As a Computer Science Student, if you are looking for an innovative and interesting Project Idea in Java, you should try out ” Text-Based Adventure Game with Java”. It will pull more marks in your semester on the Programming Project course.
A text-based adventure game can also be called Interactive Fiction, where words tell the story. This text adventure game consists of a player that represents a human, who makes certain decisions to achieve their goal. Add controls and different commands to deliver a rich and immersive story.
Before starting, ensure you’re comfortable with the basics like Java Data Types, as they’re frequently used in decision-making and input handling in your game.
In this article, we will discuss the steps needed to develop Text Based Adventure Game in Java language and hopefully, you will enjoy the entire implementation process.
Summary or Key Highlights on Text-Based Adventure Game In Java:
A Text Adventure Game is developed by keeping in mind one player or human being.
The Text-Based Adventure Game is the story of an individual who faces certain challenges to get some goal.
For developing Text Adventure Game in Java different modules need to be imported to the program.
As per the scenarios & challenges there will be different presences of Room Class in the program.
You should know String, Functions, Classes, Arguments, etc. to develop a simple Text-Based Adventure Game.
What Is The Story Of The Following Implemented Text-Based Adventure Game?
Before moving to the detailed implementation process of the Adventure Game, it is necessary to understand the background story on which the entire game is developed. It will help to think about the situation & modify the concept if needed!
The story is that, as a Player Class, you find yourself in a mysterious place, and there are two ways present. Either to enter into a Dark Cave or to enter into an Enchanted Forest. In the Dark Cave, there is a chest present inside that might be a treasure or a dragon that can eat you alive!
In the Enchanted Forest, there is a dangerous creature present. Either you have to fight it to get more scores to complete the game, or move ahead to the next steps. You might die by fighting or can gain scores by defeating the creature.
This is the base idea of the Adventure Game. You can find many more surprises as you move ahead in the process.
Similarly, you will be working on several mini and final-year projects based on Game development, using GUI, networking and other topics, and whenever you get stuck building your final year project then you can ask for Java project help from experts at CodingZap.
What Are The Modules Required For The Development Of Text Adventure Game?
It is time to discuss the modules or functions that we have to develop in the program to implement the Text Adventure Game.
The necessary modules are listed in the following:
Main() Function Module
StartGame() Function Module
ExploreCave() Function Module
Confir() Function Module
ExploreRandom() Function Module
EnterForest() Function Module
Pause() Function Module
Clean() Function Module
Details Of Each Function Module Along With Its Implementation Steps In Java Language:
This is the main core section of the article where you will get a complete idea about the Adventure game Implementation Process. Intentionally, we have not directly answered and the following implementation is not the answer you want.
The total developed code is broken into 8 parts for an easy understanding process. We will make an entire large code by merging all of these modules later. Let us start with the Main Code from where the entire program starts.
Details Of The Main() Function Module:
The Main Function Module is developed with the help of the Static Main Method along with some libraries that we need to import in the program. The goal of this module is to start the entire program by calling the key function.
import java.util.Scanner; // Calling Scanner Libraries To Take Input
import java.util.Random; // Calling Random Library To Get Random Number
public class Main {
public static int health = 100; // Variable To Calculate Health or Int Damage
// You Can Also Define As Public Int GetDamage
public static int score = 0; // Variable To Calculate Score
// You Can Also Define As Public Void SetInventory
public static void main(String[] args) {
System.out.println("Welcome To The Text Adventure Game!"); // Printing The Heading
System.out.println(); System.out.println(); // Getting Space
startGame(); // Calling StartGame()
clear(); // Calling Clear()
}
Steps Of The Code Snippet:
At first, the Scanner Class is imported into the program as we have to take user input to enter the game into a Public Room.
Also, we have to take the Random Module that will generate Random data which will be used later.
In the Main Function, the Heading of the Game will be displayed.
Also, two variables will be declared. One will be the Health Variable to take care of any Damage. Another is the Score Variable which will look at Earned Score.
After providing some line spaces in Output, the StartGame() Function will be called which is a key function.
