Unfortunately, I know that it's doing nothing good for my waist line (nor did the two pieces I had last night after dinner). Even before the pandemic hit, I was about 20 pounds overweight (floating around the 170s); in the last five months, I've added around 10 pounds to that figure (I'm somewhere between 185-188). For a 5'9" guy with a skinny frame (even at the height of my athleticism...in my early 20s...it was tough for me to get my weight much higher than 150), the extra pounds are noticeable. And it doesn't help that one of the "running beagles" tore his ACL a couple weeks back (though in a dog, it's called a CCL) so I'm not even getting the minimal daily walking exercise I was getting. I've tried limiting my caloric intake (cutting out the nightly booze for example) the last ten+ days just to stem the bleeding. But who can say no to fresh apple pie?
In working with encumbrance the last week or so (oh, you didn't see where I was going with this? Here are the prior posts, in case you missed them), I've been giving a lot of thought to how I want the system to run in my own game. And one of the things so many RPGs fail to take into account is how our own body weight encumbers us...carrying an extra 20-30 pounds of unnecessary body mass is the equivalent of strapping a couple bags of flour to your waist: if you add normal adventuring equipment and loot found on top of that, you're going to move slower and tire faster than someone who's fit and (relatively) svelte.
But "most RPGs" doesn't mean all RPGs: Jacob Norwood's fantasy RPG The Riddle of Steel was the first game (the only game? Maybe) to hip me to the concept. TROS's claim to fame is its ultra-realistic simulation of medieval combat, and so the ability to maneuver needs to take into account whether your character is slender swashbuckler with a case of rapiers or an obese bruiser ponderously swinging a cudgel. Crunchy as the system is, encumbrance in TROS is still more abstract than D&D (you base your encumbrance level on how well your character matches an illustration!) even as it divides characters into five categories: unencumbered, mildly encumbered, moderately encumbered, heavily encumbered, and overburdened. As far as tactical movement goes, these map fairly well to D&D's standard 12"/9"/6"/3" levels of encumbrance/movement, though making a distinction at the low end that D&D doesn't.
[what do I mean by that? Well, in D&D, so long as you're not wearing bulky armor, a lightly encumbered person moves 12" regardless of whether she's carrying minimal equipment or no gear at all. In TROS, "unencumbered" means nothing more than a single scabbarded weapon or a light bag/satchel; if you're carrying both (light bag AND satchel)...or a small backpack, or robes (which restrict movement), or a few extra pounds (ditto)...then you move into the "mildly encumbered" category. This would be the (D&D) equivalent of an 11" movement. In TROS it also subtracts one die from your combat pool, but the D&D rules do not provide combat adjustments for encumbrance]
[hmm...should D&D provide combat adjustments for encumbrance? A post for another time, perhaps]
When determining a character's encumbrance in TROS, you're not only looking at load and bulk, but also your character's body weight (relative to frame), i.e. how fat are you. An overweight character starts at moderately encumbered (D&D equivalent of 9" movement); an obese individual starts at heavily encumbered (D&D equivalent of 6" movement). Thus, while a trim "fit" warrior would only be overburdened (3")with an excessive amount of gear (a heavy and fully loaded back pack, multiple weapons, quivers and scabbards, both back-strapped and carried) an obese individual would count the same just by adding some light armor (say, a breastplate), a single hand weapon, and a large belt pouch.
But D&D doesn't take into account body type or fitness level. Heck, only AD&D has charts for (randomly) determining a character's height and weight, if you use the NPC tables found in the DMG (we always did, back in the day). I think most players (not all) probably think of their characters as reasonably fit with chiseled features and (in the case of fighters especially) washboard abs and rock hard biceps...a mental image drawn from adventure movies and comic books and supported by the illustrations found in modern day RPG texts.
