Webinar: Sin-crazed Idioms

Next week in the everlasting series of Georgetown University Wargaming Society webinars:

Idiosyncrasy in Motion

December 9, 2025 6:00 PM – 7:30 PM EST (that’s GMT -5)

The wargame designer Brian Train shares some thoughts on how he does what he does.

After publishing close to 70 games of all sizes and approaches over the last 30 years, he must have learned something….

If you missed this, it is up on the GUWS Youtube channel:

https://www.youtube.com/@georgetownuniversitywargam6881

It’s around 1 hour and 20 minutes long but if you took out all my umms and ahhs it would be less than 40, I’ll bet.

This old-timer do ramble on….

Fifteen busy days away

I’m only now writing up the account of my trip across the big blue briny because I came back with a persistent cold, to a dead computer and a union on strike.

But I did have a good time while I was Over There!

First stop was the Connections-UK conference at Brunel University, September 9-11. I arrived a day early because I cross eight time zones and am reliably only semi-conscious when arriving at Heathrow Airport. (I can never sleep on airplanes, just doze a little, so I watched Barry Lyndon for the umpteenth time as well as Army of Shadows for the first time, and bits and pieces of some other films they had stashed in the back of the seat of the person in front of me.) Thankfully all I had to do is go to the new semi-outside bus terminal and wait for the U3 Uxbridge, and 20 minutes later I was at the place I was staying for the week, very basic room but directly across the road from Brunel University campus. I had dinner with David Burden at a nice pub by the canal and we talked game design.

The next day was the beginning of Connections-UK, and after an introductory talk we separated into “old hands” and “new chums”. I went with the former to play three moves of Jim Wallman’s Green and Pleasant Land, a wargame we had played in very altered form at Connections-UK in 2018. After seven years some of the events in the earlier game had come to pass, while others had faded from plausibility, and the focus of the game was less kinetic/military and more on getting departments of the UK government to cooperate with each other in controlling a stream of varied artificial and natural disasters. I think by and large we managed to do that, though my department wasn’t called on to do much, and Albion lived to see another day.

After lunch (sandwiches) an interesting talk by David Banks on the types of knowledge that wargaming can deliver. Basic message was that certain claims are made about wargaming but there is no clear universal way of determining their value, so we fall back on intuition, emotional narratives and community norms to reinforce what we think the game has demonstrated. In theory, wargames should be treated as experiments with stringent controls and multiple iterations, hoping to establish a general law through the standard scientific method. In practice that cannot be done because of the number of variables and interactions possible, even in a modest and simple game, but they do have some value and actionable knowledge and therefore success… if they are treated in ways like single case analysis and discovering causal mechanisms (using games, why did this event unfold as it did, and what things came together to make it so?) and exploring organizational modelling (gathering the multiple outcomes of games into a single framework or scheme to create a set of plausible possible outcomes). Even with these alternative methods, we need to remember that wargame payoffs are more theoretical than empirical because they are based on multiple interactions of objective and subjective models and things – this humbles us to remember the limits of wargaming.

We had social gaming in the evenings, and I brought a trusty set of Guerrilla Checkers with me to teach, along with a new game I’ve created called Gravel that uses much the same equipment as a set of the former (and which I will publish as soon as I am happy with it). Both aroused interest and perhaps a little cerebral disturbance.

The next day I attended a session on “insights from historical wargaming” and there were some great research presentations on historical wargaming practices, e.g. Royal Navy and Imperial Russian Navy wargaming before the Great War, lessons from Vietnam era counterinsurgency games, and using games to explore historical incidents as case studies.

I could not attend the second annual Game Jam event as I needed time to set up my stuff for the afternoon Games Fair on both days. They gave me a whole room to myself and called it “The Brian Train Experience” and I set out demo copies of QUICK Junior with the new map, the Scaleable Urban Simulation (brigade level Latvia module, not the divisional Taiwan module as I thought the former would be of more interest – there were quite a few new games being demonstrated that were set in the Baltic States) and 91 DSSB.

