I have amended the Gaza City variant for We Are Coming Nineveh!: Variant: We Are Coming, Gaza!
13.0 POSTSCRIPT: AUGUST 2025
By the end of December 2023 it was apparent that the stand-up fight within Gaza City that seemed possible, even probable, in early and mid October was not going to happen… By January 2024 the IDF had shifted its main effort to the south and therefore, the variant I had created was now moot. But I left it available as another example of the kind of speculative interactive exercise that wargames can offer us, even if they do not have long-term application. They certainly don’t have much predictive ability!
Now in August 2025, after nearly two years of one-sided warfare and destruction, the IDF has launched a new operation to formally occupy and “clear” Gaza City, where about 740,000 people are still living. Hamas has been more or less completely shattered as a military organization. It will likely offer only token and sporadic resistance as a force of about 5 divisions carries out a plan that will see Israel completely occupying all of Gaza while its conditions for ending the war are satisfied (return of all hostages, complete disarmament of Hamas, Israeli security control of the entire region, and government by a new, alternative civilian administration).
Is there any point to making a variant to this variant to model the Gaza City operation that is finally taking shape? If you really wanted to do it, as a guess here are the changes that ought to be made:
3.0 Starting the game. Hamas does not receive any Veterans. They should have no additional units or assets beyond Ashbal, Stay-Behinds and Media Centre. They should have no capabilities cards at start and should have only 15-20 points to buy capabilities. Strongly suggest using the optional Opening IDF Bombardment rule. Maybe do it twice.
4.11 Supply. Hamas units are not in supply.
4.2 End of Game. The game ends only when all Hamas units have been removed from Close terrain hexes. Ignore all references to UN intervention or ceasefires or collateral damage.
8.0 Victory. Only one victory metric is used: IDF Casualties.
Optional rules: Use all except 9.6 Force Regeneration (or implement only for Ashbal units) and 9.8 (Additional Ceasefire Pressure)
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