Modelling game states with Active Patterns


After a (long) hiatus from posting here I've decided to finally start up again. This week: F# and Active Patterns. Game Logic in F# I came across https://www.codingame.com/ recently - a great website that essentially has a set of "game challenges". Your task for most of these games is to write the "message pump" (any … Continue reading Modelling game states with Active Patterns