The latter two got some interest, but we did sit down and have a few good turns of QUICK Junior – in the photo are Pete Sizer, Pijus Kruminas, Natalia Zwarts and James Moulding. They all agreed that the hex + locations method for mapping was a good way to demonstrate the complexity, changeability and channeling behaviour of urban terrain. I was glad of the vote of confidence.

After presentations on the uses of commercial gaming and its professional uses (Fred Serval was supposed to attend but there were labour disruptions connected to the wobbly Macron government so he couldn’t leave Paris in time) and using serious games to explore and reinforce community resilience, the peak event on the third day was Mark Herman delivering the second Peter Perla Memorial Lecture. Mark is one of those rare folks who has had considerable success and delivered some great innovations in both the commercial and professional wargaming fields, and his remarkable speaking skills and communication style were on display. Some good quotes:

  • “Wargames are to modelling and simulation what anthropology is to mathematics. If wargames had a patron saint, it would be Jane Goodall, not James Clerk Maxwell.”
  • “An insight is a human participant reaching a first order conclusion based on experiences and information uniquely produced in the wargame.”
  • “Keep it simple, smartly.” (though that’s not him, it’s from James Dunnigan)

Some practical suggestions he had for wargames presented in a professional setting:

  • keep them manual: written rules have visible grammatical bugs which can be corrected and modified quickly and simply, unlike the hidden coding bugs in a digital game – likewise, revision and adjustment of parameters and assumptions is a lot easier
  • have a solitaire mode (with a simple manual “AI” bot) where a senior person can work on the game out of the view of other people, so they can play it alone and experiment without having to defend what they are doing
  • rapid design prototypes and quick modifications of off-the-shelf items can get you to the “85% there” stage quickly
  • a video playthrough that demonstrates how the game works can be gold, to people who learn that way (personally, I don’t but fair enough).

On the second Games Fair session I didn’t have any takers (many people were leaving early because of the Tube workers’ strike that week) so I had a little time to go around and see some other people’s games. David Burden had Tooru’s Fire, an interesting one set in Estonia that focused on the interface between urban and rural areas, and I got to talk to Des Fitzgerald who had an interesting urban conflict game called Fish City that focused on the different stages of the urban battle… I left him with a copy of my EXURB, on the same subject.

It was great to see old friends (who are all one year older, how does that happen) and make some new acquaintances, I really enjoyed this one and I do like Brunel University as a venue for it. It’s not sure whether next year’s event will be at Brunel but I hope it will be.

Friday I went to Richard Barbrook’s flat in Stratford – if the weather was good we were to shoot matchsticks at tin soldiers HG Wells style, but it rained so we stayed indoors and played The Chair Is Empty, the new name (thanks Roger Leroux) for Strongman. A good play and some good suggestions for improvement.

Saturday I went out to Hampstead to see my stepmother’s new flat – she is 85 and finally settled in her own place, a small but very nice place that has a support person in the building and is in a great part of town. She and my stepsister and I had lunch at the Spaniard’s Inn (forget what I ate but did have sticky toffee pudding for the first time in my life) and went for a walk on Hampstead Heath, something I have been meaning to do since the first Connections-UK in 2013 when I was staying in KCL college digs out near there but never had time to do.

Sunday I had lunch with Charles Vasey at Ziani’s, a Venetian Italian restaurant in Chelsea. A wonderful place to eat and talk for hours, though this was the third time in five days he had had lunch there as Mark Herman and David Isby had blown through town and wanted to see him. Had roast lamb that was very good but don’t let Charles pick the wine (though it was also very good)!

Monday it was time to shift to Turin. I had to cross London to get to Stansted Airport for a Ryanair flight there, thankfully the Tube strike was over so it was relatively easy to get there hours and hours early but still I don’t think I ever want to use that airport again – true cattle barn and thankfully I had Fast Track so went through security pretty quickly, but still next time it will be British Airways from Gatwick which would have been quite a bit easier. I got into Turin late and Giaime Alonge met me at the airport and took me back to his place, I would be staying in the same apartment block as his family.

