{"@attributes":{"version":"2.0"},"channel":{"title":"The Cover Story","link":"https:\/\/bronzite.livejournal.com\/","description":"The Cover Story - LiveJournal.com","lastBuildDate":"Sun, 20 Oct 2013 15:18:37 GMT","generator":"LiveJournal \/ LiveJournal.com","image":{"url":"https:\/\/l-userpic.livejournal.com\/8940372\/1514338","title":"The Cover Story","link":"https:\/\/bronzite.livejournal.com\/","width":"91","height":"100"},"item":[{"guid":"https:\/\/bronzite.livejournal.com\/318948.html","pubDate":"Sun, 20 Oct 2013 15:18:37 GMT","title":"[PUBLIC] The Economics of LARP (or, Are We Willing To Pay What LARP costs?)","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/318948.html","description":"This morning I am preparing to go to <i>To Be Continued...<\/i>, a theatre-style LARP campaign I participate in.  Recently, one of the GMs (<span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"staystrong62805\" lj:user=\"staystrong62805\" ><a href=\"https:\/\/staystrong62805.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/staystrong62805.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>staystrong62805<\/b><\/a><\/span>) has been commenting on social media and in conversation about the sheer amount of effort preparing each session is.  There are 45 player characters, each of whom need around 1,250-2,500 words of character sheet each game.  In addition, forums must be managed, background must be researched and integrated, NPC's wrangled, space reserved, and so on.  3-4 times a year, I get to take advantage of all this work for about $5 to help cover snacks.<br \/><br \/>In the New England theatre LARPing community, the burden of games, creative, logistical, and financial, lies squarely on the GM.  None of the major conventions (Intercon, Festival, SLAW, or *Bubble) finance the games that run there; if a GM bids a game, they are expected to develop, build, deploy, run, strike, and evaluate their games all on their own time and budget.  The reward for all this investment of time, money, and energy is watching players play your game (when you have time to observe.)<br \/><br \/>The sheer amount of work got me thinking about the real costs of running a game like TBC.  Reportedly, for at least several weeks before each session, <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"staystrong62805\" lj:user=\"staystrong62805\" ><a href=\"https:\/\/staystrong62805.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/staystrong62805.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>staystrong62805<\/b><\/a><\/span> is spending at least 1 Full-Time Equivalent each week on prep.  Supposing that she alone was carrying the weight of this entire time's development, and was working full-time between sessions to get each one ready, how much is the real cost of the game?<br \/><br \/>People consistently undervalue their time when putting together business proposals, so in keeping with that tradition, I'll start my estimate off at Massachusetts' Minimum Wage ($8.00\/hour.)  For a 2,000 hour work year, that comes to $16,000.  Splitting that across four sessions a year, that's about $4,000\/session.  The game I'm in runs about 45 players, which comes out to about $88.89 per player per session.  That doesn't even start to count the GM's, NPC's, and other staff present at each session.<br \/><br \/>So the cost of having a person paid minimum wage to full-time write and run a LARP campaign for 45 players is about $356\/player\/year.  Whether or not you consider minimum wage to be a living wage in the Boston area is beyond the scope of this essay.<br \/><br \/>I don't know of anybody for whom LARP writing is their livelihood, but I can see in the dim distance of the future a time where campaign LARPs may start employing full-time staff.  I've had numerous conversations with many people in both the theatre and boffer LARPing style about the future of LARPing, what players are willing to pay for a game, what GMs are willing to absorb to see their own games run, and if those restrictions are limiting LARP as an art form in New England.  I don't think LARP, especially theatre LARP, should be a proverbial Rich Man's Game, but I don't think the current distribution of cost in our community is fair at all, and I think we need to start establishing a culture of spreading at least the financial load of these games out over our player bases, and acknowledging that the time that our writers and GMs put in is worth more than just our hearty thanks at game wrap.<br \/><br \/>Cultural changes don't happen overnight, but I believe for our community to continue to develop and thrive, we have to start reimbursing our staff for their efforts.  I know it isn't practical for a lot of people who LARP these days to pay a hundred dollars a game, and it is important that the theatre LARPing community maintain its low barrier to entry.  That said, I think it is also important for those of us who can afford to pay what a game is worth to start doing so -- to voluntarily start paying the costs of our characters, because until a culture of distributed costs is created, I fear we are in danger of plateauing as an art form.<br \/><br \/>So when I get to gamespace today, and the staff asks me for my $5 admission, I'm going to hand them $100 and be confident that I'm still getting a deal on my afternoon's entertainment.","comments":"https:\/\/bronzite.livejournal.com\/318948.html?view=comments#comments","category":["public","larp"]},{"guid":"https:\/\/bronzite.livejournal.com\/318547.html","pubDate":"Mon, 18 Feb 2013 21:02:19 GMT","title":"[PUBLIC] Creative Project 2013","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/318547.html","description":"As always after JoCo Cruise Crazy, I am inspired to do something major and creative.  A review of my personal projects spreadsheet shows I have enough personal projects that I need a spreadsheet to track them, and my follow-through rate is... lacking.  So once more, I'm going to try crowdsourcing my priorities, because that worked quite well last time I did it in Winter of 2010, and it resulted in the first run of Cold Flash.<br \/><br \/>Below is a survey of all the major projects I've started I have an interest in completing (at least, all the ones I can remember...)  If you have an interest, please peruse through and give each one a rating.  I'll keep the survey open until Sunday, 24 February, and at the end of that time, I'll close voting and soon after let you know what I've decided to prioritize for the rest of the year.<br \/><br \/><img alt=\"\" border=\"0\" title=\"\" src=\"https:\/\/docs.google.com\/spreadsheet\/oimg?key=0ApZKNs5hJG9GdDNfR2V5bVA1c0pTM1VyOGtSN3V5R0E&amp;oid=1&amp;zx=lrm6635sqyg8\" fetchpriority=\"high\" \/><br \/><br \/><a href=\"https:\/\/docs.google.com\/forms\/d\/1JwYGJMVv9G-z-w9cmDvsVe_I-PZmD6a55ybvEr9g6iA\/viewform\" target=\"_blank\">Vote here!