7-end'><\/a><br \/><br \/><br \/><div>CURB YOUR ENTHUSIASM - SEASON 8: * * * *<\/div><div>C actually started watching Curb, which really surprised me - I thought it would be way past her unlikeable-characters threshold. But something about the Larry David formula works for her here, so we&#39;ve been watching it - lots of early episodes here and there, but also systematically through the most recent season, the high point of which has gotta be the Michael J. Fox episode.<\/div><br \/><a name='cutid8-end'><\/a><br \/><br \/><br \/><div>THE BROTHERS BLOOM: * * * * *<\/div><div>Rian Johnson nails it again with a sort of Romantic Comedy version of a Fiasco Caper. Fun narrative approach. Lays out the rules of its ending pretty much explicitly in the voices of the actual protagonists - like, they straight up tell each other what the ending has to be, and then the story wiggles back and forth to keep you guessing whether it&#39;s going to fulfill its contract with you, the viewer, or leap away at the last minute with a surprise way out.<\/div><br \/><a name='cutid9-end'><\/a><br \/><br \/><br \/><div>X-MEN: FIRST CLASS: * * *<\/div><div>Fassbender and McAvoy pretty good together as Young Magneto and Xavier. Otherwise, more of the usual. Had its moments. January Jones as Emma Frost was not really one of them.<\/div><br \/><a name='cutid10-end'><\/a><br \/><div><br \/><br \/>------<br \/>For consideration: next up, a couple of genuinely unenjoyable movies that I nevertheless sat all the way through, plus some fighting and a couple of foreign classics<\/div>","comments":"https:\/\/crisper.livejournal.com\/330173.html?view=comments#comments","category":["movies","netflix"]},{"guid":"https:\/\/crisper.livejournal.com\/329783.html","pubDate":"Mon, 14 May 2012 13:47:53 GMT","title":"Apologies to the Mamas and the Papas","author":"crisper","link":"https:\/\/crisper.livejournal.com\/329783.html","description":"Stark and Rhodey, more than just a toady,<br \/>demonstratin' weapons of war.<br \/>Bruce and Betty, gettin' kinda sweaty,<br \/>gamma radiation galore.<br \/>In Pepper's job Natasha sat<br \/>and after every movie, Fury's the cool cat.<br \/>Thor and Loki, just gettin' pokey<br \/>in Asgard - you know where that's at,<br \/>and no one's in the past except good ol' Cap.<br \/><br \/>Nick said, \"Tony, i know you're not a phony.<br \/>A hero's really what you should be. (Join my team.)\"<br \/>Stark said, \"Fury, the drink has made me blurry.<br \/>I'll sober up eventually.\"<br \/>Stark, Fury, and Natasha sat (on the carrier)<br \/>and after the next movie, they had a chat.<br \/>Thor and Loki, still gettin' pokey<br \/>in Asgard - you know where that's at<br \/>and way back in the past crashed good ol' Cap.<br \/><br \/>Steve Rogers was bolder but couldn't be a soldier;<br \/>a procedure changed it all one day.<br \/>Fightin' against HYDRA, Red Skull behind ya;<br \/>the Tesseract dissolves him away.<br \/>When Fury met Cap there was adventure:<br \/>called Stark and Bruce and assembled the Avengers.<br \/>Thor and Loki - the movie did okay;<br \/>the next film is where it's at,<br \/>and no one's in the past, even good ol' Cap.<br \/><br \/>Favreau, arc glow, Branagh, frost thaw;<br \/>every film released in a chain.<br \/>Johnston, pounced on, Joss will get announced and<br \/>Comic-Con is going insane.<br \/>Ruffalo is next to get his hulk on;<br \/>Renner comes along and he gets a bow drawn.<br \/>Aliens and Loki, not very low key<br \/>while Kirby\u2026 well, you know where that's at<br \/>'cause everyone's makin' cash except good ol' Jack.<br \/><br \/>Trembled, assembled, Loki sure dissembled;<br \/>Hawkeye gets his mind obscured.<br \/>Widow has to break it; Coulson doesn't make it -<br \/>he could have used some powers for sure.<br \/>Open up a portal to the space fleet;<br \/>stop the invasion, golly that effect's neat.<br \/>Disney picks a weekend, calculate the back end,<br \/>run these ads immediately.<br \/>Let's see if we can make a billion dollars internationally.<br \/><br \/>------<br \/>For consideration: <a target='_blank' href='http:\/\/www.mtv.com\/news\/articles\/1685006\/avengers-box-office-billion-dollars.jhtml' rel='nofollow'>http:\/\/www.mtv.com\/news\/articles\/1685006\/avengers-box-office-billion-dollars.jhtml<\/a>","comments":"https:\/\/crisper.livejournal.com\/329783.html?view=comments#comments","category":["movies","parody","comics"]},{"guid":"https:\/\/crisper.livejournal.com\/329615.html","pubDate":"Wed, 09 May 2012 01:58:14 GMT","title":"There Is No I in Free","author":"crisper","link":"https:\/\/crisper.livejournal.com\/329615.html","description":"Today was Jamie McKelvie's birthday. As usual, he spent it <a href=\"https:\/\/twitter.com\/#!\/McKelvie\/status\/199836059448774656\" target=\"_blank\" rel=\"nofollow\">lamenting his fate<\/a>. I thought he could <a href=\"https:\/\/twitter.com\/#!\/dcurtisj\/status\/199859491574001664\" target=\"_blank\" rel=\"nofollow\">use some cheering up<\/a>. So here is my proposed cliffhanger final page from issue #1 of the series we <i>absolutely will not be doing together<\/i>, DIZNAUTS, about a superhero team consisting of Disney characters, both original and acquired properties, from all periods of the company's history. In the debut issue, the team consists of Mickey Mouse, Snow White, Tinkerbell, Woody from Toy Story, and most-recently-acquired Spider-Man. I sure hope it's not too complicated for him.<br \/><br \/><b><u>Diznauts #1: \"There Is No I in Free\"<\/u><\/b><br \/><br \/><b>PAGE 22<\/b><br \/><br \/><u>Panel 1<\/u><br \/><br \/>MICKEY, still optimistic in the face of ultimate chaos and CRASHING WATER all around, is holding the CRYPTOPORTICON, trying to keep it closed but to no avail. It is shifting and writhing in FOUR-DIMENSIONAL BOILING SPACETIME in his hands, its multiversal power making his modern data color form and his original Steamboat Willie manifestation overlap like bad 3D. KIRBY ENERGY is pouring off of it and, in its center, a hole that looks just like the black hole from THE BLACK HOLE is opening to reveal pieces of every DISNEY INTELLECTUAL PROPERTY, original and acquired, from the whole history of the company, all interfering with each other: Huey, Dewey, and Louie are running from the Fantasia alligators; Lady and Tramp are pulling the Cheshire Cat apart limb from limb; Captain Nemo's Nautilus is crashing into Monstro the whale from Pinocchio; Herbie the Love Bug and Lightning McQueen are outracing a TRON lightcycle; the 101 dalmations are overrunning all of the Avengers; and whatever else you can think of.<br \/><br \/>Mickey (still smiling):<br \/><br \/>THE DRM haha THE DRM HAS BEEN HACKED! IF WE DON'T haha FIND A WAY TO EXTEND COPYRIGHT AGAIN, OUR ENTIRE UNIVERSE WILL BECOME haha PUBLIC DOMAIN!<br \/><br \/><u>Panel 2<\/u><br \/><br \/>The flooding waters, straight out of the Sorceror's Apprentice sequence from FANTASIA, are swirling around SNOW WHITE - but even more dangerous than the rising waters are the GHOST PRINCESSES that are tearing at her from all sides - all the other PRINCESSES (at the very least, Cinderella, Aurora, Ariel, Jasmine, Tiana, and Mulan) done up in PIRATES OF THE CARIBBEAN-type undead effects, rising from the waters to pull her down. Snow is fighting them off, trying not to panic but let's be honest - several of them are way more competent and effective than she is. Overhead, TINKERBELL zips back and forth helplessly, leaving fractal trails in her wake.<br \/><br \/>Snow White:<br \/><br \/>SO MUCH CONTENT! HOW CAN ANYTHING CONTAIN IT ALL?<br \/>TINK! WHERE ARE THE OTHERS?<br \/><br \/><u>Panel 3<\/u><br \/><br \/>This panel, and the next five, are all relatively small, focused on WOODY and SPIDER-MAN. They are also contending with the swirling water, which is all full of TINY LIGHTS like the Disneyland Electrical Parade, in these panels, struggling to stay afloat as they are talking. Make sure there's plenty of room for the dialog - this is just rough draft text, might end up being a lot more in final script.<br \/><br \/>In this panel, Woody is twirling his LASSO, getting ready to throw it over a stony ROCK that is protruding from the water. Spidey is already on the rock.<br \/><br \/>Woody:<br \/><br \/>WE'RE A-OK OVER HERE, SNOW! RIGHT SPIDEY?<br \/><br \/>Spider-Man:<br \/><br \/>YEAH.<br \/>HEY\u2026 LOOK.<br \/>WHAT IF THE DECRYPTERS HAVE THE RIGHT IDEA?<br \/><br \/><u>Panel 4<\/u><br \/><br \/>Woody throws a dark scowl at Spidey. He doesn't like what he's hearing at all. Spidey is sort of shrugging, not really defensively but maybe a little, you know, just, he's just throwing this out there for consideration.<br \/><br \/>Woody:<br \/><br \/>WHAT'RE YOU SAYIN', PARTNER? THAT'S CRAZY TALK!<br \/><br \/>Spidey:<br \/><br \/>YEAH WELL\u2026 I KNOW I'M THE NEW KID ON THIS PARTICULAR BLOCK, BUT\u2026<br \/>DON'T YOU THINK SEVENTY YEARS IS LONG ENOUGH TO CONTROL SOMETHING?<br \/><br \/><u>Panel 5<\/u><br \/><br \/>Woody is starting to become genuinely angry. He is still circling his lasso over his head.<br \/><br \/>Woody:<br \/><br \/>BUT IF COPYRIGHTS EXPIRE\u2026 HOW CAN THE WORKS BE RESPECTED?<br \/>WHO IS GOING TO TAKE CARE OF US? HUH? DID YOU THINK ABOUT THAT?<br \/><br \/>Spidey:<br \/><br \/>MAYBE\u2026<br \/>MAYBE THE BEST WAY TO RESPECT A CREATION IS TO LET THE WHOLE WORLD ENJOY USING IT\u2026<br \/><br \/><u>Panel 6<\/u><br \/><br \/>Woody's lasso suddenly lands\u2026 not around the rock\u2026 but around Spidey! Spidey has the surprised face.<br \/><br \/>Spidey:<br \/><br \/>WOODY\u2026!<br \/>WHAT THE\u2026?<br \/><br \/>Woody:<br \/>GONNA HAVE TO PUT OFF THE DEBATE, PAL\u2026<br \/><br \/><u>Panel 7<\/u><br \/><br \/>With a sharp yank, Woody's lasso pulls Spidey right off the rock\u2026 just as a GOLDEN FLUID PROJECTILE splatters all over the rock! If Spidey had still been there, it would have totally gotten him all over! But the projectile isn't just any energy-liquid\u2026 It's HONEY. Sticky golden honey blast.<br \/><br \/>SFX: SPLOOOOOOOOGE!<br \/><br \/><u>Panel 8<\/u><br \/><br \/>Spidey, in the churning water next to Woody, looks relieved. Woody is looking up at something off-panel.<br \/><br \/>Spidey:<br \/><br \/>WHOA, THANKS FOR THE SAVE, COWBOY.<br \/>BUT WHAT WAS\u2026<br \/><br \/>Woody:<br \/><br \/>IT\u2026 CAN'T\u2026 BE\u2026!<br \/><br \/>Voice (O-P):<br \/><br \/>INFORMATION WANTS TO BE FREE, BITCHES!<br \/><br \/><u>Panel 9<\/u><br \/><br \/>Okay, so we didn't get the extra two pages we asked for so the final two page spread is going to have to fit into this last panel. It is, of course, WINNIE THE POOH unmasking himself as the villain behind the decrypters. He is floating up above our heroes - all five of them caught up in the water with the cryptoporticon, the undead princesses, and the electric lights. In one hand, Winnie is holding the BRIGHT BALLOONS from UP to keep himself aloft; his other hand is crackling with more STICKY HONEY energy-blast. Oh, also he is wearing a totally NEW OUTFIT now that he is a villain. Some sort of totally awesome and hardcore BATTLE-ARMOR that still is true to his red-and-gold plush-animal look and feel. You'll come up with something, I know, 'cause you always do. Beyond him we see thousands and thousands of MOUSKETEER DRONES, each one floating with a single balloon - his whole loyal child army. Oh shit!<br \/><br \/>All the heroes together:<br \/><br \/>WINNIE!<br \/><br \/>Winnie:<br \/><br \/>NO LONGER!<br \/>NOW, I AM JUST\u2026<br \/>THE POOH!<br \/><br \/>------<br \/>For consideration: just as soon as this finishes printing out I will fax it to him post-haste","comments":"https:\/\/crisper.livejournal.com\/329615.html?view=comments#comments","category":["joke","comics"]},{"guid":"https:\/\/crisper.livejournal.com\/329461.html","pubDate":"Sun, 06 May 2012 00:15:19 GMT","title":"Desolate NetFlix Reviews #24","author":"crisper","link":"https:\/\/crisper.livejournal.com\/329461.html","description":"I'm getting current at last!<br \/><br \/>KUNG FU PANDA: * * * *<br \/><br \/>Another request from Liana, of course. She's taking a \"kung fu\" class after school one day a week - which, as near as I can tell, mostly means they do lots of jumping exercises that vaguely resemble parts of some of the basic forms - so she's interested in the subject. Fairly cleverly done, enough so to be a decent kung fu film in its own right. I look forward to introducing Liana to the more light-hearted and bloodless classics of genuine Chinese cinema someday. (Maybe DRUNKEN MASTER\u2026?)<br \/><br \/>ONCE UPON A TIME IN CHINA: * * *<br \/><br \/>I had never gotten around to seeing this classic, even when I was taking in a ton of Chinese cinema in the late 90s. It has some great moments, little bits of humor and slice-of-life, but the way it's edited or something left me feeling like I was missing a lot of whatever was going on. It didn't flow, it sort of jumped along, and there's an inconsistency to the look and feel (different film stock? second unit directors?) that furthered the disconnectedness.<br \/><br \/>COWBOY BEBOP: THE MOVIE: * * *<br \/><br \/>The Spike-heavy emo episodes of the regular series were always my least-favorite and, unfortunately, the movie is comparatively Spike-heavy. Faye is fine, but Ed has little function other than a couple of info-finding moments and Jet does virtually nothing the entire film. So, on the whole, a bit disappointing.<br \/><br \/>DRIVE: * * * *<br \/><br \/>I didn't love this the way many of my friends did. It hints at emotional depth but ultimately feels sterile. <a href=\"https:\/\/twitter.com\/#!\/laurennmcc\" target=\"_blank\" rel=\"nofollow\">Laurenn McCubbin<\/a> put it perfectly: It's beautiful but sort of empty. Appropriate for a Los Angeles movie, I suppose, but I wanted to feel like there was real change by the end and, other than a bunch of people being dead now, it's sort of back where it started. \"And then he just drives away forever.\"<br \/><br \/>SUPER 8: * * *<br \/><br \/>JJ Abrams pretty much captures Steven Spielberg nostalgia in exactly the way you'd expect. Doesn't really add anything to the mythos that ET didn't accomplish first and better, and it gets increasingly sloppy for the sake of excessiveness as it gets toward the end. And one thing I *really* hate is a space-faring and supposedly technologically superior alien being who somehow can't behave any more carefully or thoughtfully than a rabid panther.<br \/><br \/>THE TEMPEST: * * * *<br \/><br \/>A very nice adaptation. The switch of Prospero (father) to Prospera (mother) really changes the tone of the story in a way that\u2026 I wouldn't say is \"better\"\u2026 but is certainly worthwhile seeing. The visual implementation of Ariel was sort of WTF at first, but as the film moves along it really grew on me. On the other hand, while I can see the direction (I think) they were thrusting by casting Djimon Hounsou as Caliban - effectively making race the thing that makes him \"monstrous\" in the eyes of these Europeans, instead of actual bodily hideousness - it didn't work quite as well as their other choices. (You just can't make that dude plausibly into a monster, though I guess it enhances Caliban as a sympathetic character.) Russell Brand is quite enjoyable as a mash-up of the Trinculo character and his own effected persona.<br \/><br \/>LILO & STITCH: * * * *<br \/><br \/>A bit different for Disney fare. Liana quite liked it, though on re-watchings she needs to skip the part where the whole house gets trashed - it's a bit too anxiety-inducing for her.<br \/><br \/>LONDON BOULEVARD: * * * *<br \/><br \/>I thought this would be another fine Fiasco story, but it's a little different than the usual caper gone wrong. I found the love story a bit implausible, though, as it sort of comes together very quickly and without a lot of good show-not-tell evidence to support the supposed chemistry. Colin Farrell impresses again; this would be a fine double feature with IN BRUGES (* * * *). Ray Winstone also excellent; this would be a fine double feature with SEXY BEAST (* * * *).<br \/><br \/>AN AMERICAN WEREWOLF IN LONDON: * * * *<br \/><br \/>While in London, C and I met up with most of my London friends crew at the Slaughtered Lamb, in Clerkenwell. What's the first thing anyone mentions about the Slaughtered Lamb when it comes up? \"It's the pub from AMERICAN WEREWOLF IN LONDON, you know.\" We're cabbing over there and the driver mentions it. Then he and I experienced a bit of reverie over Jenny Agutter and our respective boyhood crushes (his from THE RAILWAY CHILDREN, mine from LOGAN'S RUN * * * * *). So when we got back, of course, I had to watch it again. Every bit as goofy and weird as I remember. What I'd forgotten was how beautifully well done the torn-up and decaying Griffin Dunne makeup was. Rick Baker is the freakin' KING.<br \/><br \/>STALKER: * * * *<br \/><br \/>\"If SOLARIS was Tarkovsky's Soviet version of 2001, STALKER is his Soviet take on WIZARD OF OZ.\" When you hear about this film, it almost always involves lavish praise for the crazy, toxic, desolate landscape in which the film takes place. And I always thought, yeah, okay, two and a half hours of nothing happening in a marvelously apocalyptic ruin. Yeesh. But I finally decided to bite the bullet. Holy cow, STALKER is a beautiful film. One of the most beautifully-shot films I have ever seen, I think. Yes, virtually nothing happens through the entire film, but it was still very much worth seeing. I might even watch it again someday, just to soak in the setting and the way in which it is captured. I would honestly like this film even more if it had less dialogue. The best parts of the film are when nobody is saying anything at all.<br \/><br \/>------<br \/>For consideration: not really sure what the next ten are going to be; more Disney for Liana, certainly, and a couple more nostalgic movies from thirty years ago for myself, I think","comments":"https:\/\/crisper.livejournal.com\/329461.html?view=comments#comments","category":["movies","netflix"]},{"guid":"https:\/\/crisper.livejournal.com\/329073.html","pubDate":"Sat, 28 Apr 2012 07:29:49 GMT","title":"Imminent NetFlix Reviews #23","author":"crisper","link":"https:\/\/crisper.livejournal.com\/329073.html","description":"These were mostly from the end of last year, actually. I'm in no mood to wrestle with LJ-cuts tonight but I don't think there's anything too spoilery here.