Idiosyncrasy in Motion: return to GUWS

On December 9 I’ll be giving a presentation via the Georgetown University Wargaming Society lecture series, giving some of my thoughts on my game designs.

Link for tickets (it’s free but it’s up to 90 minutes of your life you will never, ever get back): https://www.eventbrite.com/e/idiosyncracy-in-motion-tickets-1554214590679

A few years ago I gave a talk via GUWS about self-publishing: PostGUWS

No-show Pentagon

Seen on Facebook but likely to be true I think, given the trend of current events.

Seems a bit like a plan to lose weight by taking a melon baller to your brain and scooping out the argumentative bits.

I guess this would include participation in events like the MORS symposia and Connections conferences; they would seem to qualify as research events.

“The Pentagon has suspended any participation in think-tank and research events until further notice, according to an email sent out to staff last Thursday. The announcement comes a week after the the Department of Defense made the decision to pull all participation from the Aspen Security Forum in Colorado, which had been attended by senior defense and military officials, including several Defense Secretaries, for years, with the DoD citing “the evil of globalism” for their withdrawal from the event, while further suggesting that the forum didn’t align with the views of the Trump Administration.
 
Several officials, including Secretary of the Navy, John Phelan; Under Secretary of Defense for Research and Engineering, Emil Michael; Director of the Defense Innovation Unit (DIU), Doug Beck, and a number of other top military officials had arrived at the event and been scheduled to speak, with the ban coming less than the 24 hours before it was set to begin in Aspen.
 
In addition to the suspension, the Pentagon’s Public Affairs Office is also reviewing the participation of the DoD in other events and conferences, such as the Sea Air Space led by the Navy League, and the Halifax International Security Forum, which takes places annually in Nova Scotia, Canada and has almost always been at attended by the U.S. Secretary of Defense. The Pentagon’s Public Affairs, General Counsel and Policy Offices will review all requests for participation at events and will ask for officials’ remarks and talking points in advance, according the email sent out on Thursday. ‘In order to ensure the Department of Defense is not lending its name and credibility to organizations, forums, and events that run counter to the values of this administration, the Department’s Office of Public Affairs will be conducting a thorough vetting of every event where Defense officials are invited to participate,’ said Chief Pentagon Spokesperson Sean Parnell.”
 
OSINTdefender

Corroborated and amplified, here in the Atlantic.

https://www.theatlantic.com/ideas/archive/2025/07/pentagon-hegseth-think-tanks/683692/

THE PENTAGON AGAINST THE THINK TANKS

Pete Hegseth finds a new enemy.

JULY 29, 2025

Secretary of Defense Pete Hegseth has scanned the horizon for threats, and sure enough, he has found a new group of dangerous adversaries: think tanks, the organizations in the United States and allied nations that do policy research and advocate for various ideas. They must be stopped, according to a Defense Department announcement, because they promote “the evil of globalism, disdain for our great country, and hatred for the president of the United States.”

This particular bit of McCarthyist harrumphing was the rationalization the Pentagon gave more than a week ago for pulling out of the Aspen Security Forum, a long-running annual conference routinely attended by business leaders, military officers, academics, policy analysts, foreign officials, and top government leaders from both parties, including many past secretaries of defense. For good measure, the Defense Department spokesperson Sean Parnell invoked the current holy words of the Hegseth Pentagon: The Aspen forum, he said, did not align with the department’s efforts to “increase the lethality of our war fighters, revitalize the warrior ethos and project peace through strength on the world stage.”

The Aspen gathering is not exactly a secret nest of Communists. This year’s roster of speakers included former CIA Director Robert Gates, former Secretary of Defense Mark Esper—a Trump appointee—and a representative from Hungarian Prime Minister Viktor Orbán’s office, among many others. John Phelan, the current secretary of the Navy, and Admiral Samuel Paparo, the head of the U.S. Indo-Pacific Command, were set to attend as well.

Nor is Hegseth content just to stop America’s intellectual enemies cold at the Rockies: The Pentagon last week suspended Defense Department participation in all such activities, functionally a blanket ban on any interaction with think tanks or other civilian institutions that hold conferences, convene panels, and invite speakers. The New York Times reported that the order to pull out of Aspen came from Hegseth personally. And as Politico first reported, the lager ban appears to extend “to gatherings hosted by nonprofit military associations, such as Sea Air Space, which is led by the Navy League, the military service’s largest veteran organization, and Modern Day Marine, a similar trade show for the Marine Corps.” The Pentagon also “specifically banned attendance at the Halifax International Security Forum, which takes place in Nova Scotia each winter and where the Pentagon chief is usually a top guest.”