Later, the Clean() Function Module will also be called.
Details Of The StartGame() Function Module:
The StartGame() Function Module is the key function form where the entire process will get started. As per the input from the user, another function will be called. The If-Else Statement will be used here to get the job done.
public static void startGame() {
Scanner scanner = new Scanner(System.in); // Making Scanner Ready
System.out.println("You Find Youself In A Mysterious Place: ");
System.out.println("1. Explore The Dark Cave");
System.out.println("2. Walk Through The Enchanted Forest");
System.out.print("Enter Your Choice: ");
int choice = scanner.nextInt(); // Taking Input From Users
System.out.println();
clear(); // Calling Clear() Function
if (choice == 1) // If Choice 1 To Explore Cave
{
exploreCave(); // It Will Not Be A Private Room Location, Calling ExploreCave()
// You Can Also Change & Define The Name Of Function As Public Void Setlocation()
}
else if (choice == 2) // If Choice 1 To Enter Forest
{
enterForest(); // Calling Explore Forest Function
// You Can Also Change & Define The Name Of Function As Public Room getlocation()
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
clear(); // Calling Clear() Function
scanner.close();
}
Steps Of The Code Snippet:
The Function will display two options to the user. Based on that, the user needs to enter one number to move ahead in the process.
The number will be scanned and saved in one variable.
The Variable will be used in the If-Else Statement to check the input.
If the User wants to go for the Cave Choice (1st Choice), the ExploreCave() Function Module will be called.
If the User wants to go for the Forest Choice (2nd Choice), the EnterForest() Function Module will be called.
If any wrong input is provided the game will end at that spot. Then, the Clear() Function Module will be executed.
Details Of The ExploreCave() Function Module:
The ExploreCave() function is all about the activities in the Cave. There will be a treasure that you can either open or leave it. If you open it you might get treasure & score will get increased. Otherwise, the Dragon will come and eat you alive.
public static void exploreCave() { // Public Void ExploreCave() Function
System.out.println("You Enter The Dark Cave And Discover A Treasure Chest!");
System.out.println("1. Open The Chest");
System.out.println("2. Leave The Cave");
System.out.print("Enter Your Choice: ");
Scanner scanner = new Scanner(System.in); // Implementing Scanner Function
int choice = scanner.nextInt(); // Taking Input
System.out.println(); System.out.println();
if (choice == 1) { // If You Want To Open Chest
int z = exploreRandom(); // Getting Answer Copy Link From Random Function
if(z == 0) // If Random Number Is Zero
{
System.out.println("A Dragon Comes Out & It Eats You Alive");
System.out.println("Sorry! You Died.");
System.out.println("You Collected Score: "+ score); // Printing Score As Died
pause();
}
else // For All Other Cases
{
System.out.println("You Find Out Tresure!");
score = score + 20; // Increasing Score As Treasure Opened
System.out.println("Your Score: "+ score);
System.out.println("You Are Now Good To Go Ahead");
pause(); // Calling The Same Room Pause()
clear(); //Calling The Same Room Clear()
confir(); // Calling Confir()
}
}
else if (choice == 2) // If You Wnat To Pass The Cave
{
System.out.println("You Leave The Cave And Continue Your Adventure.");
confir();
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
scanner.close();
}
Steps Of The Code Snippet:
The User has to choose between the two options to open the Cave or to leave it. Users need to enter one data there.
If users want to open the Chest, the If-Else module will start. And the ExploreRandom function will be called.
From that function, one Random Value will arrive & if the value is Zero, then a Dragon comes up and eats the user alive. So, the game ended and it displays the score if you have earned anything.
In all other cases, the chest will open and there will be a treasure present. It will increase your score in the inventory. The Pause(), Clean(). Confir() function modules will call respectively.
Suppose, you have chosen to leave the chest, then Choice 2 will be executed and a statement will be displayed.
If you have entered any wrong input, the Game will be over there.