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| Found the most ridiculous image I could. There were a lot of choices. |
Maybe, in such a scenario, your character's ability scores are a reflection of her native ability and strength is simply a combination of genetics and raw "beef," not something carefully honed with nutritional experts, cross-training, and hours spent in the weight room. You have a high Strength score? You're big. And in OD&D, that's only really helpful if you're a fighter.
[here, again, is a good reason to play with the stripped raw OD&D rules. A high strength can help build a better fighter (bonus to XP earned as a prime requisite) but it provides no other (or minimal) bonuses. I actually really like Gygax's house rule (STR>14 gives a +1 attack/damage for fighters only) in this regard..the higher QUANTITY of muscle mass does not equal a lot of extra QUALITY]
Country strong, if you will. All those hours spent swinging a sword, riding a war horse, and trotting around in armor builds up certain muscle groups, endurance, and skill but this is all modeled with hit points, class, and level abilities (higher attacks and saves, etc.). Your character isn't "cut" but she is harder...and she knows the proper way to use her size and weight to her advantage. And she probably has eating habits to match (and the metabolism to maintain it).
The fact is, being bigger and heavier puts a greater strain on your body regardless of whether it's muscle or fat. Large humans (even...and especially...professional athletes) tend to have far shorter life expectancies. More weight is more stress on muscles (including the heart), tendons/ligaments, and fragile joints.
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| You just don't see enough portly wizards (well, I don't). |
In OD&D, the Strength score represents (for me) size and mass, with muscle being a component of these (larger persons have larger muscles to move larger bodies). Constitution, on the other hand, represents a combination of health and fitness, and it is the intersection of these two things that determine how fat (or not) a character is.
[manual Dexterity isn't taken into account because, for me, it represents hand-eye coordination rather than agility. DEX does not provide a bonus to armor class in my game]
STR is thus compared to CON to determine how "svelte" a character is, relative to her size. If a character's strength exceeds constitution by more than three points, then the character is overweight ("husky," if you prefer). If a character's strength exceeds constitution by more than six points, then the character is obese ("fat," in other words).
What are the ramifications of this? A reduced movement rate in D&D. Since D&D uses a four-tier system (unlike TROS), being overweight would reduce you to three-quarter speed (9" movement) while being obese would reduce you to half speed (6" movement) with a reduced carrying capacity (for encumbrance purposes) in both instances...you're already carrying an extra load, buddy!
Is it realistic to consider this aspect of human life in your game? I think so. Do these rules suck? Sure...but I allow PCs to arrange their ability scores to taste, so I'm not forcing them to be a high strength character with a low constitution. It's your choice if you want your PC to be "big boned."
But can't my character go on a diet? You heard the part about no gyms and pilates classes, right? There's no Weight Watchers, or Atkins, or Jenny Craig, either! I have some starvation rules (for characters who lose their rations) that will result in a gradual loss of Strength points over time, so a fat character could eventually have her weight balance as her mass comes more in synch with Constitution...but a character regains Strength after resuming regular meals (ah, the bounce back! It's why starvation diets don't work), so that's a short-term "solution" at best. Maybe a magical tome or manual of healthful eating? Oh, wait: that already exists in AD&D (the manual of bodily health: raises your Constitution by 1 point after following "a regimen of special dietary intake;" good enough).
All right, all right...I can see some players will still hate these rules. Sorry. Personally I like the variation they add (at least, I'm intrigued enough to try them out). However, to help mitigate complaints, I'll throw folks a bone: the extra "padding" your character has is worth a few extra hit points:
Overweight characters: add +1d4 hit points
Obese characters: add +1d6 hit points
This is a one-time bonus, received at 1st level only, unlike the bonus for a high Constitution which is added every level as long as a character gains hit dice. Note that because OD&D doesn't award a HP bonus for anything less than CON 15, it's impossible to receive both a bonus for "fitness" and for being overweight: the two are mutually exclusive.
Cheers, folks. Stay safe (and sane).
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| This jolly soul only moves 6". |



