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Audio Developer Conference 2024
11th-13th November 2024
Bristol & Online
50+
Sessions
8
Workshops
7
Social Events
20
Sponsors
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Upcoming Sessions
1st November
Online Only
Mind-Matched Audio
Revolutionizing the Reading Experience through Real-Time Sound Synchronization
Online Only
An Adaptive Acoustic Software for Instrumental Music for Music Hardware, Products & Accessories
Acoustic Software
Online Only
GPU Based Audio Processing Platform with AI Audio Effects
Are GPUs ready for real-time processing in live sound engineering?
Online Only
Keynote: Interfaces are King!
A Practical Look at AI Audio Tools and What Professionals Actually Need
Online Only
Creature Vocalizations
The Art of Creating Audio Nightmares with a Human Voice
Online Only
Online Only
Making Accessible Audio Software
Perspectives of a blind music producer
Online Only
Online Only
scipy.cpp
Using AI to Port Python's scipy.signal Filter-Related Functions to C++ for Use in Real Time
Online Only
11th November
Unpacking the Role of Audio Programmers in the Games Industry
Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
Bristol 2 Harleen Singh
Workshop: Practical Machine Learning
Embed a generative AI model in your app and train your own interactions with it
Bristol 3 Anna Wszeborowska, Harriet Drury, Sohyun Im, Julia Läger & Pauline Nemchak
SS Great Britain Daniel Jones
Bristol 2 iustin sandu
High Performance WebView User Interfaces
Getting the most out of the 2D Canvas and DOM
Bristol 2 Arthur Carabott
Building a plugin assembly line
The Road to Rapid Plugin Development
Bristol 2 Bence Kovács & Linus Corneliusson
Sample Rate Conversion
Bridging the Gap in Multi-Device Audio Environments
Bristol 2 Christian Gilli & Michele Mirabella
Workshop: GPU-Powered Neural Audio
High-Performance Inference for Real-Time Sound Processing
Bristol 3 Alexander Talashov & Alexander Prokopchuk
Workshop: Inclusive Design within Audio Products
What, Why, How?
Empire Jay Pocknell, Tim Yates, Elizabeth J Birch, Andre Louis, Adi Dickens, Haim Kairy & Tim Burgess
Workshop: Klang: Live and Expressive C++ for Audio
What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
SS Great Britain Chris Nash
Workshop: Build your first Plug-in with JUCE
Create a working plug-in from scratch
ConservatoryTom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls
How to Price an Audio Plugin
Factors to consider when deriving that one elusive value
Bristol 2 James Russell
Bristol 2 Domenico Stefani
Rock-Solid Releases
Beginner-Friendly Introduction to CI/CD for Audio Developers
Bristol 2 Fernando Garcia de la Cruz
12th November
Amplifying Efficiency
Business Infrastructure for Audio Startups
Bristol 1 Alexandra Arutian & Samuel Fischmann
Learning While Building
MVPs, Prototypes, and the Importance of Physical Gesture
Bristol 1 Roth Michaels
Engineering Success for Audio Software in a Crowded Market
What Can McDonald's Teach Us About Selling Audio Plugins
Empire Randy Young
Bug-Free JUCE UI
Structure Your GUI Code For Stability, Testability & Clean Architecture
Bristol 1 Jan Wilczek
How To Read Scientific DSP Publications and Turn Them Into Code
Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
Bristol 3 Matthijs Hollemans
Get Real, From Plugins to Hardware
Intro to Software Development of Audio Devices
Empire Wojtek Jakobczyk
Bristol 3 Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori
Auditory and Cognitive Neuroscience and the State of Audio Technology
A Multi-Disciplinary Panel Discussion
Bristol 2 Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz
Introducing ni-midi2
A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
Bristol 1 Franz Detro
CANCELLED
Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
Empire Pradeep Rengaswamy
Accelerated Audio Computing
Unlocking the Future of Real-Time Sound Processing
Bristol 2 Alexander Talashov
Keynote: Foundation Models Don’t Understand Me
Lessons From AI Lutherie for Live Performances
Bristol 2Manaswi Mishra
13th November
Debugging Audio Content With Visuals
A Debugger Extension and Some Other Helpful Tools
Bristol 3 Maxime Coutant
LLVM’s Real-Time Safety Revolution
RealtimeSanitizer and Performance Constraints Attributes
Bristol 2 David Trevelyan & Chris Apple
An Introductory Guide to Virtual Analog Modelling
The Intersection of Analog and Digital Audio Processing
Empire Sohyun Im
Bristol 2 Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski
Real-Time Inference of Neural Networks
A Practical Approach for DSP Engineers – Part II
Bristol 3 Fares Schulz & Valentin Ackva
An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator
The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
Bristol 3 Matthieu Hodgkinson
What the World Would Look Like if Plugin Instances Could Simply Talk to Each Other
How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
Empire Janos Buttgereit
26th September
Sound Over Boilerplate
Accessible Plug-Ins Development With Phausto and Cmajor
ADCx GatherDomenico Cipriani
The Immersive Score
Creative Advantages of Beds and Objects in Film and Game Music
ADCx GatherSimon Ratcliffe
Python Templates for Neural Image Classification and Spectral Audio Processing
Lightning Hydra Template Extended and Neural Spectral Modeling Template
ADCx GatherJulius Smith
Accessibility in Audio Meetup
Connect with MASSIG and Sound Without Sight
Online Only
Gather Town
Gather Town
Free-Range Users Make for More Profitable DAWs
Why DAWs Should Prioritise Interchange Formats
ADCx GatherWill Anderson
Working With the Garage Door Up
Letting Others Take a Look Before You’re Ready
ADCx GatherAndy Normington
Accelerate UI Development
Seamless Designer-Developer Collaboration with Web Tools
ADCx GatherRyan Wardell
Using Kotlin/Compose Multiplatform to Revive a Historic Multiplayer Online Drum Machine
How To Write An Audio App That Runs Almost Everywhere
ADCx GatherPhil Burk
10th November
Bristol 3 Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice, Pauline Nemchak & Simeon Joseph
Workshop 2: Build your first plugin with JUCE
Create a working plugin from scratch!
