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New Game: Cosmic Hobos

i am proposing a game where you play 1930s hobos riding the rails (think emperor of the north, boxcar bertha or hard times.)

The player characters all have latent or unknown psychic powers. As result of the first scenario thry will be cast a drift in the multiverse with a quest to complete. I will use Chaosium basic roleplaying,

Think

  • scanners/the Fury/medusa touch/ carrie meets
  • emperor of the north pole/ hard times/boxcar bertha meets
  • sliders/michael moorcock

Session Zero Questions – to be done after rolling stats but before skills – it is 1930 so a WW1 veteren could be as young as 30.

  • What was your characters life before becoming a hobo ?
  • Why did your character become unhoused ? What was the underlying cause? (ie alacholism) and the transforming incident? (ie bankruptcy)
  • Why do they ride the rails ?
  • How do they make ends meet ? (begging, petty theft? busking, bare knuckle boxing, casual work)
  • Have they any scars or injuries
  • Do they any momentos of their previous life
  • What? if anything? is turning your life around ?
  • 1d10 What items are in their hobo bundle
  • We will then establish if there is any previous contact between the PCs rolling a d10 for each bond – 10 being very close and 1 no knowledge
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Grogmeet 2026

Grogmeat 2026

Grogmeat 2026 returned for its 10th year or is 9th?  in Manchester. Our venue for the weekend was the the Brickhouse student venue adjacent Oxford Road station. Despite yellow and amber weather warnings that majority of Grogs  managed to make it to the Northwest England’s second city.

The venue was a little chilly and had illumination challenges but it was wonderful to not have to do the cross manchester dash that has been a feature of other grogmeets. It also served pleasant pizzas and the staff were very accommodating . 

To be fair all GMs had been warned of the lighting issues but most, myself included forgot to provide extra lighting. 

So to the gaming ! 

 A crack’d and Crook’d Manse 

The first scenario was big beard Stef running a hack of a classic called Cafu haunted house mystery.  A bunch of Miskatonic university academics were accompanied by a private eye to attempt to recover books from an abandoned house. In the course of our investigation we may have uncovered what happened to the Arrington investigator who abandoned the property well we have done, but largely we bickered we split up I managed to get myself caught in a cellar with a monster it wasn’t pretty.  After a lot of fun it ended with a suitably ominous horrific ending. Splendid stuff with a great GM and players. 

UNIT: Terror on the Aberdeen to Penzance Express

Operation Kazan – UNIT boards the Aberdeen to Penzance train on which a mysterious infection has broken out and have to deal with the Cornish and Highland Terrorists aboard. While the SAS and scientists on train deal with the infection a investigation team at HQ hunts down leads to help them.  Each player had one character on the assault/rescue team and one on the investigation team. 

I ran this and my assembled players threw themselves into this with gusto dealing with the transformative illness, rowdy passengers, attenpting wierd science while tracking down leads about various groups on the train.  And they saved the day though SAS was taken out by terrorists (the player took on a passenger) and other subject to infection. 

There were easter eggs for Horror Express, the Cassandra Crossing, Who Dares Wins, Plague of the Zombies, The Reptile, Local hero, Ghost story for christmas: the ice box,  pink gins and googlies, Cranford and The Archers (i think thats all of them.)

Elite Level Sport / 2am club 

Then there wss revels and much conversation ending in elite level sport (air hockey) into the wee hourrs. 

A Very Peculiar University 

With some irony the next morning my first game was more Cuthulhu set in the ironic drama comedy of a very peculiar practice run by a medic and an academic in the person of our GM. Talk about busman’s holiday.  I played a nun whom I decided had taken a vow of silence – a concept that would have struggled on a virtual table top but gadly worked really well. We uncovered sinister goings on in the new free enterprise student therapy on campus and saved the day. Even Bob Buzzard came through.

I will say this game had a scene which is the closest I’ve come to tapping a x-card – not in a bad way. It wasn’t gore or anything but a mentally ill patient trying to bargain to be released when they clearly were not well. I am glad i did not tap the card because in a game with some silly element it really raised the stakes of the horror. 

Putney Princess

Next stop 1944 Normandy Rob had put together a WW2 scenario where our socialist tank crew were ccommanded into enemy territory to destroy and if impossible recover the occukt library of (Denis Wheatley’s) Duc d’Richelieu.

Rob had 12mm models of our churchill tank and German opponents with watercolour painted battlemaps he’d done. The system for operationg the tank was close to what i’d developed for watership hull down using black hack. 

We faces moral dilemmas that ultimately split our crew and led to PvP TPK. All the PCs were based on a post war labour Prime Minister so it was very easy to get into our roles.

