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chadu, posts by tag: gaming - LiveJournal
I am the Monkey King!
So, a love-bomb I set up more than 6 years ago finally detonated.

Back in the day, while I was writing the Zorcerer of Zo RPG, I used Older Niece as a character-generation example and used some photomanipulations of her in the book. My family has known this for a long, long time.

The other day, I'm over my mom's house where she's babysitting Younger Niece. I mention getting my softcover copy of Tales of Zo in the mail. Following conversation ensues:

YN: What's that?

ME: It's a book of my fairy tales, based on a game I wrote a couple years ago.

MOM: It's the one with ON in it.

YN: Which one?

MOM: The purple one up on the shelf in Grandpap's office.

YN: (scampers up to office and retrieves ZoZ; comes back down) This one?

ME: Yup.

YN: (climbs onto me and we flip through the book looking for the pics of ON) She's little!

ME: Yup. I wrote this a long time ago.

YN: Yeah!

ME: (slyly) You know, you're in it. But not a picture.

YN: (flabbergasted) What what what?

ME: Yeah, right here. (flips to page 54, "Example of Play") These pages are all about the adventures of Princess [YN].

YN: No way! YAAAAAAY!!! (laboriously starts reading aloud, then stops) Where's *my* picture?!?

ME: There isn't one.

YN: Why not?

ME: Well, how old are you?

YN: Seven and a half.

ME: See, I wrote this book seven years ago. When you were still a six-month old baby. So, we didn't have a good fairy-tale picture of you like we did for ON.

YN: Oh. Okay. (thinks about it) Well, you'll just have to fix that.

ME: Fix what?

YN: Put a picture of me in there now.

ME: That's... not how it works. It's out, done.

YN: (wrinkles brow) Well, my picture in the next one, then.

ME: Deal.

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DC Metro area people, swing by!

So, come over to chadu’s Deluxe Apartment in the Sky-y-y and do more sorting of books and stuff! People are welcome to take anything I don’t want to keep.

Festivities begin at noon and will last until they’re done. Ping me on email for the address and parking info. As before, I will provide pizza and beer/Coke/water (any other beverages, please BYOB).

However, there’s a twist this time: please bring 2 boxes — file/bankers box or U-Haul Small boxes are fine; anything stackable. One’s for me, one’s for you (if you want anything).

The goal for this Declutterfest is to sort my staging area/living room: I’m overrun with already packed boxes that need to be stacked somewhere to free up the space. This includes both my keeper boxes and the get-rid-of boxes. (Again, you’re welcome to sort through the GRO boxes before we sort and stack.)

Also, there’s still 2 bookcases of fresh books to sort through, and a crapload of DVDs.

So, let me know if you’re interested in free books, comics, objets d’art, and other mysteries!

Thanks!

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w00t!

It's finally out in honor of TableTop Day!

Thin Black Line is a free, non-canonical, PDF-only supplement for Unknown Armies, the roleplaying game where players become movers and shakers in the occult underground, kicking ass and taking names in a world of transcendental horror and furious action.


http://www.atlas-games.com/product_tables/AG6009.php

BONUS: It's absolutely free!

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Current Mood: accomplished accomplished

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I successfully ordered 3 new copies of the Zorcerer of Zo from Lulu. That was harder than you'd think.

One is on my desk (good luck charm), one is in my file of printed works, and one is "flexible" -- I can gift it or keep it as I want.

It's a small "mwah-ha-ha", but it's mine.

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Hey, long time no LJ post! Anywho...

For those of you who don't follow Twitter, I've started brainstorming ideas for a new edition of Dead Inside (my first RPG) with a group of folks I've dubbed "the Utter Bastards" because they finally convinced me, kicking and screaming, that this would be a good idea.

Because it's not like I'm working on... 3 or 4 other freelance RPG products right now.

GENIUS: I HAZ IT.

For those of you who've read it or played DI, feel free to comment on this post about what it mean to you, what you liked about it, what you hated about it, anything and everything.

It'll go into the hopper o' ideas.

Thanks!

