New free game: High-Rise

catburglar1

I promise to use AI-generated art only when it’s at least a bit silly.

At the Connections-UK conference at Brunel University this year, I attended a session on “Microgames: designing games with small footprints”. After talking a bit about this style of game for a bit and presenting some examples, the presenters gave us each a sheet of paper and told us to get on with making one. I paired off with Sam Wicks and in about an hour we had the basics of High-Rise*, a two-player game about a Runner (thief, assassin or some other photogenic character with a mission on the top floor) versus a Gatekeeper (who is in charge of the passive and active security measures of the building the Runner is passing through). I playtested it with Akito yesterday and am putting it up on the Free Games page now.

Components: one-page map, 1 meeple for the Runner, 13 x 6-sided dice, 1 x 10-sided die to record Special Actions remaining (or use 2 more six-sided dice or some scrap paper).

Playing time: about 10-15 minutes.

High-Rise 29 Sep 24

* A more ambitious game about the inhabitants of a luxury tower block descending into feral behaviour and tribal warfare will have to wait … “Later, as he sat on his balcony eating the dog, Dr Robert Laing reflected on the unusual events that had taken place within this huge apartment building during the previous three months.”

“That” video

The only things I’m going to say about That Video that has been going around are that I finally got around to seeing it, found it consistently but mildly annoying, you can see me jabbering and gesticulating in the background at 1:38 and 16:40 (guess that’s my Forrest Gump moment), and Rex Brynen posted a set of thoughtful responses to it by wiser heads than mine here.

https://paxsims.wordpress.com/2024/09/15/responses-to-games-behind-your-governments-next-war/

Mad Scientist Blog post 505, on urban/irregular warfare

“Mad Scientist” is a US Army initiative that was started a while ago to explore the future through collaborative partnerships and continuous dialogue with academia, industry and government. In that sense it is a bit like the Connections franchise of conferences, only in perpetual spasms and with its own Mad Scientist Laboratory blog.

A while ago they solicited some input from wargamers in response to the following questions:

  • What are you learning about Large-Scale Combat Operations (LSCO)?
  • What wargames do you find useful for learning about military operations?
  • If you could imagine the perfect wargame, what would it look like?
  • What Great Power peripheral flashpoints are you gaming?
  • What emergent technologies (or convergences) are you integrating into your wargaming?
  • What compelling insights from gaming would you most like to share with the U.S. Army?

Well, you know me, I can’t keep my mouth shut so I wrote some thoughts and sent them in, and now they are post #505 of the blog:

https://madsciblog.tradoc.army.mil/505-brian-train-on-wargaming-irregular-and-urban-combat/

Thanks for the chance to say something!

The editor calls me “Canada’s doyen of wargaming”: I don’t know if they really meant that, or maybe they did – there was a real “mad scientist” named Doyen, a French surgeon who was remarkably nutty. (https://www.biusante.parisdescartes.fr/histoire/medica/presentations/doyen-en.php)

Postin’ down the road part II

ludovico clinic

(Leading with a picture of the Ludovico Clinic, in sunny Uxbridge.)

Okay, I got back last night from what was a very long but very interesting and worthwhile trip.

After my spare day doing laundry and making the previous post, I ventured out to the Red Lion pub near Uxbridge (how English is that) where I had a short time to drink, eat a Ploughman’s and chat with three PhD in Wargaming students of John Curry’s: Pete Sizer (insurgency), Dave Burden (urban) and Nick Riggs (tactical). Who would have thought, once upon a time, that such an academic distinction was even possible? And here are these three, and Brunel University is launching a one-year MA program in Wargaming too….

The next morning was the beginning of Connections, after the initial processing and opening address everyone played Jim Wallman’s icebreaker game Rollbahn, a simpler operational scale game with considerable logistical content in it. Pete Sizer and I umpired/facilitated a table. Since it had a certain amount of detail and only two hours to play it in, chaos reigned at first but after a bit the rhythm of the game established itself, as it usually does with Jim’s work. And also as is the case with Jim’s work, it included an interesting extra tidbit – there were five tables and beforehand Jim said to the crowd that they had been divided into Easy, Basic, Moderate, Harder and Expert level tables and people should select the table they thought appropriate to their level of experience and ability. This experiment in self-selection actually produced nearly even numbers at all tables, and of course all five tables were playing exactly the same game… well played, Wallman!

After lunch was a choice of Introduction to Wargaming (worthwhile because at least half of the attendees were completely new to Connections and possibly also to wargames) or a series of short panels on topics like red teaming, analysis and wargames, and unethical wargaming.

Later was a choice between a session about applications of AI in wargaming, and one on the “next generation of wargamers” – it was a general theme of discussion and presentation that professional military/government wargaming in the UK and other countries is having a surge of notice right now, that most of the Old Guard are retiring or have passed away (eg. Peter Perla commemorative activities) and the new crowd have to come from somewhere and ought to be encouraged and trained properly into it. Whence the launch of the MA in wargaming program at Brunel University, and the expanding range of work and students at Kings College London.