Great stuff and we all got a model tank my Putney Princess sits alongside my ‘watership hull down’ Bigwig 

big tank, little tank

4am club 

More carousing – I may be getting too old for this.

Morpcon – Shadow over Saint Vivyan

A WH40k scenario where I was a bodyguard for auditors for a corporate syndicate. Each character had a secret agenda.  Our glorious leader Alar played with considerable gusto by Andrew was an officious bully on the take. I was on the run and looking to find an escape. 

As we got settled in at the quiet town which produced immortality serum for the Empire avoiding the local deadly wildlife and scamming the locals we started to find it a little too perfect. All ending with conspiracy scarey monsters, bretrayal, an attempted fragging and my character having her  brain eaten.

A couple of pints and a leisurely move to the wrong Manchester railway station resulted in a fat man dash across the City and just grabbing my right train. 

All in all a wonderful convention and great to see friends old and new – just a shame its back to reality now. 

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Year in Culture 2025

These kists are in order of watching – my highpoints of the year were

Midnight mass

The Superman movie

Seeing sone Italian Horror particularly Mario Brava

Watching a lot of westerns & western tv

Film

  1. Alien Romulus 
  2. 65 (adam driver does doug mcclure ) 
  3. Thunderbolt and lightfoot 
  4. Horror Hospital 
  5. canadian bacon 
  6. Demons (1985)
  7. Sharkspoitation 
  8. in the mouth of madness 
  9. the offence (rewatch) 
  10. children of the corn 
  11. the man who haunted himself (rewatch) 
  12. curse of the crimson altar (rewatch) 
  13. Stuart gordon’s castle freak (much better than remake) 
  14. Dogman (cinema) 
  15. The Extraordinary Adventures of Adèle Blanc-Sec
  16. stranglers of bombay 
  17. island of terror (rewatch) 
  18. Good boy (horror comedy short)
  19. Counterattack ( mexican army cartel deliverance) 
  20. a reason to live, a reason to die 
  21. Breakheart Pass 
  22. taste the blood of dracula 
  23. Scars of Dracula (rewatch)
  24. Gargoyles (1972 tv movie) 
  25. Claws (1977) 
  26. Kiss of the Vampire (1963) 
  27. sisu
  28. autopsy of jane doe (rewatch) 
  29. pancho villa ( telly savalas/clint walker) 
  30. Last voyage of the demeter 
  31. Hattie 
  32. Kenneth Williams: Fantabolosia 
  33. it waits
  34. Furisosa : a mad max saga
  35. Mad max fury road (rewatch) 
  36. gladiator II 
  37. Blade 
  38. Blade II
  39. Blade Trinity
  40. You can’t win them all
  41. Escape from athena (rewatch) 
  42. no time to die (rewatch) 
  43. Killer Elite (1975) 
  44. Quigley Down Under 
  45. Boar 
  46. the return of the musketeers 
  47. the hunt (rewatch) 
  48. Heat of the night 
  49. Ninja III : the domination (aerobics instructor possessed by ninja) 
  50. Vanishing point (1971) 
  51. Three businessmen 
  52. Revengers Tragedy 
  53. They call me mr tibbs 
  54. The Organization (third Tibbs film) 
  55. Black Widow 
  56. Navajo joe 
  57. carriers 
  58. Diomysus: More Than Monogamy (short film)
  59. Warth of Becky
  60. Becky 
  61. Pearl 
  62. Barbarian 
  63. lisa and the devil
  64. Miss Meadows
  65. Mr Majestyx 
  66. High tide
  67. Suprman (james gunn) 
  68. shock waves 
  69. Fantastic Four: First Steps 
  70. Shazam: Fury of the Gods 
  71. Monster Hunter 
  72. Black Adam The Favourite
  73. The Relic 
  74. Empire of the Ants 
  75. cor blimey 
  76. Carry on dont lose your head
  77. Carry on abroad 
  78. Eye of the Tiger 
  79. My name is bruce 
  80. Hellboy: The Crooked Man 
  81. Are you being served (the film) (rewatch)
  82. carry on camping (rewatch) 
  83. thief 
  84. Thunderbolts 
  85. Satanic rites of dracula (rewatch) 
  86. Civil War 
  87. Carry on Columbus 
  88. Primal Rage (baboon italian made US college 28 days later) 
  89. Shakma (murant baboons taking on med studants faux larping)
  90. Primal force (mutant baboons) (rewatch) 
  91. Sands of the Kalahari (baboons!) 
  92. reptilicus 
  93. The Beast Within (1982) 
  94. It !terror from beyond space 
  95. Count yorga, vampire 
  96. The return of count yorga 
  97. black sunday 1961
  98. Madhouse (1974) 
  99. Longlegs 
  100. Whisperer in Darkness 
  101. Colour out of space 
  102. Die! monster Die ! (colour out of space adaptation) 
  103. Haunted Palace (charles dexter ward)
  104. Dunwich horror (1970 rewatch) 
  105. Baewolf
  106. vourdalak 
  107. black sabbath
  108. planet of the vampires 
  109. halloween (79 rewatch)
  110. black sheep (rewatch) 
  111. Dirty Angels 
  112. Predator: Badlands 
  113. Hyena Road 
  114. Khajaki
  115. Desert Rats 
  116. Warfare 
  117. horror express(rewatch) 
  118. the fourth war 
  119. Combat Shock
  120. Dog Soldiers (rewatch) 
  121. Death of Unicorn
  122. Tornado (1790s samurai in uk) 
  123. Troll 2 
  124. Bride Hard (awful) 
  125. Life and Death of Peter Sellers
  126. a million ways to die in the west 
  127. Black Christmas 
  128. Silent Night, deadly night 
  129. flash gordon (rewatch)
  130. die hard (rewatch) 
  131. Cassandra Crossing 
  132. 10 minutes new red sonja god it was awful
  133. carry on henry 
  134. carry on again doctor 
  135. Sovereign 
  136. Omro heist 