Take that, Canada.

Right now, no one seems certain of how this new policy works. Hegseth appears to have suspended all such participation subject to additional review by the Pentagon’s public-affairs office and general counsel, so perhaps some defense officials could one day end up attending conferences after their requests have been vetted. Good luck with that, and best wishes to the first Pentagon employee who pops up out of their cubicle to request a pass to attend such meetings. At some point soon, this prohibition will almost certainly be lifted, but why did Hegseth’s Pentagon impose it in the first place?

I am a former Defense Department employee who, over the course of my career, attended (and spoke at) dozens of conferences at various think tanks and other organizations, and I will make an educated guess based on experience: The main reasons are resentment, insecurity, and fear.

The most ordinary reason, resentment, predates Hegseth. Government service is not exactly luxurious, and many trips are special perks that generate internal gripes about who gets to go, where they get to stay, and so on. (These trips are not exactly luxurious either, but in my government-service days, I learned that some people in the federal service chafe when other employees get free plane tickets to visit nice places.) It’s possible that someone who has never been invited to one of these things convinced Hegseth—who seems reluctant to attend such events himself—that these meetings are just boondoggles and that no one should go.

Bureaucratic pettiness, however, isn’t enough of an explanation. One hazard for people like Hegseth and his lieutenants at a place like Aspen or the International Institute of Strategic Studies or the Halifax conference is that these are organizations full of exceptionally smart people, and even experienced and knowledgeable participants have to be sharp and prepared when they’re onstage and in group discussions. The chance of being outclassed, embarrassed, or just in over one’s head can be very high for unqualified people who have senior government jobs.

Hegseth himself took a pass on the Munich Security Conference (usually a good venue for a new secretary of defense), and instead decided to show videos of himself working out with the troops. We can all admire Hegseth’s midlife devotion to staying fit and modeling a vigorous exercise regimen for the troops (who must exercise anyway, because they are military people and are ordered to do it), but America and its allies would probably benefit more from a secretary with an extra pound here and there who could actually stand at a podium in Munich or London and explain the administration’s strategic vision and military plans. The overall prohibition on conferences provides Hegseth and his deputies (many of whom have no serious experience with defense issues) with an excuse for ducking out and avoiding making fools of themselves.

But perhaps the most obvious and Trumpian reason for the Pentagon’s brainpower lockdown is fear. Officials in this administration know that the greatest risk to their careers has nothing to do with job performance; if incompetence were a cause for dismissal, Hegseth would have been gone months ago. The far greater danger comes from the chance of saying something in public that gets the speaker sideways with Trump and turns his baleful stare across the river to the Pentagon. “The Trump administration doesn’t like dissent, I think that’s pretty clear,” a Republican political strategist and previous Aspen attendee told The Hill last week. “And they don’t like dissenting views at conferences.”

The problem for Trump officials is that “dissent” can mean almost anything, because the strategic direction of the United States depends on the president’s moods, his grievances, and his interactions with others, including foreign leaders. Everything can change in the space of a post on Truth Social. To step forward in a public venue and say anything of substance is a risk; the White House is an authoritarian bubble, and much like the Kremlin in the old Soviet Union, the man in charge can decide that what is policy today could be heresy tomorrow.

In the end, banning attendance at meetings where defense officials can exchange ideas with other intelligent people is—like so much else in this administration—a policy generated by pettiness and self-protection, a way to batten down the Pentagon’s hatches so that no one speaks out or screws up. If this directive stays in place for even a few years, however, it will damage relationships among the military, defense officials, business leaders, academics, and ordinary Americans.

Public conferences are part of the American civil-military relationship. Sometimes, these are events such as Aspen, where senior officials present policies or engage their critics under a national spotlight; other gatherings at various nongovernmental organizations help citizens understand what, exactly, their government is doing. At academically oriented meetings, members of the defense community gather ideas, debate, discuss, and sometimes establish contacts for future research and exchanges. Retired Army Colonel Jeffrey McCausland, who served on the National Security Council staff and as the dean of the Army War College, told me that the Pentagon’s shortsightedness could prevent important civil-military exchanges about national defense, and he wonders how far such prohibitions will go: Might the new directive mean that the “guy who teaches history at West Point or a war college,” for example, “can’t go to a history conference and be a better history professor?”