After this was some networking and social gaming at the student centre pub, which is a great idea except that I cannot hear or think in these places, so did a lot of nodding and smiling (also, the summer bout of COVID has left me with a slight but persistent cough, and the yelling you must do to be heard in a pub just aggravates it).

(Patrick Rueschmann got to meet Matt Caffrey, though.)

Next day was the real beginning of the conference, I attended panels on academia in wargaming and military deception wargaming in the morning. In the afternoon was the Games Fair, about 25 games were running simultaneously in different rooms of the Lecture Centre, an interestingly awful piece of Brutalist architecture that stood in for the Ludovico Treatment Centre in Kubrick’s A Clockwork Orange. See the picture at the head of the post.

I had teams of four show up on both days to play QUICK, they both opted for the QUICK Junior I brought with me as its European setting seemed more appealing… it’s just as good an introduction to the system because it scaled well. Pijus Kruminas from Lithuania was especially enthusiastic as he knew all about Daugavpils – his sister in law had a cottage very near the city! He wants to produce a scenario of his own in a Lithuanian city.

Where Hamburg and Berlin had been having a heat wave that saw temperatures up to 32 degrees, weather was a lot cooler in the UK – that evening it poured rain and even  briefly hailed which made the long trip home to West Drearyton daunting – a road had collapsed at the north end of town and resurfacing was being done each night which meant buses went on diversion so I had to walk a mile and a half in the rain and dark to get back to the hotel – very glad I had a working iPhone with me since even a paper map would have been little help.

On the final day we had the first Peter Perla Commemorative lecture given by Phil Sabin and David Banks, and they introduced a 15 minute video of wargaming figures (people in the wargaming field that is, not tiny model soldiers and for some reason they asked me to contribute) talking about Peter’s contributions to wargaming.

David Banks talked about the future of wargaming and wargamers (that we-need-analysts-and-gamers theme again) and after quoting Peter Perla in his belief that a wargame is an act of communication, noted that wargames were in a sense art, and about designers as artists as receivers of processes of professionalization and certification. That is (and if this is if I understood him correctly) certification should not be so much “this is how to design one of these things” but exposure to the field’s history, and awareness of past and present theories, criticisms, approaches and trends.

I happen to believe strongly that wargames are indeed art (I also believe Amabel Holland’s upcoming book will be much more articulate on this point than I could be), but I do not believe so strongly in professionalization and certification (for I am as unprofessional as they come and perhaps certifiable, but in a different sense). This made me think to put it further, in terms of a Fine Arts education: a BFA or MFA will give you some background and theory, but it will not teach you how a picture should be painted, whether that picture is any good, nor will it guarantee you a future as a working artist. Meanwhile if you are a working artist a degree is not a prerequisite – though its absence means funny looks from people who derive value from TLAs (Three Letter Acronyms) after one’s name.

And again, if wargames can be thought of as art objects, and designers as artist, then it ought to follow that a mature language of criticism for wargames needs to be developed, as has been for theatre, painting etc.. But what should be the basis for this criticism? “Realist” validation through faithful replication or degree of verisimilitude, or “Impressionist” success at delivering an immersive but less exactingly faithful replica of an experience? Something called “game journalism” exists for the computer/ video game world and it provides us lots of bad examples, but there are thoughtful and critical pieces as well… meanwhile, for wargames we are left with cryptic Boardgamegeek thumbnail summaries, “shake the box” reviews, and unboxing videos which are the least critical of all, neither analysis nor sales job. (and yes, there’s plenty of superficial puerile criticism of other forms of art out there too.)

Anyway, something else to think about… but today I am too tired and jetlagged to work it out.

Then, after the commemorative lecture, a quick talk on “micro games” which are like game haikus followed by an invitation to design one yourself – I paired off with someone and within an hour (including interruptions by Jim Wallman) we had made a simple game about a thief/assassin evading surveillance and patrols to make it to the top of a high-rise where their target lay. When I write it up properly I will put it on the Free Games page.

Then more Games Fair, and some final addresses and the usual rushed goodbyes. And that was Connections-UK 2024! No idea where next year’s conference will be held, I would like to attend but there is no way that conferences and other things would line up just so, that I could take a single period away from work to attend them.

urban quad

[Brilliant graphic by David Burden!]

Friday I had a wonderful long lunch with Charles Vasey at one of his favourite Italian places, then a quick visit to the National Army Museum where not a lot has changed.

Then to the “Mayday Rooms” on Fleet Street where Richard Barbrook had laid on a public and collective play of Nights of Fire, as he did last year with Civil Power. He had made a double-size map, and Richard (Parry) showed up with some 15mm scale T-62s to represent the Soviet regiments. It was very kind of him to do this, I appreciated it very much!

