
Lucas Osborn
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Papers by Lucas Osborn
That separation has potentially destabilizing consequences for trademark law, which has overwhelmingly been oriented toward indications of the origin of physical goods. For one thing, digitization brings much more of trademark law into contact with the Supreme Court's decision in Dastar Corp. v. Twentieth Century Fox Film Corp., raising difficult questions about whether, and under what circumstances, digital files count as “goods” for Lanham Act purposes. More broadly, a world of increasing digitization implicates important concerns about the boundaries of trademark law vis-`a-vis other areas of IP law, and it raises profound questions about the meaning of source indication and the role of trademark law in the digital world.
We argue that the question of whether we should treat digital files as
relevant goods is irreducibly one of policy, and it should not be reduced to mere formalism. Digital files should be treated as goods only when consumers’ interactions with the files sufficiently resemble their interactions with physical goods that they warrant the same treatment.
In particular, we argue that digital files should be treated as goods only when the origin of the files as such (not the content of those files) is material to consumers. That, we argue, may turn out to be relatively rare. Indeed, we suggest that a world of greater digitization might well be a world in which trademark law has less relevance relative to design patent and copyright.
Free and open source software (FOSS) has proven very successful and now dominates the development of software on a global scale. It is available in source code (open source) and can be used, studied, copied, modified, and redistributed either without restriction or with restrictions only to ensure that further recipients have the same open source rights.
Similarly, FOSH provides the “code” for hardware—including the bill of materials, schematics, instructions, computer-aided designs, and other information needed to recreate a physical artifact. Use of FOSH can improve product innovation in a wide range of fields. In this issue authors from a variety of disciplines and work environments discuss how this open model of innovation will drive the future of engineering.
First, Alicia Gibb, founder and executive director of the Open Source Hardware Association (OSHWA) and director of the ATLAS1 Blow Things Up (BTU) Lab at the University of Colorado Boulder, argues that hardware is the next step to open sourcing everything. She touches on intellectual property (IP) issues, cites the benefits of open source hardware, introduces and explains the role of OSHWA, and hints at the future of open hardware.
The open source paradigm is already making deep inroads in the hardware space in 3D printing. With the development of the open source RepRap project (a 3D printer that can print itself) the cost of 3D printers has dropped to a point where nearly anyone can afford one for rapid prototyping and small batch manufacturing.
Ben Malouf and Harris Kenny of Aleph Objects describe their company’s approach to the use of open hardware in every aspect of their business to create the popular Lulzbot 3D printer. Their primary product is open—and consistently wins one of the top spots in Make: Magazine’s annual 3D printer shootout, ahead of proprietary 3D printers from much larger companies with far greater resources. Lulzbot printers, and those of many other manufacturers, are rapidly increasing in sales as the number of free and open source 3D printable designs erupts on the Web, making distributed manufacturing a reality.
In this context, law professor Lucas Osborn at the Campbell University School of Law takes us on a deep dive into how IP law will need to change in this new 3D printing era. After summarizing the basics of IP law and explaining why it was created, he discusses how it could both benefit and hinder 3D printing technology. His arguments will challenge readers independent of their views on patent law. For those with conventional IP leanings, he shows how IP law can hinder innovation. For those born in the Internet age, where sharing is second nature and little thought is given to licenses as long as the code is posted on Github, he offers some important lessons. He ends with a challenge for engineers to make more of an effort in helping form IP law that will benefit innovation.
If these lessons on IP and open hardware replication with 3D printers are turned to experimental research in science and engineering, there is an important opportunity to radically reduce the costs of experimental research while improving it. In the next article I argue that by harnessing a scalable open source method, federal funding is spent just once for the development of scientific equipment and then a return on this investment (ROI) is realized by digital replication of scientific devices for only the costs of materials. With numerous examples I show that the ROI climbs into the thousands of percent while accelerating any research that the open paradigm touches. To harness this opportunity, I propose four straightforward and negative-net-cost policies to support FOSH development and improve access to scientific tools in the United States. The policies will directly save millions in research and STEM education expenditures, while providing researchers and students access to better equipment, which will promote advances in technology and concomitant benefits for the American economy.