Maybe someone is mad that they didn’t get to go to Colorado or Canada; perhaps someone else is worried that accepting an invitation could be career suicide. Somehow, the Pentagon has managed to engage productively in such events for decades, under administrations of both parties. But Hegseth, after a string of embarrassments—McCausland points to the lingering “radioactivity” of Signalgate—has apparently chosen a safety-first approach. Unfortunately, the secretary still has to appear in public, and the chances of yet more stumbles from him and his team are high. But at least he’ll be able to reassure the American public that the upright employees of the Pentagon won’t be wined and dined by politically suspect eggheads.

Besides, when people get together and start thinking, anything can happen. Better safe than sorry.

Tom Nichols is a staff writer at The Atlantic and a contributor to the Atlantic Daily newsletter.

And another piece in the Atlantic about where this is possibly headed long-term.

https://www.theatlantic.com/national-security/archive/2025/08/military-education-reforms/683760/

https://talk.consimworld.com/WebX?233@@.1dd2b64d/10178!enclosure=.1de8e220 to dodge the paywall.

Spotted at CSW Expo

I didn’t think anyone besides me had ever bothered to put this one together and play it.

[Photo and Facebook post that brought it to my attention by Karl Kreder.]

Variant: We Are Coming, Gaza!

New game: 91 DSSB Staff Game

91 DSSB shoulder patch. Very rough translation: “He who wants something is here in vain.”

Name of game: 91 DSSB Staff Game

Topic: A cooperative game for 3 players who represent different staff sections in the fictional US Army 91st DSSB (Divisional Sustainment Support Battalion). They work together to prepare and send off daily supply convoys to divisional Brigade Combat Teams on the “front line”. Essentially a time management and planning game, with simple processes – features include an endless time track (a mechanic stolen from Bruno Faidutti’s very weird Red November) and roles and choices that put demands on the players as the situation continues to change and crises arise.

Game length: 1-2 hours (Game has no fixed end point but players can agree to stop after a certain number of “days” to assess how the brigades are faring compared to the beginning of the game.)

Players: 3, or teams of 3 (solo possible but pointless unless teaching yourself to teach others)

Comments

  • Most civilian wargames have detailed procedures for movement and combat, with the logistics processes handwaved away. For a long time I have wanted to design a game that approached the inverse of this.
  • The game has simple components – two pages of tracks and charts, some small player mats, 60 markers and a set of coloured cubes to represent supplies (a set of supply markers is provided if you don’t have cubes).
  • Not meant to be a simulation so much as a vehicle for delivering some insights to staff and combat arms officers on the unending challenges of life in the Quartermaster Corps. I was in the Infantry myself, so as far as I was concerned the Log Fairies came during the night and left offerings of food, water and ammunition under designated trees, out of gratitude for our protecting them from the enemy.
  • The three players in the game represent different staff sections in the Battalion: S-2 in charge of intelligence and information, S-3 for operations, and the Support Operations section. Ultimately all are responsible for logistics arrangements and delivering Class I, III, IV, V supplies via convoy to respective Brigade Support Areas.
  • As a cooperative game it is not intensely competitive or antagonistic but the players have to balance the capacities and efficiency of their own sections with working together to prevent the front line units from starving or running out of things during combat (which will in turn make their own jobs that much harder). There’s lots to do but never enough time or wherewithal to get it all done.

If you find this interesting and try it out, please let me know!

Copies have been sent to curious individuals in the American, Australian, British, Canadian, and Italian military/ wargaming communities. The game was featured in the Australian “Army Battle Lab Professional Gaming List 2025”. And I’ll likely be demonstrating it (or at least bringing a copy along) at this year’s Connections-UK in September.

Game files:

91 DSSB player roles 20 sep 23

DSSB log markers 30 sep 22

91 DSSB Staff Game tables 20 sep 23

91 DSSB staff game rules 20 Sep 23

DSSB counters 15 sep 22

DSSB staff game cards 16 sep 22

News from Down Under

https://cove.army.gov.au/article/army-battle-labs-professional-gaming-list-2025

“The Cove” is the Australian Army’s professional military education (PME) platform. It sometimes has interesting entries on the uses of analog wargaming for training and education. Today, MAJ Andrew Sommerville has posted the “Army Battle Labs Professional Gaming List for 2025”, a list of lists of commercially available analog games that develop critical thinking, mental flexibility, or understanding behind decision making.

