Category Archives: Battle Reports

Brutal vs Kunnin’

Many wise men have found themselves pondering the question; which is better – orcs with muscles on their muscles and less brains than the average rock, or orcs with skinny arms and rusty knives that sneak up when you’re not looking and stab you like a bunch of utter gits? It was a point of debate at the heart of the Orctober challenge between myself and the boy wonder IRO as we battled it out over the last month. You can read a summary of my heroic efforts here, and a load of self aggrandising propaganda from him here.

Until now however no-one has been able to answer the question satisfactorily. Until now…

Yes, ladies and gentlemen I shall attempt to deal with this most thorny of problems by settling it in the only way orcs know – by having a big fight. Orctober saw me paint up a whole army of Kruelboys, plus various other orcs, and all that was left is to find a willing mate to command the other army and pit them against one another in a viscous fight to the death!

One quick note before we begin – there are large versions of all these pictures but I’m having a little trouble making it so you can easily click to view them. Must be because I’m a technological dinosaur not keeping up with the latest WordPress trickery! If you just give it the old right-click you’ll get the option to view decent sized versions in a new tab, without needing to break out the magnifying glass!

Orc Battle Report Wudugast (4)

Skulkamungus Steelgutz leads a tribe of old fashioned greenskinned thugs who have hammered out a petty kingdom in the rugged Broken Skull Mountains. Far from the knights and armies of civilised lands the orcs have grown wild and unruly, raiding villages, carrying off livestock and burning outposts with impunity. However whilst Skulkamungus has come to regard himself as the biggest and most dangerous orc around, and the natural lord of the Broken Skulls, his old shaman Gulbogga mutters into his squig-ale. The fens to the east are a foul place of dank mists, sucking mud and pools into which an orc and his war-boar could be swallowed up forever. Who knows what lurks there, beneath the crooked trees? Who cares, Skulkamungus says with a shrug. No sane or sensible orc would ever go there! Gulbogga knows better than to argue with the boss, but in his green heart he knows that some orcs are neither sane nor sensible…

Orc Battle Report Wudugast (19)

At the core of Skulkamungus’s tribe we have his brutes – the warboss’ inner circle of henchmen.

Orc Battle Report Wudugast (11)

A band of unruly orcs forms the majority of the tribe – as happy drinking or having a kick-about as they are fighting.

Orc Battle Report Wudugast (28)

Of course not all the orcs are louts, the ‘Ardboys have delusions of being proper soldiers.

Orc Battle Report Wudugast (3)

Whilst these lads have been sent quite loopy after drinking too much of Gulbogga’s “special brew”.

Orc Battle Report Wudugast (13)

Like any orc settlement Skulkamungus’s camp is overrun with squigs, and a hulking troll has made itself at home in a nearby cave.

Orc Battle Report Wudugast (16)

Meanwhile down in the mire Skarfrag da Grot-eater gathered his lads. The time has come for the Kruelboys to show those uppity gits that real orcs ain’t ashamed of cunnin’ plans!

The killaboss is supported by a circle of (dis)trusted advisors; Sneakin’ Slimegob da Snatcha, Zaggrob Nose-picka, Graggrub da Hunta and the shaman Weirdfang Skull-fer-a-hat. (Man, I love naming orcs. It truly is one of life’s great joys).

Orc Battle Report Wudugast (14)

Two mobs of Gutrippas form the backbone of the tribe – one armed with spears…

Orc Battle Report Wudugast (30)

… the other with knives, clubs and axes.

Orc Battle Report Wudugast (18)

Others carry bows to snipe their rivals from afar. No such thing as a fair fight!

Orc Battle Report Wudugast (15)

No less cruel are the hobgoblins who lurk in the shadow of their bigger cousins.

Orc Battle Report Wudugast (20)

A marsh crawler slogoth shambles in their wake, crewed by goblins ready to snatch up the unlucky survivors of the coming battle. Will they be made into a meal – or something worse…

Orc Battle Report Wudugast (7)

Meanwhile in Skulkamungus’s camp the boys are enjoying a lively game of kick the squig when the Kruelboys attack. Daggaface Bill is so distracted that he misses his turn and the squig takes the opportunity to bite his foot off. The other orcs hurry to defend the camp.

The first turn, as usual, is all about movement and repositioning. Bellowing their respective war cries the two warbosses make straight for each other.

Keen to prove themselves the bolt-boys attempt to snipe Skulkamungus but their poisoned arrows bounce harmlessly off his battered steel plate.

Orc Battle Report Wudugast (10)

The hobgoblins emerge from the shadows of a ruined building to pelt the boys with stick bombs. The result is a surprising amount of high explosive carnage as the orcs are sent reeling by their smaller cousins.

