Clear-Hold-Build

 

At x.com, Jon Spencer has written an interesting summary of how the conflict in Gaza is developing.

Quoted in full in case it gets moved or enwalled; link to original at end. 

Operation Gideon’s Chariots: Israel’s Next Phase in Gaza


Israel has approved and is preparing to launch the next major phase of operations in Gaza: Operation “Gideon’s Chariots.” Unlike previous operations characterized by raids, limited clearing, and withdrawal, this new plan represents a significant shift. It appears guided by a phased strategy rooted in lessons from past conflicts—Clear, Hold, Build.
Israel’s war aims have not changed since October 7:

  • Secure the release of all hostages
  • Dismantle Hamas’s military and governing capabilities
  • Ensure no threat can reemerge from Gaza to endanger Israel again

To accomplish this, the IDF will no longer operate with short-term objectives. Instead, it will move with full force, expand its presence across Gaza, and remain in every area it captures.
The operation appears structured into three distinct and deliberate phases:

  • Phase 1: Prepare – IDF forces shape the battlespace, isolate Hamas, allow time for hostage negotiations, and pre-position for sustained operations.
  • Phase 2: Clear and Hold – Methodical clearing of Hamas presence and capabilities, area by area, with Israeli forces maintaining control and preventing re-infiltration.
  • Phase 3: Build – Governance, stabilization, and the cultivation of local alternatives to Hamas to begin laying the foundation for post-conflict order.


As part of this effort, civilians will be temporarily evacuated from combat zones in northern and central Gaza to humanitarian safe zones in the south recently cleared by the IDF. This aims to separate the civilian population from Hamas militants and allow for the safe delivery of humanitarian aid.


This phased strategy is not new to warfare. In Conflict: The Evolution of Warfare from 1945 to Ukraine, General (ret.) David Petraeus and Sir Andrew Roberts describe how “Clear, Hold, Build” has been applied from Malaya to Iraq—as a way not just to defeat militant powers, but to keep them out of power by restoring governance and legitimacy.


Variations of this approach include:
Ink-blot strategy – This approach focuses on securing small, stable zones and then gradually expanding outward—like ink spreading on paper. Each secured area serves as a foundation for extending control, providing services, and establishing local governance. Over time, these zones grow and connect, creating a wider area of stability without requiring immediate dominance over the entire battlespace.

Safe neighborhoods strategy – This method involves establishing secure, walled zones—often using concrete barriers—that are physically separated from surrounding conflict areas. These zones are held by military forces, such as the IDF, to provide protection from militant infiltration and attacks. Within these enclaves, local governance structures can begin to operate, humanitarian aid can be safely delivered, and civilian life can cautiously resume.

Islands strategy – A central feature of Israel’s evolving campaign is what can be called the “Islands Concept”—the deliberate segmentation of Gaza into distinct operational zones. The IDF has already enacted this by cutting off northern Gaza from the rest of the Strip via the Netzarim Corridor, isolating Khan Yunis from Rafah, and establishing similar separations in central areas. These zones—often aligned with known Hamas military dispositions—enable the IDF to isolate and dismantle enemy networks while reducing the freedom of movement that Hamas relies on to wage asymmetric war. The approach is reminiscent of historical efforts that used secure hamlets or neighborhood enclaves to shield populations and restrict militant or insurgent access. As highlighted in many urban warfare studies, fragmenting the battlespace into manageable sections allows for concentrated force application and the gradual reintroduction of governance and services. By treating each zone as a semi-independent “island,” the IDF can hold cleared areas, prevent re-infiltration, and begin establishing localized security and aid infrastructure without being overwhelmed by the broader operational chaos. This also mitigates the challenges of trying to form a single overall governing entity in areas where different power structures are forming.


Urban warfare isn’t won by firepower alone. It’s won when the population believes that something better is possible. That’s why the IDF’s plan doesn’t stop at clearing—it is finally designed to hold territory and build a new reality in Gaza, one free from Hamas domination.
Yet the challenges are immense.