Here are the lists of games for several different purposes – the same games show up on more than one list. More details about each game are given in the list, including an indication of complexity, its particular value, and appropriate ranks who should study it.

One item he mentions is my game 91 DSSB Staff Game, which is not commercially available mostly because I haven’t bothered putting up the PnP files for it, or creating a Boardgamegeek entry for it.

I’ll get around to it and meanwhile, if anyone wants a copy for professional use, you may get one from him (if you are Australian) or from me.

PS: if anyone has Zurmat, here is a link to a variant I made for it that creates a third player – the non-combatants who want to survive and frustrate both of the other antagonists. Zurmat 3p variant 22 Feb 23

THE ARMY BATTLE LAB PROFESSIONAL GAMING LIST 2025

Table 1: Games for Team Building/Team Management Skills

Aftershock 
91 DSSB Staff Game
Root 
This War of Mine 

Table 2: Games for Negotiation and Influence Analysis/Skills

Churchill 
Diplomacy 
Flashpoint: South China Sea 
Root (with Riverfolk Expansion) 
Zurmat 

Table 3 – Games for Understanding our Political/Historical Environment

Flashpoint: South China Sea 
Twilight Struggle 

Table 4 – Games for Understanding Modern Conflict – Combat Decisions in Battle

Take That Hill 
Australian Platoon Commander 
Donetsk 
Littoral Commander Indo Pacific (and the expansion Littoral Commander Australia) 
Team Yankee 
We are Coming Nineveh 
Urban Operations 
Zurmat 

Table 5 – Games for Understanding Modern Conflict – Military Decisions on Campaign

The Operational Wargame Series (OWS) Assassin’s Mace 

Table 6 – Games for Understanding Decision-Making in History – Combat Decisions in Battle

Battle for Moscow 
Memoir 44 
1944: Race to the Rhine (and 1941: Race to Moscow) 
Enduring Freedom: US Operations in Afghanistan 
Fallujah, 2004: City Fighting in Iraq 
Into a Bear Trap: The Battle for Grozny January 1995 
Napoleon 1806 
Sands of War 
Strike of the Eagle 

Table 7 – Games for Understanding Decision-Making in History – Military Decisions on Campaign

1944: Race to the Rhine (and 1941: Race to Moscow) 
Enduring Freedom: US Operations in Afghanistan
Strike of the Eagle 

Table 8 – Games for Understanding Decision-Making in History – National Decisions in War

Twilight Struggle

“Major Andrew Somerville has served as an Infantry Officer in the Australian Army for more than four decades. He has extensive experience in the fields of operations, planning and intelligence, at both the tactical and joint operational level. Andrew is currently the Staff Officer Grade Two – Wargaming and Simulation in the Army Battle Lab. He is also the designer of the educational wargame titled Australian Platoon Commander, currently used by the Royal Military College – Duntroon.”

Presentation: Urban Warfare and Crisis Management

(Just before my Internet crashed… photo by Riccardo Massini.)

On Monday 30 June, I will be making an online presentation on “Urban Warfare and Crisis Management” to a wargaming workshop at the Centro Alti Studi Difesa in Rome.

Trends in urbanization, the city as a system of systems, urban warfare as a slow- or fast-motion disaster with progressive damage to those systems, a few illustrative games, and eight points for attention and design in making a really good game about this subject that relate to principles of disaster management.

As I often do, I am posting my slides and presentation script here so anyone interested can look at it and read it (and I can well imagine how hard my rapid pedantic-sounding English is on Italian ears).

Urban War and Crisis Mgt slides 24 June 25  (slides, PDF)

Urban Warfare and Crisis Mgt 24 June 25  (script, Open Document)

Edited to add:

Unfortunately, my Internet crashed just as I was getting warmed up!

They let me finish my presentation later, but gee, how embarrassing.

China’s War: advance copy arrives!

Sent directly to me from the factory, an advance inspection copy of China’s War arrived yesterday.

And there was great rejoicing, as you can see (yes, I know there is a spider on me).