<\/a>","comments":"https:\/\/bronzite.livejournal.com\/318547.html?view=comments#comments"},{"guid":"https:\/\/bronzite.livejournal.com\/318242.html","pubDate":"Tue, 16 Oct 2012 02:40:45 GMT","title":"New Machine!","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/318242.html","description":"I just confirmed the order for RUBY's replacement.  The new machine (as yet unnamed) will finally displace EMERALD as the most powerful laptop, and in fact most powerful machine period, that I've ever owned.  The core is an Intel i7-3632QM processor, most notable in that it will finally give me the hardware virtualization support I've been dying for since I got RUBY.  The four hyperthreaded cores will also give me a solid test platform for some of the parallel code I develop for work.<br \/><br \/>This machine also represents my first excursion into SSD technology on a laptop, starting with a 512GB drive.  I'm told they make a shocking difference in terms of image activation time, so I'm looking forward to seeing it go.<br \/><br \/>For memory I'm pulling 16GB of DDR3 1600Mhz RAM, which I am told may well be my bottleneck on many applications, which I admit tickles me a bit.  This will also be my first 16GB personal machine, so I'm excited to have that much main memory to play with.  Between that and the SSD, it opens up all kinds of new options for operating on large datasets in reasonable (read: overnight) amounts of time.<br \/><br \/>The new sound card is nothing to write home about, but the graphics card is an NVIDIA GeForce 640M, with 2GB of GDDR5, so I suspect this will also be able to hold its own if I decide to carry the latest video games into the field with me, or do any heavy-duty XNA or Unity development.<br \/><br \/>Finally, there are two more items I'm varying degrees of excited about.  This will be my first machine with a Blu-ray reader, and my first machine with an anodized alumninum case, something I've been wanting since case destruction is generally what kills my laptops.  <br \/><br \/>Overall, I'm very excited to be getting the new kit, and I hope it lasts me another three years.","comments":"https:\/\/bronzite.livejournal.com\/318242.html?view=comments#comments","category":["emerald","ruby"]},{"guid":"https:\/\/bronzite.livejournal.com\/317710.html","pubDate":"Fri, 27 Jul 2012 10:59:02 GMT","title":"[PUBLIC] New Lexicon","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/317710.html","description":"A number of circumstances have come together to inspire me to once again run a Lexicon game.  For those unfamiliar, Lexicon is a wiki-based creative writing game in which the various players play the role of scholars writing a series of papers, or an encyclopedia, on a specific text, topic, or theme set out at the beginning of the game.  The exact details of implementation vary (and I'll clarify the specific rules before launch), but the general idea is for each player to write an article starting with a specific letter, and then create a certain number of references within that article, also starting with assigned letters.  On subsequent turns, players fill in the referenced but unwritten entries, and create new unreferenced entries, and so on, until each player has created twenty-six articles, each of which is interwoven with the rest of the articles.<br \/><br \/>The output of the game is a large, hopefully coherent, world or setting fleshed out by the players as a whole.<br \/><br \/>I'm reviewing various rules and variations to decide on a specific ruleset, but if you have interest in participating in this game, please let me know.  I expect the game to run as 26 1-week turns, which each player \"owing\" one 250-2000 word article per week.  I'm actively seeking a ruleset that handles drops elegantly (based on previous experience running this and other weekturn games), but I'd appreciate players to actually stick with game from start to end so I don't need to find replacements mid-game.<br \/><br \/>My previous run of Lexicon (2006) is available at <a href=\"http:\/\/www.bronzite.net\/lexicon\/index.php?title=Main_Page\" target=\"_blank\">The Nullosk Eventuality<\/a>.","comments":"https:\/\/bronzite.livejournal.com\/317710.html?view=comments#comments","category":["public","lexicon","2012-1"]},{"guid":"https:\/\/bronzite.livejournal.com\/317557.html","pubDate":"Mon, 09 Jul 2012 23:59:49 GMT","title":"[PUBLIC] The Business of War","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/317557.html","description":"I've been working on a new boardgame concept, but while I was working on it, I realized that it might build out into a weekend-long LARP pretty easily (for very large values of \"easily\".)  Stealing a few ideas from Labor Wars, Across a Sea of Stars, and their ilk, I think I could probably write it in 60-90 days.  My question is, is there interest in a weekender running in Q4 2012, or has that ship long since sailed?","comments":"https:\/\/bronzite.livejournal.com\/317557.html?view=comments#comments","category":["business of war","labor wars","larp","across a sea of stars"]},{"guid":"https:\/\/bronzite.livejournal.com\/317180.html","pubDate":"Thu, 03 May 2012 13:00:11 GMT","title":"[PUBLIC] Done With That","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/317180.html","description":"Today the last regular post to <i><a href=\"http:\/\/tenyearsonterra.blogspot.com\/\" target=\"_blank\">Ten Years on Terra<\/a><\/i> went up, the weekdaily blog I've been keeping of the <i>A Time of War<\/i> (MechWarrior) tabletop I've been running for the last year.  Writing that has been a major contributing factor to the lack of posts on this LJ -- most of my content creation effort has been going there, trying very hard to keep up with the once-a-weekday schedule I was holding myself to.  The first three weeks were definitely the hardest, but anytime the frontlog dropped below three entries or so was stressful.<br \/><br \/>On the other hand, maintaining the log was a tremendous boon to my as a gamemaster, and made sure that I spent at least a few hours a week thinking about the game, even if I wasn't running that particular week.  I think I may make this a regular feature of my GMing style -- perhaps not publicly (this one was partially done as a service to the rest of the <i>BattleTech<\/i> community) but the public exposure definitely motivated me to keep writing.<br \/><br \/>I could make comments on the game itself, but I've already done so (quite exhaustively) there.","comments":"https:\/\/bronzite.livejournal.com\/317180.html?view=comments#comments","category":["public","battletech","ten years on terra","gaming","gming","a time of war","mechwarrior"]},{"guid":"https:\/\/bronzite.livejournal.com\/316710.html","pubDate":"Tue, 17 Apr 2012 13:26:12 GMT","title":"[PUBLIC] 7-Topic Meme","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/316710.html","description":"In an effort to get more content here, I asked <span  class=\"ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     \"  data-ljuser=\"darkoni42\" lj:user=\"darkoni42\" ><a href=\"https:\/\/darkoni42.