Hamas continues to use civilians as human shields, embedding itself in hospitals, mosques, and schools. It thrives in chaos. This next phase is meant to confront that chaos with order, presence, and discipline.
A critical component of the plan: humanitarian aid will be delivered directly to Gazans, bypassing Hamas entirely. This move seeks to remove one of Hamas’s key sources of power—its control over the distribution of food, fuel, and medicine.


But a new challenge has emerged: the United Nations has refused to assist. Despite the scale of the humanitarian crisis, the UN has made it clear it will not support aid delivery unless Hamas is given a role—an untenable position given Hamas’s status as the governing and military threat being dismantled.
This moment is an inflection point. If no hostage deal is reached by the time President Trump visits the region, Israeli officials have indicated that the full campaign will begin.
What happens next will shape Gaza’s future for decades. This isn’t just a military operation—it’s a test of whether Hamas’s grip can finally be broken, and whether something better can survive in the ruins it leaves behind.


This will not be easy—and it will not be quick.
Success will require a sustained IDF presence, large-scale force commitment, and continued evacuation of civilians—a process that Hamas actively sabotages. Clearing dense urban terrain and Gaza’s vast tunnel networks is slow, dangerous, and deadly. And as every military leader knows: the enemy always gets a vote.
The situation is fraught with unresolved questions.


President Trump has proposed letting civilians who want to leave Gaza do so—but Egypt continues to block such movement, refusing to assist or open the Rafah crossing. Beyond that, it is still unclear what political or administrative powers will emerge to govern Gaza after Hamas. Will it be clan-based leadership, municipal councils, or some other form of local governance? That answer remains elusive.


Then there is the massive challenge of rebuilding. The sheer scale of destroyed buildings, unexploded ordnance, tunnels yet found or cleared that would take years to address. Who will pay for Gaza’s physical reconstruction? Who will do the work? International donors are hesitant, and many regional actors are wary of stepping in. But regardless of who funds or manages the rebuilding, one fact is clear: the IDF will have to first remove Hamas’s power and then maintain a security presence in held areas to enable any meaningful recovery or governance to take root.


Ultimately, Israel is preparing to clear and hold territory—but it also intends to build. Security, aid, governance, and hope. The goal is twofold: to shatter Hamas’s belief that Israel lacks the will to dismantle its grip, and to offer civilians in Gaza hope that something better can come after Hamas.
That appears to be the vision behind Operation Gideon’s Chariots. Whether it can be realized will depend not only on what happens on the battlefield and in the political realm—but on what follows after the fighting stops.

https://x.com/SpencerGuard/status/1919408727922254002

 

I have abundant doubts as to whether this will work, especially in a relatively urbanized area like Gaza. 

The notion of clear-hold-build goes back a long way.

David Galula was probably the first modern writer to set it down and have people pay attention in his 1964 book Counterinsurgency Warfare: Theory and Practice. The notion of “oil spot” or tache d’huile influenced him in his writing, and this originated with Hubert Lyautey’s time as a military administrator in Morocco in the early 1900s, after service in Indochina and Madagascar where he had served with Joseph Gallieni, who had a policy of dealing with local tribes separately to prevent one from gaining too much power within the colonial regime, a practice that goes back to Roman times!

Anyway, long roots to the idea but it’s not always a success story, and there are few examples to go on with respect to urbanized areas.  The only one I can really point to is the Battle of the Casbah in 1956-57 and the comparisons – and therefore outlook are not that great.