Details Of The EnterForest() Function Module:
Suppose, in the StartGame() function, you have decided to go for the Forest. Then, the function will be called. In this function, there are two possibilities present. You have faced the creature, you can fight it. Or you can leave the forest for the next round without any score.
public static void enterForest() { // Public Void EnterForest() Function
System.out.println("You Walk Through The Enchanted Forest And Encounter A Dangerous Creature");
System.out.println("1. Fight With The Creature");
System.out.println("2. Continue Walking");
System.out.print("Enter Your Choice: ");
Scanner scanner = new Scanner(System.in); // Scanner Function Class
int choice = scanner.nextInt(); // Taking Input From Users
clear();
if (choice == 1) // If You Want To Fight
{
int z = exploreRandom(); // Calling ExploreRandom() Function
if(z == 0) // If Random Number Is Zero
{
// You Can Also Use Public Boolean IsAlive Function To Check Separately
System.out.println("The Creature Wins & Ate You Alive");
System.out.println("Sorry! You Died.");
System.out.println("You Collected Score: "+ score); // Printing Score As Died
pause(); // Calling Pause Function
}
else
{
System.out.println("You Win The Battle");
score = score + 20; // Increasing Score As Battle Wins
System.out.println("Your Score: "+ score);
System.out.println("You Are Now Good To Go Ahead");
// Calling Necessary Functions
pause();
clear();
confir();
}
}
else if (choice == 2) // For Choosing Not To Fight With Creature
{
System.out.println("You Continue Walking Through The Forest");
confir();
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
scanner.close();
}
Steps Of The Code Snippet:
Here also, the user needs to choose between two options. Either to fight with the Creature or to leave the forest.
Users provide data and it will be stored in some variable. Now, the data will be accessed in the program.
If the user wants to fight with the Creature, Choice 1 in If-Else will activated. Here, the ExploreRandom() function will be called.
After executing the Random numbers, if the data Zero comes, the Creature will win the fight and you will lose the game.
For all other cases, you will win the fight and get some scores that will add to your main score. The Pause(), Clean(). Confir() function modules will call respectively.
If you choose Choice 2 to leave the forest, the statement will be called and the Confir() module will get executed.
Details Of The Confir() Function Module:
The Confir() Module is not the major module like the earlier one. At any point in time, when you need to end the game on your own, you have to utilize this function. It is a special end button that is created to manually end the game.
public static void confir() // Implementing New Room For Confirmation
{
Scanner scanner = new Scanner(System.in);
System.out.println("1. Start The Game");
System.out.println("2. End The Game");
System.out.print("Enter Your Choice: ");
int choice = scanner.nextInt(); // Taking The Choice
if(choice == 1)
startGame(); // Calling One Room StartGame() Function
else
{
System.out.println();
System.out.println("Game Over!");
System.out.println("You Health Score: "+ health); // Printing Health or Any Damage
System.out.println("You Collected Score: "+ score); // Printing Earned Score
}
pause();
clear();
}
Steps Of The Code Snippet:
Here, the two options will present that you can see at any point of the interval. It will ask to continue the game or to end it.
If you want to Continue the Game, Choice 1 will activate. And the StartGame() Module will work.
If you want to manually end the game, go for Choice 2. It will provide the message and all the details will be displayed, how much damage you get and how much score you have generated.
Later, the Pause() and Clear() Module will be executed.
Details Of The ExploreRandom() Function Module:
The ExploreRandom() is one of the small functions that takes a few statements to complete. The Function is fully developed to get some random numbers in a specific range. Based on the Random Numbers, the chance to win the fight against the Creature and find the treasure will be measured.
public static int exploreRandom() { // For Taking Random Number New Room Function Declared
Random rand = new Random(); // Making Random Object
int ran = rand.nextInt(2); // Taking Random Number Between 0 and 1
return ran; // Return Inventory Random Value
}
Steps Of The Code Snippet:
A new object will be created with the help of the Random function. Note that, the Random Library is already imported in the Main() Function Module.
The next statement will help to get the Random numbers from Zero to One. The Random number will be stored in some variable.