<br \/><br \/>ROCKNROLLA: * * * *<br \/><br \/>Guy Ritchie can go ahead and keep on making the same movie over and over and I'll be just fine watching them. A fully sweet Fiasco.<br \/><br \/>BATTLESTAR GALACTICA: RAZOR: * * * *<br \/><br \/>This was all the stuff I liked about the redone BSG series: difficult moral issues in a military context, deeply unsettling awareness of the dwindling human race as a resource to be both conserved and exploited, and big ass spaceships just blowing the holy hell out of each other. No Baltar crying. No faux spacey-crunchy Cylon hybrid baby plan. No occupied Caprica. None of that crap. Just the cold and expedient pragmatism of war for survival.<br \/><br \/>BRIDESMAIDS: * * * *<br \/><br \/>As a log-line, totally horribly not something I'd ever want to see. A friend's wedding prompts a woman to reassess her adult life as it all unravels for her? Ugh. But, hey, it turns out to have been all that. Funny, poignant, awkward. Always impressive when a comedy writer writes a great, awkward character and then portrays that character as well - like Jason Segel in FORGETTING SARAH MARSHALL (* * *), Kristen Wiig really nails her own messed-up protagonist. And the dress shop scene that culminates with Maya Rudolph out in the street is probably the most horrifying\/hilarious ill humor scene I've seen in a year.<br \/><br \/>UNLEASHED (DANNY THE DOG): * * *<br \/><br \/>I thought this would be awesome - Jet Li! Bob Hoskins as a bad guy! Weird bondage premise! - but it just leaned a bit too much on the feel-good side. Maybe would have been less touchy-feeling-in-my-heart if they hadn't had MORGAN F'ING FREEMAN playing HIS USUAL ROLE only this time HE'S BLIND AS WELL. Sheesh.<br \/><br \/>HAPPY FEET: * * *<br \/><br \/>The girls love it, of course, but I don't think they really understand what happens at the end. Not as great a kids movie as it seems like it coulda\/shoulda been.<br \/><br \/>HERO: * * * * *<br \/><br \/>Disappointed by DANNY THE DOG, I seek additional Jet Li to satisfy the craving and, boom, this is exactly what I wanted. Each of the fights, throughout, is a different sort of beautiful. Of course it's pretty obvious from the start what is going to be revealed, but the film is no less enjoyable for being unsurprising in that regard. You know a flower will open in the sunlight; when it does so, it is no less magnificent for being predictable.<br \/><br \/>TROLLHUNTER: * * *<br \/><br \/>Has its moments, and definitely excels in the low-budget high-value effects, but somehow as found-footage type films go, I felt like it didn't quite hold together well enough. Especially after I saw MONSTERS (* * * *) last year. Amusingly and disturbingly, the eponymous troll-hunting character has a strong resemblance to my writerly friend Warren Ellis (TRANSMETROPOLITAN, CROOKED LITTLE VEIN).<br \/><br \/>HUNTER PREY: * * *<br \/><br \/>Remember that fan trailer film that came out a few years ago, with Batman and the Joker and the Alien and the Predators? Yeah. Well, that guy made this little indie film about alien bounty hunters trying to recover their captive after a crash. It was fairly decent work, though it basically ends right in the middle of the story. The surprise reveal partway in, of course, is something you should have guessed in the first few minutes, but it's okay, it's not really the point.<br \/><br \/>LEXX: SERIES 1: I WORSHIP HIS SHADOW: * * * *<br \/><br \/>I really dug the later seasons of this show but had never gotten around to watching the original movies. I think the streaming versions on NetFlix are edited for content but that's fine, even with some of the T&A cut out, they managed to keep all of the cheese. I admire their ability to create a universe setting that is both seriously grim and completely goofy.<br \/><br \/>THE BEAVER: * * *<br \/><br \/>Did you know this was, at one point, intended to be a Steve Carell vehicle? This was one of a bunch of unproduced scripts that I read a couple years back, and I'm glad they got a genuinely fucked up guy like Mel Gibson to do it instead. It was an interesting sort of script executed reasonably well, if you like films that are trying to be the next AMERICAN BEAUTY (* * * *).<br \/><br \/>------<br \/>For consideration: next up, couple more movies for the girls, another Fiasco or two, and Shakespeare","comments":"https:\/\/crisper.livejournal.com\/329073.html?view=comments#comments","category":["movies","netflix"]},{"guid":"https:\/\/crisper.livejournal.com\/328848.html","pubDate":"Sat, 28 Apr 2012 04:41:43 GMT","title":"FIASCO: Last Frontier: \"What's in Kaku Inlet\"","author":"crisper","link":"https:\/\/crisper.livejournal.com\/328848.html","description":"Played at work on 3\/29\/12, two days before the previously-posted Seattle game.<br \/><br \/>\"Last Frontier\" is Jason Morningstar's Alaskan wilderness setting. Usually our work games are three players, but this one had four.<br \/><br \/>Relationships:<br \/>- old friends from Juneau<br \/>- ruthless social rivals<br \/>- siblings<br \/>- in Alcoholics Anonymous<br \/><br \/>Details:<br \/>- Object: Skiff with a fiddly outboard<br \/>- Need to get even with all the nosy small people<br \/>- Location: Houseboat<br \/>- Need to know the truth about the thing you saw in Kaku Inlet<br \/><br \/><b><u>SETUP<\/u><\/b><br \/><br \/><b>Former State Senator Chuck Penderhouse (Mike T)<\/b><br \/>Left office under a cloud of scandal. The usual stuff - oil industry bribery, that sort of thing. Maybe some rough-type-stuff. Now staying out of the public eye for an election cycle or so before forcing his way back into office. He has a houseboat way up in Skagway. Ought to be just the place to cool it a while. But he's finding he really hates the way small-town people are always getting up in your business. He's getting a little stir-crazy. Everyone in town calls him \"the Senator\" even though, strictly speaking, he currently isn't.<br \/><br \/><b>Leon Penderhouse (Jeff R)<\/b><br \/>Chuck's badly-behaved dumb-as-mud younger brother. He's been \"keeping an eye on\" Chuck's houseboat the last couple of years. It's not in great condition as a result. Leon is trying to lay off the drink these days.<br \/><br \/><b>Mike \"Mikey Mac\" MacKenzie (Dan J)<\/b><br \/>Mikey Mac used to roll pretty hard in the oil industry down in Juneau but the parties and the money and the drugs and the whores got a little out of control. He's been detoxing up here in Skagway for a couple of years now on what little savings he was able to hold onto. It's been good for him.<br \/><br \/><b>Gus \"Guster\" Carmichael (Dan P)<\/b><br \/>Worked with Mike a fair amount back in Juneau, and still likes to work big and play hard. But he's come up to Skagway for a couple of weeks, just some time away to do some fishing, and he's looked up his old buddy Mikey of course. He used to rub shoulders, in a socially competitive way, with the Senator not so long ago.<br \/><br \/>Mikey Mac has little skiff with a \"fiddly\" outboard motor. He takes folks out in it, mostly for fishing - mostly ol' buddy Gus lately. They strike out into the water for a few hours at a time with Gus' big tackle box of fishing gear\u2026 which is actually geological survey gear. See, Gus thinks he's got a lead on a major oil find, he just needs to sew it up before anyone else finds out. His buddy Mike is the only one he trusts with the secret 'cause he knows Mike is out of the game.<br \/><br \/>Mike's skiff also sees pretty regular use with Leon Penderhouse, who he is in AA with. Mike and Leon occasionally putter over to Kaku Inlet with a bottle - just one! - to share. When the bottle's gone, they ain't got no more, so they're done. That's how they keep their drinking under control. They believe.<br \/><br \/>But today, while they were drinking in the inlet, they saw something\u2026 Something strange. They don't agree on the details, but the basics were: Truck drove up to the edge of the lake. Guy and girl got out. Might have been arguing. Girl may have given the guy some money. Girl disrobed and swam, naked, out into the water. Guy got back in his truck and departed. Naked girl in the water suddenly went under\u2026 and never came back up.<br \/><br \/>It's summer. The days are really long. As day turns into \"evening\", the sun is still very much up.<br \/><br \/><b><u>ACT I<\/u><\/b><br \/><br \/><u>1: Leon<\/u><br \/><br \/>Sobering up when they're back on shore, sort of, Leon wants to call 911. He thinks something in the lake pulled the girl under. He wants it to be an anonymous call so he uses one of the pay phones instead of calling from home. \"You gotta go out to the inlet, a girl drowned out there!\" The operator recognizes his voice. Sympathetically: \"Leon, have you been drinking again?\" Leon tries to convince her to send a rescue team out to the inlet but instead she tells him to stay at home, she's sending a squad car out to interview him in more detail. Shit! He's nowhere near home and his brother, the Senator, is there and doesn't know about any of this yet! He starts to run home as fast as he can.<br \/><br \/>The sun crawls slowly toward the horizon.<br \/><br \/><u>2. Senator Penderhouse<\/u><br \/><br \/>Sure enough, a black-n-white rolls up as the Senator, in his bathrobe, pours himself yet another cocktail. \"No, actually, I'd rather not let you come aboard. What's Leon done this time, officers? Witness a girl drowning, you say? Where? \u2026 Oh, really, out in Kaku Inlet? Well, officers, I think Leon must have been drinking with Mikey Mac. What utter nonsense. They see things all the time. Those two, I swear\u2026 It's a shame when grown men can't handle their liquor. (He swirls his brandy.) No need to wait for Leon to get home. I'll make sure he doesn't waste any more department time with crank calls. Just leave this to me, officers. Thank you for your concern.\" Scowling, he watches the cops depart. Dammit, Leon, why do you always gotta give these rubes more excuses to come get in our grill?<br \/><br \/><u>3. Gus<\/u><br \/><br \/>Gus is scouting out some waterfront property when he's ambushed by Jan Eastman, a plucky reporter of the Skagway Gazette. Well, *the* plucky reporter, really; it's a tiny paper. Jan wants to know why a big-city oil money roller like Gus is up in Skagway. Fishing? Please. Jan knows a cover story when she hears one. Is he up here because of the Senator? Some kind of deal in the works? Is he involved in all the island and waterfront property that's being quietly scooped up through various blind fronts? Gus does not like being under the microscope, even from (especially from!) a small town twerp like this. He tries to dissemble, claiming nothing interesting is going on, but when that doesn't deter her he turns a sharper edge, trying to warn her off. When Jan brings up Senator Penderhouse as an implied threat, he threatens back, abouther job, implying that he knows her publisher. That doesn't seem to work either; she agrees to leave him alone for now but she's clearly going to be an ongoing problem. Gus is going to have to step up the heat.<br \/><br \/><u>4. Mikey Mac<\/u><br \/><br \/>After dropping Leon off, still not entirely sober himself yet, Mike heads back out into the water with his skiff, to head back to Kaku Inlet. He wants to poke around some more, for some evidence - preferably that helps support his own theory about what they saw, whatever that theory is. He doesn't know yet. When he gets out there, he finds the tire tracks of the truck\u2026 the footprints of the girl\u2026 but not her clothes. And certainly no body. But whatever it was they saw happen, it mostly did\u2026 right? After piling back into his skiff, he spots movement: a naked girl on the shore, walking among the trees. The same girl? It sort of looks like her but she's disappearing into the forest. He tries to fire up his outboard motor, to pursue her from the water, but it takes a few too many tries: pull, pull, pull, adjust, pull, dammit! By the time he has it running, she's gone.<br \/><br \/><u>5. Gus<\/u><br \/><br \/>The Guster really wants this Jan girl off his ass. He and Mikey Mac shook off more than one journalist, back in their hardest-core days. They used to blow shit up. Whatever it took. Gus looks up Jan's home address - she's in a regular old phone book! - and goes over there to blow up her Jeep. She lives more or less out in the sticks, edge of town, so witnesses shouldn't be a problem. Gus douses the car in gasoline, writes a vague (but should be apparent to Jan) message, lights it on fire\u2026 but it blows up prematurely. Gus' arm catches alight and burns for a minute before he can put it out, leaving him pretty seriously maimed and burned.<br \/><br \/>The sun touches the horizon as he runs from the scene, cursing.<br \/><br \/><u>6. Mikey Mac<\/u><br \/><br \/>Mike shows up at the houseboat. Leon has gotten home by now - too late for the cops, of course. Leon has been getting dressed down by his older brother for causing trouble. Mike wants Leon to calm down - the girl's still alive, he says. Whatever it was they saw, they didn't see her die. Senator Chuck is trying to help Mikey calm his brother down: \"See? Mikey Mac has it covered. It's fine, Leon, let it go.\" An entirely innocent glance passes between the Senator and Mikey Mac\u2026 but Leon sees it and totally misinterprets it as collusion. Now he's *doubly* determined to make someone listen to him about the trouble out at Kaku Inlet, and he realizes he can't talk to either his best buddy Mike or his own brother about it, because whatever is going on, they're both part of the conspiracy! Leon acts like he's calming down, and convinces the other two that he's not going to go to the cops anymore or anything like that.<br \/><br \/><u>7. Senator Penderhouse<\/u><br \/><br \/>After Mikey Mac and Leon leave, the Senator gets a call from Ron Lawson, editor-in-chief of the Skagway Gazette\u2026 whose publisher is the Senator. Ron is calling the Senator to let him know that plucky reporter Jan is on the heels of big oil roller Gus. The Senator seems intrigued to hear what Gus is up to, but doesn't want Jan stirring things up too much. \"Send her into the boondocks for a while,\" Chuck says. \"I heard something strange about a missing girl, maybe drowned, out in Kaku Inlet. Maybe she should look into that.\" Ron agrees to take the pressure off Gus and send Jan out to the inlet. The Senator pours himself another double.<br \/><br \/><u>8. Leon<\/u><br \/><br \/>Since they're not going to the cops, Leon wants to keep investigating himself - he wants to find that pickup truck that they saw on the shore. Mikey Mac agrees to come along to humor him, more than anything. They are walking around town with no luck for quite some time until eventually, Mike needs to go to the bathroom. He steps into a gas station toilet\u2026 and just then, across the street in a diner parking lot, Leon spots the pickup truck. And the dude. Walking out of the diner with another girl. Another girl! They get in the truck and start to back out. Where's Mikey Mac, dammit? Leon has to take action, quickly. He runs across the street, jumps onto the side of the moving truck as it backs out, and tries to pull the girl out of it. \"Don't go with him! He's going to try to kill you!\" The guy swerves the truck, shakes Leon off, throwing him hard onto the asphalt\u2026 but in swerving, the truck heads into oncoming traffic and is plowed at an angle by a logging truck. The pickup flips over, shredding, bouncing, coming apart just as Mikey steps out of the toilet.<br \/><br \/><b><u>THE TILT<\/u><\/b><br \/><br \/><i>\"Paranoia: Someone is watching, waiting for their moment\"<\/i><br \/><br \/>As the old man and the girl head out to the truck, start backing away, get jumped by Leon\u2026 we pan back inside the diner, where we see Ron Lawson, editor of the Gazette, taking in the whole spectacle. When the truck crashes, Ron decides he should slip away without being seen, and goes out the diner's back door. (Mike T later points out this somehow must have been Ron demonstrating his veteran journalist instincts, but we never quite got it back into play to really develop.)<br \/><br \/><i>\"Innocents: Collateral damage\"<\/i><br \/><br \/>Flashback: Ron Lawson on the phone to Senator Penderhouse, in his office at the Gazette. Jan Eastman is in her own office, but she can't help herself: she hears Ron on the phone, sneaks over, presses her ear against the door, and listens to his whole conversation where he takes his orders from the Senator. Jan realizes she's all alone on this one - that even Ron is selling out. She slips out of the office before he's off the phone\u2026 and a few minutes later, she arrives home to find her second car, the Jeep, all blown up.<br \/><br \/><b><u>ACT II<\/u><\/b><br \/><br \/><u>9. Leon<\/u><br \/><br \/>Leon approaches the twisted wreckage of the truck, Mikey Mac not far behind. The old man, the driver, is completely dead\u2026 but the girl was thrown from the truck, because Leon had been trying to pull her out when they swerved, and she's landed off the side of the road, down a slight slope, out of sight from the witnesses who are beginning to respond. Leon skitters down the slope to her; Mikey comes down after. She's alive, unconscious but alive, and Leon gets a dumb-as-mud idea: Take her back to the houseboat, to find out from her whatever she knows about the truck and the dude who is now dead. Great idea. He talks Mikey into helping and they sneak the girl away without being spotted, get her into Mikey's car, and get her all the way to the houseboat. But the Senator hears them roll up and - seeing what is *clearly* Trouble with a Capital T being dragged onto the gangplank - blocks their approach. \"No,\" he says. Leon wants to push past him. Are they going to fight? Wait: the girl is waking up. Leon immediately wants to interrogate her right there on the gangplank. There is some confusion as the girl becomes conscious and - much like the girl who disappeared into the lake last night - it's not clear exactly what happens next, except that Leon and the girl fall from the gangplank into the cold water. Mikey looks at the Senator. They both understand that neither of them is going to jump into that icy wet to save either of them. (Senator: \"We can't go in there. It would be suicide.