Papers by Cynthia Calongne
The TCC Worldwide Online Conference celebrates its 20th anniversary in 2015 with theme Hawaii 2-0... more The TCC Worldwide Online Conference celebrates its 20th anniversary in 2015 with theme Hawaii 2-0: The Future is Now. This paper examines the impact of emerging media on education and presents six years of NMC Horizon Report forecasts from the Higher Education Edition. It concludes with an exploration of the future of mobile VR and virtual assistants
Identity, Learning and Support in Virtual Environments, 2009
annual simulation symposium, Apr 3, 2011
Abstract How often do virtual team members who are unknown to one another share the leadership ro... more Abstract How often do virtual team members who are unknown to one another share the leadership role? This paper presents an experimental design for assessing the effectiveness of shared leadership among a team of players in a game set in a virtual environment. The ...

Recent Advances in Applying Identity and Society Awareness to Virtual Learning, 2019
Cognitive apprenticeship refers to the development of skills under the guidance and tutelage of a... more Cognitive apprenticeship refers to the development of skills under the guidance and tutelage of a domain expert. This chapter covers the theory and highlights 10 years of virtual learning experiences and 52 classes using the cognitive apprenticeship model. It reflects on the impact of presence and explores how learning communities develop as students assume roles and learn by working next to skilled faculty. The examples reinforce the value of deep immersion and identity in situated learning. The software design activities illustrate the benefits experienced when students assume ownership and structure their activities. Through self-reflection, learners illustrated the power of design thinking through group and individual design studios. The chapter concludes with observations from 400 eighth graders and reflections on future work in the design of sustainable learning programs for computer science and leadership education.

Recent Advances in Applying Identity and Society Awareness to Virtual Learning, 2019
Immersion in virtual worlds presented opportunities for simulating the qualities valued in face-t... more Immersion in virtual worlds presented opportunities for simulating the qualities valued in face-to-face classes with the flexibility afforded by online learning. Immersive learning engaged educators, curriculum designers, campuses, conferences, and educational community groups to devise new ways to collaborate and engage learners. Dreaming of opportunities that were not possible in the online classroom, educators saw the potential of building communities in virtual worlds. They gathered to share their and to employ novel approaches to address educational challenges. This chapter explores the phenomenon of selfhood and society integral to the development of a vibrant educational community. At the heart of virtual world education is an ecosystem of institutions, groups, and conferences comprised of the early adopters and pioneers who stimulated their imagination and pooled their resources to encourage and strengthen the community and cast their eye to the future.

Technical illustration, 3D modeling, and design drafting under the discipline of engineering tech... more Technical illustration, 3D modeling, and design drafting under the discipline of engineering technology face rapid change and advancements in technologies such that educational leaders must continually anticipate change and make intelligent choices in providing a quality educational experience to adult students. However, how successful program changes are in providing students with the best education possible, and how well the graduates are being accepted and/or leveraged in industry may still remain to be realized in the areas of 3D technologies and use of emerging media. In a single embedded design case study a pilot program was investigated for discovery of new meaning about the phenomenon of successfully providing a bachelor's degree in the field of drafting and design within the discipline of engineering technology. A particular purpose of this project was to provide an analysis on the technology tools necessary and the emerging media used in presenting complex engineering ...

A 10-week summer seminar explored how to foster engagement and collaboration using games and 3D i... more A 10-week summer seminar explored how to foster engagement and collaboration using games and 3D immersive learning strategies for integrating massive open online courses (MOOCs) with 3D virtual worlds. Among the games that were designed and play tested, this paper presents Slippery Rock Falls, a multiplayer educational roleplaying game (MPERG) set in a virtual world that promotes communication through cooperation and introduces ALGAE, an Adaptive Learning Game Design model for educational game design. Introduction The growing interest in massive open online courses (MOOCs) stimulated the question of how one might blend the expansive capabilities of a MOOC with the intimacy of learning in a 3D virtual world. The study was less concerned with how to support large numbers of students in a virtual world, but instead on how to promote activity and engagement using virtual world design thinking to develop integrated learning spaces for MOOCs. The goal was to identify new pathways for fost...
Recent Advances in Applying Identity and Society Awareness to Virtual Learning, 2019
The transformation of human experiences with virtual learning enables unprecedented forms of comm... more The transformation of human experiences with virtual learning enables unprecedented forms of communication, connection, interaction, and mobility supporting new forms of selfhood and society. The ways people perceive, think, and interact across virtual and physical spaces are fundamentally changing the mind, identity, social interactions, intellectual boundaries, and ways of knowing and learning in society. This chapter introduces and explores philosophical claims for helping to interpret and shape the transformation and development of identity and society with virtual learning.
This series maps the emergent field of educational futures. It will commission books on the futur... more This series maps the emergent field of educational futures. It will commission books on the futures of education in relation to the question of globalisation and knowledge economy. It seeks authors who can demonstrate their understanding of discourses of the knowledge and learning economies. It aspires to build a consistent approach to educational futures in terms of traditional methods, including scenario planning and foresight, as well as imaginative narratives, and it will examine examples of futures research in education, pedagogical experiments, new utopian thinking, and

