We Are Almost There, Gaza!

I have amended the Gaza City variant for We Are Coming Nineveh!: Variant: We Are Coming, Gaza!

13.0 POSTSCRIPT: AUGUST 2025
By the end of December 2023 it was apparent that the stand-up fight within Gaza City that seemed possible, even probable, in early and mid October was not going to happen… By January 2024 the IDF had shifted its main effort to the south and therefore, the variant I had created was now moot. But I left it available as another example of the kind of speculative interactive exercise that wargames can offer us, even if they do not have long-term application. They certainly don’t have much predictive ability!

Now in August 2025, after nearly two years of one-sided warfare and destruction, the IDF has launched a new operation to formally occupy and “clear” Gaza City, where about 740,000 people are still living. Hamas has been more or less completely shattered as a military organization. It will likely offer only token and sporadic resistance as a force of about 5 divisions carries out a plan that will see Israel completely occupying all of Gaza while its conditions for ending the war are satisfied (return of all hostages, complete disarmament of Hamas, Israeli security control of the entire region, and government by a new, alternative civilian administration).

Is there any point to making a variant to this variant to model the Gaza City operation that is finally taking shape? If you really wanted to do it, as a guess here are the changes that ought to be made:

3.0 Starting the game. Hamas does not receive any Veterans. They should have no additional units or assets beyond Ashbal, Stay-Behinds and Media Centre. They should have no capabilities cards at start and should have only 15-20 points to buy capabilities. Strongly suggest using the optional Opening IDF Bombardment rule. Maybe do it twice.

4.11 Supply. Hamas units are not in supply.

4.2 End of Game. The game ends only when all Hamas units have been removed from Close terrain hexes. Ignore all references to UN intervention or ceasefires or collateral damage.

8.0 Victory. Only one victory metric is used: IDF Casualties.

Optional rules: Use all except 9.6 Force Regeneration (or implement only for Ashbal units) and 9.8 (Additional Ceasefire Pressure)

Spotted at CSW Expo

I didn’t think anyone besides me had ever bothered to put this one together and play it.

[Photo and Facebook post that brought it to my attention by Karl Kreder.]

Variant: We Are Coming, Gaza!

Third Lebanon War: 2024 scenario

3LW cover

Though there is still considerable fighting going on throughout Gaza, it appears that the Israeli Defense Forces may be preparing (or at least have been planning and presumably modelling) a large scale incursion into southern Lebanon to destroy Hezbollah. For example:

What a War Between Israel and Hezbollah Might Look Like

Therefore, in that spirit of game-based journalism I often invoke, I have written a rough 2024 scenario for Third Lebanon War, bearing in mind that Hezbollah is much stronger than it was in the 2010s. Feel free to alter its parameters as you interpret the situation while it unfolds.

Go to the Free Games! page, scroll down to almost the bottom, and download the files for Third Lebanon War with the new scenario guide.

If you have already downloaded this game, you will want to also get the 3 November 2023 rules, charts and Cascading Effects table as these have had some changes and clarifications added.

I will also be making a very limited number of physical copies of this game available for sale, probably fewer than 10. They feature a very nice map printed on heavy paper with art by Ilya Kudriashov, and  stickers of counters for you to cut and mount yourself (again, with Ilya’s artwork). Contact me by email if you would like to buy one of these: price is $25 US funds (via Paypal), which includes postage to anywhere on this planet.

[email protected]

Variant: Operation ZUGSTOSS, for Berlin ’85

pic15918

Berlin ‘85: Enemy At The Gates was designed by James Dunnigan, one of my favourite game designers. It was the issue game in #79 of Strategy and Tactics magazine and SPI also published it separately in 1980 in the small box format. I really liked the topic of this game – the desperate defence of the multinational garrison of West Berlin at the beginning of a Soviet invasion of West Germany – and played it a lot, back in the day. But over the years more material has appeared on the probable course of such a hypothetical battle, and my thinking on urban warfare and how it is modelled has changed.