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/darkoni42.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>darkoni42<\/b><\/a><\/span> to provide me with seven topics to talk about.  I believe the rules of this meme obligate me to pay these topics forward on request, but I expect everyone who reads this and is likely to participate has already gotten a goodly set of topics for themselves.<br \/><br \/>So, without further ado, <br \/><br \/><b>What make a Giant Robot into a Death Machine?<\/b><br \/><br \/>Generally speaking, a battery of anti-personnel weaponry.  Given advances in pilot emergency escape technologies, and the wide-spread embracing of these technologies both by pilots and quartermasters, the probability of a pilot dying from the destruction of his vehicle is quite low; Giant Robot-on-Giant Robot combat usually has a casualty rate of around 3%.<br \/><br \/>The same can not be said of Giant Robot-on-Infantry.  While anti-Mech weaponry tends to be ineffective against infantry formations on a tactical scale, properly equipped with an array of anti-infantry options, a Giant Robot can easy get its average death-per-second rate up to 3 or 4, sometimes with spikes into the low double-digits.<br \/><br \/><b>What is the most  destinations you have traveled to before coming home?<\/b><br \/><br \/>I believe that would have been the first year my company had a TechEd conference, in New Orleans.  I had two clients to do the week before and the week after the weekend conference, so I hit five cities (New Orleans being the third) between returning home.<br \/><br \/><b>Wiring a larp for sound<\/b><br \/><br \/>Not advisable.  For <i>Cold Flash<\/i>, we needed a fairly advanced set of props, including a phone system connecting the four rooms that the LARP took place in.  We didn't have a wireless phone capability, so I had to run phone cable between the rooms.  Fortunately, the building we were in (Shiffman) had a drop ceiling, so I was able to go down to Home Depot and buy a few hundred feet of CAT3 cable, and run it from room to room through the ceilings.  This involved me roleplaying \"plant services guy\" in my coveralls to dissuade anybody not with the event from asking me what the hell I thought I was doing, and to stop that right now.<br \/><br \/>It helped greatly that I had re-wired my mother's house in 1999, which taught me a great deal about how land-line phones worked, and how to power them.  I didn't have the capability to stand up a PBX server on-site, so I just patched the cables to each location with a 9V battery on each line to give the power to transmit the sound.  The problem with this, of course, is that 9 volts won't ring the phones (probably for the best given I didn't have a way to make them stop ringing when they weren't being called), so the players had to leave the phones off the hooks and yell into them to get somebody's attention.<br \/><br \/>Not ideal.<br \/><br \/>All told, it took about six or seven manhours of effort to set up on the site, and another one or two to strike.  It made for a very memorable experience, but I think I'll handle it differently next time.<br \/><br \/><b>Hosting<\/b><br \/><br \/>I presume this is guest hosting, not web hosting.  If I'm mistaken, I trust somebody will correct me.<br \/><br \/>For me, hosting is a pretty simple proposition; there are a number of rules to follow to ensure the creature-comforts of your guests, and some basic steps will anticipate their needs while they are present.<br \/><br \/>First, the baseline is Water In, Water Out (WIWO).  Regardless of the reason for or the length of the hosting, always have drinks available for guests, and a bathroom for them to use.  That is the base level you really can't drop below.<br \/><br \/>Second, seating.  For large parties, this is often something that can be compromised, as many people will be standing, but for small gatherings or gatherings in which there is some activity (gaming, movies, etc) always make sure there is adequate seating for everybody.  Also, the floor doesn't count -- we're not getting any younger, and while some people have no problem with sitting on the floor, that is not a safe assumption.<br \/><br \/>Third, food.  This is pretty simple; there should always be some kind of snack immediately available or easily delivered on less than five minute's notice.  Ideally this is something light that doesn't conflict with any dietary restrictions of your guests.  Starches like bread or brownies often work will, as well as bagged candies.  Anything with nuts is a bad idea.<br \/><br \/>In addition, every five to six hours, there should be a meal.  Meal times are 0800-0900, 1200-1300, and 1800-1900; events held during these hours should always plan to feed to the guests.  Normally this should be at the host's expense, but for impromptu gatherings or for custom food orders to restaurants by the guests, having each guest pay for themselves is acceptable; if a guest needs food but cannot pay for themselves, it is the host's obligation to find a way to provide for that guest.<br \/><br \/>Finally, it is the host's responsibility to deal with any interference from the outside world while the event is underway; this includes dealing with food deliveries, arrange cabs, and handling any complaints from neighbors or (in extreme cases) the police.<br \/><br \/>Individual events also have their own requirements (making sure that movies are ready and queued for movie nights, that gameboards are already setup for hosting specific board games, making sure dishes are clean for group meal preparation, etc.) but these are the general rules for hosting I try to abide by.<br \/><br \/><b>Most fearless character you have played.<\/b><br \/><br \/>Outside of gag-ordered characters, I'd probably have to go with HP Lovecraft in <i>Miskatonic Class Reunion 2000<\/i>.  I still have a clear memory of leading half the game into battle against the forces of madness armed with nothing more than a dustbin to defend myself with.<br \/><br \/><b>Favorite Board Game<\/b><br \/><br \/>Phew.  That's a hard one; I usually just play what I feel like playing.  I usually find this is overwhelmingly balanced by the people I'm playing with, but when I think about what I really look forward to playing each gaming weekend, I think I have to say Wealth of Nations.  I love economic games, I love games where each player can adopt a strategy that interacts with other players in a symbiotic way, and I love commerce.  Container probably comes in a close second.<br \/><br \/><b>Please explain why your other answer was wrong ...  