Just some thoughts, semi-organized as always:

Scale and duration

The Casbah was the main Arab quarter in Algiers. Over 80,000 people lived in a 40-acre (less than 1 square km) maze of buildings and narrow alleys, a natural insurgent sanctuary in the middle of the city (which at the time had a total population of about 700,000; there were an estimated 5,000 FLN insurgents in the entire city). As order in the city broke down and bombings and incidents rose, the 10th Parachute Division under General Jacques Massu plus paramilitary, law enforcement and other military units – about 10,000 troops in all – took over the city, while the Casbah was detailed for the 3rd Colonial Parachute Regiment under Col Marcel Bigeard. Within about 100 days (January to late March 1957) the French had comprehensively dismantled the FLN infrastructure in the Casbah; later, Bigeard’s regiment left the Casbah and handed over to the 1st Foreign Legion Parachute Regiment under Col Jean Jeanpierre.

There are still about 2 million living Gazans, moving around in an overall area of 365 square km and while there are will be more than 10,000 IDF troops to cordon them and herd them around, it is uncertain how many reservists they can keep mobilized to do this without crashing their own economy and administration. It’s also anyone’s guess how many Hamas fighters are left. All in all, Gideon’s Chariot is not going to be over in 100 days. 

Physical control – “Safe neighbourhoods” and “islands” – and intelligence control

The whole of Algiers was overlaid in a grid of zones that controlled individual movement and permitted systematic searches, under a system the French called quadrillage. As seen in the famous movie Battle of Algiers, physical barriers and checkpoints were set up all over the city but especially to control movement into and out of the Casbah. But controlling movement is not useful unless you have some idea of who you are keeping in or out of somewhere. Col Roger Trinquier, Massu’s head of intelligence started with a census, then established a system of ID cards keyed to people’s locations to ensure the French knew just who lived where, who they were related to and who they associated with. Combined with a doctrine of collective responsibility and punishment, a network of checkpoints and saturation patrols, regulated movement through curfews and ID cards that restricted individual freedom of movement, and an indigenous intelligence network of “responsables“, the French soon had most of the city under control, and were on their way to identifying the insurgents and their place in the “organigramme” of the insurgent organization that Trinquier filled in during the campaign.

Just as important as collecting good intelligence on the population is unity of effort in analyzing and acting on it. Trinquier’s efforts to control and collect information on the population, together with his access to police files, paid off in tips that directed Major Paul Aussaresses’ raids and snatches. The discriminating use of his “Action Service” teams often paid further results when they discovered that people would often talk without coercion, and could be turned to serve the French, without threats. Trinquier was soon able to establish a network of turned insurgents and double agents. Each unit in Algiers organized itself for collecting information through interrogation, which meant collecting people. For example, in Bigeard’s regiment each company commander was an interrogator, and each company had a liaison officer who worked with the local police precinct, which also detailed a detective to work with the regimental intelligence officer. The companies and platoons, besides manning checkpoints, conducted frequent sweeps or surprise ratissages (“combing”) where a single building or block would be minutely searched and everyone in it checked out. But these operations were only done in response to tips, and the troops were careful to explain to the inhabitants just why they had been rooted out of bed at 3 in the morning. These operations also kept the troops in constant contact with the population, and while they did engage in a certain amount of “hearts and minds” activities like building schools or operating medical clinics, it was always understood that security and population control were what they were primarily there to do.

We know the IDF has plenty of bulldozers and concrete and the intention to use them in chopping the Gaza Strip up into tiny walled compounds, something like this was also done for certain periods and sectors of Baghdad post 2004 as well. But do they have anything like the intelligence network the French were able to build? Or rather, how much of it is left after a year and a half of war?

And the Arab population was left where it was while the paras combed through it, they were not all moved into tents up the coast… though that did happen to nearly a quarter of the Arab population during the war, nearly two million people over 6-7 years, so it is at any rate possible. 

The idea of “build”

This is something the French did not bother to do. The French did not have any interest in changing the political or administrative order of things in the Casbah; as long as there were no more problems, that would be that. The 10th Parachute Division handed the city back to the municipal government in the fall and went off to the Atlas Mountains to fight insurgents from helicopters. The city itself was largely physically intact, as well. 

The cost of rebuilding Gaza is stupendous and frankly I do not think it will even be attempted. There is the additional aim of removing Hamas and anyone associated with the organization and replacing it with… something… perhaps there is a new Lyautey working in the IDF General Staff’s Operation Directorate. 