Orc Battle Report Wudugast (29)

Graggrub da Hunta leads one mob of gutrippas and makes a beeline for the biggest thing in the opposing tribe – Rock-bottom the troll. This will make a fine trophy for his collection!

Orc Battle Report Wudugast (9)

Rock-bottom isn’t having any of it and chucks a huge chunk of masonry at them. His aim is a little off but two boys are unceremoniously flattened all the same.

Orc Battle Report Wudugast (5)

Sneakin’ Slimegob finds himself surrounded by a nest of savage squigs (an unenviable situation from which he attempts to extricate himself without success).

Orc Battle Report Wudugast (17)

Now feeling extremely hacked off the surviving orc boys make straight for the hobgoblins and lay into them with their boots and fists. The fight goes very badly for the little gits but there are too few surviving orcs to really press the advantage and the goblins beat a retreat.

Orc Battle Report Wudugast (36)

Gulbogga waves his staff and grants his boss magical fists. This extra punching power is sure to come in handy (ahem) as Skulkamungus and Skarfrag clash.

Orc Battle Report Wudugast (24)

Skulkamungus and his brutes are individually far tougher than the weedy Kruleboys but the smaller orcs have them outnumbered and their scary shields have the boys rattled. They need reinforcement, and luckily the Ardboys are on their way.

Weirdfang Skull-fer-a-hat draws upon his magical powers and, muttering a prayer to the orc gods, conjures the mighty foot of Gork (or possibly Mork) to stamp on the Ardboys. Their ‘eavy armour is no match for the divine boot which squashes three of the boys quite flat.

Orc Battle Report Wudugast (22)Orc Battle Report Wudugast (23)

Meanwhile, whooping their warcries, the savage orcs surround the Marshcrawler Slogoth. The beast proves hard to defeat however.

Orc Battle Report Wudugast (31)

Graggrub and his lads start to worry that they’ve bitten off more than they can chew. Rock-bottom is proving to be a tough customer and to make matters worse his wounds keep regenerating. Luckily Sneakin’ Slimegob has finished dealing with the squigs and, despite having suffered a few nasty bites, he reckons he’s still got what it takes to deal with that troll and show that wimp Graggrub how it’s done.

Orc Battle Report Wudugast (1)

The surviving Orcs and Ardboys join up with Skulkamungus, and the tables start to turn against Skarfrag.

Orc Battle Report Wudugast (26)

The slogoth is holding it’s own against the savage orcs but Zaggrob Nose-picka charges in to help out anyway. With the snatcha boss distracting the under-dressed mob the slogoth takes the opportunity to devour the leader of the savage orcs (the pig, you’ll be relieved to hear, survived and ran off squealing into the night).

Orc Battle Report Wudugast (32)

Across the board the mighty troll finally falls, leaving the grudging alliance of Graggrub and Slimegob free to pick another fight. Old Gulbogga looks like a soft target. Time to show the weird git what they think of him and his fancy magic!

The old shaman is not without a few tricks up his sleeve however. Green lightning fries two of the surviving Gutrippas and the others flee, leaving the two bosses without backup.

Orc Battle Report Wudugast (21)

The fight goes against Skarfrag as Skulkamungus and his followers chop their way through the last of his Gutrippas. The Killaboss himself soon follows, his cunning no match for their brutality.

Orc Battle Report Wudugast (27)

The savage orcs with the giant spear put paid to Zaggrob only to be consumed in turn by the ravenous slogoth.

Orc Battle Report Wudugast (33)

In the shadow of a ruin the surviving hobgoblins regroup and go to the aid of the slogoth. Alas, as they pick over the corpses of the savage orcs they discover that they have very little worth stealing (perhaps unsurprising given that most of them don’t even have clothes).

Orc Battle Report Wudugast (34)

Graggrub and Slimegob close in on Gulbogga but the shaman didn’t get to be an old orc without developing a little old-fashioned cunning. He waves his staff and in a puff of green light swaps places with his boss. Skulkamungus is less than impressed with suddenly teleporting across the battlefield and takes out his outrage on the hapless Graggrub and Slimegob.

Orc Battle Report Wudugast (37)

Weirdfang finds himself the last of Skarfrag’s generals still standing – and face to face with the battered survivors of Skulkamungus’ elite. Despite frantic hopping, cursing and waving of arms his magic fails to materialise and the hulking orcs give him the kicking he so richly deserves.

Orc Battle Report Wudugast (2)

As the dust settles the Kruleboyz have mostly been either killed or driven off (minus the slogoth which took the opportunity to shamble away into the mire in search of lone stragglers and lost grots to devour).

