Repair or Destroy? Wreck or Reform?

The Blights await their fate!

Play the demo, out NOW on Steam and itch.io!!

What play-testers are saying about Blister Blight!

Game Overview

Blister Blight is a story-rich 8-bit action-platformer that fuses classic “run and gun” side-scrolling gameplay with a branching story reminiscent of modern roleplaying games. With each level you play and boss you encounter, you will make decisions that permanently affect the outcomes of other characters and plot-lines. 

These levels can be played in any order, granting you the autonomy to chart your own course to one of several possible endings. No two paths will be exactly the same – surprises await the curious and challenges await the courageous!

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Contact/Press

Have a question?

Want to write about Blister Blight?

Want to ask what the game director had for breakfast?

Contact Josh directly: sirjoshuahall (at) gmail.com

Our Team

Quaziko Games was founded in 2021 by Josh Hall, Blister Blight’s game director. We are a small, multi-talented team with a passion for making fun, whimsical games that anyone can enjoy.

Blister Blight is our first major release as a studio. We are excited to see it develop and become the foundation for many games to come!

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Directing and Development

Josh Hall

Josh has been creating all types of games for more than a decade, with Blister Blight being the first major video game release. His leadership covers the gamut from software development to youth ministry, with experience both directing projects and groups of people.

As well as writing most of the code, Josh writes most of the content in and outside the game. Along with multiple short stories, Josh spent seven years prior to starting Blister Blight writing and self-publishing a novel, Rise of Reuben, a humorous fantasy adventure.

Music and Sound Design

Jeremy Simon

Going by the moniker of Viking Camel for all things game-related, Jeremy has experience writing and releasing a variety of different tunes, including rock music, electronic/ambient, rewritten Christmas classics, and even kids music of the unabashed fun-loving sort. Not to mention he’s a singer/songwriter and professional software developer to boot!

The Blister Blight songs and sounds are crafted via melding vintage and modern synths, realistic drum sounds, and custom samples, all woven together using Renoise. The end result is an eclectic take fusing together multiple genres of music. This freedom of expression extends to all aspects of Blister Blight‘s art and design.

Selected OST Samples

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Art and Graphics

Ja'ire Vaughn

With flash and style, Ja’ire brings to life static sprites into fluid and beautiful animations. He takes the lead on character design and animations, including the Blights and Logan Truehart, while contributing to weapons, enemies, and anything that moves. His concept art further inspires all of the art in Blister Blight.

Ja’ire was the lead artist on Kakatte Koi Yo and is also working on a solo project, Masquerader Z.

Ross Holmes

When designing environments and atmosphere, you need the ability to translate your vision of the real world into the game world; Ross does this with ease. He also leads all UI design and contributes to characters, writing, and more.

In addition to his work on Blister Blight, Ross is an artist, game designer, writer, and generalist Renaissance Gnome for the creative co-op Wyngspan Labs. His work with Wyngspan includes the tabletop card battler Wizard War and the “hyper-literal Metroidvania” Castletroid.

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