Showing posts with label elsewhere. Show all posts
Showing posts with label elsewhere. Show all posts

14 May 2025

Global Accessibility Awareness Day Sale at Accessible Games

Accessible Games has announced a 30% discount on all issues of Accessible Gaming Quarterly, the Accessible Guide to RPG Layout, and the Fudge-based role-playing game Survival of the Able from May the 15th through the 22nd in honor of Global Accessibility Awareness Day, which falls on May the 15th. See "30% Off for Global Accessibility Awareness Day" for details.

24 February 2024

Fudging Blades

"Fudging Blades: Swashbuckling Combat for Fudge!" (from SpiritMusketeer's Blog) is a simple swashbuckling combat system for Fudge by Thijs Krijger and Jay Shaffstall with help from François Letarte. It lacks the detail of simulationist fencing rules, but it appears to be relatively fast-paced. It looks promising.

[This article has been cross-posted here in Theoretical Swashbuckling.]

20 September 2023

"and Bake for 15 Minutes" Fudge

Over the years, I have been gravitating more and more toward simpler, more streamlined Fudge rules of my own design, and I am always pleased to see others heading in the same direction. Today, I discovered another Fudge variant in line with my preferences entitled "and Bake for 15 Minutes" Fudge. Designed by Doug Bolden, it is based on the concept of "phrases" as the core of character creation. I am always interested in systems that take this approach, and I feel it's worth a playtest.

08 April 2023

Fudge Dice Rollers at Grey Ghost Press

There are "New FUDGE Dice Rollers" at the Grey Ghost Press, Inc. site, and they might be the first to accurately capture how Fudge dice are supposed to work in relation to trait levels. I am particularly pleased with the standard version, although I'd prefer it if the ladder either dropped "Legendary" or added "Abysmal." I think the standard version ought to have just the original seven trait levels or the original seven plus both of the optional trait levels to avoid confusion, but it's still a great improvement over most other online Fudge dice rollers.

04 June 2022

Rulespotting 2022-06-04

In Fudge, as with most role-playing games, but especially Fudge, the best rules are the simplest rules. Most of the fan-created Fudge material I've read over the years have been of the blotation device variety — bloated rules that slow the play of the game. Once in a while, though, I stumble upon an optional rule that can be quickly read, easily understood, and easily implemented. Best of Three Contests for Fudge is one such rule.

06 October 2021

Survival of the Able Kickstarter Live

Jacob Wood's Kickstarter project for Survival of the Able is now live through 1 November 2021. Details are available here.

21 September 2021

Survival of the Able Kickstarter Imminent

Jacob Wood's Fudge-related role-playing game, Survival of the Able, will be returning to Kickstarter soon. It is, in his words, "a game about people with disabilities working together to overcome a zombie plague." To learn more, read this update.

28 March 2021

E-Mail-Friendly Fudge Dice Roller

Sometimes I like to do a Google search for "FudgeRPG" and see if there is anything new (or anything at all written by me) in the results. Today, I discovered an online Fudge dice roller for use in online games (presumably play-by-e-mail). The PBE Games: Fudge Dice Roller enables one to set the base level, apply a modifier, and include a description for up to five rolls in one e-mail. I haven't played Fudge online (yet), but this seems to be a useful tool.

04 April 2020

Bookmark This: Character Monologue

One of the lost articles from my old Fudgerylog site was entitled "Soliloquize Now!" I still like the title, and it may have been one of my better pieces on the subject of practical role-playing advice (or maybe not), but it is gone and mostly forgotten except for a link to an article I admired, "Character Monologue: Tell Us What It's Like to Be You" from ars ludi. So, read that article instead and let it inspire you as it did me.

16 April 2014

Musical Cues in Role-Playing Games

Robin D. Laws has an interesting article in his Web log about using musical cues in certain kinds of role-playing games, which reminded me of a plan I had for using music and sound effects for some Star Trek gaming. It's amazing how important sounds can be to the atmosphere of a setting. When I imagine immersing myself in the Star Trek universe, inevitably I hear the sounds of automatic doors whishing open and shut, the voice of the computer and the noise of it computing, the electronic bosun's whistle, and the ever present drone of the ship's engines. Whenever anyone enters or leaves a room or uses a device, I want to activate the sound effect. If they have to report to sickbay, I want to hear its distinctive pulse. If a landing party beams down to a planet, I want to hear the transporter, followed by an ominous alien planet theme. Yes, when I play Star Trek, I want to feel as if I am living in an episode.

As far as more functional applications go (in line with the article), it occurs to me that the musical cues for police procedurals Laws describes would be perfect for games such as Stalking the Night Fantastic or Bureau 13 by Tri Tac Games, Strange World The Unexplained by Carnivore Games, or any other paranormal/supernatural/cryptozoölogical investigative role-playing games (or GURPS Cops, come to think of it). I'll certainly be considering it for my own gaming in this genre.

[Originally posted in Fudgery.net/fudgerylog on 18 December 2007.]

03 March 2014

Expanding the Uses of Scale in Fudge

The first articles I shall be reposting from Fudgery.net/fudgerylog are on that thorniest of Fudge rules: Scale. First, though, I would like to share two articles on the subject by Paul Dupuis: