QUICK: files for new version posted

[illustration of a section of the new map, from QUICK Junior.]

I have posted new print and play files for a new version of the game: The QUICK Page

This will not be news to some of you, but unfortunately August 2024 was the last serial of the Urban Operations Planner Course held by the US 40th Infantry Division, California Army National Guard. I decided to keep the QUICK game available to everyone on this blog as it has attracted interest by civilians and military members from a variety of countries.

But I’ve made a big change to the approach used for the map, based on some work I was doing on another urban combat system. The map is divided into large hexagons called Areas, scaled at 750 m or more per hex, depending on the general situation shown in the module. Inside each Area is a further subdivision of 1 to 6 Locations, denoted by dashed lines within the hexagon like sections of a pie.
All Locations within an Area are mutually adjacent, but are adjacent to a Location in another Area only if they share a section (not a vertex) of Area boundary. The number of Locations denotes the relative “complexity” of the terrain in the area: that is, how challenging and canalizing the terrain is to fight through and the terrain type remains a modifier for the robustness of construction there.  So an open field or park would have 1 Location and Open Terrain, but a section of an older city with small alleys and stone buildings would have 6 Locations and Closed Terrain and would be very difficult to dominate and fight through. Yet both represent the same amount of physical distance. I don’t think anyone has done exactly this kind of thing with a hex map before. I’d be interested to hear your reactions; so far everyone I have demonstrated this to has been quite positive.

Like the earlier version, the set of files here are for a game that takes place in downtown Manila but it has a new pattern map that covers a larger area. Opposing forces are the US 1st Marine Expeditionary Force and the Olvanan 17th Group Army, plus North Torbian forces that could be on either side.

I have also made a module with I MEF advancing on Kuala Lumpur but will post it at a later date.

Optimistically, I have also kept the teaching materials and files giving instructions for a simple method of remote play on the page. The refer to the earlier (2024) version of the game but the mechanics are largely the same and can be adapted.

Thanks for your interest.

Update: QUICK V2 changes and new map!

Manila areas 16 oct 23 70pc

New map, of downtown Manila.

After some more testing of ideas and work I had done since the May 2023 serial of the Urban Operations Planner Course, I’ve posted some new files for the QUICK game. Major changes include:

  • Created a single intermediate version with many optional additions: hidden movement, criminal and insurgent elements, supply routes, varied initiative, fast and slow Enablers, popular support, random events, infrastructure, and wet gaps (crossing, bridges, demolition etc.).
  • Created 6 x 7 Execution Matrix: player selects 6 cubes and places them singly on 6 rows for 6 steps of a plan each round; each row has 7 choices and players step through round executing actions in row order. Simplified choices of actions, using only 2 colours of cubes.
  • Created irregular area movement map of downtown Manila with 88 spaces, depicting the same area used by students in their COA and IPB practical exercises. Rewrote scenarios for new map. Added random space table and table of probable locations for actual infrastructure. It was a lot of work but worth it I think.
  • Many adjustments to effects of Civilians, Enablers, Infrastructure and combat system.

Help yourself to the new stuff!  The QUICK Page

QUICK V2 files posted

DigiGriz2302

After using this game for the second time at the May, 2023 serial of the Urban Operations Planner Course, I have had some ideas to revise the game based on player suggestions and comments… new files for a “V.2 version” of the QUICK are here! The QUICK Page (Scroll down a bit.)

Next serial of the course is August 2024 so there is time for further changes possibly, stay tuned… Differences between this and earlier versions:

  • Single intermediate version with many independent options.
  • Smaller number of cubes and only two colors (24 Blue and 16 Red).
  • Created 6-row Execution Matrix with 7 choices in each row; place 6 selected cubes in Planning Phase and step through rows alternately in order; possible to reorient and reorder cubes to pivot and change… so it’s now explicit you have to make a plan, instead of leaving that up for (re)discovery.
  • Choices of actions simplified, and some Enabler Capabilities adjusted.
  • Combat: 4 levels of Fatigue in Maneuver units; Fatigue reduction in dice does apply to defender, who still fires first.
  • Added optional rules for effect of infrastructure destruction and repair; also more Civilian markers will be on the map, posing obstacles to fighting in their location.

Greek Civil War in Japanese Command magazine

GCWJpnCmdedn

In a forthcoming issue of the Japanese -language wargaming magazine Command: a reissue and updating of my game Greek Civil War!