 

Whither? Wither!

Tactically and operationally, the Battle of the Casbah (and of Algiers) was a decisive French victory in that it cleared the insurgents out…however, politically and diplomatically the methods used to achieve that victory gave France a huge black eye (and in December 1960 a near-spontaneous uprising restored disorder to the city). Perhaps this does not matter to Israel; as COL Spencer notes Israel’s war aim is that no threat should ever emerge from Gaza again, come what may.

(You will also note that neither Spencer nor I have mentioned the legality or illegality of any of what the IDF has done or is about to do; it no longer seems to matter to anyone in charge… though in contrast Massu, before entering Algiers with his division, was careful to clarify that he was granted responsibility for riot control in the department of Algiers, which gave him wide powers of over controlling movement and investigation of ordinary people, and all military personnel were given police powers equal to civilian police. This gave at least a base of legality to what was done, and a degree of immunity to the perpetrators.)

I have spent all my time talking here about the Battle of the Casbah, and perhaps that’s an unfair comparison but it’s something I know a bit more about than about the occupation of Baghdad (except that there are few points of comparison).

“Resurrected to be killed (then maybe born again)”

(this space left blank)

OK, I admit I thought of the phrase first then found it in a song by a metal group called Protest the Hero.

But this has nothing to do with music, it’s about Boardgamegeek (BGG) shenanigans and it’s bothering me more than perhaps it should.

Some time last November, someone on Boardgamegeek.com started a thread called “The Israel-Hamas war as a wargame” or words to that effect. The OP (original poster) was not posting a trivial or sensationalistic question, their enquiry was how one would seriously explore the problem, and after the initial fluffing and clucking about designing on a current conflict there was actually some sensible back and forth about the merits of trying to address it, then the thread went dormant the following month.

This weekend, after four months of being buried the thread was resurrected (or “necroed” if you prefer) by a one-liner post saying this topic was a travesty and this thread should not exist… this post brought it up on the subdomain where it attracted a melodramatic post by someone else agreeing with the first poster, and stating that if the BGG admins did not delete it then they would delete themselves from BGG. Cue several posts in response by me and others who were on the original thread explaining in what I thought was non-confrontational language what the thread was originally supposed to address, professional gamer relevancy, game-based journalism, etc. and comment on how the war has in the last 4 months moved away from being worthy of ludic consideration like this. I went out to lunch and returned to find that the thread had been entirely deleted.

As I understand it, this is something that I believe only the BGG administrators themselves can do. Moderators on BGG lock threads, usually after one or more warnings. Even if an OP deletes their original question or post the replies to it remain. I’ve been on BGG for 20 years and one week and this is the first time I’ve seen something like this happen to a discussion, as I said normally threads are simply locked when the conversation gets ugly.

This is a pretty minor thing, in the great scheme of things. I’m not going to formally complain to the admins (it wasn’t my thread) nor am I going to engage with the drivers-by. But it bothers me that a drive-by posting on a serious discussion that quietened itself four months ago will get it not just shut down but removed from existence entirely… to assert, in this negative way, that no serious consideration can be, should be, or will be given to the topic. I wonder what was said to the admins?

Anyway, unlike the song the thread won’t be born again. Waste of time and too many keystrokes already.

Reading: The Canadian Army in Afghanistan

At last, the official history of the Canadian Army’s experience in Afghanistan (2001-2014) has been made available to the public!

https://www.canada.ca/en/army/services/line-sight/articles/2023/11/the-canadian-army-in-afghanistan.html

It’s in three volumes, each 500-600 pages long, and so promises to be a very detailed examination of the Canadian counterinsurgency campaign in Kandahar province.

Video: “The Postcolonial Turn in Commercial Historical Board Wargames”

A talk by Maurice Suckling of Rensselaer Polytechnic Institute for the Georgetown University Wargaming Society.

