Posted in Guild Wars

Guild Wars 2: Iron s’marches

Stuck in a bit of a holding pattern waiting for World of Warcraft releases this January, I juked over to Guild Wars 2 to reconnect with my Ranger and — if nothing else — do some more mapping with my wolf, Lucky. The target? Iron Marches, in the effort to push my world completion from its current 74% to a bit more.

This is a perfect tourist MMO for me. I have established characters, can jump into it and do something meaningful right away, get involved in group activities if I want, and not have to spend a lot of time catching up on changes. The pew-pew Ranger with her pet even adds to this transitional status with its brain-dead combat. Very satisfying, though.

It’s also been a really good end-of-day activity to log into GW2, shut off my brain, and plow through these zones. Only occasionally does a heart quest or a particular POI require me to drag my consciousness to the party; for the most part, I can shoot things full of pointy things until they (the first things) stop moving and give me their stuff. I am the bully of the world, apparently.

I actually finished up Iron Marches way faster than I thought I would, so instead of going on to another zone, I took some time to hack away at my personal story. Dawnbreak Wild hasn’t done any of the storylines except a little bit of the original one, so that’s a mountain of content to climb right there.

Guild Wars 2 is one of those games that I absolutely wouldn’t mind getting completely sucked back into it. In fact, that’s the dare I issue every time I return. So much of this goes down easy, and there’s a metric ton of content that I’ve yet to see and conquer. Maybe I can get used to playing this as an on-the-side game, nibbling away at mapping and questing over the months.

Posted in Elder Scrolls Online, Fallen Earth, Fallout, Final Fantasy, Guild Wars

MMOs I have sitting on the backburner in 2026

Now that we’re really settling into 2026, I suppose it’s as good a time as any to talk about long-term gaming plans for the year. Honestly, I haven’t made a whole lot of them. I’m going to see the current LOTRO expansion through to the end and then probably spend the rest of the year (until the next expansion/content patch) working on my lowbie Captain. WoW Classic sees me taking a Shaman through Burning Crusade, while WoW retail will shift into Midnight this March. That’s all pretty predictable and plenty to do — especially in the first quarter of the year.

But today I wanted to talk about some of the other MMOs that I’m not currently playing but are sitting on the backburner in my mind. There are no guarantees I’ll be dipping into these or even going all-out in them this year, but they’re better-than-average possibilities:

  • Final Fantasy XIV: I usually check in with this title at least once a year, so why break tradition? The big attraction here is the nostalgia-laced long main story and the cozy vibes.
  • Fallout 76: This is a very easy pick-up-and-put-down title in a lot of ways, and I haven’t played it for a long while now. Haven’t felt a huge need to, really, but every so often the Fallout/post-apoc craving hits.
  • Fallen Earth: Of course, I could go with this dark horse entry instead.
  • Guild Wars 2: I’ve already spent a week playing this in 2026, and it wasn’t half-bad. It’s always there, always reliable, and always full of stuff to do without a lot of expectations. Another good “on the side” MMO.
  • Loftia: I think I might actually be checking out this social MMO when it comes out later this summer.
  • Elder Scrolls Online: Been a good year or so since I played this regularly. There’s a ton of content I haven’t seen yet, but I’m most intrigued by a more difficult landscape combat option. That might necessitate a reroll.
Posted in Guild Wars

Guild Wars 2: Fractals, why’d it’d have to be fractals?

I’ve been falling into a comfy pattern with Guild Wars 2 since my routine. Usually I’ll log in for a half-hour or so and continue work on mapping out a zone with my Ranger. I’ll do whatever wizard’s vault achievements I can, partake in any bigger events, and then feel accomplished enough to log out. This week I started on Fireheart Rise, which was another one of those blah Charr zones. Did they lose a bet or something and have to get all the bad zones?

On the social front, it’s been pretty quiet. I’m in the same guild that I was in last time I played, but they don’t really have many conversations or advertise events, so I’ve kept an eye out for a better social bunch. Honestly, the most “social” I get are the times where the event system lumps me together with others and we play together, quietly, for a few minutes. That’s not a knock against it — I enjoy sharing those minutes and feeling a connected sense of purpose. But I do look for something more than that in this game.

