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How does the massively-multiplayer online gameworld (MMOG) of World of Warcraft (WoW) refute or reflect the capitalist leanings of the neoliberal culture in which it is situated? How does this understanding of gaming as suspect leisure... more
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      Political EconomyDigital EthnographyMA ThesisMassively Multiplayer Online Games
What is the work that gamer-communication accomplishes, and how can we make visible the discursive elements of gaming that are ‘made to matter’ (Latour 2004; Law, 2004) and are materialized in and through such communication? Drawing on an... more
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      Game studiesDiscourseMethodsCase Study
"Extending Corneliussen's [2008] study of the gender disparity of World of Warcraft Non-Player Characters (NPCs), this paper examines the relationship between sex and profession of NPCs in in the same game. Because NPCs are understudied... more
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      AnthropologyGame studiesEthnographyVideo Game Design
~~FULL PAPER FREELY AVAILABLE VIA THE ACM DL link provided below~~ In order to understand the social mechanics of an Alternate Reality Game (ARG), this paper presents a situated action analysis of the ARG, "I Love Bees". We examine the... more
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      ErgonomicsDecision MakingActor Network TheoryQualitative Methods
This paper presents the results of an ongoing study into the potential role of mobile or wireless health applications for targeting the prevention of excessive gestational weight gain in pregnant lower-income American women. Informed by a... more
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      Human Computer InteractionInterface DesignQualitative ResearchMobile Health
Pregnancy is a period of life that is most often understood in mHealth design as a medical issue. Recognizing that there is more to pregnancy than medical health, as understood by diet, exercise, sleep and fetal development, we set out to... more
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      Qualitative methodologyWomen's HealthNutrition during and after pregnancyHCI
We present a novel method for conducting requirements gathering with adolescent populations. Called videographic requirements gathering, this technique makes use of mobile phone data capture and participant creation of media images. The... more
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      Youth StudiesResearch MethodologyYouth CultureQualitative Research
ABSTRACT This paper presents the results of an ongoing study into the potential role of mobile or wireless health applications for targeting the prevention of excessive gestational weight gain in pregnant lower-income American women.... more
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      Human Computer InteractionInterface DesignQualitative ResearchMobile Health
This ongoing research project examines ad-hoc virtual teamwork in playful environments. Our results suggest that alternate reality game (ARG) players devise leadership structures spontaneously over short periods of time, in response to a... more
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      Qualitative ResearchTeamworkAlternate Reality Games
Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the... more
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      Human Computer InteractionGame studiesExpertiseComputer Supported Cooperative Work (CSCW)
What kinds of content do children and teenagers author and share on public video platforms? We approached this question through a qualitative directed content analysis of over 250 youth-authored videos filtered by crowdworkers from public... more
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      Human Computer InteractionNew MediaComputer Supported Cooperative Work (CSCW)User Experience (UX)
I investigate the potential for mobile health communication and social collaboration technologies (mHealth) to have a positive impact on pregnancy for lower-income American women. Recognizing that pregnancy is more than medical health, I... more
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      Human Computer InteractionMobile HCIPregnancy
*PhD Dissertation* Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and... more
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      Human Computer InteractionComputer Supported Cooperative Work (CSCW)Interaction DesignMobile Health
Pregnancy is a major life experience that changes relationships, identities, and home environments. It is a personal, collaborative, and domestic process of health changes, behavioral adaptations, and social adjustments that goes beyond... more
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      Medical InformaticsMobile TechnologyHCIMobile HCI
We present a novel method for conducting requirements gathering with adolescent populations. Called videographic requirements gathering, this technique makes use of mobile phone data capture and participant creation of media images. The... more
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      Youth StudiesResearch MethodologyYouth CultureQualitative Research
The author has granted a nonexclusive license allowing Library and Archives Canada to reproduce, publish, archive, preserve, conserve, communicate to the public by telecommunication or on the Internet, loan, distribute and sell theses... more
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The prenatal care visit structure has changed little over the past century despite the rapid evolution of technology including Internet and mobile phones. Little is known about how pregnant women engage with technologies and the interface... more
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      Medical InformaticsFocus GroupsQualitative ResearchHCI
Background-For adolescents and young adults (AYA) with inflammatory bowel disease (IBD), the transition from pediatric to adult care is often challenging and associated with gaps in care. Our study objectives were to (1) identify outcomes... more
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      PediatricsAdolescent DevelopmentQuality of lifeAdolescent
Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and the sociotechnical... more
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      PsychologyHuman Computer InteractionComputer Supported Cooperative Work (CSCW)Interaction Design
Extending Corneliussen's [2008] study of the gender disparity of World of Warcraft Non-Player Characters (NPCs), this paper examines the relationship between sex and profession of NPCs in in the same game. Because NPCs are understudied to... more
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    •   18  
      PsychologyComputer ScienceAnthropologyGame studies