\") Mikey shrugs and leaves; the Senator continues to look down into the water, swirling his brandy.<br \/><br \/>The sun vanishes behind the hills in the west and the sky finally begins to dim.<br \/><br \/><u>10. Gus<\/u><br \/><br \/>Gus needs to deal with his burned arm and, in his confusion, can only remember that Mikey Mac had a pretty complete first aid kit in his skiff. He goes to Mikey's tie-up and starts tossing the boat until he finds the kit. As he sets to bandaging up his burn, who shows up at the skiff\u2026? Why, it's Jan Eastman, plucky reporter, coming to talk to Mikey Mac about Kaku Inlet, trying to understand what it is she thinks she's being set up for. But she gets there and sees Gus - with his burned arm - and everything clicks. Gus makes for a moment like, okay, you got me, I'll explain everything\u2026 But instead he whips the first aid kit up and hits her across the face. Jan falls down and The Guster follows up with more blunt violence until Jan is finished. Then he rolls her body into the skiff, pulls the tricky starter until it kicks into life eventually, and heads out into the water, heading for Kaku Inlet.<br \/><br \/><u>11. Mikey Mac<\/u><br \/><br \/>Mike gets back to his skiff tie-up, sees that the boat is gone. What the hell\u2026? He immediately suspects Gus, that Gus has gone out boating solo for some reason. What's he going to do about it? Just then, up rolls Ron Lawson, who's trying to find Jan - he stopped by her house to tell her about the Kaku Inlet assignment, saw the burned Jeep, figured maybe Gus was more dangerous than expected - and who knows Gus better than ol' Mikey Mac, right? So here he is. They put two and two together and more or less come to the right conclusion: Gus has the skiff, and Jan, and is heading to Kaku Inlet. They pile into Ron's car and take the shoreline road at blistering speed. They pull up to the shore just in time to see Gus putter the skiff into the center of the skiff\u2026 and push Jan's body over the side, weighted with the first aid kit. What can they do? Nothing. Nothing. They pull the car back out of sight before Gus spots them. They need to get back to town and try to catch Gus when he returns\u2026<br \/><br \/><u>12. Senator Penderhouse<\/u><br \/><br \/>Once he's pretty sure Leon's not coming back up, the Senator looks up from the water\u2026 and sees that nosy old retired neighbor on his boat down at the other end of the marina, watching through a pair of binoculars. Oh, shit. These nosy f'ing people\u2026 These\u2026 The old man's binocs go down and his hand slowly reaches for the phone, clearly to call the police. Something snaps in Chuck. Fuck this whole town and everyone in it. He waves to get the guy's attention, gestures to indicate that he's going to come up, all friendly like. He just needs to keep the guy from calling the cops for a few minutes. It seems to work. Chuck ducks down into boat for a moment to grab something quickly, then he strolls down the dock to the neighbor's boat. \"Hi, how's it going?\" he says, all friendly like. \"I'm sure we can come to some sort of quiet arrangement about what you think you just saw.\" He reaches into his bathrobe as though he's going to come out with a checkbook, which seems entirely reasonable to the old man. But the Senator instead draws out a flare gun, which he quickly jams into the man's mouth and fires\u2026 then follows up by grabbing the man's binoculars and turning the neck strap into a garrote. He can't help it. He's done with putting up with all of this. He needs another drink.<br \/><br \/><u>13. Gus<\/u><br \/><br \/>The fiddly outboard motor on the skiff is giving Gus some real trouble out in the middle of Kaku Inlet, which is merely an annoyance at first\u2026 but then something thumps against the underside of the skiff. Something big bangs into the hull from down in the water. Gus scowls\u2026 then the boat gets hit again. And again. Gus suddenly starts to worry, pulls harder on the starter, works it harder\u2026 but really, only Mikey Mac knows how to reliably coax the engine into life. Gus pulls and pulls even as something large in the water grabs hold of the skiff, starts dragging it on the water faster and faster\u2026 then, in one sudden move, pulls both boat and Gus under the icy surface.<br \/><br \/>Light twilight begins to become deep dusk.<br \/><br \/><u>14. Mikey Mac<\/u><br \/><br \/>Mike and Ron Lawson are tearing back into town on the forest road as the dim begins to close in. They're driving too fast - and suddenly, something moves into the road. Naked girl! Mike grabs at the wheel to swerve them and, just like the old man in the pickup truck before, they crash and flip. When the car comes to a rest, Ron is looking pretty dead, and Mikey is blacking out\u2026 but before unconscious takes him, he sees the naked girl approach their wreck. She leans over to look into the trashed, bloody cabin interior\u2026 then takes a picture with a camera and walks away into the dark woods.<br \/><br \/><u>15. Leon<\/u><br \/><br \/>Leon has survived the icy water. He pulls himself back onto the houseboat on the opposite side from his brother and the gangplank - the side that leads into his brother's half of the boat, his brother's room. There, dripping water on everything, he finds charts and maps everywhere\u2026 paperwork about property purchases, couriered letters\u2026 Survey information about Kaku Inlet. Exactly as he suspected: his brother knows something about the inlet. He looks out the window and maybe sees, down the marina, as Chuck murders the old neighbor, then comes strolling back up to the houseboat. Chuck sees Leon, dripping but alive. \"I thought we agreed that you don't come into my room,\" the Senator intones. Leon points at all the charts and papers: \"Just tell me the truth, Chuck. Just tell me\u2026 what's going on with Kaku Inlet?\" Chuck narrows his eyes: \"You want the truth?\" He ponders for a minute. \"Actually, you can easily handle the truth. There's oil, Leon. Kaku Inlet is full of oil. But I had to concoct a cover story to keep my rivals looking in the wrong place - rivals like old Gus Carmichael, out there 'fishing' every day with Mikey Mac, looking for oil based on fake leaks and false information. Mikey's in on it, of course. He's been working for me. Everyone's been working for me.\" Leon's jaw drops: his every paranoid suspicion confirmed\u2026 and yet somehow, the whole thing is so mundane as to be almost uninteresting. But what about the guy with the truck, and the drowned naked girl? \"I have no idea, Leon,\" the Senator says. \"That's not part of the plan.\"<br \/><br \/><u>16. Senator Penderhouse<\/u><br \/><br \/>Just then, there is the sound of car wheels rolling to a stop on the gravel above the dock. More visitors? Senator Chuck peeks slightly through the window\u2026 and sees the worst trouble yet: Russians. Oh shit. Maybe it wasn't just political scandal that the Senator was hiding out from. They're packing serious hardware: guns, and a rocket launcher. They waste no time in locking and loading. The Senator turns back to Leon: \"We have to get off the boat RIGHT NOW. Back in the water!\" Leon shakes his head: \"Man, I ain't getting back in that water for *nothing*.\" Chuck grabs Leon and forcibly pushes him off the backside of the boat, then jumps in after him, as the Russians open fire and the houseboat is rapidly reduced to splinters\u2026<br \/><br \/><b><u>AFTERMATH<\/u><\/b><br \/><br \/>1. Mikey Mac is found in the wrecked car. No sign of Ron's body. He spills his guts to the cops about everything. \"Ask the Senator. The Senator knows. He'll tell you.\" But, strangely, the Senator is not answering his phone at the houseboat\u2026<br \/><br \/>2. Jan Eastman's body washes ashore and becomes a national story. A whole lot of law enforcement interest in little Skagway, Alaska all of a sudden.<br \/><br \/>3. It turns out yet another nosy neighbor saw the Senator kill the previous nosy neighbor. He's not out of the water long before he is picked up on suspicion of murder.<br \/><br \/>4. At the Senator's murder trial, Leon is unable to explain how he was on the houseboat and yet saw nothing of his brother murdering their neighbor. Leon might be telling the truth. He might really not remember.<br \/><br \/>5. Mikey Mac saves his own skin by turning hostile witness as well. Lays out the whole oil deception angle. Everyone knows, but nobody can prove, that a fat envelope of cash, perhaps from the Russians, helped make this inevitable.<br \/><br \/>6. TV news in the jail: The dead guy in the truck turns out to have had a healthcare scam involving gullible women with terminal conditions, convincing them the Inlet had magical restorative powers.<br \/><br \/>7. A manhunt is on for Gus Carmichael and the skiff, but neither turn up.<br \/><br \/>8. A newspaper article about new Russian oil exploration in the area around Skagway - but one of their boats went missing in Kaku Inlet.<br \/><br \/>9. A Russian oil\/mob goon in his hotel room. A dark shadow emerges from the bathroom to strike, breaks the goon's neck. Holy shit: it's a reanimated Gus!<br \/><br \/>10. The naked chicks talking amongst themselves in an undisclosed location about \"dealing with\" the Americans, the Russians, and whoever else gets involved. \"The Purity\" must be maintained.<br \/><br \/>11. The Senator is executed without appeal for murder with special circumstances. Irony: the Penderhouse Bill, which he sponsored and eagerly signed before leaving office, expedites the execution.<br \/><br \/>12. Mikey Mac can't get anymore work in Skagway. Everyone knows he sold out everyone to the Senator, and then sold out the Senator. And he doesn't have a boat anymore, even. What good is he?<br \/><br \/>13. Through a rather clever bit of last will & testament finagling, the Senator's funeral works around a loophole in the environmental laws and his body is tipped into Kaku Inlet.<br \/><br \/>14. Mikey Mac is back in Juneau, a junkie and a dealer, selling coke to his old oil industry buddies. They don't even acknowledge that they know him.<br \/><br \/>15. Some months later, Leon is looking for a new place to live still when his brother, the Senator, shows up very much alive. \"Okay,\" he admits, \"maybe there was a little more to Kaku Inlet than just the oil.\"<br \/><br \/>16. Years later, Gus is a frightening legend. \"The Guster\" is a terrible revenant bogeyman that Alaskan parents use to scare their kids into behaving themselves...<br \/><br \/><b><u>SONG: \"Senator Penderhouse\"<\/u><\/b><br \/><br \/>Mike, player of Senator Chuck Penderhouse, <a href=\"http:\/\/soundcloud.com\/exorre\/senator-penderhouse\" target=\"_blank\" rel=\"nofollow\">wrote a happy little pop song about our game a couple of weeks later<\/a>. Lyrics and music are copyright 2012 by Michael Trent.<br \/><br \/>What's this commotion?<br \/>My brother's in a fight with his friend<br \/>It's not the end<br \/>What did they see there?<br \/>They need to know the hows and whens<br \/>And what happened then<br \/>I turned to my brother, and said<br \/>Mikey Mac's got it covered<br \/>You can just leave it to me<br \/>I'm looking out for you<br \/><br \/>Senator Penderhouse<br \/>Man about the houseboat<br \/>Tell me now, Penderhouse<br \/>Senator Penderhouse<br \/>What's at Kaku Inlet?<br \/>Tell me now, Penderhouse<br \/><br \/>All the small people<br \/>They need to know the things I do<br \/>Oh yes they do<br \/>He's always watching<br \/>Well he can watch me take his time<br \/>Oh is it a crime?<br \/>I buy the man's silence<br \/>With a smile and some violence<br \/>Just me and my flare gun<br \/>We're looking out for you<br \/><br \/>Senator Penderhouse<br \/>Man about the houseboat<br \/>Tell me now, Penderhouse<br \/>Senator Penderhouse<br \/>Oh, what's at Kaku Inlet?<br \/>Tell me now, Penderhouse<br \/><br \/>Do I hear Russian oil me?<br \/>I knew this business had to end.<br \/>Submachines and RPGs<br \/>All of this for just one houseboat? Please\u2026<br \/>But I won't let them<br \/>No I won't let them<br \/>I won't let them hurt my brother!<br \/><br \/>Here at my trial<br \/>That Mikey Mac done sold me out<br \/>Ungrateful lout<br \/>Death, no appeal<br \/>And that is such a bitter pill<br \/>I signed that bill<br \/>With no further objection<br \/>I feel the final injection<br \/>I turn to my brother and say<br \/>I'm looking out for you<br \/><br \/>Senator Penderhouse<br \/>Man about the houseboat<br \/>Tell me now, Penderhouse<br \/>Senator Penderhouse<br \/>What's at Kaku Inlet?<br \/>Tell me now, Penderhouse<br \/>Senator Penderhouse<br \/>There's oil at Kaku Inlet<br \/>Tell me now, Penderhouse<br \/>Yeah, yeah, yeah, yeah<br \/>There's oil at Kaku Inlet<br \/>Yeah, yeah, yeah, yeah<br \/>That's all there is\u2026<br \/><br \/>------<br \/>For consideration: one of the nice things about four-player Fiasco is that you can end up with characters only indirectly screwing each other, but never directly meeting, as they are diagonal opposites across the table. Gus Carmichael and Leon Penderhouse pretty much never even knew each other existed...","comments":"https:\/\/crisper.livejournal.com\/328848.html?view=comments#comments","category":"fiasco"},{"guid":"https:\/\/crisper.livejournal.com\/328643.html","pubDate":"Tue, 03 Apr 2012 07:27:41 GMT","title":"Fiasco: \"Son of a Bitch\" (Manna Hotel @ Emerald City Comic-Con)","author":"crisper","link":"https:\/\/crisper.livejournal.com\/328643.html","description":"For many months now, there has been a standing plan between Ed Brubaker, Matt Fraction, Wil Wheaton, and myself to eventually get together for a game of <b><a href=\"http:\/\/www.bullypulpitgames.com\/\" target=\"_blank\" rel=\"nofollow\">Fiasco<\/a><\/b>. There have been numerous instances where any two of the four of us were in proximity, but <a href=\"http:\/\/www.emeraldcitycomicon.com\/\" target=\"_blank\" rel=\"nofollow\">Emerald City Comic-Con<\/a> was the first time three were together at once - Ed and Matt and Wil all there for official reasons. So, with the opportunity that close, I grabbed a quick flight up to Seattle to see some other friends who also aren't often all together in one place, visit my cousin's family - and, yes, play Fiasco.<br \/><br \/>(It sounds less ridiculous if you think of it as an overnight vacation and not \"flying two hours each way to play a game\".)<br \/><br \/>We decided to go with the <b>Manna Hotel<\/b> playset, Dan Puckett's David Lynchian roadside motor lodge. (Playsets are basically setting skins for the game's rules.) Neither Wil nor I had tried it yet; Ed had watched but not directly participated in a previous game (using the LA '36 playset IIRC) and Matt had never played any Fiasco at all yet.<br \/><br \/>With four players, we needed four sorta-random relationships and four details. With a bit of cooperative back and forth once we selected our elements from the playset, we came up with our four characters:<br \/><br \/><b>Todd Burlap (Ed Brubaker):<\/b> Inclined to heavily drink pretty much anything that will mess him up, from liquor to OTC cough syrup. Todd is convinced that he has great psychic powers, which he really needs other people to witness and acknowledge.<br \/><br \/><b>Frank Burlap (Matt Fraction):<\/b> Todd's twin brother. Frank is trying to stay sober and he doesn't like being around Todd's drinking. Which means he doesn't like being around Todd, it turns out. Frank has recently, without his brother's knowledge, joined some sort of secret magickal order as a new initiate. He might or might not believe in his brother's mental powers, but even if he doesn't believe in them he can still envy them.<br \/><br \/><b>Luke Marten (Wil Wheaton):<\/b> Recently out of prison (whether by release or by escape was undetermined), Luke is bad news all around. He's big and tough as stone and impossible to deter. He's looking for his old cell mate, a guy he did three years with, because he needs to know the truth about something, something that happened to him back then. Somehow\u2026 somehow\u2026 he knows that old cell mate of his is at the Manna Hotel.<br \/><br \/><b>Cedric (Dan Curtis Johnson):<\/b> A long-term resident of Manna Hotel. In fact, the only current resident of the hotel, staying in room #11; the other nineteen rooms are empty at the moment. Cedric is, of course, the prison cellmate that Luke was bunking with. He got out a year ago and has been here at the hotel ever since. Cedric, unknown to anyone, is also a grand high master of the weird secret magickal order that Frank has recently initiated into.<br \/><br \/><i>(We threw the name Travis around a bunch as well. Travis is a good crime name. Didn't really seem to fit for any of what we were coming up with, so we didn't use it at the time, but the name Travis kept coming back around as a name, as a sort of ongoing game reference, and eventually finds a home as you'll see.)<\/i><br \/><br \/>Our four details were:<br \/><br \/>Object: a death mask of President McKinley<br \/>Location: inside a room, taped under a rug<br \/>Need: to gain respect for your subtle magical powers<br \/>Need: to find out the truth about what happened to you<br \/><br \/>As we wrapped up the setup, we decided that Frank and Todd were the brand new management of the Manna Motel. And by new, we mean they had just taken over that night. This is their first night. And by taken over, we mean, they had almost certainly killed the previous owner and at some point were going to toss the rooms one by one looking for something they know they need to find, something taped under one of the rugs in one of the rooms.