After clearing out a couple zones, I took a look at my story progress. It’s not that great on this character. I only have a bit of the personal story done and all of Living World Season 2. That’s it. If this is a character I want to invest into long-term, she’s got a lot of story content to progress through. That could be both a blessing and a curse, I suppose. In the meanwhile, I used my wizard’s vault currency to buy some ascended gear, because I might as well gear up as much as I can.

Everyone’s telling me that there’s this easy and super-lucrative fractal event happening right now that I can’t miss. FOMO, am I right? So here I am, trudging reluctantly over to the fractal area because I hate GW2’s fractals. I’ve done them in the past and felt, as with most GW2 instanced content, that it’s confusing and too much in love with platforming. But at least there’s this new fractal group finder that makes jumping into a simple, one-fractal run pretty easy, so I did that a bunch of times to rake in these rewards. Look at me, pretending that I know (a) where I should be going and (b) what I should be doing.

Posted in Guild Wars

Guild Wars 2: Ranging into Tyria

Since I’m taking a break from WoW Classic until some movement begins in that quarter, I thought September would be the ideal time to seriously give Guild Wars 2 a go. I spent some time looking at the upcoming elite specs and examining my roster before electing to go with Dawnbreak Wild, the Norn Ranger I’ve had since like 2011 or so.

I’m pretty happy with that choice, too. She’s already established, so I don’t have to worry about her gear or leveling — just play her. The Ranger is incredibly straight-forward, so I can shut my brain off and pew-pew stuff if I like. And I get a pet, which is always a huge plus. The Galeshot spec looks pretty cool, but that’s for a later date if and when I buy the expansion. I think I’m about three unpurchased expansions behind with WoW and LOTRO expansion purchases looming soon, so I’m not going to rush that decision.

I’m also not going to rush any particular goal. There’s certainly plenty to do — 30% more map completion, daily wizard’s vault tasks, getting mounts, getting a house, and going through most of the expansions. For now, I decided to complete Frostgorge Sound, doing some event chains as they popped up and easing back into the game.

It’s actually been very relaxing and enjoyable. I’m not pushing it, but rather attempting to ease into this gameplay once more. Again, the pick of the Ranger really helped to simplify combat, and since I have auto-loot going, I don’t even have to worry about running around hoovering up corpses. If there’s an event in the area, or one that’s broadcast, I’ve been up for doing those, but right now it’s mostly been mapping the old world.

Guild Wars 2 definitely bought into that older style of MMO zone design, which is that high-level zones had to be ugly and foreboding. Lots of fire, ash, death, volcanoes, etc. It makes for some lackluster mapping, such as through Fireheart Rise.

It is nice to have 10 outfits, a cool glider skin, and at least the first two basic mounts. Other than a flying mount, there’s nothing that I feel I truly *need* right now to experience the game and tear through these maps. I don’t have any elite specs going on her, but that’s fine — I’m just collecting hero points to give myself the future choice of one.

Posted in Guild Wars

Guild Wars 2: A week with Eerie Emily

For the first week of my August videogame safari, I’m heading back to Guild Wars 2 after *too much* time away. And I could tell it was a while, because all of my characters were swimming in anniversary/birthday gifts. So it took a while to sort all that out and transfer all my goods over to my Necromancer, Eerie Emily. And as I was setting stuff up, I saw a great guild advert that sucked me into that community, which I took as a positive sign.

For this week’s return, at least, I’m keeping things simple by mapping out Caledon Forest. Eerie Emily’s only at 20% map completion, so it’s something useful to do while getting a feel for the Necro again and evaluating how I feel about Guild Wars 2 as a whole. Plus, it’s pretty easy on the eyes!

One little design detail I’ve always liked about GW2 is that mobs that haven’t been killed in a while start to accrue extra XP, so that if you go out of your way to slaughter mobs, you benefit more from them. It’s just too bad that XP and loot in general feel kind of useless in this game. I always get a big “spinning my wheels” feel when I’m in this MMO.

That spinning is too bad, too, because Guild Wars 2 continues to check a lot of my boxes without being sticky to me in the least. I suppose if it was the *only* MMO I was playing, I could see myself getting very invested in it, but for whatever reason, I have difficulty sharing it with other concurrent games.

The last thing I did during this Guild Wars 2 week was to roll up a new Thief named Fox Faze, mostly because I was intrigued by the announcement of this fall’s Antiquary spec. Right now, she’s just a placeholder, but we’ll see.