or impossible topics<\/b><br \/><br \/>Well, Giant Robots are just silly -- their tactical and mechanical properties could always been radically outperformed by other vehicles more cheaply and effectively.  Until the war on the Giant Staircase World, they are impractical.<br \/><br \/>I've interpreted the second question to my choosing; the true answer if \"destination\" is a building is during my exile to the Netherlands; there I visited several hundred places before returning home.<br \/><br \/>What we did with <i>Cold Flash<\/i> was extremely silly: never try it.  It failed so many parameters as to be embarrassing.<br \/><br \/>My entry on Hosting did not include several basic requirements, like power, light, and heat.  Even in the Dark Ages, guests would leave a Lord's hall if he could not keep them warm, give them light to see by, and an outlet to charge their cell-phones.<br \/><br \/>In truth, my most fearless character was [MESSAGE REDACTED BY ORDER OF DAN DITURSI]<br \/><br \/>And finally, BSG, duh.<br \/><a name='cutid1-end'><\/a>","comments":"https:\/\/bronzite.livejournal.com\/316710.html?view=comments#comments","category":["public","meme","hosting","container","wealth of nations","battletech","cold flash","larp","gaming"]},{"guid":"https:\/\/bronzite.livejournal.com\/316620.html","pubDate":"Wed, 29 Feb 2012 01:33:28 GMT","title":"[PUBLIC] Be Advised Intercon Tower, We Are Coming In Hot","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/316620.html","description":"Oh, hello, LiveJournal.  Haven't talked to you in a while.<br \/><br \/>This week finds me in Alexandria, VA, having just returned from JoCo Cruise Crazy II.  The new cruise felt very different from the first one, but I still had a lot of fun, and went snorkeling for the first time ever.  The cruise was marked by an eagerness among everybody to make the most of the time we had, so it wasn't very relaxing, but I met a lot of new and interesting people and reacquainted with some friends from last year.  I'll likely go on the next one, too.<br \/><br \/>We flew back late Sunday, landing at BOS shortly before 0000.  I had my flight to DCA at 1100, 102 emails from work, 62 of which were marked urgent.  I still haven't slapped a lid on everything yet, but I've been running flat-out pretty much since we landed, and two days later I'm taking some time to collect myself.<br \/><br \/>Intercon is barreling down on me like an on-rushing freight train.  It has long been my policy only to sign up for the Saturday afternoon and evening timeslots at weekend LARP conventions, because I'm never sure if I'll be flying Friday or Saturday.  This time it paid off -- I'll be traveling both days.  Of course, costuming will be almost impossible.  Fortunately, I think I slap together a costume for Linfarm Run from what I have at home, but Prince Comes of Age may suffer.  I'll miss Dead Dog, too -- Indianapolis waits for no man.<br \/><br \/>Projections indicate I'll have some time to myself at home sometime around the 12th of March, although I have several projects in the tube that might want that space.  Here's hoping I get some downtime before TechEd.","comments":"https:\/\/bronzite.livejournal.com\/316620.html?view=comments#comments","category":["jccc2","public","intercon"]},{"guid":"https:\/\/bronzite.livejournal.com\/316206.html","pubDate":"Thu, 12 May 2011 04:14:58 GMT","title":"[PUBLIC] AIsteroids","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/316206.html","description":"This got generated as something of a byproduct of my research into a number of different things, but I thought I'd share it.  I built a simple Asteroids network game.  The architecture is such that the server calculates the entire game, and sends each client a report on what they can see.  The client then sends back a very specific data structure that details what actions the ship takes.  The server continues calculating and sending reports, and the ship continues sending orders.  Any number of ships can be connected at the same time, and the game tries to spawn then close to each other.<br \/><br \/>The heart of this game is the C# Project that comes with it.  The project contains a simple client with two procedures in the frmMain form (CreateShip and Think) that can be modified to build a new AI for the ship.  The idea here is that multiple people develop different Ship AI's, and then connect them to a server to see which can accomplish a goal faster (although at the moment the only reasonable goal seems to be to shoot the other ship.)  If there's interest in this kind of thing I'll spend some time to expand on it, if not, I'll probably let it go.<br \/><br \/>Anybody who is interested can find the starter kit (the C# project for the client and two different server applications) at <a href=\"http:\/\/bronzite.net\/AIsteroids_0_112.zip\" target=\"_blank\">this location.<\/a>  If you don't already have a C# (or other .NET) development environment, I suggest <a href=\"http:\/\/www.microsoft.com\/visualstudio\/en-us\/products\/2010-editions\/visual-csharp-express\" target=\"_blank\">Visual Studio C# Express 2010<\/a>.","comments":"https:\/\/bronzite.livejournal.com\/316206.html?view=comments#comments","category":["public","computing","gaming"]},{"guid":"https:\/\/bronzite.livejournal.com\/316109.html","pubDate":"Thu, 28 Apr 2011 23:55:29 GMT","title":"[PUBLIC] Into Cold Storage","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/316109.html","description":"Because of a few changes around here, the amount of shelving I have has dropped.  As a result, I had to find about five feet of books to take off the shelves and move into storage.  I thought I'd share the list of books that I decided I probably wasn't going to reference in the next year or so.<br \/><br \/><br \/><ul><li>Webster's Elementary Dictionary (1986 Edition)<\/li><li>WinFax Lite v3.0 User's Guide<\/li><li>WPI Course Catalogs 1997-2001 inclusive.