Theatre 

  1. Six (Broadway, Lena Thorne Theatre) 

Tv

  1. American Primeval (Netflix Mormon western thing) 
  2. A very british cult 
  3. Amandaland
  4. Masters of Horror – incident on and off a mountain road (Don Coscarelli) , the damned thing – tobe hooper  , john carpenter dinette burns , john carpenter pro-life, joe dante the screw fly  solution, stuart gordon – dreams in the witch house , stuart gordon – the black cat, homecoming – joe landis)  
  5. Horrors greatest (shudder) (animal attacks,killer dates, giant monsters, stephen king adaptations  ) 
  6. Cabinet of curiosities ( deams in the witch house – rewatch) 
  7. Larkinland (A N Wilson on Phillip Larkin) 
  8. a thousand blows 
  9. Am i being unreasonable (s1 & s2)
  10. Ten pound poms season 2 (ep 1) 
  11. toxic town 
  12. GLOW
  13. This City is Ours (3 episodes) 
  14. it’s all be rather lovely (john le mesurier documentary 
  15. NYCFC vs Minnesota Utd 
  16. NY Rangers vs Philadelphia Flyers 
  17. Cam corder footage cop thing 
  18. Andor S2
  19. The Game (2014 rewatch) 
  20. man like mobeen s5 
  21. The Game ‘ a channel 5 original drama’ 
  22. Doctor Who 
  23. Frankenstien chronicles (handful eps) 
  24. Death Valley 
  25. first 3 deasons  Minder 
  26. Miami vice ‘ viking bikers from hell’ 
  27. untamed 
  28. Trainwreck
  29. mandy season  3
  30. Assassin 
  31. Alien Earth
  32. Man City v Tottenham Hotspur 
  33. Here we go 
  34. Alien Earth
  35. Mitchel and Webb are not helping 
  36. G’wed season 2 (½ ep)
  37. The Guest (¾ ep)
  38. Lionesses (S1)
  39. Doomwatch (random episodes) 
  40. Blue Lights S3 
  41. Dark Winds 
  42. Film Club 
  43. Cabinet of Curiosities : Pickman’s Model 
  44. Inside number 9: S5 e6 Stakeout (cops, vampires) 
  45. celebrity traitors 
  46. Lioness special ops S1 
  47. Dark Hearts s2
  48. Nine bodies in a mexican morgue 
  49. Film Club 
  50. Gallipoli
  51. Riot Women 
  52. The Forgotten Army – Azaadi Ke Liye
  53. High Country 
  54. Midnight mass 
  55. The Abandons 
  56. Territory 
  57. 1883
  58. Baby Daddy S1 start S2
  59. Count Magnus (rewatch) 
  60. Woman of Stone (rewatch) 
  61. Workds Strongest man 2025 
  62. Room in the tower (took several watches) 
  63. Popmaster Christmas Special
  64. amandaland christmas special
  65. coronation st christmas day episode
  66. Strictly christmas special 
  67. Mammoth & christmas special 
  68. Call the Midwife Christmas Special 
  69. Woukd i lie to you christmas special 
  70. Would i lie to you random eps

Audio

  • A call to the dying (radio 4 70s george cole as smiley) 
  • Beasts of thr lawn by saki
  • inside the jesus army 
  • Wind in the Willows: a weasels tale
  • New podcasts vampire videos , carry on up the podcast , general witchfinders, if books could kill, maintenance phase