This edition features lovely map production, fine counters, my original rules and an updating of the 1944-45 scenario that was thrown into the DG edition. Also some additional designer’s notes and a reminiscence of my time living in Japan from the perspective of game design.

I see someone has taken the trouble to look at Ukrainian Crisis as well.

Nice item!

If and when you get a copy of this (production is small, but copies do make their way overseas) you can use these English-language rules and charts (and you can also use them if you have the Decision Games edition too; no changes required to the map or counters, just drop these in).

GCWrules11 18 apr 22

GCWchts11 18 apr 22

GCW Jpn Cmd ed designer notes 22 apr 22

Brian in Japan

This is actually my second appearance in this magazine: back in 2002 my game Battle for China was in issue #42, apparently the first time in the magazine’s run that an original game by a non-Japanese designer was featured (they had been doing a lot of well-produced reprints of classics, for example much of the GDW Series 120 games). It was quite the best physical production the game ever got: larger, well-printed maps; SPI style matte counters, and best of all it included the expansion kit to take the game beyond 1941 and into the Civil War.

Matrix games: Bandera II

https://paxsims.wordpress.com/2022/05/09/bandera-ii-ukraine-matrix-game-update/

Signal boost, though I know many in the audience read Rex Brynen’s PaxSims blog already:

The elusive, profusive Tim Price has issued Bandera II, an updated version of his matrix game on the Ukrainian conflict to reflect current conditions. A 25-page free download, with some instructions on how to run a matrix game, map, and printable pages to make your own game tokens.

Obligatory end-of-year-review, 2018

FranklinHowe_o

Can you mansplain convincingly while wearing breeches, stockings and buckle shoes?

Well, another year has zipped by. Maybe a bit early for year-end post-mortems, but I have been busy:

Game publishing

  • February: the Kickstarter launch for Nights of Fire. We made the first, most important target in 12 or 13 hours, and ended up with $87,821 pledged over 30 days. Nights of Fire: Kickstarter day at last!
  • February also saw Tupamaro come out, in folio format from One Small Step. Tupamaro is out!
  • March saw the release of Chile ’73 from Tiny Battle Publishing. I was pleased that this came out, but there were a number of unfortunate changes/additions of art, physical components and rules that lessened the “bang” for me. Chile ’73: errata file
  • May, and out came Strike for Berlin in #11 of Yaah! magazine. Very nice art and production, a really great overhaul of Freikorps. I was quite pleased with it, but it doesn’t seem to have garnered a lot of attention on BGG and other places. Strike for Berlin has struck
  • July: I posted District Commander: Maracas, for free print-and-play. This is presented as an example of how the District Commander system works (this and three other modules will be published by Hollandspiele over the next couple of years) and as an introductory essay of mine into operational level urban combat against irregular forces in a large city. New free game: Maracas
  • September: a second edition of Summer Lightning came out, from Lock n Load Games. This is a physically enlarged (one might say engorged) edition, the rules are the same – just all of the components are bigger. Pretty spiffy looking though! Summer Lightning: Second Edition!

Game design work and future publication

Work and or testing continued throughout the year on some of the following, while others have likely publishing dates in 2019 or later:

  • Thunder out of China (now renamed China’s War, at least until an even better title comes along): testing testing, and hoping to have this ready for GMT P500 by Consimworld Expo time.
  • Strongman, an extensive rework of Caudillo that may be a while coming, and publisher not completely confirmed.
  • Brief Border Wars Quad, from Compass Games – I handed this over to the guys at Consimworld Expo and understand that it will be up for pre-order in the next couple of months. Will be published all four in one box.
  • District Commander series, from Hollandspiele – I handed over four modules (Algeria 1959, Vietnam 1969, Afghanistan 2009, and Maracas 2019) to Hollandspiele at Consimworld Expo and they will be publishing these as separate single titles over the next two years.
  • We Are Coming Nineveh: This very clever game on contemporary urban combat (Mosul 2017) was designed by two of Rex Brynen’s students in a trial course he ran in getting students to design games. Rex and I have done a considerable amount of development on it, without changing its basic concepts, and I’m quite pleased at how this came out. Will likely be published in 2019 or early 2020.
  • Nights of Fire: Pretty sure this will be out in March 2019 or so. I think people will be pleased.