<\/li><li>WPI Commentment Programs 2005-2008 inclusive<\/li><li>Basic Mathematics 6th Edition (Keedy\/Bittinger)<\/li><li>Nintendo Power, July 2000<\/li><li>Your Internet Consultant:The FAQs of Life Online (Kevin M. Savetz, 1994)<\/li><li>Pocket PC Game Progamming Using the Windows CE Game API (Jonathan S. Harbour)<\/li><li>Using the Snappy Video Snapshot<\/li><li>Volvo 740 & 760 1982-1988 Repair Manual (Haynes)<\/li><li>Microsoft Visual Basic 3.0 Professional Features Book 2<\/li><li>Crystal Reports for Visual Basic User's Manual<\/li><li>Fundamentals of Graphics Communication, Third Edition (Bertoline and Wiebe)<\/li><li>Getting Started with Pro\/ENGINEER, Second Edition (Robert Rizza)<\/li><li>Study Guide to accompany McConnell Brue Microeconomics 14<\/li><li>Study Guide to accompany Linear Algebra and its Applications, Second Edition<\/li><li>Fundamentals of FORTRAN Programming, Second Edition (Robert C. Nickerson, 1980)<\/li><li>Unveiling Windows 95 (Jennings)<\/li><li>OCA\/OCP Introduction to Oracle9i SQL Study Guide (Dawes and Thomas)<\/li><li>Understanding Fortran, Second Edition (Michel Boillot, 1981)<\/li><li>Set of VMS manuals, April 1988<\/li><li>Calculus, Sixth Edition (Swokowski, Olinkick, Pence)<\/li><li>Master Your Computer: Beginning Access 97-Windows 95<\/li><li>Mathematica (Stephen Wolfram)<\/li><li>North Antivirus 2002 User's Guide<\/li><li>MCSE Windows 2000 Core Exams Study Guides (4)<\/li><li>dBase II PLUS The Pocket Reference (Miriam Liskin)<\/li><li>Pascal, Third Edition (Dale & Weems)<\/li><li>DirectX 8 and Visual Basic Development (Keith Sink)<\/li><\/ul><a name='cutid1-end'><\/a><br \/><br \/>I'm not sure some of those books will ever see service again, but I am loathe to hurt or dispose of books, no matter how old.","comments":"https:\/\/bronzite.livejournal.com\/316109.html?view=comments#comments","category":"books"},{"guid":"https:\/\/bronzite.livejournal.com\/315839.html","pubDate":"Sun, 24 Apr 2011 13:29:09 GMT","title":"[PUBLIC] New Unit Becoming Available in Camberville","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/315839.html","description":"I know a lot of you are looking for new places to live, so I thought I'd run this up the flagpole.  My sister is relocating and looking for tenants to fill her cozy hardwood 2-BR on Prospect Street halfway between Central and Inman.  Parking (FCFS), 524sqft, great lighting, second-floor, 1800\/m.  Move-in is negotiable over the course of the summer.  If there's interest I can put my hands on pictures fairly soon.","comments":"https:\/\/bronzite.livejournal.com\/315839.html?view=comments#comments","category":["public","cambridge","sommerville"]},{"guid":"https:\/\/bronzite.livejournal.com\/315610.html","pubDate":"Mon, 11 Apr 2011 14:23:58 GMT","title":"[PUBLIC] Festival 2011","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/315610.html","description":"This past weekend was Festival of the LARPS 2011.  I ended up playing in two games, and running one.  Despite being on-staff for Midsummer, Cold Flash is the first game I really felt like I was a proper writer of.  So, quick review:<br \/><br \/><b>The Stand:<\/b> Breaking Light's 2011 offering, this game ended up being a rather relaxed experience for me.  I had fairly straight-forward goals, and was able to get cooperation from the people I needed, got all my affairs in order, and besides getting shot (non-fatally) and having my business burned down, I feel like I did pretty well.  I found out post-game that a significant amount of my plot just failed to materialize, but so it goes.  I had a good time, and the closing act made the game unique in my LARPing experience, and something I'll undoubtably remember for years to come.  But that's not mine to announce.<br \/><br \/><b>Ruins of Grandeur:<\/b> A fun, puzzle-based game about Egyptology in the mid-19th Century.  There's actually a law now in Massachusetts stating that all LARP cons must have a certain percentage of games set in the 1800's.  It is a follow-on to the 1995 Elder God Full Employment Act.  That aside, the game was interesting if somewhat frenetically GM'd, and I had a good time.  Also, about an hour before wrap, I got called up to kick the afterburners onto the plot.  That was a lot of fun.<br \/><br \/><b>Cold Flash:<\/b> The game that I wrote with Mike Hyde.  A 1960's-era Cold War game with a huge technical element.  The game went very well, better than I had hoped ahead of time.  I was very fearful of technical problems crippling the game, but it ended up working, sufficiently that it may one day run again.  Because of the amount of infrastructure I had to get working there, I learned a great deal about what to do and what not to do in future runs, and which elements produced effects worth the cost.  In the end, my players told me we did a good job of producing an emotional experience similar to what they felt the Cold War must've been like to leaders in the middle of the kind of crisis they were dealing with, which I take to be a good sign.  Shooting for a game which is not intrinsically funny, but is very serious throughout, and instilled fear and paranoia in a way that didn't seem farcical was a target I wasn't sure I was going to be able to hit, but now I feel that if I didn't do so, I at least landed close enough to justify making another try.","comments":"https:\/\/bronzite.livejournal.com\/315610.html?view=comments#comments","category":["public","larp"]},{"guid":"https:\/\/bronzite.livejournal.com\/315097.html","pubDate":"Wed, 06 Apr 2011 20:28:40 GMT","title":"[PUBLIC] What Network Code Architecture Can Teach Us About Life","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/315097.html","description":"I've been writing network code for well over a decade now.  Early on, I was writing straight off the RFC's, so I got to see the protocols that make up the Internet as we know it in their original state.  In RFC793, Transmission Control Protocol (arguably one of the most influential standards ever to come out of IANA), Jon Postel, the editor of the RFC series, included a section (2.10) called the Robustness Principle:<br \/><br \/><i>TCP implementations will follow a general principle of robustness:  be  conservative in what you do, be liberal in what you accept from  others.<\/i><br \/><br \/>It has since become known as Postel's Law in Network Programming circles.  Although its merits have been debated, a large amount of the interconnectivity that makes our current information age possible relies on this rule.  It is almost essential for any group of independently developed programs to communicate with each other, even with the most specific of communication specifications.  <br \/><br \/>I've been going over this ground again because of a project I'm working on for Festival of the LARPs, and I am struck by how useful a principle this is, not just for communities of computers, but for their users as well.  Behave with all possible etiquette and decorum when dealing with others, but accept their behavior however it falls upon you (within the bounds of law and order, of course.)  A responsible member of society, like a well-engineered server, should be unflappable, regardless of what emerges from the throng around them.  I confess, I have not always lived up to this principle, but it is one I strive to put into use wherever applicable, not just in the tangle of packets and streams of a listener loop.","comments":"https:\/\/bronzite.livejournal.com\/315097.html?view=comments#comments","category":["public","computing"]},{"guid":"https:\/\/bronzite.livejournal.com\/314540.html","pubDate":"Sat, 12 Mar 2011 01:45:52 GMT","title":"[PUBLIC] Bad Guys","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/314540.html","description":"Just watched <a href=\"http:\/\/www.youtube.com\/watch?v=w1FgpBxXho4\" target=\"_blank\"> Bugsy Malone excerpt, and now I can't get the image out of my head of a parody of this video with me, <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"lisefrac\" lj:user=\"lisefrac\" ><a href=\"https:\/\/lisefrac.