<br \/><br \/>Only, there's a small hitch, we decided: room 13 is completely sealed, shuttered, bars in the glass and boarded over with a weird sigil painted on it, door hammered shut, can't see in, can't get in, nothing. The key to room 13 has been filed down so it fits no lock anymore. Obviously, that must be the room that has the thing (whatever it is) under the rug, right? But they're going to have to figure out how to get in there. This is going to take more time than they had originally expected, so they decide not to take on any guests while they're tearing the place up. Better turn on the NO part of the vacancy sign.<br \/><br \/>Oh, yeah: consensus was also that it should be, like, 1983. No cell phones, no internet, no cable. It's early April, when the nights are still pretty cold, the days can be pretty hot, and the tornadoes can be a real bitch. Also, Ed and Matt decided at some point early on that this, their first morning at the motel, is their birthday. (As we were actually playing on the night of the 31st of March, perhaps the morning, and the Burlap boys' birthday, was April Fools Day.)<br \/><br \/>To the best of my recollection, this is basically how I remember the scenes playing out, with some minor editing to hook in some continuity\/context bits that kind of fell out along the way here and there as part of the general banter:<br \/><br \/><u>Scene 1 (Wil \/ Luke Marten)<\/u><br \/><br \/>4-something AM. There is mistiness, but it's mostly the miasma of cattle stockyards somewhere in the area. Smell 'em, not hear 'em. A Greyhound bus pulls up in front of the hotel and Luke Marten steps off. The VACANCY sign flips on its NO part as he walks up, only the N isn't working so it just says O VACANCY. Luke will not be deterred. He bangs on the door and the buzzer and the bell until finally Todd Burlap (Ed) staggers to answer it, pissed that the all-night Twilight Zone marathon he was watching on channel 61 (instead of searching rooms) is being interrupted. Todd is deeply wasted on booze and god knows what else. Luke wants a room. Any room will do. \"No rooms,\" Todd slurs at him. Luke looks over his shoulder at the key rack, almost totally full of room keys reflecting the glow of the TV, then back at Todd. Did I mention that Luke will not be deterred? \"I just need the room for the night. Just for a few hours, really. Look: here's twenty dollars for you, just for you, not even for the room, just for you, to help me out here.\" Todd looks at the bottle in his hand that he just finished draining, and then at the twenty, then at the empty bottle. \"Okay, I'll put you in room number one,\" he agrees, thinking to himself that his brother never needs to know about this extra $20. He grabs a key as the Twilight Zone theme plays in the other room.<br \/><br \/><u>Scene 2 (Matt \/ Frank Burlap)<\/u><br \/><br \/>Some hours earlier, maybe midnightish. Todd's just started cracking into that booze and god knows what else and settling in for a night of Twilight Zone before they start tossing the hotel, and Frank just doesn't want to be around it. So he is outside by the property fence-line, smoking. Just smoking. He's going to smoke out here until Todd passes out, maybe? He doesn't really know, he just needs to not be in there with all the booze and god knows what else. Suddenly, out of the darkness, he hears a voice - a commanding, authoritative voice, speaking a series of specific power words that no outsider would know. Secret words of the magickal order! He turns and sees a 7th Circle Master (Dan) - he knows they're 7th Circle because they are wearing the death mask of an assassinated president, President McKinley in this case. (The secret master is also wearing a shabby bathrobe.) Holy shit, the order is here? What are they doing here? What do they want with him? \"Why have you come to the Manna Hotel?\" the grand master intones forcefully. \"What is your purpose for being here?\" Frank flips out. He is totally unprepared for his first service to the magickal order already. He tries to lie: \"Nothing\u2026? Just, uh, interested in the place?\" It doesn't fly. \"Do you know what happens to treacherous liars?\" the powerful voice behind the dead face of William McKinley booms. Frank cracks: \"It's my brother, his idea, it's all him, oh shit!\" He falls to his knees and tries to kiss the fingers of the master, completely forgetting all the secret protocols. \"What are you doing, initiate? What are we, Jesuits now?\" the master sneers. Frank can take it no more: consumed by embarrassment, shame, and fear, he bolts into the darkness of the open fields, into the cattle miasma, crying: \"Fuck! Fuck! Fuck!\" He will return a few hours later, fearfully, quietly, timidly, but for now he is panicked and horrified at how totally he screwed up his first actual post-initiation encounter.<br \/><br \/><i>(After this scene, Fraction asks, \"Anyone mind if I do some quick reading up on the death of William McKinley? I think we're gonna need it.\" The table collectively tries to remember whether McKinley was shot by Charles Guiteau, whose name all of us had readily to hand, or \"the Polish guy whose name nobody ever knows how to pronounce\". Turns out it's the latter, Leon Czolgosz. Thank you, Wikipedia. The research would, indeed, come in handy later.)<\/i><br \/><br \/><u>Scene 3 (Ed \/ Todd Burlap)<\/u><br \/><br \/>Back to 4-something AM. Walking Luke to Room 1, utterly wasted Todd wants to impress this short-term guest with his mental powers. \"I bet I can guess your name. What's your name?\" he says. Luke growls, \"My name's Marten.\" Todd: \"Oh yeah? Martin *what*?\" Then: \"I bet I can guess what's in your duffel bag,\" he says. \"If I can guess right, you have to give me another twenty dollars.\" Luke isn't really paying attention. \"You have\u2026 four-hunnert annnnnn\u2026 sixty-two dollars. Annnnnnn a pair of Nike shoes. Annnnnn two tank top shirts.\" They stop at the door. Todd refuses to open the room door until Luke checks his duffel to confirm or refute Todd's mental powers. Luke, irritated, finally opens the damn duffel. Holy shit: there's $462, a pair of Nikes, and two tank top shirts. Even more holy shit: the money and the shoes *weren't in there* when Luke got off the Greyhound bus! (The shirts were, though, that was a pretty easy gimme.) Luke is actually sorta impressed. I don't remember if he coughed up the bet, though, since he hadn't really agreed to it. He just wants into the room.<br \/><br \/>Unfortunately, the key doesn't seem to work.<br \/><br \/><i>(At the time, we debated whether \"a pair of Nikes\" was something that Todd would talk about in 1983, as opposed to some other kind of shoe. Were Nikes big yet? We eventually decided, yeah, they were entering mainstream awareness by then, as best we recalled. Later I checked - thank you again, Wikipedia - and hey, Nike's first national advertising was in October 1982, about six months before our game setting. All good, guys!)<\/i><br \/><br \/><u>Scene 4 (Dan \/ Cedric)<\/u><br \/><br \/>The reason Todd's key to room 1 isn't working is that this is room 11, not room 1. It's Cedric's room. Cedric is in his shabby bathrobe, watching TV as well, but not the Twilight Zone marathon. The death mask of William McKinley rests on its stand nearby. He is probably still seething in his disappointment with the new initiate, the new member of the order who he saw out by the fence, the new initiate who totally failed to respect protocol and everything. Terrible. You just can't get good minions these days. Suddenly, there's key-fumbling at the door. What the fuck? He starts to pull the curtain slightly open, and sees Todd\u2026 or rather, he thinks he sees Frank, the failed initiate, since he doesn't know the brother that Frank mentioned is an identical twin. So. What does that fucking initiate think he's doing? Cedric is about to get the McKinley mask to teach this fuckup how the power structure works when he sees that Todd (Frank) is with\u2026 oh fuck! It's Luke Marten, Cedric's old cell mate from Lansing! What the fuck is he doing here? No, no, no. Not yet. Not now. Not here. Can this be a coincidence? It must be. No way Luke is out yet, he had years and years to go, didn't he? He can't know where Cedric is yet, right? Well, coincidence or no, Cedric doesn't want to face Luke. Not yet, at least. He doesn't want to talk about what happened to him. He doesn't want Luke to even know he's here, if he can. Punishing the pathetic recruit will have to wait. Grabbing up the death mask of President McKinley, he quietly opens and slips out of his bathroom window, out the back side. At the front door, Luke eventually takes the key, looks at its number, glowers at Todd, and they go down to room 1.<br \/><br \/>In the distance... a tornado warning siren starts up.<br \/><br \/><i>(We talked a bit at this point about what it's like to live in tornado country, which some of us have in the past. Fraction has a recording on his phone that he made of the Hawaiian tsunami siren when the Japanese earthquake wave was inbound a year ago. To help set the tone, we listen to it for a minute, especially the sound of it as it slowly winds back down, which resulted in a truly magical role-playing moment\u2026)<\/i><br \/><br \/><u>Scene 5 (Matt \/ Frank Burlap)<\/u><br \/><br \/>After getting a grip out in the fields sometime between fucking up with the secret master and Luke's arrival, Frank has come back to tackle the sealed door of room 13. It has clearly had many many past attempts to get into it. There's a hefty crowbar there; Frank picks it up, experimentally prods at the door in the front, then heads around to the back side of the rooms in case maybe there's a better approach there. When he gets around back, hey, he sees Cedric hiding out on the edge of the property. Cedric is watching the light in Room 1 to see if Luke is going to go to sleep or not, as the tornado warning siren wails all around them. Frank recognizes Cedric's shabby bathrobe. Hey, that's his secret master! Crowbar in hand, Frank gets a sudden surge of courage: maybe he can get a do-over, right? Maybe he can go just talk to this guy, man to man, and they can agree that things got off to a bad start, secret-order-wise, and start again, right? He walks over toward Cedric, who is so intent on the room light that he doesn't notice. He stands there and watches Cedric for, like, half an hour\u2026 until the siren finally starts to wail down and it's quiet enough for him to say something. \"Hey\u2026\" he says, and Cedric literally pisses himself from startled fright. \"It's okay, man, I'm sorry I fucked that up,\" Frank starts saying. \"Can we agree to declare a Mulligan? I know the order doesn't really give second chances but this all got sprung on me sorta fast and\u2026\"<br \/><br \/><i>(So we're sitting there listening to Fraction's recording of the tsunami siren winding down. It's an eerie howl that takes forever to end, lower and lower frequency, and just as it is about to stop, Fraction - in character as Frank - leans forward from my peripheral to direct vision: \"Hey, man, we got off on the wrong foot earlier.\" I was so intent on the siren noise that I literally jumped in my chair, totally startled, and shifted into character as Cedric, who is just as totally off-guard\u2026 Just like that we're off and running, Matt trying to get Frank's mojo back with some man-to-man confidence and me all flustered and unprepared. There was something Wil was going to say or ask, about the tsunami I think, but then he sees that we've just dropped into the scene and waves off: \"No, it can wait! Go! Go! Run with it!\")<\/i><br \/><br \/>Cedric is panicking. He feigns ignorance. \"What\u2026 what order?\" he stammers unconvincingly. The mask is tucked under his bathrobe but without it on, his persona is nullified, he's weak, he can't do it. He can't even make himself take it out and put it on. He's not the avatar of McKinley right now, he's just Cedric, he's just this bum in a bathrobe, and this big guy has a crowbar. Cedric is shit scared. All he can do is stammer and nod and squeak and tacitly nod agreement to whatever Frank says. Frank suggests they wipe the slate clean and they'll have a new first-time meeting and Frank will do all the right stuff and it'll be all good, right? Right. \"I'll just go wait around front or by the office or something, and you can approach again - you know, in the mask and everything - and we'll do it right, okay?\" Cedric can't refuse. Frank, satisfied that it's going to be okay after all, saunters off feeling much better, as Cedric realizes he's peed himself. The sky has begun to lighten, purple fading to warmer hues - but not quite \"correct\" hues, because tornado weather does tricky things to the sunlight. Everything seems to be just a little\u2026 off. Artificial. But it's a dawn nonetheless.<br \/><br \/><u>Scene 6 (Dan \/ Cedric)<\/u><br \/><br \/>Now it's Cedric who can't handle the shame and humiliation and fear. He runs back into his room, fleeing the growing outside light, no longer worried about Luke or any of that, because he has let down the spirits of the assassinated presidents! How could he let an initiate just turn the tables like that? The death mask of President McKinley begins to talk to him. No: to berate him, to chide him for losing control of the situation, for not being worthy. Cedric is weeping. He promises, he promises the Assassinated Presidents - all of them, not just McKinley whose avatar he carries - that he will teach this initiate about power and control and authority once and for all, and that if they (the dead presidents) will not strip him of the power to do this, he will make a sacrifice to them. \"Send the tornado!\" he implores. \"Make the funnel come to us and I will give you a live sacrifice!\" The dead presidents, speaking through the mask, tell him the tornado will come by noon. Six hours. The TV then finishes its station ID with the national anthem and turns to static. Cedric sits, staring at the static. Time passes and the sun comes up, that unholy pre-storm light.<br \/><br \/><u>Scene 7 (Ed  \/ Todd Burlap)<\/u><br \/><br \/>Todd has been hiding in Cedric's bathroom this whole time. He thought maybe, while Cedric was out of the room, he'd have a chance to tear some of the carpet up to look for the \"thing\" that's under one of these rugs. Whatever it is. But he didn't have enough time. Cedric came back and has been talking to the mask or the TV or thin air or something, and it's really weirding Todd out. He's edgy. Doesn't like this. As Cedric has his one-sided conversation (and who's to say some of the words of the Presidents didn't come from Todd himself\u2026?) Todd empties the medicine cabinet of all the various things in it, and ingests them. Mostly Robitussin, but maybe who the hell knows what else, right? Once Cedric settles into staring into the static, after maybe a couple of hours, Todd thinks now is maybe his chance to quietly slip out - through the still-open bathroom window. But no. All 'Tussined up, he slips, knocks the soap into the tub, makes noise. Cedric hears. He quickly dons the mask - no being caught unprepared this time! - and heads into the bathroom where, goddammit, he sees who he thinks is the *same fucking recruit* again. Because he still doesn't know there's an identical Todd. He thinks Todd is Frank. Again. \"I warned you, initiate!\" he shouts and, grabbing up a lamp stand, begins to beat the shit out of Frank in the bathroom. His fear is gone again - now he has the mask on. \"You wanted a second chance and I gave it to you, and this is how you break protocol? Spying on me?\" He grabs Todd by the throat, drags him to the door shouting about how useless and unworthy he is, and throws him out into the parking lot. Then he hastily closes his door back up before anyone could see him in the mask in the (now) daylight.<br \/><br \/><u>Scene 8 (Wil \/ Luke Marten)<\/u><br \/><br \/>In room 1, Luke is also not sleeping as the sun comes up. But he's not watching TV either. He takes out an ornate, arcane-looking knife, removes his tank-top, and begins to cut into himself - his chest, his arms - blood flowing out and down onto the floor where it begins to\u2026 not pool, but almost flow into a strange shape formation. To the uninformed eye, it might just look like random rivulets, but to someone who knows the sealed room 13 well, they might recognize this as a variant of the sign painted on the sealed room's window boarding. Luke peers intently into the glistening emblem as if trying to divine something, looking for a message or a clue\u2026 but he scowls. What he sees here is not what he wanted. This is not what he expected. This isn't telling him what he wanted to know yet, what he wanted to know about the truth of what was done to him. But something about the way the blood lies on the floor, on the carpet, is strange\u2026 He takes the knife, cuts the carpet away\u2026<br \/><br \/>There, taped on the underside of the blood-soaked patch, is a sealed envelope.<br \/><br \/><i>(Fraction interjects with a sudden flashback suggestion that we all agree is absolutely perfect: Cedric, in his slovenly bathrobe, earlier - caught off guard by Frank, staring dully at his TV set, etc. When his robe opens for a moment, we can see that Cedric's chest is scarred with knife carvings back and forth, just like Frank's now, only Cedric's are old, years old, mostly as healed as they could ever be. What did they do back in prison??? What did Cedric do long ago that Frank wants to repeat now???)<\/i><br \/><br \/><b>The Tilt<\/b><br \/><br \/>Wil and I end up getting to select the Tilt elements. These are twists that inform the back half of the game and help insure that things get really messed up. Rather than exercise them as mini-scenes immediately (which is how my home group has started doing it) we put them on the table and wait to see how we can insert them. The two tilt elements were:<br \/><br \/>\"A visit from the (perhaps unofficial) authorities\"<br \/>\"Something precious is on fire\"<br \/><br \/>Also, because it was getting well on into the evening (already earlier there had been some more general socializing with other folks, and pizza, and playing with Matt & Kelly Sue's kids before they went to bed, and such) and everyone but me still had one more serious professional convention day ahead of them, we decided to run an abbreviated Act II - one scene each instead of two - so that folks could get to bed at a reasonable hour. That, of course, meant that we had some ass to haul.