This extensive variant takes several rule changes and modifications I wanted to make to the game’s system and applies them to a new scenario adapted from the “Operation STOSS” variant prepared for the game in 2003 by Kevin Boylan, and later modified by Morris Hadley, Richard Kelly, Richard Lloyd, Paul Rohrbaugh, Paul Smith and others in subsequent years. (Find the original variant and its revisions and commentary at https://grognard.com/Board.aspx#st79 or on the Consimworld Forum site at http://talk.consimworld.com/WebX/.1dcdf54f)

Changes to the overall game system and its Berlin 85 adaptation, to show the intensity of urban combat:

  • players have the choice of fighting before moving;
  • no Zones of Control;
  • no mandatory combat;
  • combat results replaced with system of step reductions;
  • Concealment markers added for giving stationary defending units a slight transitory advantage; and
  • changes to Honors of War and Victory Point schedules made in respect of psychological war against the West Berlin inhabitants.

(Many of these changes could be retrofitted easily to the Modern Battles and Modern Battles II quadrigames, or for that matter the more recent folio and magazine games from Decision Games that use the “Fire and Movement” system.)

Variant goes on to update and revise the 2016 “Operation STOSS” variant to ZUGSTOSS:

  • task-organized combat groups for a reduced Warsaw Pact Order of Battle;
  • breakdown counters for NATO maneuver battalions, reorganized into combined arms combat teams;
  • alternative uses for the US Special Forces unit, broken down into A-teams so the NATO player has some fun while getting crushed in a three-way vise; and
  • a Bundeswehr Luftlande (airlanding) brigade to replace the mechanized Jagerbrigade reinforcement.

All of this comes with a new sheet of counters.

I’ve been working on this for a while… why bother, with a game that is over 40 years old? Well, because it is still one of my favourite games, with a lovely mess of a map by Redmond Simonsen and because it is one of the few credible older games on urban combat at an operational scale.

(new rules)  Berlin 85 ZugStoss variant 27 Nov 23

(new counter sheet, PDF) Berlin 85 variant ctrs Z85 22 nov

Variant: We Are Coming, Gaza!

Timesisraeltank

NOTE: See edit below dated 2 January 2024. This variant has been undertaken by actual events. 

ANOTHER NOTE: See edit below dated 21 August 2025. This variant seems to be happening after all, but in drastically different conditions. 

I have created a variant for We Are Coming, Nineveh! that explores the possible conduct of the announced Israeli Defence Forces ground offensive into Gaza City, in what has been called the Hamas-Israel War, or the Sukkot War, or simply Operation Swords of Iron.

The variant uses most of the components of WACN (ISF = IDF, Daesh = Hamas) but you must download and print out a new map that shows most of Gaza City, at 750 metres per hex. It is sized to print out at 17″ x 22″ approximately but you can size the PDF as you like… remember the unit blocks are about 3/4″ (20 mm) so you need to make the map big enough to avoid undue crowding.

Yes, again with the “game-based journalism”… this one took me 8 hours to put together, counting time to make lunch for my wife and do the Sunday baking (banana cake and double-chocolate banana bread, for the curious among you). However, I spent much of the time just fiddling with the map.

The ground offensive has not started as of the time I posted this, so how it will end up is anyone’s guess… besides the destruction and carnage that will be visited on the innocent and guilty alike, of course.

Variant rules (Open Document format): WAC Gaza 20 oct 23 ps 21 Aug 25 

Variant map (PDF): We Are Coming Gaza 15 oct 23

Variant map (JPG): https://brtrain.wordpress.com/wp-content/uploads/2023/10/we-are-coming-gaza-15-oct-23.jpg

[Notes and ETAs for the variant:

  • 16 October: made a few clarifications and corrections in the rules document
  • 20 October: added optional rules: UN Pressure for Ceasefire, Two-Axis Offensive]

Commentary on 3 December 2023, after about eight weeks of war:

I have been checking the updates from the Institute of the Study of War, which are fairly good for something that does not involve anything classified and also tries to keep it to the militarily significant. This from the 3 December update (https://www.understandingwar.org/backgrounder/iran-update-december-3-2023):

Hamas has used increasingly sophisticated tactics against Israeli forces in the Gaza Strip since the humanitarian pause ended on December 1. Hamas and other Palestinian militias have used explosively formed penetrators (EFP) five times since December 1.[1] These attacks mark a noteworthy increase in the use of EFPs in the Israel-Hamas war. Hamas claimed that it used EFPs only twice prior to December 1, and Palestinian Islamic Jihad (PIJ) claimed no EFP attacks prior to December 2.[2] Hamas separately conducted a complex ambush targeting Israeli forces northeast of Khan Younis on December 3 (see below). Hamas also released a video on December 2 showing its force launching three one-way attack drones targeting Israeli forces in the northern Gaza Strip.[3] The Israel Defense Forces (IDF) have not confirmed that Hamas is employing these systems or tactics against its forces.