Advances in Educational Technologies and Instructional Design
Dreaming of opportunities that were not possible in real life, educators visualized the potential... more Dreaming of opportunities that were not possible in real life, educators visualized the potential of virtual worlds. They gathered to share their enthusiasm for this strange new landscape, to share their concerns, and to see if it offered the promise of novel approaches to address educational challenges. One challenge was the decline of learner motivation and engagement in the study of science, technology, engineering, and math (STEM). This chapter explores the phenomenon of how selfhood and society were integral to the development of a vibrant educational community. At the heart of virtual world education is an ecosystem of institutions, groups, and conferences comprised of the early adopters and pioneers who stimulated their imagination and pooled their resources to encourage and strengthen the community, and cast their eye to the future.

etec.hawaii.edu
The educational use of Second Life's online virtual world flourished in 2006. More than 100 unive... more The educational use of Second Life's online virtual world flourished in 2006. More than 100 universities and the New Media Consortium, with over 225 member universities, museums and research centers, have a presence in Second Life. This essay on education in a virtual world begins with a description of the context and concludes with a tour of the educational courses and educators who are teaching in this virtual world, including a list of the resources and organizations that make it possible. Examples of youth education programs and university activities characterize the face of education in Second Life and reflect the successful implementation of coursework in a virtual world. Characteristics of this MultiUser Virtual Environment A stranger flew over onion-topped spires, hovered a moment, then joined me on the cloud where I sat. We chatted and drifted over Svarga's tropical terrain, bathed in sunset afterglow. Now and then the cloud puffed up, flashed with lightening, and poured rain, germinating seeds in the simulated ecosystem below.
Identity, Learning and Support in Virtual Environments, 2009
This series maps the emergent field of educational futures. It will commission books on the futur... more This series maps the emergent field of educational futures. It will commission books on the futures of education in relation to the question of globalisation and knowledge economy. It seeks authors who can demonstrate their understanding of discourses of the knowledge and learning economies. It aspires to build a consistent approach to educational futures in terms of traditional methods, including scenario planning and foresight, as well as imaginative narratives, and it will examine examples of futures research in education, pedagogical experiments, new utopian thinking, and

Recent Advances in Applying Identity and Society Awareness to Virtual Learning
A simulation design is introduced for using artificial intelligence (AI)-augmented developmental ... more A simulation design is introduced for using artificial intelligence (AI)-augmented developmental instruction for improving contemplative practices in the face of complexity. The focus of the design is on developmental instruction in the use of contemplative cognitive and moral reasoning practices to improve self-awareness and means to better discern and address complicated and complex challenges. Developmental instruction is supported by an AI-augmented tutoring aid provided during a simulated mission to Mars within an immersive 3D-world. A set of tasks are introduced during the Mars simulation to assist with the development of contemplative practices. The AI-augmented tutoring aid assists participants in the simulation to better understand and apply contemplative practices involving cognitive and moral reasoning meta-thinking suitable for each task. High levels of fidelity, involving visual, auditory, and interactive model-based reasoning (MBR) tools help to embed the senses, thoug...

Journal of Values-Based Leadership
This paper describes values-based network leadership conceptually aligned to systems science, pri... more This paper describes values-based network leadership conceptually aligned to systems science, principles of networks, moral and ethical development, and connectivism. Valuesbased network leadership places importance on a leader's repertoire of skills for stewarding a culture of purpose and calling among distributed teams in a globally interconnected world. Values-based network leadership is applicable for any leader needing to align interdependent effort by networks of teams operating across virtual and physical environments to achieve a collective purpose. An open-learning ecosystem is also described to help leaders address the development of strengths associated with building trust and relationships across networks of teams, aligned under a higher purpose and calling, possessing moral fiber, resilient in the face of complexity, reflectively competent to adapt as interconnected efforts evolve and change within multicultural environments, and able to figure out new ways to do something never done before.

International Journal of Sociotechnology and Knowledge Development
This interdisciplinary quantitative study examines how a text mining technique that is widely use... more This interdisciplinary quantitative study examines how a text mining technique that is widely used to understand financial market forecasts could also help in understanding North Atlantic Tropical Cyclone (TC) forecasts. TCs are a destructive circulation of thunderstorms over a surface low-pressure center. The C4.5 decision tree algorithm has been used successfully to aid in the understanding of financial market forecasts with accuracy rates greater than 55%. This study has examined the use of the C4.5 decision tree algorithm on a 15-year period of the National Hurricane Centers five-day TC forecasts to see if the algorithm could provide a statistically significant value to improving the overall TC forecast accuracy. Improvements in the overall TC forecast accuracy can aid in providing those impacted by a TC adequate early, relevant, and lifesaving TC watches and warnings. This study has helped identify key weather pattern components that have significant information gain, which can...
Integrating an Awareness of Selfhood and Society into Virtual Learning, 2000
Integrating an Awareness of Selfhood and Society into Virtual Learning, 2000
Journal of Computing Sciences in Colleges, Oct 1, 2008
... Next, the development of user profiles influenced the overall interface design requirements .... more ... Next, the development of user profiles influenced the overall interface design requirements ... Thevirtual world created by Linden Lab has a usability interface designed with the goal of giving the ... cars, airplanes; just about anything in the real world can be built in the 3D virtual world ...
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Papers by Cynthia Calongne