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/lisefrac.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>lisefrac<\/b><\/a><\/span>, and a couple other typecast LARP villains.<\/a>","comments":"https:\/\/bronzite.livejournal.com\/314540.html?view=comments#comments","category":["public","larp"]},{"guid":"https:\/\/bronzite.livejournal.com\/314339.html","pubDate":"Thu, 24 Feb 2011 03:57:13 GMT","title":"[PUBLIC] LARP Resume","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/314339.html","description":"I finally went through an (mostly) exhaustive update of my LARP Resume on <a target='_blank' href='http:\/\/larpresume.boldlygoingnowhere.org'>http:\/\/larpresume.boldlygoingnowhere.org<\/a>.  I think I got everything except the first few runs of METEOR! I was in, and the NPCing I did for Endgame once, which I refuse to accept was LARPing.  Tallying it all up, I have played in a total of 43 games since 2004.<br \/><br \/>Wow.","comments":"https:\/\/bronzite.livejournal.com\/314339.html?view=comments#comments","category":["public","larp"]},{"guid":"https:\/\/bronzite.livejournal.com\/313840.html","pubDate":"Thu, 13 Jan 2011 22:03:11 GMT","title":"[PUBLIC]","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/313840.html","description":"Thursday Night gaming at my place, tonight, 1900.  Pass the word.","comments":"https:\/\/bronzite.livejournal.com\/313840.html?view=comments#comments"},{"guid":"https:\/\/bronzite.livejournal.com\/312949.html","pubDate":"Fri, 10 Dec 2010 17:30:35 GMT","title":"[PUBLIC] Crash Program","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/312949.html","description":"Back in August I <a href=\"http:\/\/bronzite.livejournal.com\/307645.html?thread=760509\" target=\"_blank\">floated the idea of a week-long intensive development exercise based around game development.<\/a>  I'm starting to put together an actual plan for that exercise, tentatively titled \"Brewer's Crash Program\", running July 2-11 2011.  I selected this particular ten day window because it involves half of the days being weekends or holidays, reducing the PTO drag on me, and its during a period that many of my friends have as a low season in their work cycles (school's out, sales are slumping, and office workers are on vacation.)  I have not yet decided how much of this process I want to define ahead of time and how much I want to do in the moment, but I am reserving this time, at least for myself, now.  If you are interested in participating, let me know.  I'm pretty certain I can use almost any skill set for this project.","comments":"https:\/\/bronzite.livejournal.com\/312949.html?view=comments#comments","category":["public","crash program"]},{"guid":"https:\/\/bronzite.livejournal.com\/312655.html","pubDate":"Fri, 26 Nov 2010 21:25:36 GMT","title":"[PUBLIC] Day 10,000","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/312655.html","description":"Today is my ten-thousandth day alive.<br \/><br \/>Our culture doesn't particular venerate this milestone, but I felt it shouldn't pass unnoticed.","comments":"https:\/\/bronzite.livejournal.com\/312655.html?view=comments#comments","category":["public","life"]},{"guid":"https:\/\/bronzite.livejournal.com\/312452.html","pubDate":"Fri, 26 Nov 2010 01:37:20 GMT","title":"[PUBLIC] A Day On The Island","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/312452.html","description":"Today I got up around 0815, and started to wander the island.  Fortunately, I wandered directly into brunch, where I had a fantastic meal and spent about 2 hours talking with a 60-some-odd year old American expat Panamanian liver cancer survivor about Life, The Universe, and Everything (the concept, not the book.)  Then I went to the beach (nearly six feet away) and swam and built a sand castle and went sailing and fell asleep on a hammock.  I was very conscientious of my skin, and applied waterproof sunblock several times before heading back to my room to change into a shirt for a party this evening.  Again, there was delicious food, delightful conversation, and a roast of the guest of honor including an apparently famous comedian who I'm sure <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"pezzonovante\" lj:user=\"pezzonovante\" ><a href=\"https:\/\/pezzonovante.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/pezzonovante.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>pezzonovante<\/b><\/a><\/span> would recognize immediately but I only vaguely remembered from a few Comedy Central Roasts.<br \/><br \/>I made it back to my room to discover the dastardly sun had gotten around the sunblock issue, and while it could not breach my SPF barrier, it managed to burn me right through my shirt.  I can tell, because there are burn lines at the internal seams, where the fabric was thicker.  I have a new appreciation of through-armor criticals.  I applied a great deal of body lotion that the resort keeps on hand for just this reason, and tonight I think I'll be fine.  We'll see how my shower in the morning goes.","comments":"https:\/\/bronzite.livejournal.com\/312452.html?view=comments#comments","category":["sunburn","backoffice","peter island"]},{"guid":"https:\/\/bronzite.livejournal.com\/312314.html","pubDate":"Thu, 25 Nov 2010 04:03:02 GMT","title":"[PUBLIC] Journey To A New World","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/312314.html","description":"Today for the first time I journeyed to the Caribbean Sea.  The first thing that struck me, even from the plane, was the water.  Even from tens of thousands of feel, the water here was markedly different from the North Atlantic that has become so familiar to me.  From on high, the water looked like roughhewn stone the color of a the sky.  Indeed, were it not for the horizon streaking across the distant atmosphere like a terrestrial Milky Way, there would have been times I could not tell where the sea ended and the sky began.<br \/><br \/>We landed in San Juan for a five hour layover.  I don't know why, but San Juan's airport gave me an acute feeling of paranoia.  People going about otherwise innocuous tasks were suddenly assigned the most urgent of tactical priorities to my mind, and I was wary of everyone I met.  That is, except of course, the two dozen or so other BackOffice personnel I was traveling with.<br \/><br \/>A turboprop took us to Tortola, the symbol of the Royal Navy's final victory over the famed Pirates of the Spanish Main.  Now home to the capital of the British Virgin Islands, the island was extremely lax.  We were more or less lead to a customs desk, although nobody was about to stop us from just walking around the building it was in to the city streets.  