<br \/><br \/><i>(I think it was during the Tilt that we started cracking jokes about the various kinds of horrors that might be inside of the sealed Room 13. Maybe there's, like, a shoggoth in there. Not a very good one, mind you, since it's only trying to fuck up roadside Kansas, though, y'know? An underachiever shoggoth. This theoretical shoggoth not living up its full potential, of course, is where we finally landed the name Travis. Travis Shoggoth.)<\/i><br \/><br \/><u>Scene 9 (Matt \/ Frank Burlap)<\/u><br \/><br \/>Frank's been waiting around outside for couple hours, messing with sealed room 13 a bit more maybe, expecting that at some point, Cedric will emerge in his Secret Order Master role, wearing the mask, and they'll redo their first formal interaction the right way. But it's been awhile, no sign of Cedric (who has been staring at the mask & TV all this time having his one-sided conversation), and he's getting a little worried, a little impatient. Suddenly, he hears the sounds of Cedric tossing Todd out of the room, shouting about how he fucked up his chance at a do-over and don't even bother trying to come back to the secret order, it's over, his initiation is nullified. Todd, confused as hell, goes into the managers' apartment, his face all bruised. Frank's brain slowly puts it together as he realizes that his identical twin brother just fucked him out of his secret magickal order membership. He starts to seethe, then rage: this is the last straw. Their whole lives, Todd has been getting them into shit and he always gets away with it while Frank takes the blame but NOT THIS TIME! Frank storms into the manager's office with the crowbar. Todd is sitting in the bathtub in the back, holding a towel full of ice to his head where he got repeatedly hit with the lamp stand. He's just starting to relax, all the booze and DXM and god knows what else in his bloodstream taking it all away calmly, when Frank comes in screaming: \"You SON OF A BITCH - and you KNOW how much I loved MOM so you know how much it hurts me to say that!\" For the second time in, like, ten minutes, Todd is under bathtub bludgeon attack. But Frank is crying, completely out of control, and he just starts flailing almost randomly around the bathroom with the crowbar, hitting virtually everything except his brother. Finally, Frank runs out of steam and collapses by the side of the tub, weeping, feeling like a complete failure at absolutely everything. Todd carefully extricates himself from the bathtub, shrugs it off - \"Man, you always try to kill me on our birthday, every year, whatever\" - and cracks open the office fridge\/freezer to start another round of drinking and get fresh ice for his head.<br \/><br \/>Inside the fridge, surrounded by booze and bottles of cough syrup, is the head of the previous motel manager.<br \/><br \/><u>Scene 10 (Wil \/ Luke Marten)<\/u><br \/><br \/>Luke decides to force a confrontation with Cedric. Oh, of course he knows Cedric is here. Cedric is why he came. When he hears Cedric shouting at Todd, throwing him out then closing the door to room 11 again, he decides it's time. Cedric is back in his room? Let's go talk about what's going on. It's time to make Cedric tell him the truth about all of it. He stomps down to room 11, the letter from the sealed envelope crumpled up and blood-stained in one hand, the ritual knife in the other. He bangs on the door with the letter fist. When Cedric puts his face up to look through the spy-hole, Luke drives the ritual knife right into and almost entirely through the door! Cedric lurches back, barely missed by the point of the blade coming through. He hastily drags a chair out into the middle of the floor, then returns to the door as Luke begins throwing himself against it. Did we mention that Luke is big and tough as fucking rock and that he will not be deterred? Yeah. The door is budging. The doorframe is splintering. The flip-over deadbolt starts to crack out of the wood. One more good smash and the door is coming down. Luke throws himself\u2026 and Cedric yanks the door open! Luke goes through, into the room, over the chair, and ends up prone on the ground. He turns over to look up\u2026 just as Cedric drops the TV right on his head.<br \/><br \/><u>Scene 11 (Dan \/ Cedric)<\/u><br \/><br \/>As Todd is trying to drink the head pain away in the office and Frank is sobbing in a fetal curl in the bathroom, the tornado siren starts up again. There's a sound at the office doorway. It's Cedric. He tosses the crumpled letter to Todd. \"This will explain all of it,\" he says. \"Everything you want to know about the sealed room and how all of this is supposed to work.\" He looks past Todd at the weeping Frank - ah, a twin, they're twins, I see - and at the chopped off head in the open fridge. There was a time these would have been impressive, important, intimidating details, but not anymore. After all, he's got an unconscious, twitching Luke Marten at his feet that he dragged over here by his hair. He shrugs. Todd shrugs back. \"Anyway,\" says Cedric, \"do whatever you want now.\" He reaches into his bathrobe, takes out the death mask of William McKinley, puts it on. \"I gotta go feed the tornado,\" he intones, and drags Luke out into the field as the funnel begins to form. \"Assassinated presidents! Are you there?\" he calls into the rising wind - and they appear! The faces of every murdered American president form in the dark boiling clouds, looking down - a visit from the unofficial authorities. With difficulty, Cedric lifts Luke up off the ground: \"I have done as you commanded and brought you a living sacrifice! Take him, not me!\" The tip of the tornado funnel winds down from above\u2026 and pulls Luke Marten up into the dark clouds. The tornado lifts up and away from Cedric, who is sobbing with relief. The whirling funnel passes overhead. Cedric turns and watches\u2026 as the deadly twister descends again, directly onto the Manna Hotel.<br \/><br \/><u>Scene 12 (Ed \/ Todd Burlap)<\/u><br \/><br \/>Todd Burlap picks up the crumpled letter. He looks back at his wreck of a brother, the brother who always envied his psychic powers. Fuck that pathetic loser; he doesn't need to know the truth about any of this. Fuck all of this, in fact. Todd swigs another mouthful of moonshine, pulls his lighter out, flicks a spark, and blows flame all over the letter, the precious letter that they murdered a man in order to search for. It bursts into flames, is quickly consumed to ash\u2026<br \/><br \/>\u2026as the twister touches down and the Manna Hotel begins to rip into a million pieces\u2026<br \/><br \/><b>The Aftermath<\/b><br \/><br \/>At the end of all the scenes, players have accumulated two or more dice from their successes and failures during the scenes. Success and failure results tend to cancel each other out. There is a game mechanic for rolling the dice to determine how, at the end of the story, things are going to turn out for you. Then you use your dice, the number of dice, to play out the epilogue details.<br \/><br \/>Wil happened to have the most dice, four of them, and he also got the best (highest) result. Matt had three dice and the second best outcome. Ed had three dice, I had only two, and we both ended up with very bad outcomes - Ed's slightly worse than mine.<br \/><br \/>Here's how it played out:<br \/><br \/>LUKE: Flash back to a year earlier. Luke Marten is in prison, in Lansing, reading a book on the occult, a book about occult rituals and gaining magickal power and weird sacrifices and such. There are scrawled margins in the notes, a set of extra information added there in the handwriting of none other than his former cellmate, Cedric. Cedric was only just released. Cedric has apparently performed the ritual described in this book and has some interesting suggestions for it...<br \/><br \/>TODD: The motel is torn asunder in slow motion, walls and ceilings and furniture lifted up and pulled apart all around Frank and Todd. Miraculously, everything comes apart except for the manager office. Todd, completely amazed and drug-addled, steps out through the partial doorframe that's still standing, looks down the row and sees that Room 13 is now exposed, its barred door and window and walls all torn away. There is a piece of rug flapping in the still-intense wind. Todd begins to walk down the row of shattered rooms, realizing now that the letter wasn't the thing under the rug that they needed to find after all.<br \/><br \/>FRANK: The motel slo-mo explodes around Frank. The wind blows the ashes of the burned letter away. His brother is walking away, leaving him behind. Maybe Frank calls out to him, maybe not. Doesn't matter; in all this wind, Todd would never hear him anyway. Frank's eyes settle on the open fridge, the booze, the bottles of cough syrup, god only knows what else. Frank gives up and gives in. He gingerly reaches in around the severed head, grabs a bottle of fuck-you-up in each hand, and just starts to pour that shit into his mouth as the first emergency vehicle lights appear on the horizon.<br \/><br \/>CEDRIC: Out in the field, Cedric watches the motel explode into splinters. It's beautiful! Suddenly, he feels two impacts against his body: splinters of wood propelled by the cyclone winds at bullet speed. One only grazes him but the other strikes deep in his gut. Yes, he thinks, with an ironic smile. Just the way it was for William McKinley. Of course. He clutches his stomach, falls to his knees and then onto his side.<br \/><br \/>LUKE: Flash back eight hours earlier, the Greyhound bus arriving in front of the motel in the wee hours, appearing through the cattle miasma. But now we see inside: a scene of gore, every passenger murdered, mutilated\u2026 except one. Luke Marten leans forward to the bus driver whose face, we see, has been largely flayed off and pinned back to his seat. \"I think this is my stop,\" he whispers into what's left of the man's ear.<br \/><br \/>TODD: Oblivious to the arriving emergency crews, Todd pulls the flapping rug out of the way to expose an iron grate below, in the foundation of room 13. He reaches down, un-bars it, lifts it open and looks into the seemingly infinitely deep, dark tunnel that stretches below it\u2026 and something even darker that seems to be rising up. (I dare you to start chanting \"Travis Shoggoth Travis Shoggoth Travis Shoggoth\" in that chugga-chugga train rhythm. Try it.)<br \/><br \/>FRANK: Cops and emergency vehicles arrive at the motel in a swarm. What brought them so fast, so many of them? Were they warned? Was it the tornado? (On hindsight, no, it must have been the bus driver\u2026) It doesn't matter. The cops swarm into the wreckage of the motel and find Frank guzzling from a bottle, the severed head of the previous owner next to him. As they lift him up and drag him toward the nearest cop car in cuffs, he screams \"But it's my birthday!\"<br \/><br \/>LUKE: Luke Marten comes to as he is pulled up from Cedric's hands, up into the tornado funnel. Suddenly, all around him, he sees the faces of the spirits of the Assassinated Presidents - yes, even McKinley. They look upon him approvingly and suddenly he feels knowledge, understanding, comprehension, awareness. Looking upon the dead presidents here in the maelstrom, he at last understands what was done to him, what this is all supposed to be.<br \/><br \/>TODD: The thing that has come up from below (Travis Shoggoth! Travis Shoggoth!) enters Todd's face, slams inside him, subsumes him. Maybe it, too, thinks this is Frank, not realizing it has the wrong twin? It doesn't matter. The man is replaced, inside, by the monster. Todd Burlap rises, standing up from the smashed rubble of the motel, snarling as he sees the police and firemen and paramedics. He rushes forward toward them, a blur of violent horror. Their first round of gunfire barely slows him down, as he tears into them. It will take a while for them to finish him off, but eventually\u2026 eventually, they do.<br \/><br \/>CEDRIC: Cedric finds himself in a hospital. They found him in the field, badly wounded by still alive. He's healing in a hospital. McKinley's wound killed him because of gangrene and infection, but medicine is far more competent now. The doctors are going to save him. But\u2026 but that's not how it's supposed to happen. He's supposed to die of infection in his wound. How? How? He takes the only source of infection he can get to, here in the hospital bed - his own feces - and rubs it into the wound when the nurses are not around. Indeed, the wound turns bad and foul and mortal once again, to the doctors' great surprise and shock. As the infection spreads through his innards, he finds the death mask in his bedside drawer. As his life ebbs from him, he places the mask one last time over his own face, and draws on McKinley's own last-day words: \"It is useless, gentlemen. I think we ought to have prayer.\u201d<br \/><br \/>FRANK: In prison for murder - many murders, possibly, as there may have been some confusion among the survivors of the slaughter at the motel about whether all the killing was done by Todd, or if Frank joined in. (So hard to tell them apart.) He is never going to get back out - or at least, he won't ever be released. But he gets back on the wagon, finds Christ, and writes a book about his experiences, the lessons he feels he's learned, the questions he still feels are unanswered. <u><b>Son of a Bitch<\/b><\/u> becomes a huge true-crime success, like Helter Skelter. Frank isn't allowed to have the piles of money from its success, but lucky for him there's a trust set up - perhaps by the secret magickal order? - for the money to go into, where it is used to create a new roadside motor lodge, the William McKinley Memorial Hotel, complete with its own sealed room 13. Frank doesn't ever expect to be allowed to go there, and he doesn't really understand why he felt the need for it, but it's enough for him to know that it's been made.<br \/><br \/>LUKE: Some time later, maybe months, maybe years, the door to Frank Burlap's cell opens. \"You got a new cell mate,\" says the guard, and in steps Luke Marten, tough as a rock and impossible to deter. Whatever happened after he went into that tornado, he lived and now the path of his life has brought back to prison - to this prison, to this cell, to Frank. The scars on Luke's body are old, mostly healed now. \"I can tell you what you want to know, Frank,\" he says, \"I can tell you the truth about what happened to you.\"<br \/><a name='cutid1-end'><\/a><br \/><br \/><b>Some Additional Thoughts<\/b><br \/><br \/>It was, as you might imagine, precisely the blast we were hoping for. And we even wrapped up, like, before midnight.<br \/><br \/>There ain't nothing that injects that little extra sense of setting into a game like a good prop - Fraction's phone recording of the tsunami siren, in this case.<br \/><br \/>Speaking of props... If only we'd known in advance, man, how awesome would it have been to have a real death mask of William McKinley to pull out? We should scare one of those up for the future, just in case.<br \/><br \/>I wish we had a picture of Wil acting out the knife carving ritual on his chest.<br \/><br \/>Everyone finding their character's \"face\" was great - Wil settling into Luke's stone-cold fuck-you-up Luke expression, Ed's sliding drowsy lucid-then-incoherent Todd, Matt's wide-eyed frantic fight-or-flight Frank. I hope whatever face I had for Cedric was half so good.<br \/><br \/>I continue to think it's tricky to insure that the Tilt elements come into the game doing what they're supposed to do - twist the direction of the story, not just add flavor to scenes you're already planning to do - without really specific effort to do so. Maybe requiring that the first two scenes of the second act each include one of the Tilts? More experimentation still needed there.<br \/><br \/>Most of my Fiasco experience has been with three players, which makes for tightly wound trouble. Wil's tried five and said it's pretty unmanageable. But four is nice. Four means that you have a couple, just a couple, of character combos with no direct relationship to each other, which means the potential for mayhem between people who never even cross paths but not a whole sea of unconnections.<br \/><br \/>I didn't step foot on the convention floor, not even for a minute, which I regret now. I heard lots of good about the show, and missed at least as many friends as I managed to see. So next year, I think I may try to hit the convention for real. And maybe we can get the band together for another game.","comments":"https:\/\/crisper.livejournal.com\/328643.html?view=comments#comments","category":["gaming","fiasco"]},{"guid":"https:\/\/crisper.livejournal.com\/328262.html","pubDate":"Sun, 04 Mar 2012 17:31:11 GMT","title":"Ralph McQuarrie Memorial Haiku","author":"crisper","link":"https:\/\/crisper.livejournal.com\/328262.html","description":"His art vision for<br \/>A galaxy far away<br \/>Made our one better.<br \/><br \/>------<br \/>For consideration: between him and Syd Mead, childhood me knew exactly what and where and when he wanted to be","comments":"https:\/\/crisper.livejournal.com\/328262.html?view=comments#comments","category":"haiku"},{"guid":"https:\/\/crisper.livejournal.com\/328072.html","pubDate":"Mon, 20 Feb 2012 06:07:51 GMT","title":"Variable NetFlix Reviews #22","author":"crisper","link":"https:\/\/crisper.livejournal.com\/328072.html","description":"<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">Q: THE WINGED SERPENT: * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">I never saw this in the 80s but was always fascinated by the idea of it: the draconic god of the Aztecs is preying on Manhattan, a flat-out stop-motion animated pterosaur monster movie starring a frickin&#39; Carradine. Well, guess what? This film is absolutely atrocious. What a surprise. But it has a stop-motion pterosaur so I didn&#39;t completely kick it out of bed.