Tuesday I went to visit the National Museum of the Risorgimento with Giaime, he and Giuseppe Tamba are working with the Museum to publish Houses of Cards/ Castelli di Carta, a simple card game I designed on the Grande Brigantaggio period in southern Italy after the Risorgimento. It will likely be sold through their gift shop and might be used in some schools, since a history professor (Dr. Carmine Pinto) is adding a playbook-like component to the game that explains a lot behind the people and organizations depicted in the game. The museum is really good, besides the usual uniforms, guns portraits and swords many of the exhibits are from popular media of the time – mass-produced and lithographed material commenting on and satirizing or boosting the issues of the day as Italy struggled towards becoming a single nation state.

Here’s another item for the “game as journalism” list: a game of Goose centred on events leading up to the Risorgimento.

Wednesday I had lunch with Riccardo Fassone and Stefano Ruzza, both colleagues of Giaime at the University of Turin. Stefano is in the Political Science department and often uses games, including A Distant Plain, in his classroom. We were at a genuine trattoria, one of the few left in the city, and I had fresh casarecce con chiangoli (pasta with meat sauce made with boar, something I had never had before – like pork of course but stronger and darker). After that I gave a lecture to a mixed class of interdisciplinary MA students about the elements of game design used for games on irregular war and how these differ (or should) from games on “conventional” wars. Some very intelligent questions from the students! Later Mauro Mola, a student in the department who is working towards a PhD interviewed me for his project on game designers and design. We had dinner at the Piazza Vittorio Veneto by the River Po, I had tajarin con funghi (local pasta specialty).

[featured: the “Communist Fear” box.]

Thursday I spent the morning playing through Mauro’s game Bella Ciao: From Strikes to Insurrection in Torino, which he has designed as part of his PhD thesis and which will be published in a larger box together with my smaller Turin-area resistance games, Orange Gobi and Operation Canuck. A very good game for a first effort, I tried but could not make much headway as the Socialists. In the afternoon we had a public game event at the University – a “ludotheque” to show off some of the games they have collected in a room dedicated to using board games as part of instruction. I played Colonial Twilight with Riccardo, Giaime and Stefano while some other students had fun poking around with Guerrilla Checkers, Gravel and High-Rise. A consigliere from the city government showed up, he had been invited to meet me – Turin has an annual board gaming event called “TOPlay” and I suppose he had something to do with organizing or popularizing it – and Enrica Brichetto from the Museo Diffuso della Resistenza dropped in too. Finally, we had a late supper – I had rabbit!

I didn’t get much sleep as I had to get up early to catch the train to Lausanne – there was only one train going directly there from Milan and only a 15 minute window between the train arriving from Turin to catch it. But the high speed train was bang on time and I caught some fantastic scenery of the Alps as we went north and then turned east (I think I also caught my cold on the train too, as by Monday I was feeling unwell. And I am sure you can find better pictures of the Alps than this one I took).

In Lausanne I stayed at a nice small hotel right by Lake Geneva with a view of the lake, there was great summer weather all weekend. I met Nicolas Pensyres again after first meeting him at Connections-UK, and we went to dinner with his wife Sonia (good chicken cordon bleu).

The next day was the first day of Wargame Connections Suisse, held at the Centre General Guisan about a mile from my hotel. Walking there I saw this temple, placed in the middle of a park.

We had a panel of people, including me, talking about urban warfare and wargaming, and then adjourned to have lunch (small tartlike things) and play! Again, I had brought all three demos with me (and talked about them in my presentation, as well as EXURB and Dislocated) but we ended up playing QUICK Junior both days because it is easy and fast to teach.