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In the interests of wordcount, page length, and not overwhelming GMs with too much information, here's some material that got cut from the free Evil Acts scenario for The Dresden Files RPG. This of this as sort of a "DVD extra"!

look behind the cutCollapse )

What do you think? Suitably creepy?

EDITED TO ADD (9/7): If anyone has any further questions or comments on the casefile, or further interpretations/extrapolations, feel free to comment!

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So, as an update to my post on Chadtoberfest 40, I do know what I'll be doing for my birthday. . .

Working.

This month, I'm behind on bills, so I've been scrambling for more freelance work (my existing gaming-freelance gig and online game sales really won't be paying out much this month).

Managed to pick up another gaming-freelance gig -- which will be cool and fun, but I don't know when it'll pay out. And I have to hurry up and assemble information for the developers, ASAP.

Managed to pick up two pro-freelance gigs (that's at the day-job, standards editing rate) -- however, the first is a quick turnaround (4 days) and I receive the document on my birthday. The second job follows immediately on the heels of the first, and I've been told it's complex. Now, that'll all be good money... that I won't probably see until early- to mid-September, if I'm lucky.

Oh, and the day-job just got crazy-busy this week.

sigh. It could be a lot worse, and I hate feeling "gah" because I did manage to get work.

On the positive news front, this happened. :)

Thus, gah and yay war within me, because while really good things have happened for me so far, I'm looking down the the rest of the month working at speed on 4 different projects (2 of which are time sensitive), trying to spin the plates of the overdue bills for the next 30 days, without anything crashing and burninating all over me.

So it goes.

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For those of you not on Twitter, you may be interested to hear that this past weekend, the Dresden Files RPG won both the Origins Awards for Best RPG and Best RPG Supplement!

Speaking only for myself (though I'm sure the rest of the team feels similarly), I am numb, dazed, gobsmacked, grateful, and humbled.

Winning just one of these two awards would have been a signal honor. Winning both is mind-blowing.

Thank you!

Full list of Origins Award winners here:

http://critical-hits.com/2011/06/25/2011-origins-awards-winners/

Congratulations to all!

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This is somewhere between an Underkoffler's Overview and an Actual Play report.

Let me start by copying and pasting three tweets from Twitter [1]:


cadorette: Last night was awesome, playing #GammaWorld w/ @fredhicks (our GM) @rdonoghue @LodestoneDavid @DaveTheGame @GeeksDreamGirl & @CUnderkoffler.


. . .and:


fredhicks: Any player from last night who blogs or sends me something to blog containing actual play for the #gammaworld session gets +1 piece of oTech


. . . and:


fredhicks: @CUnderkoffler A short LJ entry about being the dead guy and how that shaped your experience would be killer.


[1] Because I'm lazy, and actually am having trouble remembering who of the other players has an LJ account to link to, or even what their LJ names are. Add to the comments?


Okay, all that is the set-up for this post. Let me go back, and talk a little about Gamma World in general and specific, then get into the game last night and the experience that Fred wants me to relate.




I never played Gamma World (TSR) when I was a kid. My gaming group had rolled up characters once, but never actually played. (If I recall correctly, I would have been playing a six-winged flying fox with cryokinesis.)

Then, back in 2003/2004, Bruce Baugh asked me (alongside other cool folks) to contribute a chapter to the Gamma World Game Master's Guide (Sword & Sorcery). And I did that. (I've always been a little ticked that edition didn't get the love it deserved: IMAO, a combination of publisher mandates and pre-release nerdfury clouded everything over, despite strong efforts by the writing teams of the books to stem or ameliorate both factors.)

Hearing folks talk about the new edition of Gamma World (WotC), I could really hear the excitement in their voices. Things I heard about how the system worked (stripped down D&D 4e, with some mix 'n match goodness, non-collectible card-based abilities, and plenty of random rolls) got me really interested. I joked that I'd have to raid the penny jar, then flip one to decide if I spent the proceeds on Gamma World or the Leverage RPG.

I'll be spending my immediate penny jar hoard on Leverage, but that's not because I dislike Gamma World. Quite the opposite. It's still in that "pick up when I have extra cash" ranking, just not in the "skip dinner" category.