Conferences and conventions

Another busy year on this front, a week or more away at each of these events:

Writing

  • Only one formally published piece, the foreword to a book of wargames rules on irregular war situations published by History of Wargaming Project, John Curry’s imprint. New book out – Small Wars

Near-meaningless digest of site statistics:

  • I seem to be cruising still at just below 2,000 views per month, a bit higher than the preceding two years. The five most curious countries were: US (by a very wide margin), UK, Canada, Spain and Italy. One guy clicked in from Venezuela!
  • Besides the then-current post, popular pages or posts included the BTR Games and Free Games pages, and the post containing the corrected Tutorial and errata for Colonial Twilight. Also popular was a new page of Scenarios and Variants I added in July, incorporating material lugged over from my old website as well as some new pieces (e.g. the 4-player variant for Colonial Twilight and the historical scenario for Operation Whirlwind).
  • The most clicked-on documents were the rules, corrected tutorial and playbook for Colonial Twilight, followed by the free PnP files for Ukrainian Crisis, Third Lebanon War and Desert Leader.

Obligatory end-of-year review

kidchicken

So, that was 2017.

This year I published these games, or got them down the slipway:

strangelove

It was also a busy time for conferences, events and conventions.

  • April: we went to San Diego for the Popular Cultural Association conference where I made a presentation on “News Paper Games”, about journalism in analog game form. Next year’s conference is in Indianapolis so no way am I going there, but I think I am about done presenting my ideas in this kind of academic venue… not much left to say.
  • May: I went back to the Army War College to screen The Battle of Algiers for them, and do some guided play of Colonial Twilight with the guys of the Strategic Simulations Division. Also sat in on a very good panel with Peter Perla and Jim Lacey. Then I went up to Ottawa for the Cangames convention, where I played some more Colonial Twilight and met up with Rex Brynen, who was running a zombie game. I also learned The Grizzled from Michel Boucher, and had dinner at his place… I did not know of course that this would be the last time I would see him.
  • June: Consimworld Expo at Tempe AZ. Hm, I seem not to have written anything about that. Well, it was the usual good time among the hardest-core gamers, and nice as always to meet with publishers and discuss future projects. Lianne and I went to the local art museum and saw a neat exhibition on Frida Kahlo. Unfortunately Tom Russell hurt his back so Hollandspiele could not make the 800 mile drive to get there, but I’ll see them next year.
  • September: Back to Kings College London for the 2017 Connections-UK conference, boy that was fun! Also had a couple of extra days to look about in London, so that was great too.
  • November: BottosCon, like always, and it was a great weekend, like always, though I see I have not written anything about it either. I think I like the new hotel.

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Near-meaningless digest of site statistics:

  • I seem to be cruising at between 1.4 to 2.1 thousand views per month, definitely higher than the preceding two years. Not surprisingly, the five most curious countries were: US, Canada, the UK, France and Australia. One guy clicked in from Jersey (the Channel Island, not the toxic waste dump).
  • Besides the then-current post, popular pages or posts included the BTR Games and Free Games pages, and the post about how to use the “horseshoe” in Colonial Twilight to play any four-player COIN system game with two players (this was also published in issue #31 of C3i magazine).
  • Even less surprisingly, the most clicked-on documents were the rules, corrected tutorial and playbook for Colonial Twilight, followed by the free PnP files for Ukrainian Crisis, Third Lebanon War and Caudillo. The page for all my presentations and other material got a lot of visits, but very few people downloaded the files. Oh well.

Now on to 2018, and further dumpster fires. Things I am pretty sure will get done in the coming year include:

  • Nights of Fire on Kickstarter in February, might be produced in time for Essen but we’ll see
  • Tupamaro will come out in 1Q as well, in folio format from One Small Step
  • Strike for Berlin will be in the next issue of Yaah! magazine (#11, March (?) 2018)
  • Chile ’73, folio game on the coup that put Pinochet in power (Tiny Battle Publishing)
  • A quad of mini-games on border wars, using a development of the Little War system (most likely Compass Games)
  • Finish off design work on Thunder Out of China (China 1937-41, COIN system, 4 players, different emphases)
  • And there will likely be other stuff besides…
  • …so get to work, ya bastich!

Ukrainian Crisis (Kryzyz Ukrainski) Polish rules

UkraineCrisis2014BrianTrain sm

Banner by Rodger MacGowan.

Thanks to the efforts of user “Grisz” on Boardgamegeek, Polish language rules for Ukrainian Crisis are now available!

Go here:

https://boardgamegeek.com/filepage/135681/kryzys-ukrainski-polskie-tlumaczenie-zasad

Many thanks Grisz!

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