MapleStorySEA User Acquisition Campaign Case Study

MapleStorySEA is a PC role-playing game targeted mainly at users in South East Asia. Players roam around the Maple World as they build teams, develop their in-game skills and defeat enemies.

Asiasoft engaged us to create a campaign strategy to increase user acquisition through new developments.

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MapleStorySEA User Acquisition Campaign – Introducing Lara, the New Mage Class

Approach

Some campaigns sell products. The best ones sell anticipation. MapleStorySEA’s launch of Lara, the new mage class, demanded exactly that: attention, excitement, and an influx of new players. Our task was to craft a campaign that didn’t just recruit users but transformed them into loyal adventurers—all while keeping acquisition spend tightly under $7.60. What followed was a case study in precision marketing with creative firepower.

  • Creative Concept Development:
    We began by distilling Lara’s essence. More than just a mage, she was positioned as the next chapter in MapleStorySEA’s evolving world. Our creative direction highlighted her abilities in ways that felt cinematic, with visuals designed to stop thumbs mid-scroll and ignite curiosity. Each piece of content wasn’t just an ad—it was a teaser to a larger story waiting to be played.
  • Precision Audience Targeting:

    Numbers guided our instincts. By studying player behaviour, content preferences, and gaming communities, we identified the people most likely to respond. These insights shaped Facebook and YouTube ad sets that didn’t scatter attention but concentrated it on high-potential users—turning impressions into active downloads.

  • Integrated Campaign Roll-Out:
    The campaign lived across video ads, carousel creatives, and sponsored content on Facebook and YouTube, supported by gaming influencers who carried Lara’s story into their own communities. Every touchpoint had one destination: the MapleStorySEA download page, where new players could step into the Maple World and experience Lara’s powers firsthand.
Result

The campaign delivered on its promise—and then some. We brought the cost per acquisition down from the benchmark of $7.60 to just $5.36, a 29% reduction. That efficiency translated into scale: over 2,000 new players joined MapleStorySEA in Singapore and Malaysia during the campaign period, surpassing expectations.

But numbers only tell half the story. Beyond acquisition, the campaign turned Lara into a beacon for the brand. The character became a talking point in the community, fueling conversations that reached both veteran fans and fresh recruits. Awareness grew, excitement spread, and MapleStorySEA’s presence in the gaming conversation strengthened.

This case is proof of what happens when sharp strategy meets strong creative: efficiency and growth arrive together. MapleStorySEA didn’t just get more players; it earned renewed cultural relevance. And for us, the result was not only a campaign that exceeded client expectations—it was a partnership that laid the foundation for future success.

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