
Peter Bennett
Peter is post-doc in the Interaction and Graphics Lab at the University of Bristol.
Most recent project is the ChronoTape:
www.chronotape.com
More information on my other projects and research on my homepage:
www.peteinfo.com
Supervisors: Roger Woods and Sile O'Modhrain
Most recent project is the ChronoTape:
www.chronotape.com
More information on my other projects and research on my homepage:
www.peteinfo.com
Supervisors: Roger Woods and Sile O'Modhrain
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Papers by Peter Bennett
This thesis proposes and evaluates the temporal-MCRit interaction model; a conceptual model of how time can be used in tangible user interfaces, adapted from a standard TUI model. This new interaction model can be used to both analyse existing systems, and synthesise new ones. The aim in proposing the interaction model is to encourage the design of tangible interfaces that go beyond a simple spatial mapping of time, towards future designs that allow fluid, intuitive interaction with temporal digital media. The BeatBearing tangible rhythm sequencer is presented in this thesis as an instrument designed to explore the tTUI design space and develop the interaction model. Variations of the BeatBearing are compared to evaluate the ability of the temporal-MCRit in assisting the designer of new temporal- TUIs.
The challenge of designing tangible interfaces for handling temporal digital media breaks down into three main questions:
1. How can time be represented in a tangible interface?
2. How can time be controlled in a tangible interface?
3. Knowing the above, how can TUIs be designed for intuitive, powerful and enjoyable interaction with temporal digital media?
In answering these questions this thesis lays the foundations for the development of advanced temporal-TUIs (temporal media tangible user interfaces). The vision is to unite the ‘hands-on’ physicality and nuance of musical instruments and recording studio equipment with the power and functionality of conventional graphical computer-based digital media editing. The tangible user interface basis of this vision means that the system will not simply provide controls with which to manipulate a virtual representation, but actually embody the digital-media in the real world, allowing direct physical manipulation of the time-based based media. The temporal-TUI concept is influenced by, and addresses, the challenges raised by new ways of engaging with music. In particular, those techniques that allow the player to interact with music out of time, as opposed to instruments that allow only the real-time production of music. In addressing this challenge it is hoped that advances in temporal-TUIs will in turn engender and inspire many new types of music, performance and composition.
terfaces and Tangible User Interface design with the aim
of showing that by considering the design knowledge of
Tangible User Interfaces with the cognitive depth of the
theories of enaction, a new type of “enactive tangible-
user-interface” can be designed. Introductions to both
disciplines are given, before a method of gauging the
enactive potential of particular TUI’s is described. Fi-
nally a discussion of the two disciplines’ combination
is given with such questions as, “are all tangible-user-
interface’s enactive?” and “are all enactive interfaces
tangible?”
interfaces designed to explore multi-modal feedback. This
paper will briefly describe the definition of multimodal
feedback, the aim of the project, the development of the first
PETECUBE and proposed further work.
considered an important aspect in the design of new interfaces for
musical expression. The use of Laban’s theory of effort in the
design of new effortful interfaces, in particular looking at effort-
space modulation, is investigated, and a platform for effortful
interface development (named the DAMPER) is described.
Finally, future work is described and further areas of research are
highlighted.
This thesis proposes and evaluates the temporal-MCRit interaction model; a conceptual model of how time can be used in tangible user interfaces, adapted from a standard TUI model. This new interaction model can be used to both analyse existing systems, and synthesise new ones. The aim in proposing the interaction model is to encourage the design of tangible interfaces that go beyond a simple spatial mapping of time, towards future designs that allow fluid, intuitive interaction with temporal digital media. The BeatBearing tangible rhythm sequencer is presented in this thesis as an instrument designed to explore the tTUI design space and develop the interaction model. Variations of the BeatBearing are compared to evaluate the ability of the temporal-MCRit in assisting the designer of new temporal- TUIs.
The challenge of designing tangible interfaces for handling temporal digital media breaks down into three main questions:
1. How can time be represented in a tangible interface?
2. How can time be controlled in a tangible interface?
3. Knowing the above, how can TUIs be designed for intuitive, powerful and enjoyable interaction with temporal digital media?
In answering these questions this thesis lays the foundations for the development of advanced temporal-TUIs (temporal media tangible user interfaces). The vision is to unite the ‘hands-on’ physicality and nuance of musical instruments and recording studio equipment with the power and functionality of conventional graphical computer-based digital media editing. The tangible user interface basis of this vision means that the system will not simply provide controls with which to manipulate a virtual representation, but actually embody the digital-media in the real world, allowing direct physical manipulation of the time-based based media. The temporal-TUI concept is influenced by, and addresses, the challenges raised by new ways of engaging with music. In particular, those techniques that allow the player to interact with music out of time, as opposed to instruments that allow only the real-time production of music. In addressing this challenge it is hoped that advances in temporal-TUIs will in turn engender and inspire many new types of music, performance and composition.
terfaces and Tangible User Interface design with the aim
of showing that by considering the design knowledge of
Tangible User Interfaces with the cognitive depth of the
theories of enaction, a new type of “enactive tangible-
user-interface” can be designed. Introductions to both
disciplines are given, before a method of gauging the
enactive potential of particular TUI’s is described. Fi-
nally a discussion of the two disciplines’ combination
is given with such questions as, “are all tangible-user-
interface’s enactive?” and “are all enactive interfaces
tangible?”
interfaces designed to explore multi-modal feedback. This
paper will briefly describe the definition of multimodal
feedback, the aim of the project, the development of the first
PETECUBE and proposed further work.
considered an important aspect in the design of new interfaces for
musical expression. The use of Laban’s theory of effort in the
design of new effortful interfaces, in particular looking at effort-
space modulation, is investigated, and a platform for effortful
interface development (named the DAMPER) is described.
Finally, future work is described and further areas of research are
highlighted.