Seriously, this is a beautifully done game, at least to my eyes (I’m sure other people will pick it apart according to their prejudices, but so what – I am getting tired of caring about things like that). Components well made to usual GMT standards, very sturdy map, nicely done rules and playbook.

I’m very glad to hold a production copy of this in my hands, a full ten years after I first sat down to design it.

So, the item is now in production and GMT will be charging people in a few months (they don’t yet have a schedule date for importing copies to the US, so not until then).

Which means you have just a little longer to get your pre-order in, and get this five-pound box of goodness for the low low price of $55 (and $80 later). Pre-orders stand at 1,838 today!

https://www.gmtgames.com/p-830-chinas-war-1937-1941.aspx

Guerrilla Checkers: From Board Game to Machine Learning Environment.

(photo: Brant Guillory)

“Guerrilla Checkers: From Board Game to Machine Learning Environment” is the title of a 2025 degree thesis by Niklas Krogerus at the Arcada University of Applied Sciences in Helsinki.

Abstract:
This is a software development work, in which the board game Guerrilla Checkers has been
implemented in Python and adapted for machine learning. Guerrilla Checkers is an asymmetrical board game for two by game designer Brian Train. It could be described as a combination of Checkers and Go. The project provides a new software implementation of Guerrilla Checkers and makes it available as a machine learning environment for the first time. The software is designed to be compatible with the most common Python library for machine learning environments, Gymnasium, as well as Petting Zoo, an extension of Gymnasium designed for training multiple machine learning agents simultaneously. While having ultimately failed to produce an agent capable of challenging a human opponent, the implementation is shown to have produced agents that perform significantly better than chance. The potential of achieving better results by refining machine learning techniques is indicated. The text also explores the basics of combinatorial game theory, including Ernst Zermelo’s foundational essay on chess and John Conway’s groundbreaking work On Numbers and Games, before making a rough mathematical assessment of how complex Guerrilla Checkers is.

The rest of it is in Swedish, so it’s beyond me… well, so is software development in general.

If you consider a set of game rules as a collection of algorithms that temporarily modify the behaviour of a human being, one would think that I would be a good programmer – but I’m not.

Still, thank you Niklas, for using my game as the basis for your work!

https://www.theseus.fi/bitstream/handle/10024/892979/Krogerus_Niklas.pdf?sequence=2&isAllowed=y

Clear-Hold-Build

 

At x.com, Jon Spencer has written an interesting summary of how the conflict in Gaza is developing.

Quoted in full in case it gets moved or enwalled; link to original at end. 

Operation Gideon’s Chariots: Israel’s Next Phase in Gaza


Israel has approved and is preparing to launch the next major phase of operations in Gaza: Operation “Gideon’s Chariots.” Unlike previous operations characterized by raids, limited clearing, and withdrawal, this new plan represents a significant shift. It appears guided by a phased strategy rooted in lessons from past conflicts—Clear, Hold, Build.
Israel’s war aims have not changed since October 7:

  • Secure the release of all hostages
  • Dismantle Hamas’s military and governing capabilities
  • Ensure no threat can reemerge from Gaza to endanger Israel again

To accomplish this, the IDF will no longer operate with short-term objectives. Instead, it will move with full force, expand its presence across Gaza, and remain in every area it captures.
The operation appears structured into three distinct and deliberate phases:

  • Phase 1: Prepare – IDF forces shape the battlespace, isolate Hamas, allow time for hostage negotiations, and pre-position for sustained operations.
  • Phase 2: Clear and Hold – Methodical clearing of Hamas presence and capabilities, area by area, with Israeli forces maintaining control and preventing re-infiltration.
  • Phase 3: Build – Governance, stabilization, and the cultivation of local alternatives to Hamas to begin laying the foundation for post-conflict order.


As part of this effort, civilians will be temporarily evacuated from combat zones in northern and central Gaza to humanitarian safe zones in the south recently cleared by the IDF. This aims to separate the civilian population from Hamas militants and allow for the safe delivery of humanitarian aid.


This phased strategy is not new to warfare. In Conflict: The Evolution of Warfare from 1945 to Ukraine, General (ret.) David Petraeus and Sir Andrew Roberts describe how “Clear, Hold, Build” has been applied from Malaya to Iraq—as a way not just to defeat militant powers, but to keep them out of power by restoring governance and legitimacy.