<\/span><\/p><a name='cutid1-end'><\/a><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><\/p><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">THE MIGHTY BOOSH: SEASON 1: * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">I guess I was hoping for another FLIGHT OF THE CONCHORDS (* * * *) the way so many people were talking this show up but, eh, watched the first disc of episodes and it just didn&#39;t grab me.<\/span><\/p><a name='cutid2-end'><\/a><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><\/p><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">A MAN FOR ALL SEASONS: * * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">Another fine period piece about how it&#39;s a bad idea to be a friend and advisor to the King of England if your name is Thomas. Robert Shaw is a fun Henry VIII.<\/span><\/p><a name='cutid3-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">MISSION IMPOSSIBLE 3: * * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">I really dug this, more even than the first and far more than the second - mostly because it was a lot more visceral. The extraction operation where they just set up giant suppressive fire guns all around the factory and the whole job happens under heavy weapons fire alone was all joy.<\/span><\/p><a name='cutid4-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">CHRIS ROCK: BRING THE PAIN: * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">This is a sort of legendary stand-up set but coming to it years later, it didn&#39;t feel like it really Brought It the way it always sounded like it did. Perhaps the intervening years (and, frankly, the career of Dave Chappelle) have blunted what was maybe a pretty edgy routine for its time.<\/span><\/p><a name='cutid5-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">KISS KISS BANG BANG: * * * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">Even though it overuses a few of its meta-narrative tricks, a thoroughly enjoyable Fiasco, in the true vein of gameplay, from start to finish.<\/span><\/p><a name='cutid6-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">THE GETAWAY: * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">When I think of a getaway, I think of something fast and frenetic. This was a surprisingly long and slow movie, for a getaway. Also, the really weird subplot with the killer coming after them and cuckolding the doctor who treats his bullet wounds just seemed out of place. The main thing about this movie that stuck with me is how totally, completely 1970s all the interiors look. Fake wood-paneling walls!<\/span><\/p><a name='cutid7-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">OUTLANDER: * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">If I said to you &quot;Vikings vs. a giant alien dragon-beast with the help of an alien cop&quot; and you closed your eyes to imagine what that would be like, <i>exactly<\/i>&nbsp;this movie would happen in your imagination.<\/span><\/p><a name='cutid8-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">HANNA: * * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">You had me at &quot;Cate Blanchett is the spookshow executive who oversaw the creation and eventual destruction of all these super-assassin babies&quot;.<\/span><\/p><a name='cutid9-end'><\/a><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">MULAN: * * *<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px &apos;Lucida Grande&apos;\"><span style=\"font-size:larger;\">While I like the core ideal of this Disney movie - the self-reliant female protagonist going against gender roles - the execution was only okay. Not particularly any exceptional songs and Eddie Murphy as Eddie Murphy The Sidekick Voice Actor.<\/span><\/p><a name='cutid10-end'><\/a><br \/><div><br \/>------<br \/>For consideration: more Fiascos, found footage, indie stuff, Jet Li, and Mel Gibson is Crazy<\/div>","comments":"https:\/\/crisper.livejournal.com\/328072.html?view=comments#comments","category":["movies","netflix"]},{"guid":"https:\/\/crisper.livejournal.com\/327831.html","pubDate":"Tue, 07 Feb 2012 15:28:13 GMT","title":"100 Words: Honor and Respect the Older Fellow","author":"crisper","link":"https:\/\/crisper.livejournal.com\/327831.html","description":"My 100th birthday. The alarm wakes me five minutes before my younger self materializes.<br \/><br \/>He\u2019s unpleasantly surprised. \u201cThe plan was for you to be asleep.\u201d<br \/><br \/>\u201cI know the plan. Duh. Plan\u2019s off. Everything was wrong. Don\u2019t do it!\u201d<br \/><br \/>He looks confused. I remember the feeling. \u201cDid you\u2026 I mean me\u2026 lie to me on our 80th, then?\u201d<br \/><br \/>\u201cI felt differently then, but now I want to live!\u201d<br \/><br \/>His discomfort is growing. \u201cBut\u2026 But\u2026\u201d Poor kid.  But he needs to learn.<br \/><br \/>Finally, I can\u2019t help but grin: \u201cJust kidding. Plan\u2019s on.\u201d<br \/><br \/>\u201cReally?\u201d<br \/><br \/>\u201cYeah. Let\u2019s go!\u201d<br \/><br \/>He raises the disintegrator. \u201cHappy birthday!\u201d<br \/><br \/>------<br \/>For consideration: \"It's clear you're very much alive \/ It's 2105.\"","comments":"https:\/\/crisper.livejournal.com\/327831.html?view=comments#comments","category":["time travel","100words"]},{"guid":"https:\/\/crisper.livejournal.com\/327498.html","pubDate":"Sat, 21 Jan 2012 04:29:00 GMT","title":"A Week! A Week!","author":"crisper","link":"https:\/\/crisper.livejournal.com\/327498.html","description":"Today was the 20th of January, and that can mean only one thing. Well, it could probably mean a whole lot of things, especially if you subscribe to the many-worlds interpretation of quantum mechanics, but in this particular timespline, with its waveform collapsed by myself as the observer, it means only one thing:<br \/><br \/><b>We have one week until Rabbit Hole Day!<\/b><br \/><br \/><a href=\"http:\/\/crisper.livejournal.com\/26562.html\" target=\"_blank\">Rabbit Hole Day<\/a><br \/><br \/><a href=\"http:\/\/boingboing.net\/2009\/01\/13\/rabbit-hole-day-janu.html\" target=\"_blank\" rel=\"nofollow\">Rabbit Hole Day<\/a><br \/><br \/><a href=\"http:\/\/www.facebook.com\/pages\/Rabbit-Hole-Day\/272160009022\" target=\"_blank\" rel=\"nofollow\">Rabbit Hole Day<\/a><br \/><br \/><a href=\"http:\/\/crisper.livejournal.com\/tag\/rabbit%20hole%20day\" target=\"_blank\">Rabbit Hole Day<\/a><br \/><br \/>Friday! Friday! Friday!<br \/><br \/>------<br \/>For consideration: late for a very important date","comments":"https:\/\/crisper.livejournal.com\/327498.html?view=comments#comments","category":"rabbit hole day"},{"guid":"https:\/\/crisper.livejournal.com\/327269.html","pubDate":"Fri, 06 Jan 2012 23:47:04 GMT","title":"Fiasco: Objective Zebra","author":"crisper","link":"https:\/\/crisper.livejournal.com\/327269.html","description":"<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><a href=\"http:\/\/www.bullypulpitgames.com\/\" target=\"_blank\" rel=\"nofollow\">Fiasco is a role-playing game<\/a> of capers gone horribly wrong. The mechanics are built around incompetence, betrayal, and just plain bad luck, with a largely inevitable outcome in which most if not all the characters come to bad ends for what they have done. The ruleset is very basic, and is &quot;skinned&quot; easily with various settings that bring a specific flavor or tone to the same basic underlying mechanics. We&#39;ve played a number of games using &quot;Dragon Slayers&quot;, the fantasy setting, but tonight we were in the mood for something new, so we used a playset called &quot;<a href=\"http:\/\/www.bullypulpitgames.com\/wiki\/index.php?title=Objective_Zebra\" target=\"_blank\" rel=\"nofollow\">Objective Zebra<\/a>&quot;. Here&#39;s its intro text:<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><i>&quot;All is quiet aboard the U.S. Navy submarine SS-495, the USS Saddleback. She&#39;s on reduced battery power, nestled in the soft mud of the North Sea somewhere off the coast of Lower Saxony.<\/i><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><i>It is the middle of World War II. You were specially selected for this mission. They made it sound like a great honor, to ferry a handful of civilians somewhere, in the greatest secrecy, so they could do something that would help win the war. It was called &quot;Objective Zebra&quot;. It hasn&#39;t worked out so well.<\/i><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 12.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><i>You surfaced and took them, heavily guarded, to an island that wasn&#39;t on the Saddleback&#39;s charts. They did whatever it is they were supposed to do and came back in a tearing hurry, followed by German spotter aircraft, and E-Boats, and finally a depth-charge tossing Vorpostenboot from the mouth of the Elbe that nearly sunk you. Saddleback went deep and got quiet fast, diving for her life.<\/i><\/span><\/p><p style=\"margin: 0.0px 0.0px 12.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><i>Saddleback&#39;s collapse depth was 200 meters. When you came to rest on the bottom, amid the screaming protest of over-stressed metal, the gage read 226. There is a meter of water in the pump room and the forward torpedo compartment is largely flooded. The horrible groaning of the tortured pressure hull has mixed with another sound - something stranger, more unearthly - from outside the Saddleback. Whatever it is, it is like nothing even the saltiest old timers has ever heard before. And it is getting closer. What the hell did those civilians do?<\/i><\/span><\/p><p style=\"margin: 0.0px 0.0px 12.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><i>You&#39;re trapped in a stranded submarine and you have to get the hell out of here... before it comes in!&quot;<\/i><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><\/p><br \/><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Setup<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">The players roll a pool of dice to determine what their web of character connections can consist of. We ended up choosing:<\/span><\/p><ul style=\"list-style-type: disc\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Relationship: &quot;Murderer and the guy he thought he killed&quot;<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Relationship: &quot;Occultist and Navy cameraman&quot;<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Relationship: &quot;You were both selected because of your &#39;unique talents&#39;&quot;<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Need: &quot;To get the truth about what&#39;s in the fucking box&quot;<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Location: &quot;The surreal, silent engine room&quot;<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Object: &quot;Missing cockwheel for torpedo tube no. 3&quot;<\/span><\/li><\/ul><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Characters<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 12.0px 0.0px; font: 11.0px Verdana\"><br \/><span style=\"font-size:larger;\">You connect up the players with combinations of Relationships and other elements and then decide what your characters are going to be. We came up with:<\/span><\/p><ul style=\"list-style-type: disc\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>Barney<\/b>, a cook who is perfectly ordinary except for the fact that whenever he dies, he reincorporates the next day (albeit with little to no memory of what happened).<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>Walter Gordon<\/b>, the mission cameraman, who has a psychic ability to know, at any given time, who in the room will be the first to die (though not necessarily how or when).<\/span><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>Professor Patrick McGuen<\/b>, an academically shunned civilian linguist-occultist who speaks more dead languages than live ones.<\/span><\/li><\/ul><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Act One Scenes<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><br \/><span style=\"font-size:larger;\">There are then a series of &quot;scenes&quot;, four per character over the course of the game, in which each character in turn has a situation and ultimately wants some sort of specific outcome from that situation. Sometimes the player establishes the scene for their own character and the other players collectively decide whether they will succeed or fail; other times the rival players drop your character into the scene and force you into a situation, and you get to decide whether you will make or break.<\/span><br \/><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>BARNEY<\/b>: Barney awakens in the engine room. He vaguely remembers that they went to the island with the civilians. He encounters Walter, who was also on the island. &quot;What happened on the island, Walter? Did something happen to us? Did I die on the island? How did I die?&quot; Walter not only freaks the hell out that Barney is alive again (of course) but he won&#39;t even talk to Barney about what happened on the island or how he died, only confirming that indeed Barney died on the island. (<b>FAIL<\/b>) Walter flees from the engine room to go find Professor McGuen. Barney follows.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>MCGUEN<\/b>: In the back compartment that the civilians are using, Professor McGuen is alone, tinkering with the Box, an elaborate thing made of bone and ivory. Apparently he and Walter found the Box on the island together, in a hidden chamber in a strange pyramid that nobody else could find, and they decided it was to be their secret, not for anyone else. It&#39;s a puzzle box and somehow both of them realized, on the island, that whoever solved the puzzle and opened the box first would get something beyond imagining. So they agreed they would take turns, share the effort of solving it. But now McGuen is tinkering with the box when it&#39;s not his turn. Walter shows up to talk to him about Barney and is angry to see the professor getting &quot;extra&quot; time with the box. McGuen promises to let Walter have an extra hour alone with the box if Walter buys him fifteen minutes right now. Just then, Barney catches up to them. Walter and McGuen quickly hide the Box. Walter agrees to give McGuen the fifteen minutes (<b>SUCCESS<\/b>) and decides to take Barney to the ship&#39;s officers to decide what to do with a guy who has come back from the dead. Every time McGuen makes a change in the Box configuration, the sounds outside the sub intensify. Then&hellip; he clicks one last part into a new shape, it opens, and the professor vanishes. The noises stop.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>WALTER<\/b>: Walter drops Barney off with the sub&#39;s officers and then a huge commotion breaks out back at the aft again. One of the other civilians tried to enter their compartment but it&#39;s been closed and locked from the other side of the door - i.e. by Professor McGuen. Only he&#39;s not answering the door now (of course, since he vanished). A bunch of people, crew and civilian both, gather to try and open the hatch. They take pry bars and cutting tools and when they finally get it open, Walter desperately rushes inside - not to find McGuen, but to make sure the Box is okay. He snatches it up unseen and ferrets it away, looking to find a new hiding place for it. But everywhere he goes, some other crew person encounters him, so he never finds a place to put it, and his NEED to tinker with the Box grows and grows until he cannot resist anymore. He sits down right in one hallway and begins manipulating it in the open. (<b>FAIL<\/b>) That&#39;s where the Captain and the ship&#39;s Doctor find him. They sedate him and give the Box to the civilian team, who had no idea it existed.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>MCGUEN<\/b>: McGuen finds himself back on the island the day before, exploring the ruins with Walter close by. The rest of the team (both civilian and Navy) are elsewhere about the island. The trail that leads to the pyramid in which the Box can be found is a circuitous, difficult-to-see one. In fact, it&#39;s only McGuen&#39;s facility for dead languages that allows him to pick out the directions that are hidden among all the other vaguely-Toltec-like glyphs and runes, directions that lead them to the hiding place that nobody else on the island can see. They arrive at the Box&#39;s chamber, just as they did the previous time. An ornate sculpture of gold and gems, surely worth millions of dollars, holds the Box - but neither man cares the least for the treasure, only for the Box itself. McGuen lets Walter go forward ahead of him this time, pulling a loose stone from the temple wall, and then bashing Walter&#39;s brains out from behind. The Box is all his now, in this new divergent timeline. (<b>SUCCESS<\/b>) Having already solved the pathway-puzzle once, McGuen immediately sits down with the Box there in the temple and solves it again, vanishing even further into the past.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>BARNEY<\/b>: In the original timeline, Barney has been handed off to the ship&#39;s officers by Walter before all the commotion erupted in the back of the ship over the locked hatch. The First Mate parks Barney in the damaged-and-unusable mid-ship head (toilet). &quot;Just hang out in here for a bit until we can explain to the crew that you&#39;re back from the dead and that it&#39;s okay, okay? If they see you without some warning, they might freak completely out.&quot; As soon as the crewman leaves, Barney starts to hear a voice whispering to him: &quot;Come to the engine room. I know how you died. I&#39;ll tell you everything you want to know. Just come to the engine room.