Once through customs, we took a van overland to the dock, where a Ferry stood by to take our group to Peter Island, a few miles off the southern coast.  We made the pier just after sunset, and were greeted by the most phenomenal dinner I've ever experienced on the road.<br \/><br \/>We've taken over the island for the next few days.  Indeed, we ran down the resort's flag and ran up our own.  The climate here is comically idyllic.  In the evening, a breeze blows in from the sea with such a perfect temperature as to be utterly unnoticeable until something rustles, and only then do you realize this is more comfortable than you ever imagined moving air could be.  From my room, the sound of the ocean gently crashing on the rocks outside even now tries to drag me to sleep, and I cannot imagine a more peaceful sound.  All this evening was spent eating delicious food.  Garlic potatoes prepared as I never thought they could be, a marbled beef more tender than any I have ever had with fat that tastes more like candy than meat.  Raspberry and cream truffles in seemingly endless supply.  After dinner, there was dancing under the stars in the incredible temperature of this place, with a sea breeze that carried away the heat and the perspiration of the moving bodies and made each step feel like the first.<br \/><br \/>I am utterly enchanted by this place, and I have not yet seen it in daylight.","comments":"https:\/\/bronzite.livejournal.com\/312314.html?view=comments#comments","category":["public","backoffice","peter island","caribbean"]},{"guid":"https:\/\/bronzite.livejournal.com\/311835.html","pubDate":"Mon, 22 Nov 2010 16:15:46 GMT","title":"[PUBLIC] Traveling In The New World","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/311835.html","description":"Last night <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"juldea\" lj:user=\"juldea\" ><a href=\"https:\/\/juldea.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/juldea.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>juldea<\/b><\/a><\/span> went out of her way to ask me how I felt about the \"new\" TSA scanning regulations.  The short answer is that I've been living with the backscatter and millimeter wave machines for months now, and they do annoy me, but not for the reasons they seem to be annoying everybody else.<br \/><br \/>When I come to a metal detector, my carry-on bag is configured to meet TSA regulations.  In the absence of other passengers ahead of me, I can go from standing with my bag on my shoulder to unpacked, barefoot, properly sorted, through the metal detector and x-ray machine and packed back up on the other side in under 30 seconds.  I recognize that business travelers are somewhat anomalous in this regard, but if you did it a couple times a week, you would be, too.<br \/><br \/>What irritates me about the millimeter wave and the backscatters isn't that somebody's looking at me \"naked\" (seriously, have any of you actually seen these pictures?  Its like a Ken Doll with an unshippable manufacturing defect,) it's that they require you to empty your pockets.  The first time I went through a MMW, they picked out a pair of Foam Brain six-siders buried so far down my pocket I hadn't felt them there.  They require me to remove my wallet, my passport, any pens that I'm carrying, all the items that I carefully selected to be capable of passing through a metal-detector unimpeded.  The first time I had to deal with one of these, my carefully-shaved through-time jumped to over a minute.  Its lower now, but still half again slower than it was.<a name='cutid1-end'><\/a><br \/><br \/>I agree whole-heartedly that security screening is overblown and ineffective at this stage.  I would gladly accept a 100x or even 1000x greater chance of my aircraft being a target of a terrorist than have to go through security screen several times a week.  I do not think, however, that people are realizing the full implications of what they're suggesting when they think its a good idea to opt out of backscatter or MMW.  They're right -- it will slow down screening at the checkpoints and it will tax the resources of the gate employees.  What it will also do, however, it quadruples the processing time of the people involved.  I certainly have seen people opt out in my regular day-to-day flying, and that's swell, but if a single-digit percentage of the flying public starts doing it, the second-order effects are going to have a huge impact.  They're going to screw over your fellow travelers.<br \/><br \/>Planes at the gate don't wait for everybody who's checked in to board.  They leave when they are scheduled to.  If you're still standing in a security line because the travelers ahead of you decided to tie up all the TSA folks by demanding personal screening, getting through that 300-person security line on Wednesday is going to take nearly a minute a person, plus all the families with baby strollers, people with bags the size of Volkswagens, and morons who put their laptop in the bottom of their rollaboards.  One or two the line can surge around, but there comes a point of congestion.  The practical upshot is simple: missed flights.<br \/><br \/>The airline carriage contracts aren't affected.  They get their money as soon as you check in -- if you didn't have the foresight to leave enough time to get to your plane, its not their problem.  In fact, you're helping the airlines by keeping paying passengers off their planes and reducing the fuel cost.  The TSA gets paid the same whether they process 60,000 passengers or 6,000 in a day.  Technically speaking, they report to the airport, not the airline, but nobody I've seen is raging at MassPort so far.  Finally, you stand the risk of being arrested.<br \/><br \/>By opting out of scans this week, you aren't hurting the airlines, or the TSA, or the airports.  You are screwing over your fellow passengers who are trying to get to Grandma's, or their client site, or their friends, or just trying to get home.  You <i>will<\/i> be responsible for people missing flights, flights that can't be easily replaced.  During the holidays, the next available seat may be days aways (just ask <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"rgfgompei\" lj:user=\"rgfgompei\" ><a href=\"https:\/\/rgfgompei.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/rgfgompei.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>rgfgompei<\/b><\/a><\/span>.)  You don't punch somebody in the face before asking them to sign a healthcare petition, so why would you make them miss their flight and then ask them to vote for travel security reform?  I agree that procedures need to change, and that the current security theatre is broken, but the people you're going to be hurting are exactly the people you need to change the rules in a democracy: the public.  <br \/><br \/>I humbly suggest you don't go pissing them off.