(Pointing skills were on display, of course.)

Postin’ down the road

canal

(In Hamburg they put me up in a hotel overlooking a canal.)

Been on the road for more than two weeks now and I thought I would drop some pictures and text to let you all know I have not been waylaid by cutpurses or bashi-bazouks.

Tomorrow begins the Connections-UK 2024 conference at Brunel University in Uxbridge, where they have just launched an MA degree in Wargaming! So today is a day for doing laundry in West Drayton (or Drearyton, more like) and sorting things out. 

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The Urban Operations Planner Course went fantastically well, and the current version of the game was very well received!

I had some great facilitators from the California State Guard, an unpaid but very dedicated and professional group that I have a lot of respect for now that I have met some of them. They took  personal vacation time or time away from their jobs, plus time spent online with me beforehand, to learn the game and help the students. Thank you to (left to right): SGT (CA) Jesse Poller, SGT (CA) Bryan Tyson, 1LT (CA) Marcus Hough, CPT (CA) Joseph Villegas, SFC (CA) Joshua Leininger, and MAJ (CA) Christopher Allen.

CSG help

Also, several instructors on the course worked as facilitators; here are two: Hauptmann Akcay of the Bundeswehr and Stuart Lyle from the UK’s DSTL,

IMG_0046

and Roger Mason and Joe Miranda came from all the way across the LA basin to observe and help.

https://www.lecmgt.com/news/lecmgt-participates-in-the-us-army-urban-warfare-planner-course/

Students liked the setting-up-the-plan phase, and the area movement map of Manila was a great improvement over the previous year. 

Besides American students, we also had students from the UK, the Netherlands, Belgium and half a dozen from the United Arab Emirates… they asked if they could prepare a translation of the QUICK into Arabic! Still no Canadian students (perhaps one or two remote ones) and the only other Canadian on the course, principal instructor and course co-architect MAJ Jayson Geroux was on personal leave to attend.

Very happy with how it turned out!

Brian QUICK

(photo: Stuart Lyle)

 

This is also the last time the course will be offered in this format, BG Wooldridge is retiring from the Army after 31 years of regular and Guard service and it is not likely that the Army will pick up on what this course has laid down, though its future fights lie in cities of all sizes… oh well, as I so often say at work, the urgent always overtakes the important.

The day after the course ended I flew to Hamburg for the Wargaming Initiative for NATO conference (WIN24), while there I met some familiar faces (Giuseppe Tamba, Yuna Huh Wong, Sebastian Bae, Matt Caffrey, Philip Sabin) and met many new ones, or people I had only known by email (Patrick Rueschtmann, Antoine Bourguilleau, Francesco Marradi, Pascal van Overloop).

My talk on modelling civilians in wargaming (mostly presenting bad examples) went OK (Modelling Civilians in Wargames 18 Aug   ) and was perhaps assisted by my attempts at Mediterranean hand gestures (thanks to Patrick Ruestchmann for catching video images of me being projected outside the lecture room!). Also, schnitzels were eaten.

The conference was over all too soon, I got a nice coin from the organizers that mimicked the look of a silver Thaler from 1824, to mark the 200th anniversary of the Prussian Kriegsspiel.

Then I got on the train to Berlin, to see how the city had changed in the last 35 years… short answer is: everything, and nothing: the place is still full of insane weirdos, but now they have the Internet too. And I found a good laundrette in Neukolln, not far from what I am told is the best doner kebab joint in Berlin (it was good, too).

berlin laundrette

I did see a couple of museums, one was a little-known one devoted to the Soviet war effort. It is in the building where the capitulation was signed and which served as the HQ for the Soviet military government later. Marshal G. Zhukov was the Governor for a while after the war, and they have preserved the room that was his office… also contains one of his uniforms and a big bust of Zhukov. Worth a visit if you go to Berlin, and even better Eintritt frei! The T-34/85 outside is supposed to be one of the first to get to the Reichstag but I’m not so sure.

za rodinu

I also went to the Filmhaus (the national museum of film and TV) and the Neue Nationalgalerie, which was also interesting but smaller than I expected. In the latter I snapped a picture of someone so cartoonishly “fitting” for a Berlin modern art spot I thought she might have been hired by the management to wander around to lend atmosphere! (Also note the guy with dress shoes but no socks.)

Yesterday I flew from Berlin to Heathrow, and now here I am in West Drayton getting ready for Connections-UK. I also did laundry today at a laundrette down the road.

drearyton laundrette

All of northern Germany was having a heat wave, 29-31 degrees and sunny each day which was even hotter than Los Angeles… now here it is 16 and gloomy, much closer to conditions in my home turf (or peat bog…)

More later! But lastly, the Brandenburger Tor at sunset.

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