Victory goes to the “proper orcs”. Perhaps things would have gone differently if the Kruelboys had a few more monsters in tow… Something to think about next Orctober! Or maybe I should have spent more time thinking about my tactics instead of trying to take lots of photos. What can I tell you – it’s the Kruleboyz that are supposed to be cunning, no-one is pretending I am!


Trouble Wiv Necrons!

Having recruited a whole heap of boys to his clan lately Mad Boss Murdakk da Mighty seems to be feeling pretty pleased with himself. Rather than leave him on the shelf, from which he could be heard boasting and ranting at anyone who walked past, I decided to let him out to stretch his legs and get some fresh air. Choosing a small band of favoured warriors from amongst the Ork horde the wiley warboss headed down to a recently conquered planet to check out the ramshackle shanty his lads were building from the ruins of an Imperial outpost. To his outrage however he discovered that I’ve been busy painting Necrons lately and the unassuming desert world turned out to be riddled with buried tomb complexes from which the undead menace was rising to repel the greenskinned invaders. Needless to say he wasn’t having that!

Ork Warboss Warhammer 40k Wudugast (3)

Luckily I’d been meaning to try out the Grim Dark Future rules and as it was the Christmas break we had a bit of time off to play with, so the two sides were able to settle their differences with a good old fashioned fight to the death. My wife took command of the Necron legions whilst I stuck to my true colours and sided with the Orks. Because we were only learning the rules we stuck with a small skirmish, a larger battle may well follow soon (once I’ve finished a few more Necrons!).

This is not, I should emphasise, a review of the rules. We just wanted something straightforward to allow us to shove some toy soldiers around and have some fun. We got a few things wrong too, but no big deal – we had fun.

Anyway, the Mad Boss gathered a few of his favourite nobs and headed down to take a look around the new camp. He’d already sent a few of the lads on ahead, with a bunch of grots to do the grunt work – on the not unreasonable assumption that if he gave them humie slaves they’d just eat them and then give him all kinds of excuses about why the work wasn’t getting done. They’d eat the grots too if they got the chance but the little gits were always a bit better at staying out of arm’s reach than humies. One of the Meks had also sent down a few Kans wot needed testing and no doubt they’d be running amok. Very handy things to have if you got in a fight, and the Mad Boss was always hoping for a fight.

Of course, if Murdakk had been a more thoughtful ork, he might have wondered what had become of the human colonists who’s settlement the boys were now “doin’ up”. Then again, you know what humies are like – squishy little fings, they die as soon as you look at ’em.

Wudugast Warhammer 40k Necrons (8)

A league away across the dunes the hot sun beat down upon the malevolent figure of Anubitar the Unstoppable. The Necron Lord was a creature of ancient and bitter hate, his mind stripped to bare, cold cruelty by the passage of millennia without number. At his side the twisted Plasmancer Arch-Penumbricant Kamahnek hovered, ghoulish hands shaping and unshaping archane sigils as though suffering a palsy. “Shall I awaken the legions my lord?” the wizard hissed.
“No”, Anubitar’s voice was the rasp of a rusty hinge, the caw of a vulture come to feast on the offal. “I shall deal with these vermin myself”.

Necron Ork Battle Report Wudugast (2)

Hardly had the Boss arrived on site when the undead menace attacked. Anubitar stalks out of the dunes, a carpet of scarabs scurrying around him.

First blood goes to the Orks as a devastating barrage of fire from the Killa Kanz results in the destruction of… one Necron warrior, which promptly regenerated and shambled right back into the fight. Da boys are going to have to do better than that!

Necron Ork Battle Report Wudugast (4)

The grots come scurrying out of the mining rig where they’d been slacking off, encouraged by the Mad Boss’ favourite squig Face-Chompa snapping at their heels!

Necron Ork Battle Report Wudugast (3)

Meanwhile the Necrons returned fire, killing three of the ork boys. Luckily da Boss had arrived, and he was in a fighting mood!
Meanwhile the grots desperately fired at the approaching swarms of scarabs. Panic must have improved their aim as they actually managed to thin the numbers of the mechanical horrors. Would it be enough though, or would they soon be overwhelmed?

Necron Ork Battle Report Wudugast (5)

Arch-Penumbricant Kamahnek used his devilish mastery of techno-arcana to summon a lightning bolt which turned two more of the boys into nothing more than scattered bones and vitrified sand.

Necron Ork Battle Report Wudugast

“Gah!! Wot is dat big fing?!”

Necron Ork Battle Report Wudugast (1)

Murdakk da Mighty is no fool. Spotting the canoptek reanimator looming over the rest of the Necrons he jumps to the very sensible conclusion that, as the biggest thing in the enemy army it must be the boss. Boss Nob Urzog Ironboot suggests it might be the creepy looking git with the scythe but Murdakk clouts him round the head and tells him not to be a stupid grot. That’s Urzog for you though, never has been much of a thinker.