Live Sports 

  • Mets vs Marlins Citi-Field 

Reading 

  1. tales of the colony room – soho’s lost bohemia – darren coffield
  2. A dwarves companion – a chivalry & sorcery companion – paul williams 
  3. Roy – The offical autobiography of roy of the rovers (eddie grant) 
  4. Home Guard Training Series : House to house fighting by Col G A Wade MC 
  5. Blue Rose Quickstart 
  6. The Dragon Reaches of Marakush (chivalry & sorcery campaign setting) by steven a turner 
  7. Marakush – Anderia, rpg supplement for chivalry & sorcery by Andrew Cowley 
  8. Marakush – Treachery – a scenario for chivalry and sorcery & stephen a turner 
  9. Thrill of the thirties – 30s adventures in the pulp era – micheal brown (30s traveller) 
  10. British Military Rifles – Peter Duckers 
  11. Regiments of Gloucestershire (museum pamphlet) 
  12. The Last Emperor of Mexico – Edward Shawcross
  13. The Hurricats – Ralph Barker 
  14. The war lord of the air – michael moorcock
  15. Empireland – sathsam sanghera 
  16. Whirlwind – the westland whirlwind fighter – victor bingham
  17. The Light Infantry – a history (museum pamphlet) 
  18. Spirit of 77, funky 1970s roleplaying game – David Kizzia and Bob Richardson 
  19. Armchair general – can you defeat the Nazis John Buckley 
  20. Tanks of World War 2 – Chris Ellis 
  21. The Wise Friend – Ramsay Campbell 
  22. Outcast vol 1: a darkness surrounds him  – Kirkman & Azaceta
  23. ‘miles morales: spider man’ 28 (panni double issue reprint) 
  24. Brak: When idols walked – John Jakes 
  25. Marlborough – Correlli Barnett 
  26. Truss at 10: How not to be Prime Minister – Anthony Seldon 
  27. Three Mothers, One Father – Sean Hogun
  28. Slogging the slavs – a paranormal cricket tour from Baltic to the Bosphorus – Angus Bell
  29.  Kothar and the Conjurer’s Curse – Gardner F Fox
  30. Kothar and the Wizard Slayer – Gardner F Fox
  31. Roison Dugh issues 1&2 (reread)
  32. Jennifer & Wilde 1&2 (reread) 
  33. Black scorpion (reread) 
  34. League of Volunteers (1,2 & 3) (reread) 
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Traveller Badlands Sector 6: Cor Blimey Charlie

Our intrepid crew (well intrepid crew, smug faced bizzyman and intinerant noble) review a cautious watchfull Imperial Navy escort into the Blue Zone of bulrezeno. On landing we are innterrogated by Naval Intelligence based on their interceot of The Baron’s ruse to the Sturrits where he may have implied he was being kept on the Meluise as a sex slave for the crew. We cleared all that up and got to play a flashback of how we all met.

JP yah yah yah yah have a cappunchoo-choo on me

Then we split up JP up inro the business sky to sell our scented relgious robe cargo, Hugo and Crow to source the first part of our scavenger hunt and The Baron (ably assisted by Navy veteran Goran) manages to beg the Navy to repair some of the damage we incurred rescuing the X boat Sally Cinnamon.

Captain Hugo

Turns out our filters can be collected from the ruined zone a mere matter of travelling over rough country with shifty local guides and potentially lethal scavenger bands risking disease, poison, radiation and mutation.

What larks ! Most of thr party bought hostile environment suits in dull colours – the Baron had his painted by a local artist so it is SPECTACULAR

Marvellous – i come in peace, do you know of the Imperial instrument Bongos ?
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Traveller Badlands Sector: Bulrezeno System information

A decade ago, long-simmering tensions exploded into a global holocaust as the 2 dominant planetary powers – the Holy Democratic Oligarchy and the Global Proletarian Technocracy (for simplicity, most simply call them Northblok and Southblok) – fought for supremacy. Weapons – nuclear, biological, chemical, genetic & cybernetic – were used indiscriminately, collapsing the planets population and destroying much of its ecology.

Despite this, 2 populated enclaves survived, where the warring factions have (re)established their homelands: the Empire has dealings with both of them – but remains strictly neutral in their ongoing cold war, ensuring that all trade & contact goes via the spaceport & neither side can import weapons.

The spaceport is located on an island near the equator & around this is a 200km Blue Zone: this area is not under official Imperial protection – but is a place where the Empire has interests, so both sides maintain a wary, if fragile, cold peace out of fear of giving their opponents diplomatic leverage.

Some locally run – but Imperially funded & supervised – humanitarian projects have been established in the Blue Zone, but whilst the Empire observes it does not intervene unless its interests are threatened.

Travellers are warned not to destabilize this dangerous situation and exercise caution when dealing with locals.