Why? Mostly, because I don't need it. I'm perfectly happy to use the GM's stack of Alpha Mutation and Omega Tech cards. It's just as easy to ask one of the folks in the group to look up what my roll means on a random table as it is to look it up myself. And the gameplay is close enough to D&D 4e that I remember most of how that works, in my fragmentary way. (Now, if I were gonna gamemaster GW, or was particularly interested in crafting themed Alpha Mutations/Omega Tech decks for my character, I'd move GW up to "skip dinner." )




Okay, onward to talk about last night's game.

Character creation was quick, simple, random, and silly. My character's Origins were "Giant" and "Empathic" -- so I immediately named him "Andre." Very-very strong, very charismatic, had some cool bonuses, effects, and powers. . . and I rolled terribly for his other stats. A Giant with a Constitution of 9 is not good. (Plus, Giant-Empathic is one of those combos that, at first level, doesn't have an At-Will power on either Origin. Not that that ended up mattering.)

I'd say, call it a half-hour to forty-five minutes for a table of six players to generate characters the first time. Mostly because an ungodly number of us randomly rolled "keelboat" as equipment, we came up with the idea that we were water-gypsies travelling the waters of the Chuzzy Puck Bay, fightin' crimes and makin' up rhymes (well, you know).

(Fred, I'm telling you once again: watch some Adventure Time! It's a lot like Gamma World.)

So, we land at Heralds Harbor, since we've heard that there is an ALLMART (hail, ALLMART!) still standing somewhere down the road, and we desperately need supplies. We start down the road with one of our wagons, and eventually run into the Inevitable Ambush.

I believe that in the first round of combat, Andre moved a couple squares and threw his wrought-iron fencepost javelin through a slashy-knifey tumbleweedy thing -- and was then immediately attacked by it for big damage... and 5 countinuing acid damage. The next critter to go was some sort of radiation spitting plant, which hit Andre for moderate damage... and 5 continuing radiation damage. So, at the end of the first round of combat, Andre had dropped from 21 hitpoints to 7... and would essentially drop to -3 at the beginning of his next turn.

So, that happens. Andre drops to -3, passes his (expedited?) Death Checks, and uses his Second Wind (bringing him back up to 7 HP) -- and blows both continuing damage saves. That means he'll drop back to -3 again at the beginning of his next turn, only this time there's no Second Wind.

Fred did some rules mojo here (expediting again?), and instead of waiting, I did all the rolls for the next round right then to determine that yes, Andre was D-E-D, dead, and melting into a puddle of radioactive goo.

Another tweet (tweeted around that time) as I asked for a chocolate-covered cashew, and Tom said something snarky:


geeksdreamgirl: "I'm going to die! I can have a fucking cashew." - @CUnderkoffler, enjoying Gamma World (and a cashew)


So, I said, "Cool, I'm dead -- I'm gonna go grab a smoke, then come back in and roll up a new character."

So, that happened.

Before the end of the fight... and I'm talking it was only two or three more rounds. And I had another ciggy break after rolling up my new character: Artie, the Pyrokinetic Plant.

The character sheets and handouts we had made this a snap. The thing that took the longest was figuring out his name. Call it... 7 minutes, tops? (And that involved asking Rob to look up what the rolls for my random equipment meant.)

I rolled much better stat-wise for Artie than I did for Andre, and Artie is a generally more effective all-around character (having an At-Will is a big deal)... but here's what's neat: Andre was still better at certain things to a higher level than Artie, and some of his abilities synergized a whole lot better.

I found that really interesting -- even with "crappy rolls" Andre still could outperform the "spiffy rolls" Artie, in certain not-rare circumstances.

Upshot: before the end of the fight where my first character died, my second character "woke up" from where he'd been sleeping in the back of the wagon, and got in one or two shots against one of the foes still standing. Pretty sweet.

I'ma liking this game!

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Fred's post with the Swashbucklers of the 7 Skies (and other Evil Hat games) sales numbers is now up here.

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