Giuseppe Tamba on the right in this picture, he had to leave early because there was going to be massive strikes in Italy the next day. The Centre d’Histoire et de Prospective Militaires which organized the event gave me some nice books and a bottle of wine as a thank you gift! Later we went out to a Vietnamese buffet restaurant by the lake, it was great.

Soon it was time to say goodbye, and the summer weather turned rainy and cool. I took the train to Geneva and the airport, Swiss trains are indeed a marvel… clean, quiet and dead on time. Flight home was in two stages Geneva-Montreal-Victoria and I watched Antonioni’s Blow Up among bits of other films (2001 Space Odyssey, Les bonees femmes, Sam Bahadur and an episode of Barry which is still genius TV) with a sore throat to keep me company.

I got home to a dead computer (old iMac from 2008-9 whose hard drive finally failed, have since replaced it with a newer used iMac from 2017) and a union on strike, so the day after I went on the picket lines, congested and nine time zones out of whack!

All in all it was a good trip but very busy, I was quite tired and run down by the end of it… one more chapter in the “jobby” saga.

Presentation: Urban Renewal

Presentation given at Wargame Connections Suisse, 20 September 2025 at the Centre General Guisan, Lausanne. Brief talk on recent games I’ve done on urban warfare.

Script:  CON Suisse urban panel sep 25 – 2 sep

Slides:  CON Suisse urban slides 27 aug 25

Presentation: Sweeping the Grimy Corners of History

Presentation given to a class at the University of Turin, 17 September 2025, on the design and portrayal of games on irregular warfare.

Script:    Turin Ruzza class sep 25 -29 aug

Slides:  Turin Ruzza slides sep 25 – 23 aug

Idiosyncrasy in Motion: return to GUWS

On December 9 I’ll be giving a presentation via the Georgetown University Wargaming Society lecture series, giving some of my thoughts on my game designs.

Link for tickets (it’s free but it’s up to 90 minutes of your life you will never, ever get back): https://www.eventbrite.com/e/idiosyncracy-in-motion-tickets-1554214590679

A few years ago I gave a talk via GUWS about self-publishing: PostGUWS

Presentation: Urban Warfare and Crisis Management

(Just before my Internet crashed… photo by Riccardo Massini.)

On Monday 30 June, I will be making an online presentation on “Urban Warfare and Crisis Management” to a wargaming workshop at the Centro Alti Studi Difesa in Rome.

Trends in urbanization, the city as a system of systems, urban warfare as a slow- or fast-motion disaster with progressive damage to those systems, a few illustrative games, and eight points for attention and design in making a really good game about this subject that relate to principles of disaster management.

As I often do, I am posting my slides and presentation script here so anyone interested can look at it and read it (and I can well imagine how hard my rapid pedantic-sounding English is on Italian ears).

Urban War and Crisis Mgt slides 24 June 25  (slides, PDF)

Urban Warfare and Crisis Mgt 24 June 25  (script, Open Document)

Edited to add:

Unfortunately, my Internet crashed just as I was getting warmed up!

They let me finish my presentation later, but gee, how embarrassing.

Presentation: Gaming-neglected Aspects of the Operational Environment

Available for general view today: the presentation I made at Connections-Online two weeks ago on “Gaming-neglected Aspects of the Operational Environment”.

Adapted freely from the talk on this I gave at the TRADOC-G2 sponsored one-day event at Georgetown University in November 2024, which few in present company saw.

Hope you find it interesting!

Playlist of all Connections-Online 2025 presentations here:

I’m appearing at SDHist Con Winter Quarters (online) 2025

SDHist Con Online 2025 Winter Quarters is a one-day online event coming Saturday, February 8.

I’ll be on two panels, early in the morning West Coast Time (which is GMT -8, so not so bad for Eastern friends).