Murdakk leads the nobs in a howling charge straight at the reanimator, which opens fire with it’s archane particle beam and vaporises three of them. Things are not looking good for the orks and they’re about to get much, much worse.

Necron Ork Battle Report Wudugast (6)

Argh! Boss! I don’t like the look of these gits much!

Necron Ork Battle Report Wudugast (8)

Wait, is that some new Flayed Ones? Yup, a few ghoulish horrors have snuck into the fight before I’ve even had a chance to show them off here properly. Bursting out of hidden underground tunnels they set upon the orks from behind.

Deciding that aggression is the better part of discretion the boys charge at Arch-Penumbricant Kamahnek because he’s a weird floating git who can’t just walk about on legs like a normal person and needs to be taught a lesson. Also he just blew two of the lads up with lightning. They are not, and they’ve asked me to emphasise this, running away from those freaky gits with the claws that just appeared right behind them covered in entrails, which would give any right thinking person the heeby-jeebies. They’re sure the grots will be able to handle them no bother… Anyway, the ancient Plasmancer dies to their boots and choppas and his broken remains phase out to be reconstructed elsewhere. The boys are now feeling a bit more chipper.

Necron Ork Battle Report Wudugast (9)

The orks’ run of luck continues as the battle between grots and scarabs turns into a swirling melee. The grots manage to stamp out another half of the remaining robotic bugs and only loose one of their own in the process (and he was a git anyway). Alas they still haven’t looked behind them…

Necron Ork Battle Report Wudugast (10)

On the other side of the settlement Anubitar decides to eradicate the ork mob but fails to do much more than waft his scythe about. The boys give him a kicking for his trouble but he shrugs off their attack and the group remains locked in combat. Turns out he’s Anubitar the Stoppable after all! He’s also going to have to contend with the rapid approach of the Grand Behemork Murdakk da Mighty, who smashes the canoptek reanimator into so much scrab and is now looking for something else to beat up. Reanimate that robot freak! In the distance Murdakk hears a high-pitched screaming coming from the grots, a sound which is dies away almost as soon as it begins to be replaced by a deathly silence. Bloody stupid grots, always making a silly fuss about something…

However whilst the boss may have failed to notice, or care, about the butchering of the grots the Killa Kanz spot the danger, rush to the rescue and… make a complete embarrassment of themselves, failing to score so much as a single wound. The Flayed Ones retaliate by ripping one of the Kans open and attempting to consume the pilot with their chomping mechanical jaws in a gory display that turns the stomachs of all those unfortunate enough to witness it.

Necron Ork Battle Report Wudugast (12)Necron Ork Battle Report Wudugast (13)

Meanwhile Urzog is still going on and on about the bloke with the scythe so, with the canoptek reanimator well and truly smashed Murdakk grudging agrees that they beat that git up as well. It’s leadership init, sometimes you’ve got to let your underlings do what they enjoy for a bit. Plus, the boys have been trying to fight him for ages now and have been making a right squig’s breakfast of it, time to show them how it’s done!

Anubitar the Unstoppable, Breaker of the Beings Below, Lord of Necrons, ancient beyond the reckoning of mortals, who has seen the birth of stars and quenched their fires with a wave of his hand is crushed to death by the mechanical claw of Urzog Ironboot whilst Murdakk looks on proudly. As he phases back to his tomb the Necron hisses a primeval curse upon all ork-kind but the boys are too busy cheering to hear it.

Necron Ork Battle Report Wudugast (9)

Utterly mindless as they are the Necrons are quite unfazed by the death of their leader and continue with their preprogrammed instructions to eradicate the invaders. However Mad Boss Murdakk, backed up by his surviving nobs, soon proved too much for the Necron warriors, and whilst the frenzied razor claws of the Flayed Ones tore off armour panels and slashed through cables with abandon in the end the Killa Kanz redeemed themselves and stood triumphant, if badly wounded, over the wreckage of the mechanical ghouls. The orks had turned what looked set to be a crushing defeat into a close run victory.

Necron Ork Battle Report Wudugast (11)

Surveying the wreckage the Grand Behemork scratched himself thoughtfully. This place was turning out to be a lot more interesting than he’d expected. “Urzog”, he growled, “kontact da ship. Get the rest of the lads down ‘ere sharpish. I fink we might have found somefing wurf fightin’ ‘ere”.
Meanwhile, deep in the planet’s core Anubitar stalked from his reanimation crypt, his mechanical eyes blazing with rage. To his right Arch-Penumbricant Kamahnek floated, still only partially repaired, his ancient form stuttering and twitching as damaged systems attempted to reboot. “Plasmancer”, the Necron Lord hissed, “Awaken the legions!”.


Design a site like this with WordPress.com
Get started