Posted in Guild Wars

Guild Wars 2: Make like a bunny and hop to it

Coming back to my Engineer, it was a pleasant surprise to see that she’d already done her personal story all the way through. That’s great, as I’ve done that too many times in the past and have no interest in doing it again. I think she also has some living world stuff done to a varying degree and part of Heart of Thorns.

In the meanwhile, I focused on mapping the Ascalon region, which needs a lot of attention from yours truly and my little 8-bit monkey.

8-Bit Monkey says GET YOUR LIFE TOGETHER SYP!

I’m trying, Monkey. I’m trying.

The nice thing is that if the new expansion dropped tomorrow, I could play it in a heartbeat without having to jump through any gameplay hoops. That takes a load of pressure off of trying to get up to a certain level or accomplish a certain task by the end of summer. Now if they’ll only post a lot more details about player housing, I’d be happy!

So considering how skittish and frightened rabbits are in general, I have to wonder about the practicality of using a big prey animal as a mount. Probably would have a nervous attack in its first week of service.

Normally I’m pretty methodical while mapping in Guild Wars 2 as to minimize backtracking, but there’s something about Plains of Ashford where I keep missing a whole bunch of stuff and have to zip here, there, and everywhere. Maybe I’m losing my edge.

I know that this is a small and silly thing, but for the first time, I finished my daily wizard’s vault meta achievement. I haven’t really been paying close attention to it, to be honest, but once I switched it over to PvE goals, it got a lot easier to do.

Took a picture of this other player as he was framed by this bizarre thorny vine.

Posted in Guild Wars

Guild Wars 2: No I’m not playing because of the housing announcement why do you ask

I confess that “returning to Guild Wars 2” really wasn’t on my Summer 2024 bingo card, but here I am thanks to the news of the expansion — and the addition of one of my most-requested features in this game, player housing. How could I not return? And I’m not even that upset about coming back, because I have a ton of old and fresh content to conquer on my Engineer. If this all works out well, it could be a great run for the remainder of the year.

But one thing at a time, and the first thing was to dig Photopsia out of cold storage, straighten up her inventory, and find out which zone I was working on last. She’s about 54% map complete, so it’s not terrible — and it’s far better than starting fresh and having to level and gear her up.

Here’s a cool-looking Skritt cave in Harathi Highlands, a zone that I wrapped up pretty quickly. Kind of helped that I had about 3/4ths of it done already, but it did give me some wind in my sails to keep going.

On to Diessa Plateau for some more casual low-level mapping. It’s all very calming, just log in, complete a half-dozen objectives or so, and generally get used to the game mechanics all over again. Sooner or later I’ll need to get to the storylines, but not right now.

One thing I always struggle with coming back to my Engineer is the question of a build. Right now I’m running pistol/pistol to throw down as much condition damage as possible. It’s also pretty simple to play, which runs counter to most fiddly builds, so I’m happy to do this. Don’t care if it’s not optimal, I know it’s not, please don’t offer up alternatives in the comments. Just let me fire my status-inflicting pistols — and their associated rockets — in peace.

Every time I return to an old favorite MMO, it’s with the hope that it’ll suck me in just as powerfully — more or less — as it used to. Like I’m willing to give it all the benefit of the doubt, to feel it out, and try to make an internal case why I should stick around. Is it still fun? Am I connecting with the game and its community? Is the moment-to-moment gameplay fun? Are there long-term goals that are attractive? Is there some significant new content on the horizon?

Ugh I love this outfit so much. Best gems I ever spent on GW2, hands down. This gives her a great Lara Croft vibe, especially with the dual pistols.

Posted in Fallout, Guild Wars, Palia, Project Gorgon, Star Trek Online

Snippets from Guild Wars 2, Fallout 76, Palia, Project Gorgon, and Star Trek Online

Every so often I like to go through my drafts folder and clear out a lot of half-formed posts that’ll probably not be finished any time soon. So here’s a weird hodge-podge of post starters that never took flight:

Now that I’m getting back into Guild Wars 2 properly, I’m taking my Mesmer through the world and story in the hopes of mastering this tricky but alluring class. At least I already have her exotics and ascended jewelry set from a while back, so she’s good to go — after I give her outfit a once-over!