The title describes a quite specific circle drawn around the topic, which is fine… and yes, he does invoke my name and work more than once in his talk!

Money quote: “Well, yes… if that is the only perspective that you can conceive of, then that is the only perspective that you can have.”

Very worth a listen!

Indigenous counterpoints to colonial themes in board games

https://indiginews.com/vancouver-island/not-just-a-game-world-of-board-games-faces-reckoning-for-colonial-themes

A news story in Canadian Indigenous media about a teacher up-Island from me who created a board game about the Truth part of Truth and Reconciliation.

The article mentions Spirit Island, something I would like to try but can’t arrange a trade for on BGG, and also gives a shout-out to the Zenobia Awards which is nice. It mentions Settlers of Catan as an example of an objectionable board game. I add that Greg Loring-Albright (co-designer of Bloc by Bloc: Uprising 3rd Edition, which I am awaiting eagerly) created a variant of the game, First Nations of Catan, that adds an Indigenous player since the mythical island is not and never was terra nullius.

https://analoggamestudies.org/2015/11/the-first-nations-of-catan-practices-in-critical-modification/

(nice-looking printable version is here: https://doctrineofdiscoverymenno.files.wordpress.com/2019/09/ddofd-catan-handout-frontback.pdf )

Meanwhile, the Playing Oppression anthology that was being worked on at MIT Gamelab (Mary Flanagan et al) seems to have ground to a halt about 2019/20, though Mary Flanagan is still designing games.

http://gamelab.mit.edu/research/games-and-colonialism/

The other Thin White Duke

696df3e1d2d5e4cee08b9872a346292b

Okay, so who didn’t have a watch party of Waterloo tonight?

I know there are lots of candidates but this is my favourite role of his.

The Afghanistan Papers

pic1733403_md

Starting today, the Washington Post is running a series of articles on the aims and conduct of the conflict in Afghanistan.

https://www.washingtonpost.com/graphics/2019/investigations/afghanistan-papers/afghanistan-war-confidential-documents

It will come as a surprise to no one that the war was a muddled, aimless, expensive and bloody mess. What may come as a bit more of a revelation is how the US military and government worked to “polish the turd”: to misrepresent, embroider, creatively omit, or just lie that the war was being won, somehow… not that this was being done, but how extensively and thoroughly, under two administrations.

The Post obtained these documents through FOI requests and a three year legal battle involving two lawsuits. No purloined photocopies as with the Pentagon Papers, and no hand-wringing over whether to publish them, so no Tom Hanks movie but these are important documents.

Playing the Nazis

benno

http://analoggamestudies.org/2019/09/playing-the-nazis-political-implications-in-analog-wargames

In the new number of the Journal of Analog Game Studies, Giame Alonge writes on the history and recurrent appeal of Nazi roles and symbology in board wargaming.

Giame Alonge is a Professor of Film Studies at the University of Turin, and a lifelong wargamer. He wrote a review of the anthology Zones of Control anthology (Harrigan and Kirschenbaum, eds.), and he and I had a correspondence about the blind spots of wargames about modern and contemporary warfare mentioned in “Chess, Go and Vietnam”, the chapter on insurgency games that Volko Ruhnke and I co-wrote for the anthology.  I’m pleased to see that our discussion has helped inspire him to write this piece.

In it he also invokes Susan Sontag’s excellent essay “Fascinating Fascism”, a connection I’ve often thought about but have never seen someone else mention in connection with wargames. Sontag wrote the essay in 1974, when wargaming was still on its way up but still wrestling with its closet-Nazi problem. I rather doubt Sontag would ever have heard about wargaming at the time but if she had, she would regard it as one more example.

As Alonge points out,  Sontag said, “for fantasy to have depth, it must have detail”. This certainly underlines what I and others have written about that pointless degree of historical intricacy in OOB research , pointless because it misses the point precisely and entirely… that is, the Benno Effect.

On Wargaming by Matt Caffrey, out at last!