Thinking about the future and the changes needed to support this development in STEM education, AnnMarie Thomas and Deb Besser of the St. Thomas School of Engineering consider how engineers and engineering educators can use maker methods to introduce students to engineering and build their technological literacy. They show that the maker movement is closely tied to open hardware and sharing as well as the traits of successful engineers. Makerspaces and fabrication (fab) labs (what Gibb calls hackerspaces) are physical hubs of the maker culture.
Although these trends are clearly important for the United States, this cultural change and open hardware ethos can have dramatic impacts in the developing world. Matthew Rogge, Melissa Menke, and William Hoyle of TechforTrade explain the potential for open source and 3D printing to produce many needed items in low-resource settings, where lack of infrastructure makes local production impractical and high tariffs, unreliable supply chains, and economic instability make importation costly. Saving 90 percent on medical or scientific tools is nice in my lab, for instance, but it literally saves lives in a developing world context.
The issue concludes with an op-ed by Tom Callaway, a senior software engineer at Red Hat, Inc., an open source software company with revenue over $2 billion last year (up 15 percent year over year). What makes this business accomplishment so impressive is that all of the company’s software products are available for free. Although old ways of thinking demand that companies secure a monopoly and certainly not give away “intellectual property” for free, Red Hat’s success comes from offering its customers support, collaboration, control, and a high-quality product. Tom argues that the proven open source software mentality is porting to hardware, opening up incredible opportunities for humanity. He concludes, “open source and open innovation work…. They also empower society and make it possible to push the limits of what is possible. When the barriers to collaboration are lifted, people can accomplish incredible things.”
As all of the articles show, open source tools in the hands of this and future generations of engineers will be incredible indeed.
We explore the ways the patent system can respond to protect patent owners against the appropriation of their inventions via these digital files. First, we explore whether indirect infringement doctrines sufficiently protect patent holders against these CAD files. Given the nature of likely accused indirect infringers, we conclude, contrary to earlier literature, that these doctrines likely are not up to the task.
Second, we offer novel theories of direct “digital” patent infringement based on the CAD files alone. We consider whether offers to sell and sales of these files should constitute direct patent infringement. Because such commercial activity is an appropriation of the economic value of the patented invention, we believe the law should recognize such an infringement theory. Next, rejecting the prior assumptions of the literature, we provocatively explore whether the CAD files alone should be viewed as infringement for making the patented device, given the de minimis effort it takes to create the item via a 3D printer or related device. As a technological matter, the line between digital and tangible has eroded to the point where one could view these files as infringement. As a legal and policy matter , however , such expansion of patent infringement liability could have significant chilling effects on other actors and incentives, giving us pause in extending liability in this context.
This Article represents the first broad descriptive and normative study of this technology and its multivalent effects on law. The Article separates truly novel legal issues raised by 3D printing from issues for which the current regulatory regime is well designed. After identifying novel legal issues, the Article builds on a rich literature set of regulatory and compliance literature to construct an integrated regulatory regime to govern 3D printing. It then applies this regime to the world of 3D printing, describes the political economy of 3D printing technology, and discusses specific regulatory challenges brought about by the digitization of physical goods. As a guiding theme, this Article argues that the nascent but promising state of 3D printing technology necessitates a flexible and iterative regulatory response.
The Article begins by deconstructing the meaning of a traditional contract-law “offer” to determine its policy role in contract law, and then compares that role with offer concept’s roles in other areas of the law. Next, the Article compares the offer concept’s policy role in each area of the law to its corresponding definition therein and discusses any inconsistencies between the policy role and the definition. The Article then focuses on patent law’s use of the offer concept to regulate patent infringement and provides two primary analyses: (1) a normative analysis of the offer concept’s optimal definition in patent law and (2) a statutory analysis of the relevant statute. On the basis of the policy and statutory analyses, the Article shows why the current court-generated definition of patent law’s offer concept should be improved. The Article concludes by providing suggestions for improving the use of the offer concept in patent law and the law more generally.
