It came up at the trollbridge in the thread of khabooms great house rule:
The game lives for those magical 1/2 dice rolls – that’s when the GM can explode the game about the players‘ heads!
I have been running with a house rule of if a player rolls 30 or above on the dice they gain a talent or a spell based on what they just excelled at. It is a huge hit with players. Last night a dwarf rolled 4 doubles in a row when looking for a well in the town of Roundsquare and gained a talent for water divination – which very soon led to a confrontation with orangu-kin peeing behind a wall…
Just this house rule alone is worth a blog post, just make a little pause and thing about it.
So, you’re back again. Now I used the opportunity and formulated an old house rule, which I still haven’t tested yet, about a different thing: Saving Rolls.