Mapping early zones isn’t that mentally taxing, so I’m just playing the tourist, poking around for interesting vistas while checking off to-do items. I don’t think I ever recalled seeing this underwater statue before.

It also gives me much-needed time to get used to my Mesmer’s skills and the semi-chaotic nature of her fighting style. And there’s almost no chance of dying, as even packs of six or seven mobs don’t pose a threat.

Queensdale and Divinity’s Reach done, and I’m at 6% world completion. There’s a long way to go, a long long way. But that’s fine, because it also means plenty of stuff to do and to accomplish!

Next up is Kessex Hills. I do map completion much like how most people do puzzles: Start at the borders, get a full outline going, and then fill in the middle. It’s another quaint early Human zone, so no trouble there.

I logged into Fallout 76 today to a pleasant surprise: Outside of a nearby train station, someone had stuffed a suitcase full of goodies for the taking. I got about 12 treasure maps, a really nice chest piece, and a three-star legendary machine gun. I can’t use the latter two until I’m 50, but still, that’s pretty cool.

I’m moving into the quest series that has me make contact with the Raiders and Settlers factions. But to get to the Top of the World for the next quest will be quite the journey that I haven’t made yet. So once again, I’ll be hopping from discoverable waypoint to waypoint doing a bunch of stuff along the way. Such as finding out about this secret cadre of crime fighters in a manor!

After messing around on the starter island for what felt like an abnormally long time, I finally teleported off to the mainland. Time to start my adventure all proper-like! An old crone nearby informed me that I used to be a demon hunter, but I got caught, tortured, and my memories ultimately erased.

The first thing I did was to run up a hill to get a bird’s eye view of this area. Nice hands you got there, zone.

When it comes to new games, there’s this barrier that has to be passed in order to make them a mainstay. Think of it as a bubble. If I’m going to invest any serious amount of time into a title or get through it all or whatever, I need to push past the barrier and into the bubble. But the bubble wants to push back for a while, which is why I may dip into a game and then bounce right off of it back into a comforting older title. The more complicated or time-involving a game is, the more resistant that bubble is to being popped.

I’ve found that — again, for me — enthusiasm isn’t often enough. Sometimes I have to make several running attempts at making it through the barrier. And I’m feeling that with Palia. The barrier here is that it’s certainly a time vampire in the best of ways but also that it was really rough around the edges in early launch. So I bounced after a couple of promising weeks. Yet this is a game I do want to become comfortable playing, and so I need to get enough time in it to transition into my crop of familiar titles.

To work on this, I’m going to dedicate at least one play session every day for a month to get to know Palia better. They don’t have to be super-long sessions, just enough to do a few things and continue to get a feel for it. And besides, I like the roadmap this studio has for the game and its potential. I don’t think it belly-flopped past the point of viability, especially with some of the projects on the horizon and the Switch launch.

About all I have a handle on is the fishing, which I like to spend 10 minutes here and there to do. This time I fished up a homemade bookshelf to add to my house! That was the good news. The bad was that both my smelter and my sawmill weren’t processing anything — in fact, they hadn’t finished the tasks I assigned them weeks ago. I’d fill the hoppers and then it would just… do nothing. Yet I couldn’t scrap them, because I’d get this “crafting in progress” notice. So I’m not sure what the issue is here, but it’s going to be a serious one if I can’t figure it out.

So long story short, I went back and forth with the support team at Singularity Six over this, only to be told that they couldn’t do jack squat. There was a fix in the works, apparently, but either their GM powers couldn’t manually fix these stuck producers or they didn’t have the manpower for it. The only thing to be done, then, was to shove the malfunctioning units into the far corner of my plot and head out to gather enough resources to make a new smelter and sawmill. Which I did.

My teenage daughter and I have been bonding through watching Star Trek: The Next Generation this year. I haven’t seen these episodes in decades and am finding that many of them hold up surprisingly well, while she’s delighting in some optimistic space opera with geeky elements. When the Star Trek Online team sent me a poster from the game, I made her day by gifting it to her. We both play the game off and on, and it’s given us another conversational topic for breakfast or car rides.