That separation has potentially destabilizing consequences for trademark law, which has overwhelmingly been oriented toward indications of the origin of physical goods. For one thing, digitization brings much more of trademark law into contact with the Supreme Court's decision in Dastar Corp. v. Twentieth Century Fox Film Corp., raising difficult questions about whether, and under what circumstances, digital files count as “goods” for Lanham Act purposes. More broadly, a world of increasing digitization implicates important concerns about the boundaries of trademark law vis-`a-vis other areas of IP law, and it raises profound questions about the meaning of source indication and the role of trademark law in the digital world.
We argue that the question of whether we should treat digital files as
relevant goods is irreducibly one of policy, and it should not be reduced to mere formalism. Digital files should be treated as goods only when consumers’ interactions with the files sufficiently resemble their interactions with physical goods that they warrant the same treatment.
In particular, we argue that digital files should be treated as goods only when the origin of the files as such (not the content of those files) is material to consumers. That, we argue, may turn out to be relatively rare. Indeed, we suggest that a world of greater digitization might well be a world in which trademark law has less relevance relative to design patent and copyright.
Free and open source software (FOSS) has proven very successful and now dominates the development of software on a global scale. It is available in source code (open source) and can be used, studied, copied, modified, and redistributed either without restriction or with restrictions only to ensure that further recipients have the same open source rights.
Similarly, FOSH provides the “code” for hardware—including the bill of materials, schematics, instructions, computer-aided designs, and other information needed to recreate a physical artifact. Use of FOSH can improve product innovation in a wide range of fields. In this issue authors from a variety of disciplines and work environments discuss how this open model of innovation will drive the future of engineering.
First, Alicia Gibb, founder and executive director of the Open Source Hardware Association (OSHWA) and director of the ATLAS1 Blow Things Up (BTU) Lab at the University of Colorado Boulder, argues that hardware is the next step to open sourcing everything. She touches on intellectual property (IP) issues, cites the benefits of open source hardware, introduces and explains the role of OSHWA, and hints at the future of open hardware.
The open source paradigm is already making deep inroads in the hardware space in 3D printing. With the development of the open source RepRap project (a 3D printer that can print itself) the cost of 3D printers has dropped to a point where nearly anyone can afford one for rapid prototyping and small batch manufacturing.
Ben Malouf and Harris Kenny of Aleph Objects describe their company’s approach to the use of open hardware in every aspect of their business to create the popular Lulzbot 3D printer. Their primary product is open—and consistently wins one of the top spots in Make: Magazine’s annual 3D printer shootout, ahead of proprietary 3D printers from much larger companies with far greater resources. Lulzbot printers, and those of many other manufacturers, are rapidly increasing in sales as the number of free and open source 3D printable designs erupts on the Web, making distributed manufacturing a reality.
In this context, law professor Lucas Osborn at the Campbell University School of Law takes us on a deep dive into how IP law will need to change in this new 3D printing era. After summarizing the basics of IP law and explaining why it was created, he discusses how it could both benefit and hinder 3D printing technology. His arguments will challenge readers independent of their views on patent law. For those with conventional IP leanings, he shows how IP law can hinder innovation. For those born in the Internet age, where sharing is second nature and little thought is given to licenses as long as the code is posted on Github, he offers some important lessons. He ends with a challenge for engineers to make more of an effort in helping form IP law that will benefit innovation.
If these lessons on IP and open hardware replication with 3D printers are turned to experimental research in science and engineering, there is an important opportunity to radically reduce the costs of experimental research while improving it. In the next article I argue that by harnessing a scalable open source method, federal funding is spent just once for the development of scientific equipment and then a return on this investment (ROI) is realized by digital replication of scientific devices for only the costs of materials. With numerous examples I show that the ROI climbs into the thousands of percent while accelerating any research that the open paradigm touches. To harness this opportunity, I propose four straightforward and negative-net-cost policies to support FOSH development and improve access to scientific tools in the United States. The policies will directly save millions in research and STEM education expenditures, while providing researchers and students access to better equipment, which will promote advances in technology and concomitant benefits for the American economy.