At 1600 GMT (0800 local to me time) I will be on a panel organized by Aaron Danis on portrayals of terrorism and counterterrorism in modern games; overshadowing me like two banyan trees will be Volko Ruhnke and Roger Mason, both friends of the blog.

https://tabletop.events/conventions/sdhist-online-2025-winter-quarters/schedule/39

At 1700 GMT (right afterwards) I will be on a panel organized by Riccardo Massini, where the authors of the various chapters in the new Euro War Games anthology will be talking about their contributions to the book, and other topics that arise. Not everyone could make the date, so as far as I know the following will attend besides me: the three editors (Riccardo Massini, Jan Heinemann, Fred Serval), Andrea Angiolino, Alfio Ferrara, Paul Hodson, Daniela Kuschel, Volko Ruhnke, Ranald Shepherd. Might have surprise guests too like publisher Florent Coupeau.

https://tabletop.events/conventions/sdhist-online-2025-winter-quarters/schedule/7

Like other years, there are loads and loads of other interesting events as well as these panels; here are some I think would be interesting and intend to check out:

  • The World of Professional Wargaming
  • Demo of Battlegroup Clash: Baltics
  • Teach and Play of True Command by Catastrophe Games
  • Harold interviews Pete Pellegrino of the Naval War College

Interesting but I can’t make it:

  • A Game About Defenestration in Putin’s Russia
  • Designer Talk: Littoral Commander
  • Designing Microgames (put on by Georgetown University Wargaming Society, who ought to know)
  • Demo of Queen of Spies (WW 2 resistance in Belgium)
  • Designer talk on Rebels against Rebellion (guerrilla warfare in ACW Tennessee)

You have to buy a ticket to the convention, it’s $10.00 US but there is no charge (and no ticketing) to any of the events within the con.

Tickets go on sale at 2000 GMT (noon local time) on Saturday, 1 February 2025.

Registration link: https://tabletop.events/conventions/sdhist-online-2025-winter-quarters

Overall event schedule, searchable: https://tabletop.events/conventions/sdhist-online-2025-winter-quarters/schedule

I hope you will drop by and check it out.

Postin’ down the road

canal

(In Hamburg they put me up in a hotel overlooking a canal.)

Been on the road for more than two weeks now and I thought I would drop some pictures and text to let you all know I have not been waylaid by cutpurses or bashi-bazouks.

Tomorrow begins the Connections-UK 2024 conference at Brunel University in Uxbridge, where they have just launched an MA degree in Wargaming! So today is a day for doing laundry in West Drayton (or Drearyton, more like) and sorting things out. 

7DBF9FC2-4781-4395-AA42-36B6C2CC38EE

The Urban Operations Planner Course went fantastically well, and the current version of the game was very well received!

I had some great facilitators from the California State Guard, an unpaid but very dedicated and professional group that I have a lot of respect for now that I have met some of them. They took  personal vacation time or time away from their jobs, plus time spent online with me beforehand, to learn the game and help the students. Thank you to (left to right): SGT (CA) Jesse Poller, SGT (CA) Bryan Tyson, 1LT (CA) Marcus Hough, CPT (CA) Joseph Villegas, SFC (CA) Joshua Leininger, and MAJ (CA) Christopher Allen.

CSG help

Also, several instructors on the course worked as facilitators; here are two: Hauptmann Akcay of the Bundeswehr and Stuart Lyle from the UK’s DSTL,

IMG_0046

and Roger Mason and Joe Miranda came from all the way across the LA basin to observe and help.

https://www.lecmgt.com/news/lecmgt-participates-in-the-us-army-urban-warfare-planner-course/

Students liked the setting-up-the-plan phase, and the area movement map of Manila was a great improvement over the previous year. 

Besides American students, we also had students from the UK, the Netherlands, Belgium and half a dozen from the United Arab Emirates… they asked if they could prepare a translation of the QUICK into Arabic! Still no Canadian students (perhaps one or two remote ones) and the only other Canadian on the course, principal instructor and course co-architect MAJ Jayson Geroux was on personal leave to attend.

Very happy with how it turned out!