&quot; Barney exits the head, breaks open the firefighting box nearby, pulls jacket and airmask on to disguise himself - grabs the axe for good measure - and heads toward the engine room trying not to be recognized. Though he encounters a couple other crewmen along the way, he is able to bluff that he&#39;s someone else and makes it all the way down to the engine room. (<b>SUCCESS<\/b>)<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>WALTER<\/b>: In the original timeline, Walter shrugs off the sedation just enough to knock the ship&#39;s doc out, lurch to his feet, and head toward the engine room with a plan: start a fire there to draw off everyone&#39;s attention so that he can go steal the Box back from the civilians, or wherever it is. As he heads towards the engine, he gathers the things he thinks he&#39;ll need: a lucky zippo, some rags, machine oil, gas canister from the galley&hellip; He pulls open an electrical junction box and starts shoving his improvised molotov cocktail into there when Barney shows up&hellip; as a firefighter! &quot;How&hellip; how did you know?&quot; Walter stammers. Barney tries to stop him from starting the fire; they fight and Walter is pushed back against the electrical box, and is electrocuted. (<b>FAIL<\/b>) The fire breaks out but Barney, well equipped and thinking quickly, puts it out as the fire alarm goes off. Crewmen rush into the engine compartment as Barney pulls the airmask off, panting. As predicted, seeing their fellow crewman who died back on the island alive and well&hellip; freaks them the hell out.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">The Tilt<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">The Tilt is a pair of new events that occur in the second act that cause everything to go awry, if they haven&#39;t already. We rolled:<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">&quot;Something precious is on fire.&quot;<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">&quot;A tiny mistake leads to ruin.&quot;<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Having already just had a scene where the sub almost caught fire, it seemed like the first element would be a slam-dunk. However, in our games we have a chronic problem with not getting the Tilt elements in play early and significantly enough, and this game would prove much the same.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Act Two Scenes<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>MCGUEN<\/b>: Having activated the Box in the new timeline that he&#39;d already gone back and spawned, McGuen emerges into a third timeline way back on the night before the USS Saddleback mission even began. It was the night when the professor broke into the classified records department at the Innsmouth naval base with a specific goal in mind: He was going to modify the mission dossier for the expedition that he knew was being assembled to go to this uncharted island. He wasn&#39;t supposed to be on that mission, but he had taken out the language academic they&#39;d already selected and inserted himself onto the team instead. Unfortunately, on that night, as soon as he&#39;d finished modifying the mission records, he was stumbled across by none other than Barney the Cook, who was also breaking into the classified records department for some unknown reason. McGuen, surprised, had brained Barney on the spot, killing him accidentally&hellip; and when he realized what he&#39;d done, McGuen dragged Barney&#39;s body to the pier and threw him into the water, hoping that the crabs and Deep Ones would get rid of the evidence. Imagine his surprise when, the next day, Barney the Cook showed back up alive and well for his mission on the USS Saddleback. That was back in timeline 1. Having returned to this time and place with a clean new timeline ahead of him, McGuen vows to make things &quot;better&quot; and to avoid Barney&#39;s murder. Knowing that Barney is about to show up, he sits in the dark with a lit pipe and waits. When Barney comes in, McGuen pretends to be a Navy Intelligence operative who has new, secret orders for Barney. He tells Barney to take a civilian bus to San Francisco and report to a (non-existent) agent at a (non-existent) address. Barney, he bluffs, must not use Navy channels for this mission because there are Nazi infiltrators in the intelligence wing and they would get wind of what Barney was doing. Barney, for some reason, seems to buy it. (<b>SUCCESS<\/b>) He immediately goes AWOL, thinking he&#39;s actually on a special assignment. McGuen, satisfied that he has saved Barney&#39;s life, finishes editing the mission records. When he travels to the island *this* time, he tells himself, he&#39;ll ditch Walter and find the Box all by himself, no sharing, no murders, no complications.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>WALTER<\/b>: In timeline 3, Walter gets a weird vibe about this Professor McGuen guy on the mission. For one thing, McGuen seems more skittish and evasive on the sub around Walter than around anyone else, crew or civilian. Even more weird, when it&#39;s just McGuen and Walter in a room, Walter can&#39;t tell which of them is going to die first. It&#39;s the first time his psychic power has ever failed like that. When they get to the island, Walter realizes McGuen is trying to shake everyone else off to sneak away by himself. Walter is determined to shadow him, and does so. (<b>SUCCESS<\/b>) McGuen reaches the top of the secret pyramid and finds the Box. Walter catches up, sees McGuen with the Box, almost done solving its puzzle. &quot;What the hell is that?&quot; McGuen is surprised, upset, and for a moment his eyes flick involuntarily to the loose brick in the chamber&#39;s wall. Walter&#39;s attention is drawn there as well, he sees the brick, and suddenly he knows what he must do - he must have the Box, and to have the Box he must kill Professor McGuen. He pulls the same loose brick from the wall and beats the professor to death, taking the Box for himself. (We call this &quot;smeagoling the deagol&quot;.) He suddenly has a vivid psychic flash of the true scale and horror of the Box, regrets the murder that he just committed, and decides to unmake this whole terrible mess. He finishes the last few steps of the puzzle solution, opens the Box, and pushes through into the past of a fourth timeline. (At this point we start diagraming the parallel timelines on the whiteboard, PRIMER style.)<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>BARNEY<\/b>: In timeline 1, the crew has gone completely apeshit. A full mutiny is underway, as superstitious Innsmouth crewmen blame Barney - the ghost, the corpse, the demon, the albatross - for all that has gone wrong with the mission. They want him off the sub, dead. The officers are unable to stop them from dragging Barney to the #3 torpedo bay, where they are going to shove him into one of the tubes to be killed by water. On the way, Barney hears the voice again - &quot;It will be okay, Barney. The cockwheel is missing. When they open the tube to shove you in, the sea will flood the entire submarine and everyone will die, and then you&#39;ll come back. Just let them do it.&quot; Barney realizes the voice sounds like Professor McGuen to him. He doesn&#39;t want the crew to die - if it&#39;s going to be all of them or just him, then let it just be him who has to die, he&#39;ll come back anyway. He warns them about the missing cockwheel and the danger of touching the #3 tube, and they listen to him long enough to confirm it&#39;s true. (<b>SUCCESS<\/b>) Some level of control reasserts itself and the crew decides rather than just murdering Barney, they should handcuff him in the conning tower for now, until they can figure out what to do about him and their plight.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>WALTER<\/b>: In the new timeline #4, Walter has also jumped back to that night before the Saddleback mission, the night that originally is when the professor murdered Barney accidentally. But timeline 4 is spawned from timeline 3, where McGuen tries the military intelligence bluff, so when Walter comes into the classified records department, McGuen is waiting there for him (but expecting Barney). Even though Walter and McGuen should not have ever met yet, they of course both already know each other. In fact, each of them recalls having murdered the other in a previous timeline; neither of them knows that they were themselves murdered by the other one in a previous timeline. Both of them know about the submarine mission. &quot;We have to stop the mission from happening,&quot; Walter says. In fact, he&#39;s brought all the tools needed to burn the records building to the ground - kerosene, explosives, etc. scavenged around the base before he showed up. He wants to hamper or halt the mission by destroying its mission dossier. &quot;No, we have to go through with the mission,&quot; says McGuen, &quot;but we just have to do it carefully, correctly, so nobody needs to be hurt.&quot; They argue. Finally, Walter is about to just take matters into his own hands - sprinkling kerosene around, getting ready to start the fire - but they hear Barney arriving outside. (<b>FAIL<\/b>) &quot;Shit, that&#39;s Barney, we have to get away from him!&quot; whispers McGuen. &quot;Who?&quot; Walter doesn&#39;t know who this &#39;Barney&#39; is but clearly McGuen is freaked out. Both men slip out the back door to hide from Barney, to wait for him to leave, but they are stumbled upon by a patrolling MP. The shout goes up, Walter and McGuen flee in separate directions, and neither man is going to get what he wants - McGuen hasn&#39;t had a chance to doctor the mission records for himself and Walter hasn&#39;t been able to scuttle the mission entirely.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>BARNEY<\/b>: In timeline 4, we find out why Barney was also breaking into the classified records department. You see, Barney has been dying and getting reborn over and over and over for several years, but each time he re-constitutes, his memory of the past gets worse and worse. He no longer remembers how he got the powers, how long he has been doing this for the Navy, how much they know about his past. Now a submarine has shown up and guys in trenchcoats are roaming the base and he can tell that another secret suicide mission is in the offing, which means they are going to come for him in the morning to join the mission. But he wants to know, has to know, what the truth about himself is, so he&#39;s breaking in to read his own dossier. Fortunately for him, McGuen had it out (along with the rest of the mission papers). But when he opens it, it&#39;s cryptic, almost entirely written in an alien script that he can&#39;t read. (<b>FAIL<\/b>) There&#39;s a handful of pictures of him on various missions&hellip; and a hand-drawn sketch of the Box. Barney has never seen the Box but somehow he knows this is the key to understanding himself&hellip; but not here, not tonight, the whole file is written in a long-dead language. Then the alarm goes up (caused by the fleeing Walter &amp; McGuen) and Barney himself must escape back to his barrack.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\"><b>MCGUEN<\/b>: While the mainland base is on high alert in timeline 4, McGuen sneaks out to where the Saddleback is parked. He knows the sub pretty well from the original timeline, and attention is elsewhere, so he is able to sneak aboard. His plan is to sabotage a torpedo so that it will ignite in the tube before the sub even leaves Innsmouth. But he&#39;s no weapons engineer; he not only isn&#39;t able to get the torpedo armed in any way, he also breaks the cockwheel for the #3 tube. (<b>FAIL<\/b>) But he hopes for the best. Out of time, he has to get off the sub and go home. The next day, the ship crew &amp; civilian expedition is assembled (without McGuen, since he didn&#39;t edit the mission profile) and the Saddleback leaves without any trouble at all, off to find its fate at the island with Walter and Barney both aboard but without the professor.<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Aftermath<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">The scene-by-scene resolution process leaves the players, at the end of the game, with some number of dice from their successes and failures. There&#39;s a roll to randomly determine each character&#39;s fate, good or bad (mostly bad), and whether that fate is mostly a physical or psychological one. The lower the result, the worse the fate. We got:<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Walter: White 0. &quot;The worst thing in the universe happens to you.&quot;<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Barney: White 2. &quot;You may not be dead physically, but you&#39;re definitely dead on the inside.&quot;<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">McGuen: White 4. &quot;You get nothing that you wanted and you are powerless against your enemies.&quot;<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Then each player narrates how they get from their final Scene to their ultimate fate in a series of vignettes, like a montage, in round-robin fashion, one bit per die. With three players, we had 12 dice to go through in the Aftermath:<\/span><\/p><ol style=\"list-style-type: decimal\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Barney goes ashore to the island, as he did originally, but thoughts of the Box, from the drawing, have haunted him and he is able to recognize the alien runes that lead the path to the pyramid. He finds the Box, manipulates it instinctively right there in the chamber, and goes through into the past.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 5&hellip;?<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Barney has jumped all the way back to December of 1941, back when he was still a civilian. He goes to Navy intelligence to warn them about Pearl Harbor, the war, the mission, all of it - to tell them everything that&#39;s coming - but they laugh him off on December 6th. On December 8th, they&#39;re knocking on his door and they&#39;re not laughing anymore. Barney is pressed into Navy intelligence service. &quot;Tell us everything,&quot; they say, and it becomes clear that <span style=\"text-decoration: underline\"><i>this is actually the origin of timeline 1<\/i><\/span>. The loop is closing itself up.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 1<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Flashback to the middle of the island mission, which we never got to see before: Walter and McGuen come back down from the pyramid with the Box, having agreed that it&#39;s a secret for just the two of them. The island, however, has defenses to keep the Box from leaving, and tentacles are erupting from everywhere, tearing people and things apart. All hell has busted loose. As they run back to the skiff, Walter and McGuen run into Barney. Barney sees the Box in their hands and his eyes go wide. &quot;That&#39;s the Box&hellip; from my file!&quot; he shouts. Suddenly, all his memory comes flooding back to him - just as Walter draws his service revolver and shoots him to death, <u><i>which is why he resurrected in the engine room in the very first scene<\/i><\/u>. &quot;It had to be done, he was going to try to take our Box,&quot; Walter says. McGuen nods, but warns: &quot;It won&#39;t do enough good, that guy can apparently come back from the dead.&quot; Walter calls bullshit on that and they run to the skiff, Box hidden under one of their coats. When they get to the boat, they tell everyone else that Barney was killed by a tentacle.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">The Saddleback has safely left Innsmouth without burning. McGuen has a crisis of conscience; he&#39;s the only one who can read the runes to find the pyramid, and without him the Box will never be found, so the submarine is just going off to its doom for no reason. He decides to send the cavalry after them: he goes to Navy Intelligence and tells them what is going to happen to the Saddleback, the island&#39;s location, the fact that there&#39;s a time travel artifact that nobody can get to, the boats and the planes that attack, and the coordinates where she is going to come to rest on the bottom. Someone should go save them before it&#39;s too late for them.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Barney went through the Box in the temple&hellip; but Walter, ever the master shadower, followed him to the chamber, making his way up the secret path that he vaguely remembers the route of. The Box is still there in the chamber, reset to original configuration. Walter had wanted to prevent the Saddleback mission but failed; now he decides maybe it won&#39;t be so bad to have the Box himself after all. He picks it up, tucks it away in his coat, and heads down the hill back towards the skiff. But what he doesn&#39;t know (<u><i>since he wasn&#39;t in timeline 1<\/i><\/u>) is that the island defenses attack as a result, and all hell breaks loose.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 1<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">A montage of Barney&#39;s life from the time Navy Intelligence forces him into service until the night before the Saddleback mission. Barney only knows or recalls bits and pieces of the Saddleback&#39;s voyage, so the Navy keeps sending him on exploratory missions that might provide more clues. Borneo, Antarctica, the Sahara&hellip; one ruin after another&hellip; cultists, horrors, mine shafts&hellip; Every time he dies, he comes back to life with a little less memory of how this all got started, but the Navy is writing everything down. They make Barney draw the Box - <i><u>the sketch that goes into his dossier, that he eventually sees but doesn&#39;t remember<\/u><\/i>. At one point, they take Barney to meet with a questionable academic, an occultist-linguist named McGuen. McGuen is slightly helpful to Barney&#39;s work&hellip; but seeing the Box sketch and the alien runes that Barney is able to recall tips McGuen off that someone has found the Time Box, the artifact that he&#39;s wanted his whole life. McGuen becomes determined to get himself on the Navy expedition that he knows will eventually be sent to the island. Barney, meanwhile, has a few more deaths and his memory of McGuen is gradually erased along with everything else. He goes on the Saddleback mission, the sub ends up on the bottom of the ocean, and when its hull eventually fails and everyone dies... Barney reincorporates on the island, the island that nobody still alive knows how to find, and there he simply begins to starve to death, then return, then starve, then return, forever and ever and ever...