Posted in Guild Wars

Four questions I have about Guild Wars 3

So we recently got official confirmation that ArenaNet is working on Guild Wars 3. However, this wasn’t some happy announcement; it was a reluctant admission during a hostile NCsoft investor’s call. This is probably not the way the studio wanted to reveal this to the world, but it’s not as though we weren’t already speculating pretty heavy on it. Rumors have been swirling over a third entry in this franchise, especially considering that Guild Wars 2 is now 12 years old.

Personally, I think GW2 could keep on chugging just fine with more content and expansions for at least another decade. Its visual design has aged wonderfully and it’s a very accessible title. But fans always want sequels, even if those sequels end up disappointing.

Here are four off-the-top-of-my-head questions I have about a prospective Guild Wars 3:

How serious is ArenaNet in building a new game?

Let’s be frank here — just because a game project is announced doesn’t mean that it’s getting made or having the amount of resources poured into it that you might assume. This could be a small exploratory team at this point coming up with a design bible or just some smoke and mirrors from an anxious NCsoft that’s trying to deflect from some recent failures. Until I hear the studio itself talk about the game, show off some concept art and design outlines, will I actually believe this is happening.

Does ArenaNet have the resources and bandwidth to handle a full sequel at this point?

ArenaNet isn’t what it used to be. Layoffs and streamlining brought it down to a leaner team that could handle ongoing development of Guild Wars 2. But adding Guild Wars 3 on top of that means ramping up in terms of hiring, structure, and the need for a whole lot of additional resources — especially assuming that GW2 continues to be worked on during this presumably lengthy period.

Will this be a radically significant departure from Guild Wars 2?

This is what concerns me most, and what most fans probably aren’t thinking about. If you look at the differences between Guild Wars 1 and 2, you’ll see a similar world with a radically different game design. There was a huge design shift between those two titles, so why wouldn’t we assume this to be the case between Guild Wars 2 and 3? Nobody’s saying it’ll even be an MMO, or what we think of as an MMO.

Will there be a Hall of Monuments 2.0?

Imagining that Guild Wars 3 is actually built and there’s a ramp-up to its launch, I can foresee ArenaNet doing something similar that it did back before Guild Wars 2 launched with the Hall of Monuments. That drove a lot of traffic to the original game as players stocked up rewards for the sequel. This could be cool to do again and give GW2 a final big hurrah.

Posted in Guild Wars

Free agent game: Guild Wars 2 proves positively alluring

One thing I’m trying to do for these free agent games is to identify and prep a “visiting” character that is ideal to log onto, enjoy doing whatever, and log off after a week without undue complications or stress. That way, the next time this game comes up in the free agent RNG rotation, I’m ready to get back to it.

So for this week, I picked back up one of my oldest Guild Wars 2 characters, Dawnbreak Wild. She’s a Ranger with her wolf Lucky, and together they have about 68% of the map done. I plunked her down in Frostgorge Sound to see what she could do with that zone.

I’ll tell you, coming over from LOTRO and FFXIV, slipping into the movement, UI, and combat of Guild Wars 2 feels like sublime freedom. It’s so silky smooth and quick and effortless, and I kept flowing from encounter to encounter without thinking about it too much. If only the story of this game was better, but that’s not a supreme dealbreaker.

The night I revisited this game, I got an invite to a really friendly guild that was already in the midst of running some missions. I hung out with them for a while for the friendly vibes. Certainly not complaining about that!

As I worked on the zone clear, I used my last gems to buy an outfit I’ve kind of wanted for a long time — the Jungle Explorer. It’s got a nice Indiana Jones/Lara Croft thing going on that pairs well with the Ranger. And it’s not a buttcape!

Over the course of this week, it became clear to me that I am really ready to come back to this game for more than a trial basis. It’s a different “flavor” than LOTRO and FFXIV, yet with an equal amount of stuff to do and accomplish. I struggled with the decision of a main class, and ultimately decided that I would love the most to level up a Mesmer and finally get good with this bizarre class. Plus, I like some of the elite specs that it has.

Once I shifted into the “I’m going to (hopefully) be here a while” mode, I pause to do some deep research on what I should be doing. GW2’s horizontal gameplay is very flexible with choice but confusing as to what constitutes meaningful and beneficial activities. Someone described it as Zelda — you don’t level up so much as keep unlocking new abilities and options. So I combed through the forums and Reddit to make a checklist of what seems the most interesting and useful goals for me. In short: It’s a lot.