CTP-ISW is considering two possible hypotheses to explain this shift in tactics. Neither of these hypotheses are mutually exclusive.

  1. Hamas and the other Palestinian militias have shifted from conducting a delaying operation to conducting a deliberate defense meant to attrit and degrade the Israeli will to continue the ground operation into the Gaza Strip. CTP-ISW previously assessed on November 14 that Hamas and other Palestinian militias were conducting a delaying operation in the northern Gaza Strip.[4] Hamas likely sought to avoid a decisive defeat by preparing for a ”long war” that Hamas hoped would compel Israel to agree to a permanent ceasefire and thereby preserve Hamas as a governing body and military force.[5] The delaying operation was also likely meant to provide Hamas time to move its leaders and military materiel from the northern Gaza strip to the southern part of the strip. A delaying operation intentionally does not involve committing forces decisively to fighting. The shift in tactics suggests that Hamas and Palestinian militias are preparing to become decisively committed to defending against the Israeli ground operation. Israeli officials emphasized during the humanitarian pause that they would continue pursuing the destruction of Hamas.[6]
  2. Hamas and the other Palestinian militias are using new tactics based on lessons learned during the past month of fighting in the Gaza Strip. Israeli forces are not using main roads when advancing, instead opting to create new avenues of movement.[7] Hamas and the other Palestinian militias could have learned how to more effectively counter this Israeli approach, for instance.

So, certainly the intense street fighting that was predicted by some to begin at the beginning of the ground phase has not come to pass. I think some people thought there might be a “thunder run” into the centre of the city and then spreading out from there, but a look at the situation map for 3 December (see link at the top of the referred page) shows that the IDF has been very methodical… they have not cleared more than a minority of Gaza City, though the entire urban area is cut off from both the southern part of the Strip and from the sea. And the IDF also says they have closed about 500 of the 800 (!) tunnel entrances they have found so far.

It also appears that the IDF has had about 150 troops killed since the beginning of the ground offensive – around 260 were killed in the 7 October massacres and the week after, for a total of about 400  against an unknown but probably much larger number of Palestinian resistance fighters… not just Hamas but several other organizations, but presumably included in the total of at least 15,000 Palestinian dead thus far.

I’m thinking that the pace I originally thought of for this variant is way off… but also that that’s OK, and it will prove perhaps typical of sustained fights for large urban areas: Gaza City might well take as long or longer to subdue than Mosul or Marawi… possibly much longer, since it is the largest of the three and much more extensively tunnelled and fortified.

So cancel my remark in 3.0 in the variant about each turn being 1-2 days of sustained fighting, because that fighting has not yet occurred. In the original Nineveh game, each turn was around 2 weeks long, to a maximum of 12 turns (6 months); at this time scale we are still not yet to Game-turn 3 since the major ground incursion began on 27 October. The game still has a contemplated length of about 12 turns, though it can go much longer, and players should be prepared to have an even more elastic sense of time taken by each cycle of operations.

Further Commentary, 2 January 2024:

A recent TwXtter post by Emanuel Fabian, the military correspondent for the Times of Israel noted the following:

The Israel Defense Forces has released five brigades from the fighting in the Gaza Strip, as rocket fire by Hamas has been curbed significantly with the military maintaining control of the ground.

The 460th Armored Brigade, responsible for the Armored Corps training base; the 261st Brigade, the Bahad 1 officers’ school in wartime; the 828th Brigade, the School for Infantry Corps Professions and Squad Commanders; the 14th Reserve Armored Brigade; and 551st Reserve Paratroopers Brigade, have all be released.

The brigades tasked with training soldiers will return to carrying out their usual activity, while the reservists are being released to help bounce back Israel’s economy.

In Gaza, the 162nd Division remains focused on Gaza City’s Daraj and Tuffah neighborhoods; the 36th Division is fighting Hamas in central Gaza’s al-Bureij; and the 98th, 99th and Gaza divisions are operating in the Strip’s south, in the Khan Younis area.

The ground operations in recent weeks have led to a significant decline in the number of rockets launched from Gaza at Israel.

[…]

The military believes the war against Hamas will likely continue throughout 2024, and says it is prepared for lengthy fighting.
9:19 AM · Dec 31, 2023

This message was quoted in the ISW updates for the conflict and it coincides with other judgements that the IDF is transitioning to a third phase of operations.