Variations of this approach include:
Ink-blot strategy – This approach focuses on securing small, stable zones and then gradually expanding outward—like ink spreading on paper. Each secured area serves as a foundation for extending control, providing services, and establishing local governance. Over time, these zones grow and connect, creating a wider area of stability without requiring immediate dominance over the entire battlespace.

Safe neighborhoods strategy – This method involves establishing secure, walled zones—often using concrete barriers—that are physically separated from surrounding conflict areas. These zones are held by military forces, such as the IDF, to provide protection from militant infiltration and attacks. Within these enclaves, local governance structures can begin to operate, humanitarian aid can be safely delivered, and civilian life can cautiously resume.

Islands strategy – A central feature of Israel’s evolving campaign is what can be called the “Islands Concept”—the deliberate segmentation of Gaza into distinct operational zones. The IDF has already enacted this by cutting off northern Gaza from the rest of the Strip via the Netzarim Corridor, isolating Khan Yunis from Rafah, and establishing similar separations in central areas. These zones—often aligned with known Hamas military dispositions—enable the IDF to isolate and dismantle enemy networks while reducing the freedom of movement that Hamas relies on to wage asymmetric war. The approach is reminiscent of historical efforts that used secure hamlets or neighborhood enclaves to shield populations and restrict militant or insurgent access. As highlighted in many urban warfare studies, fragmenting the battlespace into manageable sections allows for concentrated force application and the gradual reintroduction of governance and services. By treating each zone as a semi-independent “island,” the IDF can hold cleared areas, prevent re-infiltration, and begin establishing localized security and aid infrastructure without being overwhelmed by the broader operational chaos. This also mitigates the challenges of trying to form a single overall governing entity in areas where different power structures are forming.


Urban warfare isn’t won by firepower alone. It’s won when the population believes that something better is possible. That’s why the IDF’s plan doesn’t stop at clearing—it is finally designed to hold territory and build a new reality in Gaza, one free from Hamas domination.
Yet the challenges are immense.


Hamas continues to use civilians as human shields, embedding itself in hospitals, mosques, and schools. It thrives in chaos. This next phase is meant to confront that chaos with order, presence, and discipline.
A critical component of the plan: humanitarian aid will be delivered directly to Gazans, bypassing Hamas entirely. This move seeks to remove one of Hamas’s key sources of power—its control over the distribution of food, fuel, and medicine.


But a new challenge has emerged: the United Nations has refused to assist. Despite the scale of the humanitarian crisis, the UN has made it clear it will not support aid delivery unless Hamas is given a role—an untenable position given Hamas’s status as the governing and military threat being dismantled.
This moment is an inflection point. If no hostage deal is reached by the time President Trump visits the region, Israeli officials have indicated that the full campaign will begin.
What happens next will shape Gaza’s future for decades. This isn’t just a military operation—it’s a test of whether Hamas’s grip can finally be broken, and whether something better can survive in the ruins it leaves behind.


This will not be easy—and it will not be quick.
Success will require a sustained IDF presence, large-scale force commitment, and continued evacuation of civilians—a process that Hamas actively sabotages. Clearing dense urban terrain and Gaza’s vast tunnel networks is slow, dangerous, and deadly. And as every military leader knows: the enemy always gets a vote.
The situation is fraught with unresolved questions.


President Trump has proposed letting civilians who want to leave Gaza do so—but Egypt continues to block such movement, refusing to assist or open the Rafah crossing. Beyond that, it is still unclear what political or administrative powers will emerge to govern Gaza after Hamas. Will it be clan-based leadership, municipal councils, or some other form of local governance? That answer remains elusive.


Then there is the massive challenge of rebuilding. The sheer scale of destroyed buildings, unexploded ordnance, tunnels yet found or cleared that would take years to address. Who will pay for Gaza’s physical reconstruction? Who will do the work? International donors are hesitant, and many regional actors are wary of stepping in. But regardless of who funds or manages the rebuilding, one fact is clear: the IDF will have to first remove Hamas’s power and then maintain a security presence in held areas to enable any meaningful recovery or governance to take root.


