Monday, 9 March 2026
"Just when I thought I was out..."
Saturday, 26 October 2024
It's Scum To This
Whilst I've been making a brief visit to Necromunda, I decided to increase my in game options by painting up two Underhive Scum that habe made their way back into my possession after many years spent selling their services to my friends.
In case you didn't know, Underhive Scum are Hired Guns that can be recruited into gangs at a cost. The advantage of them is that they bring in expertise as they start with upgrades and skills and so can be quite deadly.
On the other hand, in addition to their fairly hefty price tag, those abilities and skills are randomly rolled and they don't gain experience, and so never improve.
Scummers come armed with pistol weapons, such as the two bolt pistols above, and clearly lean into a western gunfighter theme.
As such for this model, I leaned into the muted colours and earthy tones of someone who travels from places to place, with the exception of a red neckerchief for a dash of vibrancy.
Sunday, 20 October 2024
Green Troops
When the latest batch of old miniatures were returned to me after twenty five years in storage, they included a few bits and pieces to go with projects I thought I'd completed.
Namely a couple of Braves for my Necromunda Ratskins and a single Gorkamorka Ork.
As I've been focusing on quick wins, they pushed their way to the front of the queue.
The leader of the Tunnel Snakes did manage to launch a counter attack by himself, partly through daring and bravery, but mainly due to his terrifying meltagun.
I also painted an Ork this week. It is Orktober after all.
Painted: 346
Lead Mountain: 656
Saturday, 13 July 2024
The Worst of the Worst
If you've been reading this blog for any length of time, you'll know that I have periods of extreme enthusiasm for specific projects followed by long, sometimes very long, fallow periods.
Therefore, when I made the decision to jump aboard the Badab War project train, I was caught between wanting to do things properly in terms of the Tale of 4 Gamers challenge, but also wanting to strike whilst the iron was hot in terms of harnessing my enthusiasm.
My answer to this conundrum was these guys...
Saturday, 18 May 2024
Rats Get Everywhere
It's a myth that you're never more than 6 feet away from a rat, however, when it comes to fantasy, sci-fi and other fictional settings, it doesn't take too much digging to unearth the telltale signs of verminous creatures scurrying around the foul underbelly of whatever world you inhabit.
Whether you're looking for something to bullseye in your T-16 on Tatooine; need a new general for the mutants on Third Earth; or just clearing out the innkeeper's cellar at 1st level, there are always rats, rat-men, ratkin, were-rats or sundry other variants lurking in the shadows.
I was also pleased to find that there are rats lurking in the recesses of the Fallout setting, mainly because it gives me a chance to use up some of my many Giant Rats, and some of the happily Fallout: Wasteland Warfare sized bases that I have picked up (I think from Wizkids D&D miniatures), but also add to the number and variety of Wasteland creatures that are available for narrative gaming purposes.
Therefore I changed focus to the Giant Rats that appear in Fallout: New Vegas (which I haven't played). They are also largely hairless, but by playing with contrast paints and drybrushing I think I've got reasonably close to making my rats approximately right.
I'm not amazingly happy with these two bases, but I am pleased that I've been able to use bits and pieces to add some visual interest to what are essentially beige models on a beige base.
In game I will probably initially use the stat cards for Radroach Swarms, however, with the newer fast-play game Fallout Factions being set in Nuka-World, I wouldn't be surprised to see Rad Rats get statted up soon.
In other news I sold a big bundle of miniatures (mainly 5th edition Bretonnians and Lizardmen) that I wouldn't use. Despite the fuss about Warhammer: The Old World, they didn't make that much money, probably because both of these armies have newer (and arguably much better) miniatures readily available.
However, this does mean that there are some real inroads into the Lead Mountain for the first time this year.
Painted: 261
Lead Mountain: 683
Monday, 8 April 2024
Going Downhive
After so long spent plodding through tidying my armies for Warhammer: The Old World, I fancied a bit of a palette cleanser. More specifically I was keen to paint something from scratch and finally make some inroads into the Lead Mountain.
Therefore, with a Necromunda campaign (the original version, not that new-fangled thing) being mooted in our group, I turned my attention to a group of models that have sat unpainted for over 25 years: the Ratskin Renegades.
Whilst I was in a Necromunda frame of mind I also took the opportunity to rebase my old Orlock gang, The Core, ready for the campaign. They had previously been moved onto 30mm bevelled bases, and so they've returned to the classic 25mm round bases to allow more of them to be blown up by a grenade whilst clustered behind some barrels.
Although the battle was by no means one-sided, this meant that when my leader, Apone, finally wone the ranged duel he'd been having, Matt's bottle check was taken on a lower value and therefore failed, giving victory to The Core.
Purple bandanas are best!
Somewhat appropriately for an 'in-house' fight, nobody was killed. An amicable prisoner exchange resulted in everyone back where they should be and me getting a Grapnel Gun for my trouble. Hicks (Shotgun) lost a point of Initiative but most of the gang gained advances. Spunkmeyer got three and is almost a fully fledged ganger.
This was a reminder of just how much of an enjoyable game Necromunda has always been. I've never played the newer version, but I've never felt the need to switch up, as the original always delivers.
Painted: 228
Lead Mountain: 837
Thursday, 29 March 2018
The Gang’s All Here
In the spirit of finishing things off, I’ve taken the opportunity to add to my Necromunda Orlocks for the first time in around twenty years.
They’ve all been painted and based to fit in with the rest of the crew, obviously, who had a spruce up last year to serve as the Purple Dragons in my games of 7TV with the Turtles. I’m not sure these guys will see service in that way not that I’ve painted the Foot Clan, but there’s always an option.
The two plastic gangers are packed with nostalgia for me. A friend and I bought the original box between us when we we sharing a house. He took the Goliaths and I had the Orlocks. We pretty soon moved onto the metal models, and although he moved on to the Delaques, I stuck with the Orlocks (although I did have a brief flurry with the Ratskins).
They’re certainly a bit dated now, but they are perfectly serviceable (more than can be said of the Goliaths) and fit in well with the rest of the gang.
The addition of two more juves fixes an issue that I’ve had in Necromunda for a looong time. Namely the fact that I always had to recruit gangers rather than juves due to lack of models.
All in all, I’m pleased to get these done and off the table. I’m now ready if we do pick up the campaign, no matter how long that takes.









