EmpireTom Poole, Reuben Thomas, Oli James, Attila Szarvas & Anthony Nicholls
SS Great BritainChris D & Alexander Prokopchuk
Workshop 4: From Paper to Plugin
A guided tour of digital filters
Conservatory Ross Chisholm, Joel Ross & James Hallowell
Why You Can’t Get Hired and What You’re Going To Do About It
The Hard Reset for Audio Freelancing
Bristol 2 Edward Ray
PhilTorch: Accelerating Automatic Differentiation of Digital Filters In PyTorch
How to evaluate differentiable filters 1000 times faster in PyTorch.
Bristol 2 Chin-Yun Yu
Bristol 2 Anmol Mishra
Should Audio Plugins Have “Everything Everywhere All at Once”?
Exploring Modularity, Reusability, and Instrument Identity in Audio Software
Bristol 2 Gonçalo Bernardo
Bristol 3 Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo
Workshop 7: Four Plugins in Four Hours (or less)
Learn the Code and DSP Behind Two Effects and Two Synthesisers – No Experience Necessary!
SS Great BritainChris Nash & Joshua Hodge
Workshop 8: DSP in Practice
From Block Diagram to Working Plugin
Conservatory Jan Wilczek & Linus Corneliusson
Driving Chaos
Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
Bristol 2 Francisco Bernardo
Bridging Audio Analysis and Interaction
An Open Toolkit for Real-Time Descriptors
Bristol 2 Valerio Orlandini
11th November
Channel Agnosticism in MetaSounds
Simplifying Audio Formats for Reusable Graph Topologies
Conservatory Aaron McLeran
Efficient Task Scheduling in a Multithreaded Audio Engine
Algorithms and Analysis for Parallel Graph Execution
Bristol 2 Rachel Susser
Chaos, Logic, and Physics
Lessons from Building a 3D Spatial DAW in Unity
Conservatory Noah Feasey-Kemp
Creating from Legacy Code
A Case Study of Porting Legacy Code from Exponential Audio
Bristol 1 Harriet Drury
Hacking Handhelds for Creative Audio
Building Music Applications for the New Nintendo 3DS
Conservatory Leonardo Foletto
Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation
Protecting the next generation of applications, plug-ins, and AI models.
Conservatory Neal Michie, Ryan Wardell & Bob Brown
Beyond the DAW
Designing a Procedural Sequencer Powered by Music-Theory
Bristol 2 Romy Dugue & Cecill Etheredge
Level Up! Procedural Game Music and Audio
Towards Richer, More Dynamic Soundtracks for Games and Interactive Audio Experiences
Conservatory Chris Nash
Emotion in the Signal
EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Conservatory Marta Rossi
Gather Town
Scripting Architecture for a DAW-like Plugin
How we implemented Lua and JavaScript scripting for Synthesizer V Studio
Bristol 2 Kanru Hua
How To Distribute Your Plugins
Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
Bristol 1 Khaled Said
The Official JUCE Audio Plugin Development Course is Here
And it’s free...
Conservatory Jan Wilczek & Tom Poole
ADC 2015 to 2035
Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Multiple TracksJulian Storer
12th November
Building Inclusive Audio Tools
Accessibility with ARIA, WCAG, and Real-World Projects
Bristol 3 Samuel John Prouse & David Shervill
How I Learned to Love the Docs
Documentation As Design Process for Music Tech Products
Bristol 3 Astrid Bin
Understanding JUCE Drawing
Rules for Measurable Performance Improvements
Conservatory Anthony Nicholls
Commercialising Audio Plugins
Going From Development to Sales and Beyond
Bristol 3 Tobias Lønnerød Madsen
The Rise of Accelerated Audio Computing
New Modules and Markets with GPU Audio
Conservatory Chris D & Alexander Talashov
Doodads & Doohickeys
A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Bristol 1 Syl Morrison
2.5 Years Later: A C++ Framework for Audio ML Research Prototyping
Let's break it down
Bristol 3 Maxime Coutant
Crowded Market Launch Playbook: Refining Audio Plugin Success Through Pre‑Launch Metrics
Replacing Hope with Clarity in the Audio Plugin Market
Conservatory Randy Young
Accessibility in Audio Meet-up
Connect with MASSIG and Sound Without Sight
Online Only
Gather Town
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