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Traveller Badlands Sector: Session 3

Read all about it (wee saved people from organ leggers)

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Traveller Badlands Sector: Sessions 4 & 5 Sally Cinnamon

The Charter

Lysander, the lawyer, has chartered the MV Musaine (our heroes) on behalf of his client to obtain various items, to be delivered in 6 weeks to coordinates in the Gloombase Alpha System.

Lysander

The list, whilst extensive, is an eclectic mix. Most of it is very specific & seemingly assorted technical junk that has been out of use for decades now – whilst other items include various plants, some medical equipment & a few delicacies that are hard to find, but quite expensive.

It’s not a secret that most of this stuff is probably going to be found at worlds with high populations & better rated spaceports (i.e. A’s & B’s) – or those worlds that are famed for their trading nature.

As spaceflight is about a week per jump (including messing around time), this gives you up to 6 systems the Musaine comfortably visit in the time they have – and 7 if they push it.

So the question is: what initial route are they taking from Edenia? They needed to decide an initial direction. Having 4 options:

1) Ator: This is the subsector capital & has a high population. People & tech mean markets & junk.

2) Bulrezuno: a planet that suffered a self-inflicted nuclear holocaust about 20 years ago, with pockets of higher tech abandoned on its surface. There is an Amber Zone around this system to warn Travellers of the dangers. It does, however, open up routes to Shaddai (a famed trading centre, whose markets never close) & New Clydesdale (a world that is described as “one big shipyard”), both of which might be interesting.

3) Spherics: a highly urbanised world city of a similar general tech level to Bulrezuno. Also opens up routes to Shaddai & New Clydesdale.

4) PawPaw Station. This is a high-technology system with trading links, but as it’s a space station there’s not much in the way of junk there – but still it has good trading links.

The Musaine crew decided to set course to Bulrezuno.

Session 3

Jumping into Bulrezuno our eagle eyed spacers detect a faint impression of a ship. Investigation reveals and damaged X-boat (imperial pony express) the Sally Cinnamon which has hit a mine. A ramshackle ship Cargo Dave captained by Pa Sturrit is claiming salvage but we face them down discovering a live Imperial pilot, Carla Gee on the X-boat. We manage to entice the crew of the Dave to join us in towing the X-boat to safety and make contact with another Free Trader the Macarena but lo! a fast moving 800 ton bogie is detected despite its stealth technology zooming in on us. Furthermore ‘cyborg dave’ one of the Sturrits is missing the bongo playing Baron (who is only a passenger) is sent to look for him while good do- sorry Vargr Jakob is helping on the X-boat.

Comms log: Captain Hereward Jason of MV Empress Macarena to Bulrezuno Control:

Yeah, we have a stranded X Boat, the Sally Cinnamon. No sign of its tender. Two vessels are on site, one the Musaine is a far trader with a clean rep. The other’s Sturrit’s ship. Yeah, that guy and his kids. And Musaine and us have picked up a big fast-moving bogie zooming in on the mail ship. Please send assistance.

Session 4

(demo tape of the Baron imagine sang in a scat style over freeform jazz bongo madness)

I was in the ships galley

bingy bingy boo

A persuaded a robot

of my crew mates depravity

lababa dabba ding dong

and asked it to rescue meeeeee

the Baron

I othered it over ride codes

flabbah dabbah wallah woo

it those sturrits would rescue me

a flipped on an intercom

so my friends could listen to me

yutin futin mutin cutin butin

and thry came to look and see

JP came with stun gun

ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn

And was no use at all

So i belly flopped in my kaftan

and got they spider robot trapped

AlLWAYS HAAAAAAVE AN EEEEEEEG FOR BREEEEEEAKFAST

Exposing my seeeeeeeeeelf

(ends big bongo solo)

While that was going on Cyborg Dave (a sturrit) tried to board the x-bost caught hy Carla and Jakob he was press ganged into repairs.

The 800 ton bogie hits the X-boat with a tight signal which generates a recognition code some part of the cargo. Investigations are drawn to a close by the Sturrits cutting their tethers and running and 800 ton battleship turning up.

Our crew speed into an asteroid belt but did take substantive fire from the pocket battleship. The X-boat got dragged into an asteroid but managed to survive,

After our ship got a good kicking the cavalry in form the Imperial Navy carrier Delphinium turned up scaring our pursuers away, Phew!

GM’s notes: Sally Cinnamon (Andy Horton)

I wanted to set up the reality that space is dangerous, space combat is to be avoided, and there is something going on.

I also wanted to introduce a couple of other free trader crews who will show up again. Jason and the Cargonauts were our PCs in a uni campaign. I really can’t remember what our ship was called so renamed it Macarena after my mate’s girlfriend. Of course, the Sturrits are who they are…

The situation was meant to force the players to use a range of skills and ploys, with multiple objectives and threats. I think they did a great job and did work as a crew well. The shipboard light(er) relief with the spybot landed as I hoped.

