Liblast
The Liblast project develops a libre multiplayer FPS game utilizing 100% open-source technology in the process.
Liblast Framework - an integrated set of systems made for Liblast (the game) extending Godot 4 game engine with high-level tools for (primarily) online FPS game development powered entirely by a libre toolchain.
Updated 2026-02-23 00:30:17 +01:00
Everything needed to produce the audiovisual assets for Liblast and Liblast Framework. Project source files, workflow, documentation.
Updated 2026-02-18 14:54:30 +01:00
An experimental project made to explore bottlenecks and learn how to optimize for a large amount of AI actors in a game
Updated 2025-05-30 14:20:14 +02:00
A libre multiplayer FPS game built upon the Liblast Framework using a 100% open-source toolchain and Godot 4 game engine.
WARNING! CURRENTLY THIS PROJECT IS NOT WORKING, CHECK HERE instead:
https://codeberg.org/Liblast/liblast-framework
Updated 2025-05-30 14:16:05 +02:00
Liblast team's entry to Godot Wild Jam #80
Theme: "Controlled Chaos"
Updated 2025-04-28 00:54:38 +02:00
Liblast-legacy
Archived
This is a legacy archive. For the currently developed repository go here: https://codeberg.org/Liblast/Liblast
A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchain
Updated 2025-04-28 00:53:22 +02:00