 

https://digital-commons.usnwc.edu/newport-papers/43/

At long last On Wargaming, Matt Caffrey’s book on the history and uses of wargaming is out and freely available as a PDF at the above link. Released through the Naval War College. You can also obtain a hard copy version through US government printing offices but I am told that there is a quite small print run.

Here is the list of chapter headings. You can see it’s a comprehensive history of the practice, and you will find it’s quite well written and researched. Matt Caffrey, who created and has been running the annual Connections conference on professional wargaming for over 25 years, has been working on this for a very long time, and it shows up well as a labour of love, devotion and hope.

Go, get your copy!

PART ONE: THE HISTORY OF WARGAMING

The Rise of Modern Wargaming: Prehistory to 1913

Wargaming and the World Wars: 1905–1945

Wargaming in the Cold War: 1946–1989/1991

Wargaming after the Cold War: 1990s–10 September 2001

Post-9/11 Wargaming: 2001–2011 

Wargaming in Transition: 2012–2016 and Beyond

PART TWO: TOWARD MORE EFFECTIVE WARGAMING

The Taxonomy of Wargaming 

The Utility of Wargaming

Wargame Participation

Wargame Practitioners

Leaders and Wargaming

Wargaming and Your Personal Objectives

Conclusions: Toward Peace Gaming

Scramble scramble

https://waypoint.vice.com/en_us/article/vb9gd9/a-cancelled-board-game-revealed-how-colonialism-inspires-and-haunts-games

So, this has been lighting up sections of the BGGverse for the last week… in case you have not heard, or are trawling through this blog years from the time it was posted:

  • GMT Games put up for P500 a game called Scramble for Africa in February. From the ad copy, it seems to have been in broad terms a “3X” game (Explore- Expand-  Exploit) as opposed to a “4X” game ( -Exterminate) where European powers enter the Dark Continent, found colonies, interfere with each other, etc.
  • After GMT posted the developer’s notes at the end of March with some more specifics, it emerged that this game was shall we say a bit light on historical accuracy and completeness – the native population was more or less the background on top of which the players drew their designs.
  • An increasing amount of adverse commentary on Twitter, Facebook, Boardgamegeek, and other spots led GMT to pull this off the P500 list, with a very measured and reasonable explanation and apology from the publisher.

People are still yelling about it, but more in defence of or offence against their own straw men. Some decried it as bowing to the mob, erasure of unpopular opinions, censorship, my god this is the beginning of the end what’s next erasing the Nazis soon they will come to pry all my wargames from my overheated flabby hands… never mind, you can imagine all this yourself (and if you can’t, there is a thread on BGG that is over 1,000 posts long now, counting the unusually large fraction of ones deleted for personal attacks and abuse).

Others had more measured and thoughtful responses. The link above is a much better explanation of the event and what it means than I can write; go have a look. It also gives due credit to the thoughtful games GMT can and does produce. Colonial Twilight, Navajo Wars and Comancheria all get praise for handling complex issues well, as do Freedom: the Underground Railroad and This Guilty Land, two games by other publishers.

Again, I did not have a chance to learn very much about the game, but it seems it was too cavalier and light a treatment of the topic to be appealing to the strong-history crowd, and not satisfying enough for the theme/history-be-damned, strong-play crowd. So, a sound business decision, and one that is GMT’s and only GMT’s to make.

We should not shy away from historical controversy, for that is the most direct way history teaches us it’s still there and still valuable. But it has to be done in a productive way, that advances the state of play. Obviously, this game did not do that.

Probably more than a few people have commented that if the game were rethemed and placed on a distant planet as “Scramble for Afraxic”, they might have  had a goer on their hands… sometimes that works. GMT has a few of these 4X in space games in their stable, and they sell very well… I suppose they are good games too, but I don’t play much science fiction stuff anymore. But the point is that there is sufficient distance from what is going on, even more so than the usual abstraction of playing a game about something, to not bother people.

 

 

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