I have a rules-light “reputation” tally, which this competent good Samaritan business will do no harm to. On the other hand, the rumours the Sturrits are going to be spreading won’t help their reputation…

I stole Matt’s idea of naming scenarios after songs. I’ve named the local X Boat fleet after “girl’s name” songs (Janie Jones, Black Betty…), and this seemed appropriate- for all Sally Cinnamon is a sweet song, it is about eavesdropping on someone’s private mail, after all….

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Traveller Badlands Sector: Sessions 1 & 2

Session 1

Short session just after character completion. In this we found that JP had ordered a Novelty Pleasure Worms cargo we needed to sell & then you had a few encounters: firstly a Gink seller being harassed by auxiliaries, a hard-up naval veteran from the Sky Hammer & the early stages of ugly anti-psi mob outside ‘Madame Zaus’ fortune teller (which The Baron diffused with an excellent bongo performance).

Session 2

As the players made their way to “Uncle E’s Extravaganzamart” to sell their cargo, they found themselves moving through a less pleasant part of the station – it had moved from “airport” decor to “mall” decor, with the walls being a little more run-down & some of the shop units being shuttered. Still, – even here & despite the less salubrious location – there were screens, showing the “Start your year in paradise” advert every few minutes.

They then blundered into several members of the Peckwater Club (essentially a club of disgustingly wealthy, socially destructive, entitled & spoiled upper-class Bullingdon Club type boys) who were enjoying their “backwater bacchanalia” and slumming it with the hoi-polloi for the new year.

Peckwater Club member

The initial encounter was with a particularly revolting group of the Peckwaters who were beating up an unfortunate maintenance worker for laughs, scattering handfuls of money on them as the blows rained down “Oh Look Toppy! I think he’s still poor and needs a donation” etc.

When the players closed in, there was a confrontation which was agreeably tense, with the former police officer getting into a standoff with “the Maximillian” whilst the rest of Maximillians flunkies guffawed and postured, with Max himself waving around a highly polished (very expensive) revolver, though thanks to a very good roll, it was apparent that Max was holding it wrong and almost-certainly had no idea on how to use it. Whilst the Baron tried to defuse things by pulling social rank, Max threw the olive-branch back in his face, retorting with “Oh you are a bargain basement baron! You poor thing slumming around with these stinky oafs”.

Things started to escalate towards violence, with some pushing & shoving – as the navy veteran helped the maintenance worker to his feet – but then JP botched his roll with a stungun, missing wildly – whilst the police officer fired into the air to demonstrate a degree of seriousness. No-one was hit by either discharge, but with actual weapons being used, the Peckwaters beat a sneering retreat back to the rest of their compadres who were hanging around the Novena – a Night Club that was frequented by their peers – just up the street from the Mart.

With Maximillian & his crew mocking them “Ladies and Gentles! Tonights entertainment! The Losers!” and mockingly bowing at them as the PCs walked into the small square, the players were torn – go in & make trouble in the bar, celebrate the new year and perhaps “deal with ‘things’”? Or unload their cargo? After a bit, they decided that “first trade, then violence” was the best approach.

another Peckwaterer

With the path to the Extravaganzamart open & the Peckwaters fooling around outside (basically riding cleaning robots to joust in the plaza), the players went in. The Extravaganzamart was, on the face of it, a fairly standard shopfront, with doors to the rear and – despite its “open 24/7” slogan, a small gathering was taking place at the back. Uncle E himself came out slightly worse for wear & turned off the TV, which was playing music and – every couple of minutes – the irritating advert. With JP kicking into “posh lawyer” mode, “pre-meeting drinks” took place, with people accepting a range of various beverages (space brandy: blue, space beer: green, space whiskey: white – like milk), oiling the start of the negotiations.

JP – Entrepreunerial Mango in the Business Fruit Bowl putting thought grenades in the commerce bunker

Most of the players remained relatively sober, but 1 – JP – started hitting the brandy with gusto, but still, he did better than Uncle E during the (unofficial) drinking contest, who rolled badly and seemed to go to “the dark side” & began bemoaning how hard the last year had been. JP & the Captain intervened, pointing out that this could be the start of something new – a new trade opportunity indeed, which cut through to Uncle E; JPs – extended – presentation was extremely convincing & Uncle E helped resolve an issue, changing, sorry, correcting, the manifest title to something easier to sell.

With the ground suitably prepared, the Captain tried… And failed his broker roll, thanks to an inadvertent slip that the cargo hold was contaminated; they still came out ahead on the deal overall, but it was only thanks to JPs work at rolling the pitch. With the sale complete, they raised their glasses to toast the beginning of a successful new relationship.