<a name='cutid2-end'><\/a>","comments":"https:\/\/bronzite.livejournal.com\/311835.html?view=comments#comments","category":["public","travel"]},{"guid":"https:\/\/bronzite.livejournal.com\/310496.html","pubDate":"Mon, 20 Sep 2010 20:52:31 GMT","title":"[PUBLIC] SFS Portrait","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/310496.html","description":"I was just glancing through pictures on Facebook, and I came across the old 25 Trowbridge picture from 2005\/2006, and it made me think.  Perhaps at Gaming Weekend D11 we should have an SFS-portrait taken.  Get together all the elements of the SFS that are still around, and just get a picture, arranged in some order or interspersed.  Just to have it on record for the future, as we continually drift in and out of contact with each other.  What do you think?","comments":"https:\/\/bronzite.livejournal.com\/310496.html?view=comments#comments","category":["public","sfs"]},{"guid":"https:\/\/bronzite.livejournal.com\/310170.html","pubDate":"Tue, 14 Sep 2010 02:46:37 GMT","title":"[PUBLIC] My Friends Spend Their Weekends In The Woods.  I Spend My Weeks In The Field.","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/310170.html","description":"Its not the long trips away from home that get to you.  Its not even that they come back-to-back.  Its being out here alone that's the worst part.  I'm coming up on the end of my second two-weeker in a row (how am I getting back from the airport this time?), but this time I was lucky enough to host <span  class=\"ljuser  i-ljuser  i-ljuser-type-P     \"  data-ljuser=\"kelizra\" lj:user=\"kelizra\" ><a href=\"https:\/\/kelizra.livejournal.com\/profile\/\"  target=\"_self\"  class=\"i-ljuser-profile\" ><img  class=\"i-ljuser-userhead\"  src=\"https:\/\/l-stat.livejournal.net\/img\/userinfo_v8.png?v=17080&v=915\" \/><\/a><a href=\"https:\/\/kelizra.livejournal.com\/\" class=\"i-ljuser-username\"   target=\"_self\"   ><b>kelizra<\/b><\/a><\/span>, who made the sojourn up to MSP Friday night.  We hit the Mall of America on Saturday and saw <i>The American<\/i>, the new George Clooney movie.  Not sure it was worth the price of admission.<br \/><br \/>My friends were also kind enough to give my off-time direction for the winter.  They spoke not in one voice, but loudly for me to stick to the things I've already committed to doing, and not take on more projects lest I compromise the quality of my work.  My friends are fairly wise.  I'm putting together a plan for how I'm going to complete Cold Flash, and estimating whether it will be ready for the Spring 2011 season.<br \/><br \/>I was doing pretty good at eating well until I discovered that the Chili's across the street from the hotel servers Memphis Style ribs.  Delicious.  I'd like to go back to Corky's someday to have their ribs again, but until then I'm just eating what's available.<br \/><br \/>I'm scheduled to lift out fairly late on Thursday.  I still have a day or two before I have to pack up my hotel room.  Tomorrow I'm supposed to have dinner with a group of BOA consultants from another project in town.  I look forward to that.  Friday I need to rush invoices out.  Saturday I have responsibilities to fulfill.  Sunday I have my D&D game in the morning, and in the evening I fly again, to return... well, when I return.  Hopefully I'll know by Saturday.<br \/><br \/>I need to get better at focusing on productive things after work each day.  I've played a lot of Starcraft II the last week or so.  Funny how I can focus on site for 14 or 16 hours at a stretch, but as soon as I get back to the hotel, my mind wanders all over the place.  Must be something my psyche associates hotels with not having to work, or not having to focus.  Unfortunate.  Well, I'll have to work on that.","comments":"https:\/\/bronzite.livejournal.com\/310170.html?view=comments#comments","category":["public","travel","minnesota","corkys","memphis"]},{"guid":"https:\/\/bronzite.livejournal.com\/309970.html","pubDate":"Thu, 09 Sep 2010 22:38:51 GMT","title":"[PUBLIC] Winter Project, Phase 2","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/309970.html","description":"Well, the first phase of my Winter Project selection was an outstanding success, so on to Phase 2. Based on number of interested people, and average interest value, three categories made it to Round 2. In order of value: LAN Parties, Multiplayer Video Games, and 4-hour LARPs. <br \/><br \/>The second poll is a bit simpler. On the poll page are a two-or-three sentence description of each of the project. Simply choose your first, second, and third choice (assigning 5, 3, and 1 point to each project, respectively.) This poll will remain open until approximately 0900 Monday morning. <br \/><br \/><a href=\"https:\/\/spreadsheets2.google.com\/viewform?hl=en&amp;formkey=dHZ6S2JHS002ODBmNFA5akNma05pb2c6MQ#gid=1\" target=\"_blank\">Vote here!<\/a><br \/><br \/>Livejournal is cooler than Buzz, so you get the results right here:<br \/><br \/><img src=\"https:\/\/spreadsheets.google.com\/oimg?key=0ApZKNs5hJG9GdHZ6S2JHS002ODBmNFA5akNma05pb2c&amp;oid=3&amp;zx=5yd0bw-acm4k8\" fetchpriority=\"high\" \/>","comments":"https:\/\/bronzite.livejournal.com\/309970.html?view=comments#comments","category":["public","winter project","poll"]},{"guid":"https:\/\/bronzite.livejournal.com\/309557.html","pubDate":"Wed, 08 Sep 2010 19:00:13 GMT","title":"[PUBLIC] Winter of 2010\/2011","author":"bronzite","link":"https:\/\/bronzite.livejournal.com\/309557.html","description":"OK, Q4 is bearing down on me like on oncoming freight train, and this winter, I can't decide on my indoors project.  Since I am largely motivated to get things done when I think other people are excited for them, I've decided this year to put out a poll on what I should do.  So go, visit my poll, register your opinion, and have some say in how I'll spend my free time both at home and on the road this winter!<br \/><br \/><a href=\"https:\/\/spreadsheets.google.com\/viewform?formkey=dDM0bVc2RDA1MWUzcTNUb0ZqcWN6Y0E6MQ\" target=\"_blank\">Winter Project Poll<\/a><br \/><br \/>NOTE: The poll is anonymous by design and laziness on my part; if you wish your identity to be captured as part of the process, just leave your name in the comments; I know who most of you are.<br \/><br \/>NOTE THE SECOND: Poll is open until about 1800 EDT on 9\/9, give or take a few hours.<br \/><br \/><table><tr><td><img src=\"https:\/\/spreadsheets.google.com\/oimg?key=0ApZKNs5hJG9GdDM0bVc2RDA1MWUzcTNUb0ZqcWN6Y0E&amp;oid=3&amp;zx=z22dmg-2iu9xu\" fetchpriority=\"high\" \/><\/td><td><img src=\"https:\/\/spreadsheets.google.com\/oimg?key=0ApZKNs5hJG9GdDM0bVc2RDA1MWUzcTNUb0ZqcWN6Y0E&amp;oid=2&amp;zx=7tys5s-6ntijq\" loading=\"lazy\" \/><\/td><\/tr><\/table>","comments":"https:\/\/bronzite.livejournal.com\/309557.html?view=comments#comments","category":["public","poll","winter"]}]}}