The random value will be now shared with the Return Location from where the ExploreRandom() is called.
Details Of The Pause() Function Module:
The Pause() Function Module is none other than a function to hold the output screen for a while. Otherwise, you can’t see the data and the game will conclude. The Pause() will take some Password Submit Post or String Data to move ahead in the process.
public static void clear() // Defining New Room Clear() Function
{
// Statements To Clear The Screen
System.out.print("\033[H\033[2J");
System.out.flush();
}
Steps Of The Code Snippet:
One Pre-Defined string value will be printed in the output screen, Though, we can’t see that value as it will be used to clear the screen output.
Later, we will use the Flush() function to remove everything from the screen to make it refresh anytime we need it.
Once you’re done with this text-based game, try building a GUI-Based Java Game to level up your project.
Fully Implemented Java Code To Develop Text-Based Adventure Game Using The Above Modules
Now, it is time to merge all the modules discussed above to get a complete working Text Challenge Game in Java Programming Language. Do copy the code and play it to get the complete idea of the program.
import java.util.Scanner;
import java.util.Random;
public class Main {
public static int health = 100;
public static int score = 0;
public static void main(String[] args) {
System.out.println("Welcome To The Text Adventure Game!");
System.out.println(); System.out.println();
startGame();
clear();
}
public static void confir()
{
Scanner scanner = new Scanner(System.in);
System.out.println("1. Start The Game");
System.out.println("2. End The Game");
System.out.print("Enter Your Choice: ");
int choice = scanner.nextInt();
if(choice == 1)
startGame();
else
{
System.out.println();
System.out.println("Game Over!");
System.out.println("You Health Score: "+ health);
System.out.println("You Collected Score: "+ score);
}
pause();
clear();
}
public static void startGame() {
Scanner scanner = new Scanner(System.in);
System.out.println("You Find Youself In A Mysterious Place: ");
System.out.println("1. Explore The Dark Cave");
System.out.println("2. Walk Through The Enchanted Forest");
System.out.print("Enter Your Choice: ");
int choice = scanner.nextInt();
System.out.println();
clear();
if (choice == 1)
{
exploreCave();
}
else if (choice == 2)
{
enterForest();
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
clear();
scanner.close();
}
public static void exploreCave() {
System.out.println("You Enter The Dark Cave And Discover A Treasure Chest!");
System.out.println("1. Open The Chest");
System.out.println("2. Leave The Cave");
System.out.print("Enter Your Choice: ");
Scanner scanner = new Scanner(System.in);
int choice = scanner.nextInt();
System.out.println(); System.out.println();
if (choice == 1) {
int z = exploreRandom();
if(z == 0)
{
System.out.println("A Dragon Comes Out & It Eats You Alive");
System.out.println("Sorry! You Died.");
System.out.println("You Collected Score: "+ score);
pause();
}
else
{
System.out.println("You Find Out Tresure!");
score = score + 20;
System.out.println("Your Score: "+ score);
System.out.println("You Are Now Good To Go Ahead");
pause();
clear();
confir();
}
}
else if (choice == 2)
{
System.out.println("You Leave The Cave And Continue Your Adventure.");
confir();
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
scanner.close();
}
public static int exploreRandom() {
Random rand = new Random();
int ran = rand.nextInt(2);
return ran;
}
public static void enterForest() {
System.out.println("You Walk Through The Enchanted Forest And Encounter A Dangerous Creature");
System.out.println("1. Fight With The Creature");
System.out.println("2. Continue Walking");
System.out.print("Enter Your Choice: ");
Scanner scanner = new Scanner(System.in);
int choice = scanner.nextInt();
clear();
if (choice == 1)
{
int z = exploreRandom();
if(z == 0)
{
System.out.println("The Creature Wins & Ate You Alive");
System.out.println("Sorry! You Died.");
System.out.println("You Collected Score: "+ score);
pause();
}
else
{
System.out.println("You Win The Battle");
score = score + 20;
System.out.println("Your Score: "+ score);
System.out.println("You Are Now Good To Go Ahead");
pause();
clear();
confir();
}
}
else if (choice == 2)
{
System.out.println("You Continue Walking Through The Forest");
confir();
}
else
{
System.out.println("Invalid Choice. Game Over!");
}
scanner.close();
}
public static void pause() {
Scanner s = new Scanner(System.in);
s.next();
}
public static void clear()
{
System.out.print("\033[H\033[2J");
System.out.flush();
}
}
Also, you can add different other rooms and scenarios to make it a more extensive game. Think about more adventures that you can add. It is an excellent platform to learn about your Java programming skills that you should already have developed.