“The third phase will include the end of major combat operations, a “reduction in forces” in the Gaza Strip, the release of reservists, a “transition to targeted raids,” and the establishment of a security buffer zone within the Gaza Strip.
An unspecified Israeli intelligence officer told the Economist that most of Hamas’ command structure is “gone” and that Hamas is no longer operating as a military organization. CTP-ISW assesses that at least three of 30 Hamas battalions in the five brigades are combat ineffective, at least eight battalions are degraded, and at least 12 battalions are currently under intense IDF pressure..”

The IDF does not claim to have completely secured Gaza City (see the interactive map of IDF operations in Gaza for 31 December 2023 which shows IDF control of all but three smaller zones within the city: https://storymaps.arcgis.com/stories/2e746151991643e39e64780f0674f7dd) but the tempo of operations has slowed, and as noted above the main effort and fighting has shifted to Khan Younis further to the south of Gaza City.

It now definitely seems that the stand-up fight within Gaza City that seemed possible, even probable, in early and mid October did not happen… and therefore, the variant I created for We Are Coming Nineveh is now moot.

But I think I am going to leave it up here as another example of the kind of speculative interactive exercise that wargames can offer us, even if they do not have long-term application.

They certainly don’t have much predictive ability!

Further further commentary, 21 August 2025

Now in August 2025, after nearly two years of one-sided warfare and destruction, the IDF has launched a new operation to formally occupy and “clear” Gaza City, where about 740,000 people are still living. Hamas has been more or less completely shattered as a military organization. It will likely offer only token and sporadic resistance as a force of about 5 divisions carries out a plan that will see Israel completely occupying all of Gaza while its conditions for ending the war are satisfied (return of all hostages, complete disarmament of Hamas, Israeli security control of the entire region, and government by a new, alternative civilian administration). 

Is there any point to making a variant to this variant to model the Gaza City operation that is finally taking shape? If you really wanted to do it, as a guess here are the changes that ought to be made:

3.0 Starting the game. Hamas does not receive any Veterans. They should have no additional units or assets beyond Ashbal, Stay-Behinds and Media Centre. They should have no capabilities cards at start and should have only 15-20 points to buy capabilities. Strongly suggest using the optional Opening IDF Bombardment rule. Maybe do it twice.

4.11 Supply. Hamas units are not in supply.

4.2 End of Game. The game ends only when all Hamas units have been removed from Close terrain hexes. Ignore all references to UN intervention or ceasefires or collateral damage.

8.0 Victory. Only one victory metric is used: IDF Casualties.

Optional rules: Use all except 9.6 Force Regeneration (or implement only for Ashbal units) and 9.8 (Additional Ceasefire Pressure)

I have amended the variant rules document with a postscript to this effect.

Variants: “Freedom Convoy” scenario for Civil Power, counters for Palace Coup

truck-convoy-religious-delusions

(dotty art found on Internet)

Chris van Someren of the Netherlands has uploaded to Boardgamegeek a special scenario he has concocted about the clearing of the “Freedom Convoy” protestors off Wellington Street in Ottawa in February 2022.

Not completely playtested and I haven’t tried it myself, but this is just the sort of thing I like to see people doing with a sandbox game like Civil Power!  Thanks Chris!

https://boardgamegeek.com/filepage/263452/canadian-trucker-convoy-scenario

Meanwhile, not to be outdone, user Jim Manybears on Boardgamegeek made up an alternate set of counters for Palace Coup featuring images and personalities from both sides in the Freedom Convoy brouhaha. You have to see these!

https://boardgamegeek.com/filepage/263518/palace-coup-ottawa-twenty-twenty-two

An idea whose time had to come, I suppose.

https://www.youtube.com/@nullitaire/videos

Nullitaire game: a game played with zero human players.

I started joking about this some time ago after A Distant Plain came out, about 10 years ago, with 4 ‘bots (at that point, a set of 4 flowcharts: the Arjuna system of interpreted cards had not been designed yet) that effectively allowed you to wind ’em all up, and set ’em down to go at it… what would happen?

Someone has taken up the challenge and has a Youtube channel where they do just that.

Games featured so far include: Imperium (a card game); Love Letter; Root; and Liberty or Death.

