Papers by Mark Billinghurst
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of t... more New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-dimensional desktop video conferencing. The phenomenon of Social Presence serves as a measure of how natural persons feel when they are connected with a distant other through a telecommunication interface.
Abstract Wearable Augmented Reality can be used to overlay information onto the real world. Direc... more Abstract Wearable Augmented Reality can be used to overlay information onto the real world. Directional interfaces in wearable Augmented Reality aid users to orient themselves so that previously invisible targets are now inside their field of view. This is relevant when the user tries to find the next waypoint during a navigational task. We surveyed directional interfaces that have been used in Augmented Reality previously and compared their efficiency.
Abstract In this paper we report on an affective gaming interface and a user study which evaluate... more Abstract In this paper we report on an affective gaming interface and a user study which evaluates user response to affective gaming." Feed the Fish" is an affect-aware game system which takes a player's facial expressions as input and dynamically responds to the player by changing the game elements. The goal of this system is to use human expressions to build a communication channel between the game and players so playing the game can be more enjoyable.
Future space exploration will demand the cultivation of human-robotic systems, however, little at... more Future space exploration will demand the cultivation of human-robotic systems, however, little attention has been paid to the development of human-robot teams. Current methods for autonomous plan creation are often complex and difficult to use. So a system is needed that enables humans and robotic systems to naturally and effectively collaborate. Effective collaboration takes place when the participants are able to communicate in a natural and effective manner.
Abstract. Voodoosketch is a system that extends a graphical table top interface with physical pal... more Abstract. Voodoosketch is a system that extends a graphical table top interface with physical palettes on which users can dynamically deploy controls as shortcut to application functionality. The system provides physical 'plug and play'controls as well as support for sketching of controls, and allows controls to be associated with application functions via handwritten labels.
人間にとって自然で直感的なインタフェースを設計するためのデザインコンセプトとして, Tangible User Interface をあげることができる. このコンセプトに基づき設計された拡張現... more 人間にとって自然で直感的なインタフェースを設計するためのデザインコンセプトとして, Tangible User Interface をあげることができる. このコンセプトに基づき設計された拡張現実感システムを我々は Tangible Augmented Reality Interface と呼び, そのプロトタイプシステムをいくつか試作してきた. 本論文では, この Tangible Augmented Reality Interface について, その特徴, 有効性を説明する. また, 具体的なプロトタイプシステムとして 「Magic Book」 および 「Magic Paddle」 を紹介する.
Abstract In this paper we present a mobile phone based augmented reality (AR) assembly system tha... more Abstract In this paper we present a mobile phone based augmented reality (AR) assembly system that enables users to view complex models on their mobile phones. It is based on a client/server architecture, where complex model information is located on a PC, and a camera phone is used as a thin client access device to augment still images of the assembly site with animated AR sequences.
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (... more In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As part of the CALLAS project, our aim is to explore multimodal interaction in an Arts and Entertainment context.
Abstract In this paper we report on a prototype platform for accessing abstract information in re... more Abstract In this paper we report on a prototype platform for accessing abstract information in real-world pervasive computing environments through Augmented Reality displays. Objects, people, and the environment serve as contextual channels to more information.
The Wearable Active Camera/Laser (WACL) allows the remote experts not only to set their viewpoint... more The Wearable Active Camera/Laser (WACL) allows the remote experts not only to set their viewpoints into the wearers' working place independent of their motion but also to point to real objects directly with the laser spot by controlling it through wireless network. In this paper, we examined how communication patterns differ between the WACL interface and a typical headset interface. The results have implications for improving the WACL interface so as to redress the communication asymmetries by enhancing the visual assist.
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is... more Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as a keyboard or mouse. A second issue is allowing multiple users to simultaneously share the tabletop system. In this paper we explore how Augmented/mixed reality (AR/MR) technology can be used to explore these issues.
Abstract: 3D CAD visualization tools provide a limited sense of the merging between design and re... more Abstract: 3D CAD visualization tools provide a limited sense of the merging between design and real space and are still constrained by flat media. Furthermore, new computer interface metaphors will emerge that the construction industry should prepare to embrace. An outside-the-computer paradigm is the next step in visualization. Virtual reality and positioning technologies are converging to enable development of new visualization tools for both the design and construction phases.
Abstract In the Shared Space project, we explore, innovate, de sign and evaluate future computing... more Abstract In the Shared Space project, we explore, innovate, de sign and evaluate future computing environments that will radically enhance interaction between human and computers as well as interaction between humans me diated by computers. In particular, we investigate how augmented reality enhanced by physical and spatial 3D user interfaces can be used to develop effective face to face and remote collaborative computing environments. How will we interact in such collaborative spaces?
Abstract The first article reports on context-sensitive augmented-reality research presented at t... more Abstract The first article reports on context-sensitive augmented-reality research presented at the 2007 International Symposium on Ubiquitous Virtual Reality. This student-organized event explored the use of contextual information, design principles, and effective user evaluation for developing AR applications for ubiquitous computing environments.
Abstract As computers become invisible, the interface between human and machine is increasingly i... more Abstract As computers become invisible, the interface between human and machine is increasingly important. The proliferation of computing and communication devices with improved capabilities creates a wealth of opportunities for new types of human computer interaction. However many companies have little experience in building intuitive interfaces. Thus there is a need for research organizations that can develop next generation computer interfaces.
Abstract In this paper we describe an exploration into the usability of spatial sound and multimo... more Abstract In this paper we describe an exploration into the usability of spatial sound and multimodal interaction techniques for a mobile phone conferencing application. We compared traditional keypad based-interaction to that of a newer approach using the phone itself as a device to navigate within a virtual spatial auditory environment.
We have created an infrastructure that allows a human to collaborate in a natural manner with a r... more We have created an infrastructure that allows a human to collaborate in a natural manner with a robotic system. In this paper we describe our system and its implementation with a mobile robot. In our prototype the human communicates with the mobile robot using natural speech and gestures, for example, by selecting a point in 3D space and saying “go here” or “go behind that”. The robot responds using speech so the human is able to understand its intentions and beliefs.
Abstract We introduce a novel touch-based interaction technique for tangible user interfaces (TUI... more Abstract We introduce a novel touch-based interaction technique for tangible user interfaces (TUIs) in Augmented Reality (AR) applications. The technique allows for direct access and manipulation of virtual content on a registered tracking target, is robust and lightweight, and can be applied in numerous tracking and interaction scenarios.
Page 1. Designing Augmented Reality Experiences Mark Billinghurst mark.billinghurst@hitlabnz. org... more Page 1. Designing Augmented Reality Experiences Mark Billinghurst mark.billinghurst@hitlabnz. org Page 2. Objectives Learn the following Fundamentals of AR technology How to design AR interfaces Directions for future research Page 3. Who am I? New Zealand PhD Univ. Washington Director HIT Lab NZ Page 4. The HIT Lab NZ University of Canterbury, Christchurch, New Zealand Page 5.
In this paper, we evaluate a path editing method using a tangible user interface to generate and ... more In this paper, we evaluate a path editing method using a tangible user interface to generate and manipulate the movement path of a 3D object in an Augmented Reality (AR) scene. To generate the movement path, each translation point of a real 3D manipulation prop is examined to determine which point should be used as a control point for the path. Interpolation using splines is then used to reconstruct the path with a smooth line.
Uploads
Papers by Mark Billinghurst