<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Walter runs onto the beach as the entire island is going nightmarish behind him&hellip; but the Saddleback is gone. Sunk. Instead, an entire convoy of German ships and planes await. An SS agent in black coat puts a gun to the back of Walter&#39;s head. &quot;We&#39;ll take that Box, mein Herr.&quot;<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">A few days earlier. Right after hearing McGuen&#39;s story about where the Saddleback is actually going and what is going to happen to it there, the Navy Intelligence officer does not call in the US cavalry. Instead, he encodes a wire message to his true masters in Berlin: &quot;The Americans can take us to the Box.&quot;<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 2 (!!!)<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">McGuen accidentally kills Barney that night in the records office. Barney wakes up the next morning and gets the call to go to the Saddleback, which he does, having lost the memory of trying to break into the records office. The sub proceeds to the island. Walter and McGuen head up the secret path away from everyone else and McGuen kills Walter to blip out through the Box by himself. McGuen was the only person qualified to find the secret path, so nobody else ever locates the temple chamber. Because the Box never leaves the temple, the horrific island tentacles don&#39;t activate. Eventually everyone returns to the skiff, realize that McGuen and Walter are missing, and spend a day searching for them with no success. Finally, they simply have to give up - they can&#39;t stay here long with all these Nazi planes and boats in the area - so they return to the sub and the Saddleback heads home, luckily slipping right through a window of time where none of the German vessels find them. They get back to Innsmouth, the mission&nbsp;a failure - they found interesting ruins but no artifact. The Navy continues to put Barney to special mission use, but now that the Box mission has proven a failure, they don&#39;t need him for that, so they start pushing him into ever deadlier suicide assignments as the war enters its final days. Barney&#39;s memory shrinks to that of a goldfish; every morning is a bright new day and he has no idea that they are sending him to his death constantly, subjecting him to lethal experiments. Even after the war, he is put into use as a test subject for the space program, a human Laika exposed to vacuum, set on fire, suffocated, irradiated&hellip; all of it horrible at the time, but wiped away clean the next morning every time.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Walter has a split second on the beach, the German&#39;s gun to his head: He pulls the Box apart, just tears it in half like the Gordian knot&hellip; and suddenly he&#39;s on the island 5000 years earlier, among simple stone age villagers. They are awed by his sudden appearance among them and he becomes something of a cherished hermit, incomprehensible to them but clearly magical. As he slowly goes insane, Walter begins picking through the large amounts of wood, bone, and ivory that litters the island&#39;s beaches, and gradually - piece by piece, joint by point, pivots and hinges and all of it - he carves and assembles the Box. When it is done, of course, he unlocks it and vanishes into the beyond-ancient past, into the primordial soup before there was life on Earth - perhaps unmaking himself, perhaps seeding the primordial waters with the first amino acids&hellip;? The villagers, astounded, build a temple for the Box and spend a hundred years crafting dark, horrific rituals to insure it will remain hidden and protected from the outside world.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 3 (!!!)<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Barney, believing himself on a special secret mission, goes to San Francisco. Of course it&#39;s bullshit, and suddenly he realizes that he has been a pawn, a stooge, a tool of the Navy this whole time. Determined not to let them ever find him again and suck him back into the horrors that they were subjecting him to, he disappears into West Coast post-war counterculture, meets a nice girl, has a family and all of that&hellip; and yet, every night he wakes up screaming as bits and pieces of his memory bleed out in his dreams. And he knows the Navy will never stop looking for him, that everyone and everything could be a lie. Even his wife. Is she a double agent? Is she his handler? Is she someone who has killed him before, that he can&#39;t remember? If he ever dies again, he&#39;ll forget her, he&#39;ll forget everything&hellip; what if that makes it easy for the Navy to pick him back up, when he forgets how to be vigilant? Barney descends inexorably into a Philip K Dick-like misery of paranoia and suspicion, never able to love or trust or relax ever again.<\/span><\/li><\/ul><\/li><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Timeline 4<\/span><ul style=\"list-style-type: hyphen\"><li style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">The Box was broken on the island, but the Germans recall that they were put on its trail by a certain American professor. Men in black coats with black gloves pull McGuen into a car quietly one afternoon and the rest of his life is a series of labs, facilities, interrogations, constantly being moved from one secret place to another, with one constant instruction: figure out how to rebuild the broken Box. Even after the War is over, their core team takes him to South America to continue to work. If they can build the Box, after all, they can go back and win the war, they just know it...<\/span><\/li><\/ul><\/li><\/ol><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Verdana\"><span style=\"font-size:larger;\"><span style=\"text-decoration: underline\">Thoughts<\/span><\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Without a doubt, this was our most gonzo insane game of Fiasco ever. The moment Dan P (Walter&#39;s player) established that McGuen&#39;s disappearance through the Box led him into the past, we were doomed: all three of us have seen and greatly enjoyed PRIMER, TRIANGLE, and INCEPTION so there was no way we were going to do anything but iterate on as many nested ever-deeper loops as we could. The only question was whether, by the end, we could connect the tail of the snake with its mouth. It all came together even better than we could have hoped; it was scarily easy to identify actions and choices we had taken in the first hour of the game (Walter doesn&#39;t want to talk to resurrected Barney about how he died on the island in the <u><i>very first scene<\/i><\/u>) as obvious and natural consequences of actions and choices we were making in the fourth hour (of COURSE it was Walter who killed Barney on the island).<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><br \/><span style=\"font-size:larger;\">It has become something of a tradition for us, at this point, that at least one character is dead by the middle of the story. Somehow we always find a way for the dead character to keep on going, to keep having an impact, whether that&#39;s through reanimation or (in this case) time travel or what have you.<\/span><br \/><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">Around the time Walter kills Professor McGuen in Timeline 3, we realized we needed to start tracking which details were true or not-true in which timeline(s), and started charting on the whiteboard. <a href=\"http:\/\/www.flickr.com\/photos\/crisperthanthou\/6646154571\/\" target=\"_blank\" rel=\"nofollow\">This is what our timeline looked like at the end of the game<\/a>. (Best viewed at <a href=\"http:\/\/www.flickr.com\/photos\/crisperthanthou\/6646154571\/sizes\/o\/\" target=\"_blank\" rel=\"nofollow\">max size<\/a> so you can read the writing.)<\/span><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px\"><\/p><p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana\"><span style=\"font-size:larger;\">We need to better manage use of the Tilt. We tried to make something precious burn more than once - the submarine, the records office, we even talked about having the Box get burned up by Walter&#39;s engine room fire - but it never happened. Those scenes seemed to invariably get failure instead of success. Successfully applying the Tilt elements has been very hit-or-miss across our several games; we need an approach that is reliable.<\/span><\/p><a name='cutid1-end'><\/a><br \/><div><br \/><span style=\"font-size:larger;\">------<br \/><span style=\"font-size:smaller;\">For consideration: I promise I will write up the Dragon Slayer fiascoes that we played last year, at some point<\/span><\/span><\/div>","comments":"https:\/\/crisper.livejournal.com\/327269.html?view=comments#comments","category":["time travel","gaming","war","fiasco"]},{"guid":"https:\/\/crisper.livejournal.com\/327167.html","pubDate":"Sat, 24 Dec 2011 17:53:04 GMT","title":"With apologies to John & Paul & George & Ringo","author":"crisper","link":"https:\/\/crisper.livejournal.com\/327167.html","description":"I'm fixing a hole where the Claus gets in<br \/>And fills my house with useless bling<br \/>As he ho ho hos<br \/><br \/>I'm filling the chimney and blocking the door<br \/>To save my house from any more<br \/>Of his ho ho ho<br \/><br \/>And it really doesn't matter if he's real or fake<br \/>All this cheer I can't take<br \/>All this cheer<br \/>See the children standing there who ask for stuff and never care<br \/>And wonder where the milk and cookies go<br \/><br \/>I'm trapping my roof with some dangerous things<br \/>And when he arrives on reindeer wings<br \/>Then I'll ho ho ho<br \/><br \/>And it really doesn't matter if he's fake or real<br \/>It makes me want to kill<br \/>It makes me want<br \/>Silly people run around all merry-gay and never ask<br \/>Who's gonna pay for all this stuff galore<br \/><br \/>I'm making a list and I'm checking it twice<br \/>Gonna decide who's naughty and nice<br \/>Then I'll ho ho ho<br \/><br \/>I'm fixing a hole where the Claus gets in\u2026<br \/><br \/>------<br \/>For consideration: three decades later I still think it's hilarious to say \"Away to the window I flew like a flash \/ tore open the shutters and threw up!\"","comments":"https:\/\/crisper.livejournal.com\/327167.html?view=comments#comments","category":["parody","holiday"]},{"guid":"https:\/\/crisper.livejournal.com\/326778.html","pubDate":"Sat, 12 Nov 2011 08:31:12 GMT","title":"Hilarious NetFlix Reviews #21","author":"crisper","link":"https:\/\/crisper.livejournal.com\/326778.html","description":"<div>A mix of new and nostalgic from the late summer. A couple of surprising disappointments this time.<\/div><div><br \/><div>THE MAGIC CHRISTIAN: * *<\/div><div><br \/>Oh, it sounded like so much fun in theory. Peter Sellers! Ringo Starr! Wealthy troublemakers on the loose! But I couldn&#39;t even finish it, only got halfway through. It&#39;s just too muddled, a string of mostly disconnected mean vignettes with no context to set them up and often very little in the way of punchline to wrap them up either.<\/div><a name='cutid1-end'><\/a><br \/><div>CATFISH: * * *<\/div><div><br \/>Low key&hellip; paced oddly enough that it might be real, but there are an awful lot of breakthrough moments that &quot;happened&quot; to be caught on film. Quite aside from the question of whether this is a totally truthful documentary or a cleverly assembled fake or something in between, it&#39;s a fairly interesting but not mind-blowing story about identity and the Internet, with some really great personality moments here and there.<\/div><a name='cutid2-end'><\/a><br \/><div>HERCULES: * * * *<\/div><div><br \/>Request by Liana. Very cleverly done. Excellent cast, nice use of Greek mythology fragments, decent songs - especially the conflation of the Muses with the concept of Greek Chorus and then setting them as Motown backup singers.<\/div><a name='cutid3-end'><\/a><br \/><div>BLAZING SADDLES: * * * * *<\/div><div><br \/>C had never seen the whole thing all the way through. She still hasn&#39;t, as she dozed off partway through, but man, how great is this film? Better with every viewing.<\/div><a name='cutid4-end'><\/a><br \/><div>HAROLD &amp; KUMAR ESCAPE FROM GUANTANAMO BAY: * *<\/div><div><br \/>More mean-spirited and less funny than the original. The two most memorable out-of-left-field segments in the first film (Neil Patrick Harris and the big bag of weed dream) are repeated, both feeling like they were included out of a sense of obligation and since they&#39;re no longer out of left field, the &quot;make it random!&quot; knob gets cranked up to 11 each time, just throwing mostly unfunny chaos into an already unfunny and overly chaotic movie.<\/div><a name='cutid5-end'><\/a><br \/><div>VALHALLA RISING: * * * *<\/div><div><br \/>I don&#39;t think I will ever need or want to see it again, but what a great, weird experiment in narrative. Dark Age pagans, confused Christians, a protagonist that doesn&#39;t utter a single word ever, a crazy drug trip, and loads of brutish violence. Only afterwards did I wonder that the Kid Sidekick didn&#39;t annoy the crap out of me.<\/div><a name='cutid6-end'><\/a><br \/><div>MYSTERY TEAM: * * *<\/div><div>\u2028<br \/>Decent premise (kid detectives, now entering adulthood, are faced with their first real mystery - a double homicide) with a solid cast (Donald Glover! Aubrey Plaza!) but in execution, it never quite managed to be great. Almost certainly worth it for Donald Glover fans; maybe for others. Surprisingly gross in a few places.<\/div><a name='cutid7-end'><\/a><br \/><div>THE SOCIAL NETWORK: * * * *<\/div><div><br \/>Loved the screenplay but seeing it filmed makes it harder to ignore the fact that, as written, it&#39;s a story of overprivileged douchebag guys (mostly white) squabbling among themselves over who gets to have the most millions of dollars first while personality-free underwear girls (mostly asian) tell them how awesome they are. Still, I am one of those people who considers Aaron Sorkin&#39;s pretentious dialogue style a feature, not a bug, and seeing Eisenberg, Timberlake, Garfield, etc. execute it was swell.<\/div><a name='cutid8-end'><\/a><br \/><div>TARZAN: * * *<\/div><div><br \/>Another Liana request. Not so crazy about the Phil Collins music, and Disney was still figuring out how to mix traditional animation and CGI so several scenes felt sort of gratuitously artificial. Okay but not great. (Liana has since purchased a used copy on DVD with her own allowance.)<\/div><a name='cutid9-end'><\/a><br \/><div>LOGAN&#39;S RUN: * * * * *<\/div><div><br \/>When we lived in South Dakota, there was a drive-in that showed sci-fi and action\/adventure films in double features and my parents would go see whatever was showing there, with me in tow. The Sinbad movies. The Roger Moore Bond films. But most of all&hellip; 70s science fiction dystopia. It really was probably not a great idea to let a six year old see this movie, but it had a marvelous and profound effect on my mind. How profound? Well, the very first fiction I ever wrote in my life was a five-sentence-plus-drawing tale about myself and my best friend Peter running from Carousel and the Sandmen. I was in kindergarten at the time. And even though I was the better part of a decade away from having any inkling of a sexual identity whatsoever, I nonetheless understood that any future which had Jenny Agutter running around in wet brightly colored gauze clothing was Worth Getting To no matter what else the cost might be. Anyway, it came up in like three different conversations with different groups of friends one week and, once again, the nostalgia bug bit deep.<\/div><a name='cutid10-end'><\/a><\/div><div>------<\/div><div>For consideration: coming up we have more dark ages fun, some capers, a TV series many people love that I just couldn&#39;t get into, and one of the all-time worst monster movies of the 80s<\/div>","comments":"https:\/\/crisper.livejournal.com\/326778.html?view=comments#comments","category":["movies","netflix"]},{"guid":"https:\/\/crisper.livejournal.com\/326351.html","pubDate":"Wed, 02 Nov 2011 18:31:36 GMT","title":"Dream: Find My Steve","author":"crisper","link":"https:\/\/crisper.livejournal.com\/326351.html","description":"India is raw and hot and foul outside. Inside is only slightly better, but at least there's shade.<br \/><br \/>The Engineer finishes reviewing the diagnostic output - screens and screens of raw information winnowed down to a clean, concise summary - and nods to the others. \"Everything checks out. It's him.\"<br \/><br \/>The Designer looks back from where he is crouching, closely examining. \"I could have told you that. He's right there, in the eyes.\" He turns back: \"Hello, old friend.\"<br \/><br \/>The Logistician checks his messages on a device referred to only by a combination of letters and numbers. \"The campus nursery suite is ready for his arrival. We'll keep the debut event small, in Town Hall.\"<br \/><br \/>The Salesman smiles at the Punjabi woman whose home this is. \"Your son, in his previous life, changed the world for the better for millions of people. We will help him, and you, achieve that destiny again.\"<br \/><br \/>She knows who they are and what they are saying, but does not care whether they are right or not. She just knows their belief means it is her world, and her newborn son's, that will suddenly change for the better.<br \/><br \/>The nursing baby knows nothing of this. He merely scowls at the tit in his mouth, thinking there must be a way to make these things easier to use.<br \/><br \/>------<br \/>For consideration: I had to mentally review, as I was waking up, whether this had actually happened or not","comments":"https:\/\/crisper.livejournal.com\/326351.html?view=comments#comments","category":["dream","reincarnation","work"]}]}}