Ultimately, Israel is preparing to clear and hold territory—but it also intends to build. Security, aid, governance, and hope. The goal is twofold: to shatter Hamas’s belief that Israel lacks the will to dismantle its grip, and to offer civilians in Gaza hope that something better can come after Hamas.
That appears to be the vision behind Operation Gideon’s Chariots. Whether it can be realized will depend not only on what happens on the battlefield and in the political realm—but on what follows after the fighting stops.

https://x.com/SpencerGuard/status/1919408727922254002

 

I have abundant doubts as to whether this will work, especially in a relatively urbanized area like Gaza. 

The notion of clear-hold-build goes back a long way.

David Galula was probably the first modern writer to set it down and have people pay attention in his 1964 book Counterinsurgency Warfare: Theory and Practice. The notion of “oil spot” or tache d’huile influenced him in his writing, and this originated with Hubert Lyautey’s time as a military administrator in Morocco in the early 1900s, after service in Indochina and Madagascar where he had served with Joseph Gallieni, who had a policy of dealing with local tribes separately to prevent one from gaining too much power within the colonial regime, a practice that goes back to Roman times!

Anyway, long roots to the idea but it’s not always a success story, and there are few examples to go on with respect to urbanized areas.  The only one I can really point to is the Battle of the Casbah in 1956-57 and the comparisons – and therefore outlook are not that great.

Just some thoughts, semi-organized as always:

Scale and duration

The Casbah was the main Arab quarter in Algiers. Over 80,000 people lived in a 40-acre (less than 1 square km) maze of buildings and narrow alleys, a natural insurgent sanctuary in the middle of the city (which at the time had a total population of about 700,000; there were an estimated 5,000 FLN insurgents in the entire city). As order in the city broke down and bombings and incidents rose, the 10th Parachute Division under General Jacques Massu plus paramilitary, law enforcement and other military units – about 10,000 troops in all – took over the city, while the Casbah was detailed for the 3rd Colonial Parachute Regiment under Col Marcel Bigeard. Within about 100 days (January to late March 1957) the French had comprehensively dismantled the FLN infrastructure in the Casbah; later, Bigeard’s regiment left the Casbah and handed over to the 1st Foreign Legion Parachute Regiment under Col Jean Jeanpierre.

There are still about 2 million living Gazans, moving around in an overall area of 365 square km and while there are will be more than 10,000 IDF troops to cordon them and herd them around, it is uncertain how many reservists they can keep mobilized to do this without crashing their own economy and administration. It’s also anyone’s guess how many Hamas fighters are left. All in all, Gideon’s Chariot is not going to be over in 100 days. 

Physical control – “Safe neighbourhoods” and “islands” – and intelligence control

The whole of Algiers was overlaid in a grid of zones that controlled individual movement and permitted systematic searches, under a system the French called quadrillage. As seen in the famous movie Battle of Algiers, physical barriers and checkpoints were set up all over the city but especially to control movement into and out of the Casbah. But controlling movement is not useful unless you have some idea of who you are keeping in or out of somewhere. Col Roger Trinquier, Massu’s head of intelligence started with a census, then established a system of ID cards keyed to people’s locations to ensure the French knew just who lived where, who they were related to and who they associated with. Combined with a doctrine of collective responsibility and punishment, a network of checkpoints and saturation patrols, regulated movement through curfews and ID cards that restricted individual freedom of movement, and an indigenous intelligence network of “responsables“, the French soon had most of the city under control, and were on their way to identifying the insurgents and their place in the “organigramme” of the insurgent organization that Trinquier filled in during the campaign.

Just as important as collecting good intelligence on the population is unity of effort in analyzing and acting on it. Trinquier’s efforts to control and collect information on the population, together with his access to police files, paid off in tips that directed Major Paul Aussaresses’ raids and snatches. The discriminating use of his “Action Service” teams often paid further results when they discovered that people would often talk without coercion, and could be turned to serve the French, without threats. Trinquier was soon able to establish a network of turned insurgents and double agents. Each unit in Algiers organized itself for collecting information through interrogation, which meant collecting people. For example, in Bigeard’s regiment each company commander was an interrogator, and each company had a liaison officer who worked with the local police precinct, which also detailed a detective to work with the regimental intelligence officer. The companies and platoons, besides manning checkpoints, conducted frequent sweeps or surprise ratissages (“combing”) where a single building or block would be minutely searched and everyone in it checked out. But these operations were only done in response to tips, and the troops were careful to explain to the inhabitants just why they had been rooted out of bed at 3 in the morning. These operations also kept the troops in constant contact with the population, and while they did engage in a certain amount of “hearts and minds” activities like building schools or operating medical clinics, it was always understood that security and population control were what they were primarily there to do.