Strike for Berlin: new alt-hist scenario for Ostplan 1919

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Yaah 11 cover

Here is something new-old for you: an even-more-alt-hist scenario for my alternate-history game Strike For Berlin.

In December 1918, a general revolt across “Greater Poland” (mostly the territory known as the Grand Duchy of Posen to the Germans and the Voivodeship of Poznan to the Poles) led to confused fighting between German regular and paramilitary Freikorps units and Polish insurgents and portions of the Polish National Army. A ceasefire imposed by the Entente in mid-February 1919 confirmed the Polish occupation of most of the area and contributed to the decision to award this and other areas to Poland under the Treaty of Versailles in June 1919.

In history, the Germans were disadvantaged in the initial revolt because most of Germany was then in chaos and revolution, and trustworthy forces were needed to secure order and save the government in Berlin. But what if the November Revolution had been settled faster, or if the government was on a more secure footing generally, and decided to buck the Entente-imposed ceasefire and fight again for Greater Poland, while the Polish main effort was diverted to the east in Galicia?

This scenario uses the rules, counters and map for Strike for Berlin. The directions for this scenario are written as additions, changes or deletions to the original rules.

Wolfgang Hoepper helped immensely with OOB and other details for this scenario. Not least, he also wrote a comprehensive article on the German contemplation of carrying out just such a plan! (I have edited the article slightly for usage and vocabulary.)

We hope you try this out, and enjoy. 

Ostplan scen

Ostplan 1919 article BRT edits

 

Kashmir Crisis: solitaire rules

KC_Cover mid

Today at the Boardgamegeek.com entry for Kashmir Crisis, player (yes! there is at least one!) Steve Roberts posts about his method for an automated manual opponent for the game, using a second deck of cards with a different back. I haven’t tried it (frankly, I did not think at all about a bot for the game when I designed it) but it’s clever!

https://boardgamegeek.com/thread/2626513/my-solo-mechanics

He also posted about his experience playing the game solitaire, and the narrative it generated:

https://boardgamegeek.com/geeklist/281198/item/8203151#item8203151

Thanks Steve!

Send in the drones

860x394

Over at Forbes magazine, the very clever Michael Peck writes on a new move to place new technology on other new technology for an old purpose. It may take a while for the Pentagon to get what it wants loaded handily onto drones, but when it does we have anticipated it with optional rule 8.6 for Civil Power:

8.6 Helicopters (And now Drones!)

In the existing rule, Helicopters already come equipped with a searchlight plus the Police player’s choice one of a Gas Gun, a Sniper or an Active Denial System (optional rule 8.3). It’s easy enough to add a Baton Rounds capability to the aircraft (optional rule 8.1) reflecting the non-lethal munitions requirement; the Height Advantage of the Helicopter (now a drone) defeats the shelter a Barricade or Hedge would have given against these munitions. 

In the existing rule, Helicopters are eliminated by a “K” result in Fire combat. For balance, let us give Trained Crowds (1-6-3-3) laser pointers and let them apply their Fire Combat strength of 1 with infinite range against drones only, and treat a drone target as an individual, so it is removed on a “W” or “K” result (so 4 or more Trained Crowds using their laser pointers have a reasonable chance of overloading its sensors and bringing it down, as happened in Chile in 2019 (https://futurism.com/the-byte/protestors-kill-drone-using-laser-pointers , see illustration above). Again, if it is a drone, its crashing to the ground will not be so dramatic an event so it would simply be removed.  

Helicopters are fairly expensive at 70 points each, but we have made them easier to shoot down, so let us say that if the Police player buys one (as a drone) with a Gas Gun, Baton Rounds or Sniper system aboard, it will automatically be replaced within 1d6 turns if it is eliminated. A drone with an Active Denial System aboard is removed from the game when shot down. Also, they are machines, and no one cares about machines: eliminating a drone does not add to the Tactical Disintegration Number (optional rule 8.9). For a bit more balance, we can also assume that a small drone will not have a lot of munitions aboard, so roll a 1d6 every time a drone uses any of these systems and remove it on a roll of “6”. It will be replaced 1d6 turns later, as above.  