Thinking about the future and the changes needed to support this development in STEM education, AnnMarie Thomas and Deb Besser of the St. Thomas School of Engineering consider how engineers and engineering educators can use maker methods to introduce students to engineering and build their technological literacy. They show that the maker movement is closely tied to open hardware and sharing as well as the traits of successful engineers. Makerspaces and fabrication (fab) labs (what Gibb calls hackerspaces) are physical hubs of the maker culture.
Although these trends are clearly important for the United States, this cultural change and open hardware ethos can have dramatic impacts in the developing world. Matthew Rogge, Melissa Menke, and William Hoyle of TechforTrade explain the potential for open source and 3D printing to produce many needed items in low-resource settings, where lack of infrastructure makes local production impractical and high tariffs, unreliable supply chains, and economic instability make importation costly. Saving 90 percent on medical or scientific tools is nice in my lab, for instance, but it literally saves lives in a developing world context.
The issue concludes with an op-ed by Tom Callaway, a senior software engineer at Red Hat, Inc., an open source software company with revenue over $2 billion last year (up 15 percent year over year). What makes this business accomplishment so impressive is that all of the company’s software products are available for free. Although old ways of thinking demand that companies secure a monopoly and certainly not give away “intellectual property” for free, Red Hat’s success comes from offering its customers support, collaboration, control, and a high-quality product. Tom argues that the proven open source software mentality is porting to hardware, opening up incredible opportunities for humanity. He concludes, “open source and open innovation work…. They also empower society and make it possible to push the limits of what is possible. When the barriers to collaboration are lifted, people can accomplish incredible things.”
As all of the articles show, open source tools in the hands of this and future generations of engineers will be incredible indeed.
We explore the ways the patent system can respond to protect patent owners against the appropriation of their inventions via these digital files. First, we explore whether indirect infringement doctrines sufficiently protect patent holders against these CAD files. Given the nature of likely accused indirect infringers, we conclude, contrary to earlier literature, that these doctrines likely are not up to the task.
Second, we offer novel theories of direct “digital” patent infringement based on the CAD files alone. We consider whether offers to sell and sales of these files should constitute direct patent infringement. Because such commercial activity is an appropriation of the economic value of the patented invention, we believe the law should recognize such an infringement theory. Next, rejecting the prior assumptions of the literature, we provocatively explore whether the CAD files alone should be viewed as infringement for making the patented device, given the de minimis effort it takes to create the item via a 3D printer or related device. As a technological matter, the line between digital and tangible has eroded to the point where one could view these files as infringement. As a legal and policy matter , however , such expansion of patent infringement liability could have significant chilling effects on other actors and incentives, giving us pause in extending liability in this context.
This Article represents the first broad descriptive and normative study of this technology and its multivalent effects on law. The Article separates truly novel legal issues raised by 3D printing from issues for which the current regulatory regime is well designed. After identifying novel legal issues, the Article builds on a rich literature set of regulatory and compliance literature to construct an integrated regulatory regime to govern 3D printing. It then applies this regime to the world of 3D printing, describes the political economy of 3D printing technology, and discusses specific regulatory challenges brought about by the digitization of physical goods. As a guiding theme, this Article argues that the nascent but promising state of 3D printing technology necessitates a flexible and iterative regulatory response.
The Article begins by deconstructing the meaning of a traditional contract-law “offer” to determine its policy role in contract law, and then compares that role with offer concept’s roles in other areas of the law. Next, the Article compares the offer concept’s policy role in each area of the law to its corresponding definition therein and discusses any inconsistencies between the policy role and the definition. The Article then focuses on patent law’s use of the offer concept to regulate patent infringement and provides two primary analyses: (1) a normative analysis of the offer concept’s optimal definition in patent law and (2) a statutory analysis of the relevant statute. On the basis of the policy and statutory analyses, the Article shows why the current court-generated definition of patent law’s offer concept should be improved. The Article concludes by providing suggestions for improving the use of the offer concept in patent law and the law more generally.