The team then took the opportunity to do a spot of shopping – given that the Extravaganzamart boasted a wide variety of products, most things could be purchased, but not everything was immediately in stock, requiring a roll for more choice pieces. Anything else, they could get it – legality permitting – but it would have to be ordered in. Officer Crow asked to see Uncle E’s selection of knives and was impressed at the astonishing range to chose from – from penknives to claymores – & he picked up a knife suitable to his skill level, getting them delivered to the ship. Others were less successful, the navy veteran trying to pick up some kit, but sadly unsuccessfully.

With the transactions completed, Uncle E mentioned a few trade opportunities he had – and things were settling down for the night, when another, rather shifty looking customer came in & requested some privacy. Officer Crow, as a former police officer, became instantly alert and tried to get a read on what was going on, but Uncle E – despite his tipsiness – insisted on maintaining his customers discretion. Reluctantly, the players respected & understood his position & decided that the best thing to do now was the “then violence” part of things.

The Novena was a combination of loud music, loud costumes and freely flowing alcohol, though the high-point was the look of contempt on Maximillians face when they got past the bouncers. Within minutes and a very successful carouse roll – JP ended up with 2 very attractive women on his arms – Tara and Booker (one of whom was green), whilst Officer Crow circulated the room.

His attempt to circulate & trying to blend in with the crowd was unsuccessful & dismissed as a “hello fellow kids” moment, but there were minimal consequences. With booze flowing & gossip happening, Maximillian snapped and came storming over; whilst the players braced for a confrontation, he actually seemed to be much more angry at Tara – the woman who had her tongue in JPs ear. There was no more than a minor verbal sparring (probably because was a very public location) and he sulked off to complain at the bouncers who – seemingly – refused to intervene, much to his obvious disgust.

The Baron – the scamp, nobleman and bongo maestro

To satiate his desire to get humiliating revenge on Maximillian, after having been dismissed as a ‘bargain basement Baron’, the Baron nipped back to the Extravaganzamart and purchased some soluble laxatives. On returning to the bar, he ordered a magnum of the best champagne the nightclub had, surreptitiously dropped the laxatives in, and then asked that it – and a note asking for an honourable truce – be sent to Maximillian & tipped the server generously.

Whilst the clock counted down to the New Year, the players rolled into the moment and got wind of a lawyer who was trying to obtain some cargo to an out of the way world that across the system – when the laxatives took effect. With Maximillian & his crew curled over in disgusting discomfort & the rest of the Peckwaters obviously angry at what was going on, the bouncers intervened & came straight to the table – mainly because the Baron had made no significant attempt to disguise his action.

With the bouncers closing in & the police being called, the Baron – famed for not being agile – made a break for the door, though he didn’t get far: he was brought down by a pack of boozed-up toffs who howled hunting calls as they caught him. Indeed, he only made it halfway across the plaza before he was caught by inebriated rugby players & dragged back by the scruff of his neck.

With a glowering crowd around them – and suspicion having fallen on the entire table – the auxiliaries turned up, looking much worse for wear: they’d obviously been doing New Years crowd control, but now there was an assault to deal with. Still, with the regular cells full, the PCs had their kit taken from them and were sent to an overflow room – a hastily converted shop unit with a solid door – where they could be got off the streets & be dealt with tomorrow.

As they whiled away the last few moments of 1110 they heard the countdown to 1111

5… 4… 3… 2… 1…

Silence.
No cheering. No singing.
Nothing.

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Traveller Badlands Sector: Sector Briefing

IISS intelligence briefing: MOST SECRET

This subsector provides both opportunities for strategic and scientific development and considerable challenges. In the wake of the end of corporate investment in infrastructure followed by the Redoox pandemic, the luckier worlds of the sector are slowly rebuilding. The less fortunate are in decline.

The local power, the so-called Lexicon of Ator, has used the disruption of the disease outbreak to consolidate its power and has expansionist ambitions to become a regional superpower. The thin-stretched local Imperium presence is of course doing its best to assert our status as the rightful government and authority. This is not easy in a sector marked by worlds without robust economic and communication infrastructure. For a subsector of this size, there are few starports of acceptable modern standards.

We must also consider the presence of a sometimes aggressive Aslan minority, persistent piracy, and those who have discovered that the so-called Badlands Sector is – to use the title of an inflammatory TAS news article – “Where people go to disappear”.

The subsector is, as you know, the location of the Red Veil nebula with its adjacent worlds. This unique astronomical phenomenon, defying all sensor technology and perhaps linked in some way to the Ancients or other pre-Imperium civilizations, merits further study. This is, due to the above political and strategic issues, not possible at the present time.