However, I am not writing rules for the “optogenics modulation of high magnetic fields to disrupt the human nervous system”. That’s just freaky.

https://www.forbes.com/sites/michaelpeck/2021/03/08/the-pentagon-wants-to-arm-drones-with-non-lethal-lasers-and-microwave-cannon

The Pentagon Wants To Arm Drones With Non-Lethal Lasers And Microwave Cannon
Michael Peck, Contributor, Aerospace & Defense Mar 8, 2021,10:29am EST

These devices would include exotic non-lethal gear, including directed energy weapons such as low-powered lasers and microwave beams, as well as more familiar weapons such as stun grenades and stink bombs. These weapons would equip aerial drones and manned and robotic ground vehicles, as well naval surface and underwater craft.

For most of history, armies have only enjoyed a binary option: either use lethal force or don’t use force at all. Employing regular troops – who often lacked appropriate equipment and training – for missions such as riot control and civil policing often had bloody and politically embarrassing results.

But a new generation of non-lethal weapons – and the advent of small drones able to carry them – offers new options for armies preparing for gray zone warfare, that netherworld populated by information operations, cyberattacks, state-sponsored political and militant groups, and special forces operations. For U.S. commanders dreading social media video of American troops firing bullets at a mob, a robot that can disperse rioters with a non-lethal laser or microwave cannon would be a godsend.

The Pentagon is examining multiple non-lethal weapons for tasks such as disabling people or vehicles, according to the research solicitation published by the U.S. Navy, which is acting on behalf of the other services. These weapons, called Intermediate Force Capability, include:

  • lasers to dazzle an opponent.
  • 12-gauge/40-mm non-lethal munitions, including “blunt impact, flashbang, riot control agents, human electro-muscular incapacitation and malodorant” devices
  • long-range acoustic hailing devices,
  • directed energy weapons “such as counter-electronics (e.g., high power microwave weapons) and Active Denial Technologies (ADT ADT +3.2%).”

Particularly intriguing is a call for development of “optogenics modulation of high magnetic fields” to disrupt the human nervous system. The proposal also mentions using drones for broadcasting long-range “hail and warn” messages,  as well as access denial devices to discourage people from moving into designated areas.

The Pentagon wants small weapons that can fit on small platforms, so they should be less than 3 cubic feet in size and weigh no more than 50 to 100 pounds. Given that directed energy weapons such as lasers gulp electricity, it is not surprising that the military wants systems that don’t neither require a lot of power nor run so hot that they need elaborate cooling equipment (temperatures should range from minus 55 degrees Centigrade to 125 degrees).

Phase I of the project calls for developing “non-lethal stimuli.” Drone payloads should be less than 3 cubic feet and weigh no more than 50 to 100 pounds.

The Pentagon also wants equipment with a price tag in the tens of thousands of dollars rather than “payloads that cost more than $1 million.”

“Phase I will not require human subject or animal subject testing,” the Navy added.

Phase II calls for integrating these non-lethal weapons on small manned tactical vehicles as well as drones. The Pentagon’s Joint Intermediate Force Capabilities Office (JIFCO, formerly the Joint Non-Lethal Weapons Directorate) “maintains a set of counter-personnel human effects and weapon effectiveness models and a full set of counter-personnel and counter-material test targets at various DoD labs,” notes the Navy, which suggests these weapons will not be tested on humans.

If the projects succeeds, it’s not just the military that will be using exotic non-lethal weapons. Other potential users include the Department of Justice, Department of Homeland Security – and even Customs and Border Security, according to the Navy. “Local civilian law enforcement has these specific type of missions to support both counter-personnel and counter-materiel missions for law enforcement as well as to mitigate terrorist acts. Currently overall system size, weight, and cost have hindered the use of these systems by these agencies.”

The project appears more than feasible. Machine guns and anti-tank missiles are already mounted on drones, robot tanks and the manned dune buggy-like tactical vehicles by special forces units. Mounting weapons like lasers shouldn’t be that difficult, assuming that scientists can miniaturize them sufficiently to fit on a small platform.

The Navy says these non-lethal drones will be used across the Range of Military Operations (ROMO), which includes conventional combat operations, as well as irregular warfare and civic stabilization operations. This raises the question of whether non-lethal weapons could be used on conventional battlefields when governments decide that it’s better to incapacitate than kill opposing forces.

Either way, the advent of drone swarms – hordes of small robots that overwhelm a target – combined with miniaturized non-lethal weapons raises the possibility of future warfare where deadly force isn’t the only option. The fact that these non-lethal weapons can also be used by law enforcement raises another possibility: instead of calling out the riot police, authorities can call out the riot drones.

 

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