What Can Be A Sample Flow Of The Outputs Of The Adventure Game?
This question shows research effort that you have to understand first. You might have understood the implementation process, but what can be the series of outputs is still unknown to most of you as you have not yet played the game.
However, our answer discards all of your doubts remaining on this concept. You have to follow the steps we are defining below one by one.
In the first case, the starting window will present and among the choices, the player has selected the First Choice to go for the Dark Cave.
- In the next step, the User has dared to open the Chest to face either good luck in terms of treasure or a bit of bad luck in terms of a Dragon!
- Case 1: The Dragon might come out and the message will display Sorry! You Died. And all of your collected Scores will display. As you have not collected any Score, it will show the Zero result.
- Case 2: Or you might get the treasure from the Chest. The Score will add and you are good to go ahead.
- Again, there are two scenarios present. Another Dark Cave or an Enchanted Forest is present in front of you. Now, you have picked up to go through the Forest. You have entered the Choice 2.
- Now, you are so brave that you want to fight with the Creature. So, you have entered the Value 1 & move ahead.
- Case 1: In this case, you have lost the fight and the Creature wins. So, you have been eaten alive. If you have earned any score, it will display.
- Case 2: In other cases, you have won the match. And another 20 scores are added to your account. Now, you are good to go ahead.
Also, there are many more surprises and steps involved in the Adventure Game. So, play the game yourself and find out the other hidden features of this game!
How Do Text-Based Adventure Games Work?
From the Name, we can understand that the Game will be completely managed by some texts. There will be no graphics present in simple cases. Although, you can create some Graphics with the help of the different text patterns. And every game is developed on some stories!
The Text-based Game is operated by pressing the Keyboard Keys. You will face yourself in one situation & there will be certain options present. Among them, you have to pick up either by using keys or Private String Name like ‘UP’, ‘Down’, ‘GO’, ‘LEAVE’, etc., and the program executes that.
By executing that command, you can get some reward. Or else, you can get some Damage in terms of Health or Score that might lead to the conclusion of the game.
What Are Some Examples Of Text-Based Adventure Games?
Counterfeit Monkey
Anchorhead
Superluminal Vagrant Twin
80 Days
Hadean Lands
Lost Pig
The Wizard Sniffer
Violet
Conclusion:
As we saw, the “Adventure Game Text-Based in Java” is a necessity to develop once in your University.
Think about the gaming logic whenever you try to make a new room or scenario for the player. Additionally, identify the appropriate programming objects to streamline the code and achieve an optimized output.
It is highly recommended to clear the basic Java Programming Concept before jumping to this topic. While you can copy the code and play the game, creating a new game from scratch requires a strong skill set in Java programming.
Also, if you face difficulties in thinking of other Java project ideas, then you can have a look at our article, we’ve written a detailed article on it.
Takeaways:
To make a text-based game in Java, first, you have to think about the scenario or possible challenges the player will encounter.
A proper Text-based game in Java is a series of functions that work one after another to complete the whole process.
There is no sign of basic topics used for the development of the Adventure Game. You have to be good enough in Java Skills to make a good game.
While making the game, make sure to mark a potential ending point to manually end the game.
Text-based games are not a new concept roaming around the internet. It has a foundation in the late 1960s.
Colossal Cave Adventure, The Sumerian Game, Star Trek, Counterfeit Monkey, Anchorhead, etc are some notable games.