With only a small naval presence and similarly few Scout bases, it is permissible to engage detached duty or contractor assets to extend our intelligence capacity in this region. With the Lewis and Clark and its crew engaged indefinitely elsewhere, you have authority to recruit or suborn appropriate vessels and their crews as you see fit. As you know, a storm is gathering and we must be ready.

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Traveller Badlands Sector: The Player Characters

Hugo Fauchelevent – Ship’s Master

He’s tall, slightly too thin and has the sort of pale complextion of a man who has spend most of the last 8 years on ships and probably didn’t see a lot of sun before that. Usually wears utilitarian clothing of good quality with a knee length green frock-coat over the top and a shoulder bag containing data slates, key paperwork and the like. His accent is Imperial neutral (so slightly artificially “from nowhere”) with a stronger undercurrent that comes out when he’s agitated.

Hugo’s Captains Cabin is a room of two halves. There is a personal space around the bed – its neat and sparse, decorated with pictures of ships he served on over last 8 years but nothing before that. There is also an antique looking drinks cabinet stocked with bottles of Whiskey from across the sector – some empty, some not but each one different. Clothing is neatly stacked away in the wardrobes and drawers.

Conversley the other half of the room is clearly a working (and meeting) space – a large desk covered in data slates, paper records and notes. several screens show different data feeds from the local systems, ship data and a mishmash of other info. A side desk houses a coffee machine and supply of snack food, half-eaten packets of which litter the desk and often proffered half-mindedly to guests.

Jon Crow – Bounty Hunter & Security

He’s always well turned out in unflashy clothing suitable to the setting. The observant may notice the ocular implant logo around the iris, the wafer-jack connection and – if he gets hit – the subdermal armour.
He is a square-jawed detective type but somewhat world-weary.

Jon Crow’s cabin is neat, functional. A wardrobe of clothes, for blending in undercover in a range of settings. A bed. A desk, with files and notes on cold cases. Above it the wall has been cork tiled and forms an investigation “murder board”.
His pistol is kept locked in a gun cabinet. He has borrowed a cutlass from the ship’s locker and it hangs on the wall.
A gallery of mug shots of fugitives he has captured is the only other ornamentation.

Jakob

A Vargr with a predominantly grey pelt. He wears unflashy but good quality clothing that leaves his limbs free (so short sleeved tunics / short legged trousers etc).

Whilst he’s experienced, he’s not the sharpest tool in the box & has a tendency to derp.

Roberts Character – Navy veteran and General spacer


Two terms in the Navy, before a cryogenics failure claimed the lives of several colleagues, and trapped him in the pod, causing severe hypothermia and the loss of several toes.
His aggressive fight for compensation for himself and shipmates families resulted in him being paid off, having all his medical bills paid, but effectively forced out of the service, whereupon he enlisted in a merchant company.

In the merchants, he worked as a mechanic for two terms, before almost losing his life in a pirate attack, sealing the ruptured hull, but suffering decompression damage.
This earned him full medical coverage, replacement organs, and a pension in the form of a part share in a far trader.

Robert generated this image using AI

The Baron – bongo master (paying passenger)

yes he might look like the late marquis of bath

The Baron is grey beard and hair generally wears a cherubic (or satyrine?) smile – he saunters and glides rather than walks. Clothing – silks, satins, velvets in a miriad of mismatched colours someyimes robes, sonetimes a cossavk styke dress, sonetimes a sheersucker suit, sometimes like a inverted pirate. Every outfit has a cummerbund or sash and belts im exotic leathers – burrow beetle shagreen or wild man-eatter weed made rope. Hats will vary as turbans, fezzes, wide brimmed floppy hats, a jesters hat, a wizards cap or sun helmet. Shoes always in exotic leathers – sandals, star trek style boots, comverse type sneakers, cowboy boots, chelsea boots and hush puppie style brogues, His hands are fesooned with rings and his neck with charms snd amulets and he smelks of expensive aftershaves or rich oils and lotions,

He has a falstaffian figure and will play abd fidgit with items betraying hid wrestless mind

Cabin – like bedouin tent mixed with a chill out tent – mismatched throws, smells of petcuoilli and other matter – a bedroll on the floor thats tucked away, during the day, various altars with primative / alien icons and many many bongos. Lava lamps, incense burners, dream catchers – oh and a small collection of his extremely right wing fathers solomani heritage items

JP – interstellar business hypercontectallisng actualisation guru

Cabin: JP’s looks like a Habitat / Ikea show bed room yah. Little deskeroonie one side, enormous super XL bed the other for fun times yah ha ha ha .

But seriously it’s his place of contemplation, got a meditation booth where I can focus my thoughts right up to the business sky.

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