We know the IDF has plenty of bulldozers and concrete and the intention to use them in chopping the Gaza Strip up into tiny walled compounds, something like this was also done for certain periods and sectors of Baghdad post 2004 as well. But do they have anything like the intelligence network the French were able to build? Or rather, how much of it is left after a year and a half of war?

And the Arab population was left where it was while the paras combed through it, they were not all moved into tents up the coast… though that did happen to nearly a quarter of the Arab population during the war, nearly two million people over 6-7 years, so it is at any rate possible. 

The idea of “build”

This is something the French did not bother to do. The French did not have any interest in changing the political or administrative order of things in the Casbah; as long as there were no more problems, that would be that. The 10th Parachute Division handed the city back to the municipal government in the fall and went off to the Atlas Mountains to fight insurgents from helicopters. The city itself was largely physically intact, as well. 

The cost of rebuilding Gaza is stupendous and frankly I do not think it will even be attempted. There is the additional aim of removing Hamas and anyone associated with the organization and replacing it with… something… perhaps there is a new Lyautey working in the IDF General Staff’s Operation Directorate. 

 

Whither? Wither!

Tactically and operationally, the Battle of the Casbah (and of Algiers) was a decisive French victory in that it cleared the insurgents out…however, politically and diplomatically the methods used to achieve that victory gave France a huge black eye (and in December 1960 a near-spontaneous uprising restored disorder to the city). Perhaps this does not matter to Israel; as COL Spencer notes Israel’s war aim is that no threat should ever emerge from Gaza again, come what may.

(You will also note that neither Spencer nor I have mentioned the legality or illegality of any of what the IDF has done or is about to do; it no longer seems to matter to anyone in charge… though in contrast Massu, before entering Algiers with his division, was careful to clarify that he was granted responsibility for riot control in the department of Algiers, which gave him wide powers of over controlling movement and investigation of ordinary people, and all military personnel were given police powers equal to civilian police. This gave at least a base of legality to what was done, and a degree of immunity to the perpetrators.)

I have spent all my time talking here about the Battle of the Casbah, and perhaps that’s an unfair comparison but it’s something I know a bit more about than about the occupation of Baghdad (except that there are few points of comparison).

New game: The Urban Calculus

Brilliant graphic by David Burden!

I have mentioned David Burden on this blog a couple of times, he is pursuing a PhD in Urban Wargaming under John Curry at Bath Spa University.

He and I have corresponded off and on for a couple of years, and met once or twice at Connections events.

A very intelligent fellow and I am glad that he is able to pursue this kind of academic distinction (honestly, who ever expected that anything like this could be possible one day?)

He has designed a number of games and this is one he has been working on for a while, The Urban Calculus: an abstract game about urban kinetic warfare and its effects on the systems and subsystems of a modern city.

Urban warfare theorists think of the city as an organism of some type, and this game is the closest I have yet seen to treat this idea seriously.

God, I wish I had done this, or something like it.

People say wargame design is just applied systems thinking, and so it is, but the moment I try to apply this idea consciously to what I am working on I realize I cannot articulate it and freeze up… like that time I tried to think consciously about creativity and where it comes from.

Nope, better not to think about it and just keep creating.

Meanwhile:

Description on Boardgamegeek:

The Urban Calculus (TUC) is a wargame and a playable, competitive systems model. It allows players to examine and consider some of the linkages between what is happening in the urban battle(s) and what the effects are on the civilians, infrastructure, society (of all combatants), global opinion and government will.

Initially 4 scenarios have been developed for TUC:

  • An introductory scenario – a relatively balanced potential conflict with the defender heavily invested in success
  • An asymmetric scenario – where not all parts of the model exist, and some linkages may be non-existent
  • Two linked alliance scenarios, one with an army defending its own city, and one where another one country is helping to defend the city.

The aim with TUC is very much to allow people to modify not just the values on the linkages between the different factors and capabilities, but also to modify the core model to reflect their own needs and concerns.

Available for free print and play – link in Files section of BGG entry:

https://boardgamegeek.com/boardgame/445065/the-urban-calculus

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