Brian QUICK

(photo: Stuart Lyle)

 

This is also the last time the course will be offered in this format, BG Wooldridge is retiring from the Army after 31 years of regular and Guard service and it is not likely that the Army will pick up on what this course has laid down, though its future fights lie in cities of all sizes… oh well, as I so often say at work, the urgent always overtakes the important.

The day after the course ended I flew to Hamburg for the Wargaming Initiative for NATO conference (WIN24), while there I met some familiar faces (Giuseppe Tamba, Yuna Huh Wong, Sebastian Bae, Matt Caffrey, Philip Sabin) and met many new ones, or people I had only known by email (Patrick Rueschtmann, Antoine Bourguilleau, Francesco Marradi, Pascal van Overloop).

My talk on modelling civilians in wargaming (mostly presenting bad examples) went OK (Modelling Civilians in Wargames 18 Aug   ) and was perhaps assisted by my attempts at Mediterranean hand gestures (thanks to Patrick Ruestchmann for catching video images of me being projected outside the lecture room!). Also, schnitzels were eaten.

The conference was over all too soon, I got a nice coin from the organizers that mimicked the look of a silver Thaler from 1824, to mark the 200th anniversary of the Prussian Kriegsspiel.

Then I got on the train to Berlin, to see how the city had changed in the last 35 years… short answer is: everything, and nothing: the place is still full of insane weirdos, but now they have the Internet too. And I found a good laundrette in Neukolln, not far from what I am told is the best doner kebab joint in Berlin (it was good, too).

berlin laundrette

I did see a couple of museums, one was a little-known one devoted to the Soviet war effort. It is in the building where the capitulation was signed and which served as the HQ for the Soviet military government later. Marshal G. Zhukov was the Governor for a while after the war, and they have preserved the room that was his office… also contains one of his uniforms and a big bust of Zhukov. Worth a visit if you go to Berlin, and even better Eintritt frei! The T-34/85 outside is supposed to be one of the first to get to the Reichstag but I’m not so sure.

za rodinu

I also went to the Filmhaus (the national museum of film and TV) and the Neue Nationalgalerie, which was also interesting but smaller than I expected. In the latter I snapped a picture of someone so cartoonishly “fitting” for a Berlin modern art spot I thought she might have been hired by the management to wander around to lend atmosphere! (Also note the guy with dress shoes but no socks.)

Yesterday I flew from Berlin to Heathrow, and now here I am in West Drayton getting ready for Connections-UK. I also did laundry today at a laundrette down the road.

drearyton laundrette

All of northern Germany was having a heat wave, 29-31 degrees and sunny each day which was even hotter than Los Angeles… now here it is 16 and gloomy, much closer to conditions in my home turf (or peat bog…)

More later! But lastly, the Brandenburger Tor at sunset.

8285E661-CDB1-4288-9F93-95331E367310

Urban wargaming panel 17 April

Architects look to Warsaw for lessons on rebuilding Ukraine from rubble |  Poland | The Guardian

(It may look like just rubble to you…)

The Connections-Online panel on urban warfare wargaming went very well, except that none of the military “end users” who were invited were able to make it… so it was three designers yakking at each other, moderated by Aaron Danis, who is an academic end user of our products.

Mike Markowitz spoke about the nature of urban combat and how that has been reflected in wargames graphically, I spoke about the 7 or 8 urban designs I had been working on the last couple of years, and David Burden spoke on his concepts of urban warfare and how they were reflected in his designs. David is far more sophisticated and technological in his approach than I am: he was showing his work and experiments in gaming in Virtual Reality and Augmented Reality, meanwhile here I am figuratively playing in the mud with decks of ordinary playing cards and some wooden cubes!

The Youtube of the panel will be up in a few weeks and I will post a link to that in due course.

Oh, before that happens though, I want to alert you to three things of David’s:

Meanwhile, here are my slides (PDF) and script (ODT, open from within your word processing program if you need to):

urban ppf 17 apr 24

urban pastpresentfuture 17 april 24

Design a site like this with WordPress.com
Get started